Xaero Gravity
NEXT LEVEL lame™
Pre-order cancelled.
( . Y . )
Pre-order cancelled.
Basicallyspoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler
Final boss was leaked but I will put a spoiler tag:
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Final boss was leaked but I will put a spoiler tag:
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I wanna click it so bad. I need to know!
Basicallyspoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler
I wanna click it so bad. I need to know!
Your spoiler tag didn't work!
I dont think MGSV justified it's world though.
I would have much rathered they set up multiple intricate bases
Zelda appears to justify its world through its adventure focus and absolute freedom to tackle the game as they see fit. While there is a Main story, Hyrule is basically one giant level that the player pieces and weaves around. In addition, the durability, weather and temperature systems force the player to vary up their approaches regularly to problems. Add in Nintendo's penchant for extremely creative scenario design and the rest is history.
Final boss was leaked but I will put a spoiler tag:
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Are you Hamish Black?That's where the genius is, that so few saw. That's not a world you can explore or inhabit, there are few ressources, you drop in and out from an helicopter, there are huge distances between two points of interest....it all reinforces how hostile and overly vast the world you try to conquer is. In fact you can't conquer it. That's the political Kojima enters : it's an open-world that is anti-colonialist and anti-warmongering.
It wouldn't work with other games, it's purely linked to the context, the intention of the game author (because Kojima is one of the few game designers that can be identified as a true author in an AAA industry). He's using a genre and its specificities to turn them against the modern use of the open world genre (points of interests everywhere, conquest of new territories for ever etc)
I first read this analysis in a French critique and when I played the game it was a 100% accurate. You need to see the game that way and not through the usual open world criterias in order to understand why it is like that and how well it works compared to the intention it has. Just as would do with a film analysis that talks about cinematography, narrative structure, editing or sound design, always compared to what the director (and the technicians) intented to do.
The game may have other issues but the open world structure per say is not one of them in my opinion.
For instance, this is a good start to understand how BOTW's game design fits its aim, genre and view of what is a good game :
So is this spoiler a really cool twist and makes the story incredible? Just yes and no answer pls...
So is this spoiler a really cool twist and makes the story incredible? Just yes and no answer pls...
It's impossible to not see some of the Ghibli influence in the game and hearing Austin bring up how BotW has this warmth and the terror of a Ghibli film is what has me most excited.
I've been feeling that it seems like a Ghibli film since its reveal. That feeling has only gotten stronger as more has been revealed. Mainly Princess Mononoke.
Well I also think Kojima is a bad writer, so....That's where the genius is, that so few saw. That's not a world you can explore or inhabit, there are few ressources, you drop in and out from an helicopter, there are huge distances between two points of interest....it all reinforces how hostile and overly vast the world you try to conquer is. In fact you can't conquer it. That's the political Kojima enters : it's an open-world that is anti-colonialist and anti-warmongering.
It wouldn't work with other games, it's purely linked to the context, the intention of the game author (because Kojima is one of the few game designers that can be identified as a true author in an AAA industry). He's using a genre and its specificities to turn them against the modern use of the open world genre (points of interests everywhere, conquest of new territories for ever etc)
I first read this analysis in a French critique and when I played the game it was a 100% accurate. You need to see the game that way and not through the usual open world criterias in order to understand why it is like that and how well it works compared to the intention it has. Just as would do with a film analysis that talks about cinematography, narrative structure, editing or sound design, always compared to what the director (and the technicians) intented to do.
The game may have other issues but the open world structure per say is not one of them in my opinion.
For instance, this is a good start to understand how BOTW's game design fits its aim, genre and view of what is a good game :
We're curious about the spoiler, but we don't wanna know what it is!If you want to talk about the spoiler then go to the spoiler thread.
It pretty much validates Gamexplain's impression on the tone of the game. So it's a pretty interesting start, but not necessarily unpredictable.
But guys have you seen the spoiler video whereLink get laid by a goron after a long choice-base discussion, which ultimately leads to the true ending??
But guys have you seen the spoiler video whereLink get laid by a goron after a long choice-base discussion, which ultimately leads to the true ending??
But guys have you seen the spoiler video whereLink get laid by a goron after a long choice-base discussion, which ultimately leads to the true ending??
That's the political Kojima enters : it's an open-world that is anti-colonialist and anti-warmongering.
I like MGSV, but that's basically pretentious bollocks.
I mean, you might as well say "Kojima is such a genius, he made a deliberately bad game to challenge the preconceptions that games should be fun, to reinforce the struggle that you must live through as the protagonist"
ie bollocks.
But guys have you seen the spoiler video whereLink get laid by a goron after a long choice-based discussion, which ultimately leads to the true ending??
I'm seeing a lot of black bars...😥😥
Now we know what the Goron in the trailer meant with "Here it comes!"
Now we know what the Goron in the trailer meant with "Here it comes!"
Those are the same thing, you are a disgrace to the weaboo race.that's right tho
how dare you talk that way about Lord Hideo-sama
If you want to talk about the spoiler then go to the spoiler thread.
Holy shit LMAONow we know what the Goron in the trailer meant with "Here it comes!"
Now we know what the Goron in the trailer meant with "Here it comes!"
Those are the same thing, you are a disgrace to the weaboo race.
That's where the genius is, that so few saw. That's not a world you can explore or inhabit, there are few ressources, you drop in and out from an helicopter, there are huge distances between two points of interest....it all reinforces how hostile and overly vast the world you try to conquer is. In fact you can't conquer it. That's the political Kojima enters : it's an open-world that is anti-colonialist and anti-warmongering.
It wouldn't work with other games, it's purely linked to the context, the intention of the game author (because Kojima is one of the few game designers that can be identified as a true author in an AAA industry). He's using a genre and its specificities to turn them against the modern use of the open world genre (points of interests everywhere, conquest of new territories for ever etc)
I first read this analysis in a French critique and when I played the game it was a 100% accurate. You need to see the game that way and not through the usual open world criterias in order to understand why it is like that and how well it works compared to the intention it has. Just as would do with a film analysis that talks about cinematography, narrative structure, editing or sound design, always compared to what the director (and the technicians) intented to do.
The game may have other issues but the open world structure per say is not one of them in my opinion.
For instance, this is a good start to understand how BOTW's game design fits its aim, genre and view of what is a good game :
Nice, should be the Champion Tunic tho