Well you can't not upgrade the CPU and then demand 60fps.
Someone explain this to me like I'm 5. Isn't the Pro supposed to have a DLSS-like solution for FPS? Is it really that outlandish to expect 60 fps for lots of titles? I'm out of my depth here.
I think we've heard about a DLSS like resolution upscaling, not sure if we've heard about some frame generation tech.
If that's the case it probably wouldn't do much for games like Dragons Dogma 2 or Act 3 in Baldur's Gate 3 since those have a CPU bottleneck.
Even if it has some frame generating tech, from my understanding most of the current ones work best getting 60fps games to run better, the results trying to get a game running at 30fps to look and feel like 60 seem very mixed
Question: Does anyone know if Sony ever set aside money to cover the costs for developers doing PS4 Pro patches on existing games?
I work as a manager at a software company. When a customer says "We want this new functionality that you don't have", we estimate the time it would take to develop and test, quote them $150 an hour for the cost, and they typically need to pay for it (not always, but often).
If Sony just puts their Pro console out and doesn't give developers some money, I could see it being a tough sell to go back and update an existing PS5 game with additional features. My first question as a manager would be "How is doing this work going to result in more money coming in?"
Is it really that more expensive to make a pro version?
PC versions of games support tons hardware configurations, tons of resolutions, graphical settings and features, upscaling techniques, etc and as far as I know that doesn't make them any more expensive to make than a console game.
These "pro" versions of games usually just feel like the equivalent of someone going to the settings menu on a PC game and moving some sliders a bit to the right.
I'm sure it still involves a cost in terms of testing and all that, but it can't be that crazy right?