Dr. Wilkinson
Member
You'd be dropping $600, easy.If I drop £500 on a PS5 Pro and it gives me 30fps I swear I'll do time.
You'd be dropping $600, easy.If I drop £500 on a PS5 Pro and it gives me 30fps I swear I'll do time.
Such is the inherent problem with Pro consoles, which is why after PS4 Pro/ One X I will not be buying into them ever again. Much better to just enjoy the console you have for 7 years, and buy the next one when the new consoles launch their next-gen.It uses the same CPU it will always fall short on CPU limited games.
What new info? this is the same info we have had previouslyhonestly every time new info comes out on this console, it sounds less and less impressive.
Question: Does anyone know if Sony ever set aside money to cover the costs for developers doing PS4 Pro patches on existing games?
I work as a manager at a software company. When a customer says "We want this new functionality that you don't have", we estimate the time it would take to develop and test, quote them $150 an hour for the cost, and they typically need to pay for it (not always, but often).
If Sony just puts their Pro console out and doesn't give developers some money, I could see it being a tough sell to go back and update an existing PS5 game with additional features. My first question as a manager would be "How is doing this work going to result in more money coming in?"
The Verge story was posted today. Go be angry with someone else, my man.What new info? this is the same info we have had previously
Yep, all two of them (there is probably more than two, but its in the minority either way and will be for a good while yet)It uses the same CPU it will always fall short on CPU limited games.
who's angry? I'm stating that they haven't posted anything that wasn't known previously (about specs)The Verge story was posted today. Go be angry with someone else, my man.
Well, there it is. called it as soon as i saw that CPU 'upgrade'.While Sony wants this new mode in games, the PS5 Pro “Enhanced” label will still be available for a variety of other scenarios that include 30fps games.
The hardware didn't exist back then.My question is what stopped Sony to release in 2020 the PS5 with the PS5 Pro specs? Is not like the hardware didn't existed then.
Could all this mid-gen refresh be premediated? Tinfoil hat on....
The hardware didn't exist back then.
Already trying to cushion the blow huh
Cost plus TDP. PS5 already hits 230 watts in some games. Presumably when the GPU is at its peak clocks. Thats 10 tflops.My question is what stopped Sony to release in 2020 the PS5 with the PS5 Pro specs? Is not like the hardware didn't existed then.
Could all this mid-gen refresh be premediated? Tinfoil hat on....
Consoles aren't created in a few months.My question is what stopped Sony to release in 2020 the PS5 with the PS5 Pro specs? Is not like the hardware didn't existed then.
Could all this mid-gen refresh be premediated? Tinfoil hat on....
BLOODBORNE 4K 120FPS ULTRA BOOST CUM MODE
can be 170$ for all I care. I will still get it.The only explanation for not getting a patch years ago is they're planning to do a remake, just like Demon's Souls. If they patch the original with a higher frame rate and native resolution, they know most people won't buy the remake. They'd rather sell you a new $70 game than give you a free patch.
Personally, Bloodborne is one of my all time favorites, so I would happily pay them for a remake if it's as good as Demon's Souls.
Fps is a developer's choice, it isn't about hardware.Imagine not being able to have your console do minimum 60FPS in current year.
And Up-rendering"Sony is also working on an ultra-boost mode for older games to make them run better on the PS5 Pro."
Taken from the article btw
From what's been said it's a custom upscaling technique and not an offshoot of FSR, at least that was covered in one of MLID's videos.Yeah, PSSR is Sony's upscaling tech. I'm guessing they took AMD's FSR and optimized it specifically for PS5 Pro. Most titles already have performance mode options. PS5 Pro, to me, just means devs will have to compromise less for it. I really don't see much in games these days that suggest they could not do 60fps.
My question is what stopped Sony to release in 2020 the PS5 with the PS5 Pro specs? Is not like the hardware didn't existed then.
Could all this mid-gen refresh be premediated? Tinfoil hat on....
People don't recognize that the PS5 and PS4 are in completely different situations.
With the PS4 so many games had a locked framerate as design and were locked at 30.
This generation almost all games have a locked 60 fps mode and are probably designed to run unlocked framerates with the anticipation of a Pro console.
Nearly every game on PS5 has a performance mode and that is the mode we have to focus on when discussing the PS5 Pro.
What the Pro will do is take the performance mode already running at 60 fps and boost the graphics towards fidelity mode with the beefed up GPU and AI upscaling and add raytracing where appropriate.
The 60 fps games are already there.
So many games use dynamic resolution in order to hit these framerates... that won't be the case as much with the PS5 Pro.
It's crazy to see the push back on this.
I'm day 1
Common sense tells us as we go further into the generation that more games will start to fully utilise these machines and 30fps becomes the norm. Also let's not forget GTAVI will be 30fps because of the limitations of the CPU.It's hilarious that we're still having the same arguments about this when hardly any games are CPU-limited this generation, but we're going to pretend that they are or will be so people can downplay the PS5 Pro.
It's one of the most revealing arguments I've seen on gaming forums, that Sony somehow should have either forewent releasing a Pro model or they should have focused on doubling the CPU so that the games (less than 5) would somehow have a 60 fps mode on the Pro that don't on the base unit.
The price of such a device would have been astronomical and the benefits extremely limited.
They made the correct choice to focus on GPU and AI upscaling.
Mind you these are the same people who were claiming that Microsoft's plug in proprietary storage expansion was the better solution than sony's off the shelf storage solution that required installation, but fast forward and storage for PS5 is significantly cheaper than Xbox and installation takes all of 2 minutes.
On Amazon - 139.99 for 1TB on Xbox and 250 for 2TB
On Amazon - 80 for 1TB on PS5 125 for 2TB if you go with the cheapest options
But please keep the same energy for the PS5 Pro... it's going to make excellent evidence for who to laugh at going forward.
When games are CPU limited the PS5 has only 5TFIt's hilarious that we're still having the same arguments about this when hardly any games are CPU-limited this generation, but we're going to pretend that they are or will be so people can downplay the PS5 Pro.
It's one of the most revealing arguments I've seen on gaming forums, that Sony somehow should have either forewent releasing a Pro model or they should have focused on doubling the CPU so that the games (less than 5) would somehow have a 60 fps mode on the Pro that don't on the base unit.
The price of such a device would have been astronomical and the benefits extremely limited.
They made the correct choice to focus on GPU and AI upscaling.
Mind you these are the same people who were claiming that Microsoft's plug in proprietary storage expansion was the better solution than sony's off the shelf storage solution that required installation, but fast forward and storage for PS5 is significantly cheaper than Xbox and installation takes all of 2 minutes.
On Amazon - 139.99 for 1TB on Xbox and 250 for 2TB
On Amazon - 80 for 1TB on PS5 125 for 2TB if you go with the cheapest options
But please keep the same energy for the PS5 Pro... it's going to make excellent evidence for who to laugh at going forward.
Receipts? (It could be true, but has that been confirmed?)Also let's not forget GTAVI will be 30fps because of the limitations of the CPU.
Receipts? (It could be true, but has that been confirmed?)
The hardware didn't exist in 2020. It still doesn't exist now. RDNA4 is for late 2024.My question is what stopped Sony to release in 2020 the PS5 with the PS5 Pro specs? Is not like the hardware didn't existed then.
Could all this mid-gen refresh be premediated? Tinfoil hat on....
Based on what? Comparable to what performance, balance ,quality etc?Sony DLSS looks like it's going to be legit.
I meant that GTA VI is CPU bound so it's confirmed 30fps (have the Devs confirmed it?)Nothing has been confirmed. Impossible to confirm something when the console hasn't even been announced. Pure speculation at this point.
Write the Verge a letter, man. I don't work there.who's angry? I'm stating that they haven't posted anything that wasn't known previously (about specs)
I meant that GTA VI is CPU bound so it's confirmed 30fps (have the Devs confirmed it?)
Common sense tells us as we go further into the generation that more games will start to fully utilise these machines and 30fps becomes the norm. Also let's not forget GTAVI will be 30fps because of the limitations of the CPU.
Only some specific folks and outlets are trying to find imaginary flaws about the product. Oddly it's coming from xbox biased medias / people.People don't recognize that the PS5 and PS4 are in completely different situations.
With the PS4 so many games had a locked framerate as design and were locked at 30.
This generation almost all games have a locked 60 fps mode and are probably designed to run unlocked framerates with the anticipation of a Pro console.
Nearly every game on PS5 has a performance mode and that is the mode we have to focus on when discussing the PS5 Pro.
What the Pro will do is take the performance mode already running at 60 fps and boost the graphics towards fidelity mode with the beefed up GPU and AI upscaling and add raytracing where appropriate.
The 60 fps games are already there.
So many games use dynamic resolution in order to hit these framerates... that won't be the case as much with the PS5 Pro.
It's crazy to see the push back on this.
I'm day 1