Nah looking at the specs, 1440p/60fps should be good. PSSR is to upscale to 4k.That's what upscaling (PSSR) is for, but only AFTER you already have reached 1080p Ultra + RT at 60fps+.
Nah looking at the specs, 1440p/60fps should be good. PSSR is to upscale to 4k.That's what upscaling (PSSR) is for, but only AFTER you already have reached 1080p Ultra + RT at 60fps+.
60 fps is the standard, at least on PS5. You can't have rock solid 60fps even on high end PC, this is another problem. 30fps was the standard on PS4, but games were not running at locked 30fps either.60FPS should have been standard on OG PS5 and I've said this countless times before this gen started.
Why can't developers just stick to a rock solid 60FPS.
if that's all people care about sure. I think cool effects, res, and simply more stable framerates could be nice even if 60 isn't possibleAlready trying to cushion the blow huh
And I am getting at least 2 of them because I love their "artificial ecosystem"imagine paying an extra 6-700 dollars just to get more 30 fps games, at least with a GPU upgrade and PC you aren't limited to some artificial ecosystem and forced frame rates.
Well I guess we will see, IF there will be any games at 1440p Ultra/RT Ultra at 60fps+ even with PSSR helping, considering the cutbacks we already have in the games settings wise I have some doubt, and would personally rather take a 1080p with higher chance at getting those higher settings and frameratesNah looking at the specs, 1440p/60fps should be good. PSSR is to upscale to 4k.
I can't consider buying it when the PS5 hasn't been fully utilized.
Is the some sort of concession that the OG has been tapped out?
A next Gen 30 fps is better than current gen 60 fps, facts!
But you'll pay 6-700 dollars for the gpu alone if your PC. There is nothing "Cheaper" about PC, if your want specs worth a dam.imagine paying an extra 6-700 dollars just to get more 30 fps games, at least with a GPU upgrade and PC you aren't limited to some artificial ecosystem and forced frame rates.
I can't consider buying it when the PS5 hasn't been fully utilized.
Is the some sort of concession that the OG has been tapped out?
Any title that's using resources to maximal load is "fully utilizing" the hardware. The point is that if you have more resources you get more performance from the same code.
Therefore any improvement past now on standard PS5 software is going to show relatively more improvement on the Pro! There's no special sauce that will make the base model only more performant, any code/tech improvement will be carried forewords.
Basically, unless you mistakenly believe that no piece of software can run better than PS5, you can be safe in the knowledge that you will see *sometimes* improvements in resolution, iq, frame-rate, and likely ray-tracing applications. The only question is, is the sometimes added benefit worth the cost?
Most PS5 games are 60fps.60FPS should have been standard on OG PS5 and I've said this countless times before this gen started.
Why can't developers just stick to a rock solid 60FPS.
69 fps and bust
More like closer to a 4070. With AI upscaling and improved RT, custom RDNA 3 on a closed platform and API, will perform quite well one should think.So this is starting 6750 XT with a 3070..
They are basically identical with the 3070 having slightly more power in some games.
Wtf is going in here.. the edginess the dumb takes.. the machine is not even announced and there is salt all around
A standard for electronics should maintain as many minimum required specifications as possible to maintain consistency, continuity, and performance. A premium branded standard like PS5 Pro Enhanced should keep those minimum requirements as high as reasonably possible. Introducing more wiggle room to get more titles under this brand only serves to dilute the brand's quality and meaning. This is the same shit that makes HDMI and USB and HDR standards less helpful than they should be.
I'll take...
1080p Ultra settings + RT at 60fps+
Sony DLSS looks like it's going to be legit.
Before this generation started people claimed that 30fps would be the norm but here we are with only a few games that top out at 30fps .Common sense tells us as we go further into the generation that more games will start to fully utilise these machines and 30fps becomes the norm. Also let's not forget GTAVI will be 30fps because of the limitations of the CPU.
I have a feeling Sony's not going to spend the $$ on a true DLSs quality solution ...I bet it will be some offshoot of FSR
All these games have different graphics modes, with the 30fps one being the graphically superior version. All the rubbish that PS5 is always 60fps but in fact it only has 60fps as an option not as a standard. Basically cross-gen games is pretty much all we've had so far with 60fps options with drawbacks. GTAVI will be 30fps on all consoles at launch as has been the norm with Rockstar forever.Before this generation started people claimed that 30fps would be the norm but here we are with only a few games that top out at 30fps .
DF tried to push the fear of PS5 games being 30fps when PS5 came out & now they're trying it again with PS5 Pro
Some people expected 30fps games to still be the norm in the new generation but so far I can't think of any PS5 / Xbox Series X game without 60fps
Case in point this article from just a few months ago said that PS5 games would be 30fps but now all these games seem to have a 60fps mode https://www.eurogamer.net/amp/digitalfoundry-2020-30fps-is-here-to-stay-for-next-gen-gaming?__twitter_impression=true There was one key takeaway from...www.neogaf.com
Yeah you're talking stupid lolAll these games have different graphics modes, with the 30fps one being the graphically superior version. All the rubbish that PS5 is always 60fps but in fact it only has 60fps as an option not as a standard. Basically cross-gen games is pretty much all we've had so far with 60fps options with drawbacks. GTAVI will be 30fps on all consoles at launch as has been the norm with Rockstar forever.
Guys, do you realize that this guy from twitter called blue nugroho is mentally ill? Probably autism. He is shilling for xbox day after day since xbox one, that's over 10 years.
He has multiple alt accounts, for example on Disqus ( WCCFTECH)
A standard would be if most games are 30fps without 60fps options. Having 60fps option is a standard. There's barely any 30fps only titles.All these games have different graphics modes, with the 30fps one being the graphically superior version. All the rubbish that PS5 is always 60fps but in fact it only has 60fps as an option not as a standard. Basically cross-gen games is pretty much all we've had so far with 60fps options with drawbacks. GTAVI will be 30fps on all consoles at launch as has been the norm with Rockstar forever.
So why do they have a 30fps option then? Now who's talking stupid? The developer of the game has made these options available which is great but the facts are the 30fps version is graphically superior right? These 60fps options are cutback to hit that frame rate right?Yeah you're talking stupid lol
If you know there is a 60fps option for most games why try to push the "Games will be 30fps" BS?
Think about this
The 60fps mode from PS5 can receive enhanced graphics through Ray-Tracing & AI upscaling.
So again why are you trying to push the 30fps BS?
That makes no sense at all, then why have a 30fps option? 30fps is the standard and then they make cutbacks for the other options.A standard would be if most games are 30fps without 60fps options. Having 60fps option is a standard. There's barely any 30fps only titles.
Don't most games default to the 60fps mode?That makes no sense at all, then why have a 30fps option? 30fps is the standard and then they make cutbacks for the other options.
got get the games to do 8k and ray-tracing ultra.Imagine not being able to have your console do minimum 60FPS in current year.
Most current gen games has 60fps mode, not sure why you omit them .All these games have different graphics modes, with the 30fps one being the graphically superior version. All the rubbish that PS5 is always 60fps but in fact it only has 60fps as an option not as a standard. Basically cross-gen games is pretty much all we've had so far with 60fps options with drawbacks. GTAVI will be 30fps on all consoles at launch as has been the norm with Rockstar forever.
you - you brain hurting hellblade only got that 30 mode - thing is, most if not all games at least have an uglier 60 fps modeSo why do they have a 30fps option then? Now who's talking stupid? The developer of the game has made these options available which is great but the facts are the 30fps version is graphically superior right? These 60fps options are cutback to hit that frame rate right?
What?you - you brain hurting hellblade only got that 30 mode - thing is, most if not all games at least have an uglier 60 fps mode
Otherwise it seems like an expensive half measure, and a quick cash grab. But again to my point, are we seeing the development community saying that the console lacks the oomph required to execute their vision?
Actually this is just games that support vrr and open frame rates. Nothing more. So something the hardware should do on its own."Sony is also working on an ultra-boost mode for older games to make them run better on the PS5 Pro."
Taken from the article btw
** If you have reached your fidelity and framerate goal yeah sure turn on upscaling.1080p then upscaled?** Because you'd have to still be gaming on a 1080p TV to say you'd be OK with 1080p*** ...