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Warhammer 40K: Dawn of War 2 |OT| FOR THE EMPEROR!!

Deacan

9/10 NeoGAFfers don't understand statistics. The other 3/10 don't care.
Tip for Primarch is to use Cyrus as he can instantly revive fallen comrads, use items and snipe monsters all while invisible.

You can also cheese bosses by doing a hit&run snipe attack, he is seriously overpowered.
 

desverger

Member
Zzoram said:
I hate how the game doesn't have a chat log, and if someone is lagging, those "waiting for" notices will push your actual chat off screen and you can never get it back.

Still aeons better than Borderlands "chat" :p
 

Truant

Member
Is the Primarch the huge robot guy from one of the side missions?

I had to kite that guy for an hour straight to take him down.
 
Deacan said:
Tip for Primarch is to use Cyrus as he can instantly revive fallen comrads, use items and snipe monsters all while invisible.

You can also cheese bosses by doing a hit&run snipe attack, he is seriously overpowered.

Yeah, cyrus is probably the most over-use squad leader. I used my commander as decoy and hit and run until the boss die. But on defense misson, it just impossible .. you get overrun in less than a min....
 

Sinatar

Official GAF Bottom Feeder
Truant said:
Is the Primarch the huge robot guy from one of the side missions?

I had to kite that guy for an hour straight to take him down.

Primarch isn't a unit, it's the hardest difficulty level.
 

erpg

GAF parliamentarian
Worst 5$ Zzoram ever spent. :lol

And the reason they would destroy the human defense is to turn the Hive Fleet back is Orks. It isn't explained in the game, but Orks are pretty much the answer to any planetary invasion. They reproduce through their own sweat glands, they grow quickly, and they fight everything. If the Orks could have overtaken the human settlements and cities, they would have held the Tyranids in check for quite a long time.
 

Des0lar

will learn eventually
Just started singleplayer up again in anticipation. Jesus, I forgot how hard Primarch was. Playing it with my buddy was a breeze when we first played it. Alone I pretty much suck, expect for Cyrus bombing everything to hell and back.
 

Effect

Member
Finally after much delay I have gotten to the end of the original campaign. Though didn't finish it yet as the game crashed on me but oh well. Have to say overall I preferred Dawn of War 1. I enjoyed the base building. Being able to attach certain units to squads and being able to reinforce said squads away from the base or captured points on the map. I felt DoW2 lost a lot when the base building was removed in favor of a more expanded war gear system that was introduced in Dark Crusade. DC was the best mix I felt. Wish it had the same story production value as the original DoW and DoW 2 but guess you can't have everything.

I didn't really like the optional missions. After a while they felt like busy work to expand the game. Before going into the final mission I had a bunch up I just ignored. At least I think it is the final missions as it said it would end the campaign.
 

poppabk

Cheeks Spread for Digital Only Future
I thought the eldar were trying to tie everyone up in a war on human soil - orcs vs tyrranids vs humans vs eldar - allowing the homeworld to remain safe. However the success of the space marines in forcing back the orcs, prevented the orcs from successfully combating the tyrannids, thus resulting in the eldar falling back to the "nuke it from orbit its the only way to be sure" strategy.
 
Des0lar said:
Just started singleplayer up again in anticipation. Jesus, I forgot how hard Primarch was. Playing it with my buddy was a breeze when we first played it. Alone I pretty much suck, expect for Cyrus bombing everything to hell and back.

I am on The Last Stand, but yeah, pretty much Cyrus is my go to guy. I also thought the Primach would give you better loot (like most other loot games) but that's doesn't seem to be the case. It's also harder to aquire new gears because most of the mission at the end were base defend.
 

Llyranor

Member
I don't know how terrible the story is since I skipped everything I could, but what I do know is that the campaign is awesome.
DREADNOUGHT. TERMINATORS.
For the Emperor!
desverger said:
The only thing I wondered about is that do you get to decide who controls which squads later on?
Yes. Max of 2 units per player.
 

K.Jack

Knowledge is power, guard it well
Lyphen said:
Worst 5$ Zzoram ever spent. :lol

And the reason they would destroy the human defense is to turn the Hive Fleet back is Orks. It isn't explained in the game, but Orks are pretty much the answer to any planetary invasion. They reproduce through their own sweat glands, they grow quickly, and they fight everything. If the Orks could have overtaken the human settlements and cities, they would have held the Tyranids in check for quite a long time.
This is it.

1. The Eldar provoked the Orks to get a WAAAGHHH started, which would tie the Nids up indefinitely, saving the Craftworld.

2. Blowing up the Forge, and thus the planet, would rob the Nids of a great deal of biomass, which weakens the Hive Fleet.

Their motives made perfect sense to me.
 
Effect said:
Finally after much delay I have gotten to the end of the original campaign. Though didn't finish it yet as the game crashed on me but oh well. Have to say overall I preferred Dawn of War 1. I enjoyed the base building. Being able to attach certain units to squads and being able to reinforce said squads away from the base or captured points on the map. I felt DoW2 lost a lot when the base building was removed in favor of a more expanded war gear system that was introduced in Dark Crusade. DC was the best mix I felt. Wish it had the same story production value as the original DoW and DoW 2 but guess you can't have everything.

I didn't really like the optional missions. After a while they felt like busy work to expand the game. Before going into the final mission I had a bunch up I just ignored. At least I think it is the final missions as it said it would end the campaign.

I actually enjoy tactical aspect and squad level, it's nice sometimes not having to worry about base building etc.

But I agree the weakeast part of DoWII is the side missions, they are all generic and really boring, what doesn't help is that they all recycle maps...

You are on the last mission, the first time I play it I though that mission was pretty epic, sadly the game just end and doesn't let you keep playing.

It seems DoWII:Chaos suppose to address the boring mission structure. I never play this game on-line as my computer is barely good enough to run it on medium.
 
enewtabie said:
Been playing DOW 2 recently and it's a great game. Any clues on how to Beat the Angel Forge Mission. I've played it several times and I can't get the gate closed.

Well, Primach (which was a bitch), I rescue all the guardmen as they provide good distraction, equip my commander with blessing orb but mainly it's Cyrus that save the day (as well as most of my missions on Primach difficulty level), used his sniper ability and target the leader tyranid and kill it then they will turn on one anothers. I pretty much have the whole gate to myself as they were all outside slaughtering one another.
 

Llyranor

Member
Also, putting Avitus in one of the guardhouses next to the gate (where he can suppress every enemy on his side with little chance of retaliation) helps loads.
 

Des0lar

will learn eventually
Patchnotes here!

See below for the full patch notes for the 2.1 Chaos Rising Update!
===============================
Chaos Rising Update 2.1 notes
===============================
New Features
Global
• Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology
• Stance Toggle option has been added for switching between ranged and melee unit behaviour in all game modes
Multiplayer
• New Map: 2p Judgment of Carrion
• New Map: 2p Ice Station Obelis
• New Map: 4p Desert Showdown
• New Map: 4p Judgment of Carrion
• New Map: 4p Selenon Fissure
• New Map: 6p Argent Shelf
• New Map: 6p Judgment of Carrion
• New Map: 6p Calderis Refinery (Free-For-All)
• New Map: 6p Judgment of Carrion (Free-For-All)
• Added Librarian Unit to tier two of Space Marines
• Added Weirdboy Unit to tier two of Orks
• Added Tyrant Guard Unit to tier two of Tyranids
• Added Gene Stealers Squad to tier two of Tyranids
• Added Wraithguard Squad to tier two of Eldar
• Added the ability to play against owners of Chaos Rising who are playing as the Chaos Race
• Added Free for All and Team Free for All Victory Point game modes to Custom Games
• New target priority system implemented so that idle units prefer attacking enemies they specialize against
• Vehicle wrecks now remain on the map and provide cover
The Last Stand
• Added the ability to play with owners of Chaos Rising who are playing as Chaos Sorcerer or Hive Tyrant
Campaign
• Added the ability to transfer save games of completed Aurelian Campaigns to Chaos Rising
• Added the ability save during mid-missions (Chaos Rising Campaign Only)
• Wargear tooltips in both campaigns now contain significantly more information such as attack speed, accuracy, etc
• New 'Invite a Friend' button added to the bridge to easily invite friends to a co-op game
Campaign, Last Stand and Global Bug Fixes
Global
• Various general performance and memory optimizations
• Various stability fixes to front-end menu screens
Campaign
• Fixed issue where a drag-select starting on a wargear item would "stick" even after releasing the mouse button
• More enemies now have the updated unit decorators
• Cyrus' Deep Smoke ability has been retooled; Cyrus now drops a smoke grenade when he infiltrates or reveals himself
• Thaddeus' Ranged Specialist trait will now also add a passive chance to stun with any ranged weapon
• The Chapter's Fury ability has been reworked to charge up from taking damage
• Thule's Might of the Ancient ability has been renamed "Mighty Strike"
• The Force Commander's Drop Bays and Orbital Barrage traits have been combined into a new trait called Orbital Command
• The Force Commander has a new trait called Inspiring Shout which replaced Orbital Barrage's position on the Will path
Multiplayer
• Maps are now listed in alphabetical order
• New tutorial loading screens have been added
• Various minor ability functionality and balance tweaks
• Various text updates for clarity and accuracy
Army Painter
• Space Marine Red Scorpions chapter added
• Chaos Red Corsairs warband added
• Chaos Alpha Legion warband added
• Chaos Death Guard warband added
• Chaos Emperor's Children warband added
• Chaos Iron Warriors warband added
• Chaos Night Lords warband added
• Chaos Thousand Sons warband added
• Chaos Word Bearers warband added
• Chaos World Eaters warband added
• Khorne Red color added
• Chaos army paint schemes can be created by owners of DOW2 or Chaos Rising
Last Stand
• Fixed issue where players would lose ability functionality if revived after dying while entering a building
• Fixed problem with player collision when standing on closing gates
• Fixed an issue where the screen would turn black permanently during the transition between wave 19 and 20 under rare circumstances
• Last Stand heroes can now be rotated in the hero select screen
Front End and Options
• Custom games list can now be sorted by clicking the 'Players' header
• Fixed an issue where a player's Trueskill on the leaderboards screen would be one game behind the Trueskill displayed on the Player Statistics screen
• Fixed the total number of wins/losses displaying incorrectly on the leaderboards
• Fixed a variety of issues with rendering after changing graphics options
• Default resolution on first launch will attempt to match desktop resolution before falling back to lower resolutions
• Ultra settings have been disabled for users running 32-bit versions of Windows unless using the /3GB OS startup switch
Balance Changes and Multiplayer Bug Fixes
Global
• Repair no longer works on ambient buildings
• Artillery projectiles now fire at the location they were firing at when they begin their wind up animation, this makes it more difficult to hit moving targets
• Units under the effects of the Phase Shift ability can no longer repair other units or buildings
• Units can now be damaged by grenades while entering a building but before fully setting up
• Looted Tank and Predator Tank no longer shoot continously without enemy targets while moving towards the destination of an attack move order
• Unit and ability FX can no longer be seen through the fog of war (some exceptions)
• Fixed issue where queued actions could sometimes be resumed upon reviving a hero unit
• Camouflage abilities can no longer be used in buildings
Map Changes
• Angel Gate: Destroyed buildings at the top of the map to prevent garrisoning issues
• Outer Reaches: Moved some objects to prevent units getting stuck
• Greentooth Gorge: Added impasses to prevent units getting stuck behind bases
Orks
Global
• Added the Weirdboy unit to Tier 2
• Roks global ability now costs 500 Waaagh
• More dakka will no longer work on some units who have no ranged weapon
• More dakka will no longer work on unconscious units
• Ork global abilities order on the Select Hero screen now match their order in-game
Kommando Nob
• Remote bomb placement no longer keeps Kommando in suppressed animation state
• Kaboom damage no longer works on invulnerable targets.
• Kommando Nob's Rokkit Launcha damage reduced to 65 from 72
Mekboy
• Banner no longer gives bonus to recharge times
Deff Dread
• Deff Dread health has been increased to 650 from 450
• Deff Dread Burnaz and Bitz upgrade cost has decreased to 180/20 from 200/20
• Burnaz and Bitz now adds +400 HP
• Deff Dread cost has increased to 250/70 from 250/45
• Burna damage reduced to 40 from 90
• Burnas can now use Attack Ground
• Special attack no longer cut through immunities and armor
Stikkbomma
• Stikkbomma stun bomb cooldown reduced to 30 seconds from 60 seconds
• Stikkbommba grenade damage has been adjusted over their effective radius, does more consistent and higher damage.
• Stikkbomma HP increased to 200
• Stikkbomb damage increased to 67 from 58
Tankbustas
• Min range added to Rokkit barrage
Warboss
• Warboss Powerclaw now does 190 damage, up from 150
• Warboss’ Shoota ability now does 50 damage for the duration of the ability, up from 28
• Weapon skill reduced to 70 from 90
• Knockback shot can no longer target vehicles
• Knockback shots changed to weapon knockback instead of ability knockback
Stormboyz
• Bomba boyz attack no longer hurts immune units
Sluggas
• Burna Upgrade increases health by 10% instead of 20%
• Burna upgrade cost 85/20
Banner
• Ork waaagh banner now has the Frazzle ability which stuns nearby enemies and buffs the speed, attack and defense of nearby allies
• Ork waaagh banner no longer gives bonuses to ability recharge times
Nob Squad
• Can now attack buildings with their default weapon
Looted Tank
• Max speed reduced to 5 from 7
Eldar
Global
• Added the Wraithguard unit Tier 2
• Eldritch Storm now costs 500 Psychic Might
• Weapon platform teams can now garrison buildings
Webway
• Holo-field ability added to farseer webway gate, when activated cloaks nearby units.
• Webway gates are now permanently cloaked when playing as the Farseer hero
Warpspider Hero
• Entangle will no longer work on unconscious units
• Units affected by group teleport are immune to knockback
• Crack Shot can no longer be used on units without a ranged weapon
• Heavy gauge filament can be toggled in buildings
• Heavy gauge filament no longer changes weapon damage
• Entangle no longer works on vehicles
Farseer
• Cannot be knocked back while levitate active
• Weapon skill reduced to 70 from 90
• Mindwar damage type is now melee heavy instead of piercing
Warlock
• Warlock’s merciless Witchblade now drains 15 mana per hit, down from 30
• Destructor damages units in buildings
• Weapon skill reduced to 70 from 90
• Cloaking shroud now affects vehicles
• Providence should now properly make you invulnerable
• Warlock no longer leaps and knocks down enemies
• Warlock now charges enemies
Avatar
• Avatar of Khaine sword damage increase to 340 from 250
• Cost decreased slightly by 20 power
• Build time decreased to 75s
Warpspider
• Warp spiders now only seek cover in a 2m radius to lower the time they spend between teleporting and firing at enemies
Wraithlord
• Wraithlord weapon upgrade icons now disappear when one is researched
• Wraithlord cost has increased to 450/120 from 450/80
• Wraithlord health has increased to 1200 from 700
• Wraithlord now does splash damage on its melee attack
Rangers
• Kinetic shot cannot target units immune to knockback
• Kinetic shot now does weapon knockback instead of medium weapon knockback
• Infiltrate ability has no cooldown
Shuriken Cannon team
• Energy removed
• Can garrison structures
• Squad health increased to 825
Brightlance Weapon team
• Squad health increased to 825
Banshees
• When fleet of foot is used with an exarch added, squads takes 50% reduced ranged damage for the duration.
• Aspect of banshee increases HP by 30% from 25%
D Cannon
• Projectile now fires at the location that was targeted when the D cannon begins its wind up animation. This makes it more difficult for the D Cannon to hit moving targets
• Can garrison structures
• Squad health increased to 825
Guardians
• Guardian warlock damage reduction aura effect changed to 0.825 from 0.75
Falcon
• Speed reduced to 6 from 8
Fire Prism
• Improved toggling between fire modes
• Speed reduced to 4.5 from 6.5
Space Marines
Global
• Added Librarian unit to tier 2
• Orbital Bombardment now costs 500 zeal
• Blessing of the Omnissiah now repairs less HP to vehicles
• Added the ability to upgrade Space Marine Turrets to Missile turrets
Force Commander
• Stormshield wargear now grants the Force Commander a 20% ranged damage reduction bonus
• Force Commander power fist wargear damage increased from 145 to 170
• Force Commander terminator power fist damage increased from 145 to 170
• Force Commander artificer armour now grants 20 energy as well as addition HP
• Fixed an exploit allowing the Force Commander to give a never-ending defense bonus to allies from a Webway gate
• Force Commander in Terminator armour now has a lightning claw upgrade
Techmarine
• Techmarine melee damage increased from 14 to 18
• Techmarine now has a melta gun wargear option in tier 2
• Bionics now effects a 360-degree area with reduced damage
• Proximity Mine can now be cancelled while building
Devastator Marine Squad
• Now has a Lascannon upgrade in tier 2 effective against vehicles
Dreadnought
• Dreadnought now has a multimelta upgrade effective vs. vehicles and heavy infantry
• Dreadnought cost increased from 500/90 to 500/140
• Dreadnought HP increased to 1200 from 800
• Dreadnoughts now do splash damage with their melee attacks
Tactical Marines
• Tactical Marines now have the Kraken Bolts ability which increases their weapon damage by 20% against targets with heavy armour
• Plasma gun damage decreased to 65 from 70
Razorback
• Razorback damage increased to 110 from 95
Predator
• Predator now has a dual linked lascannon upgrade which is effective vs. vehicles
Terminators
• Terminator powerfist damage increased from 47 to 68
• Terminator cost reduced to 300 Zeal and 600 Requisition
• Cyclone missile barrage damage reduced to 40 from 80, no longer knocks back retreating units
Assault Terminators
• Assault Terminators now have a lightning claws upgrade
• Assault Terminators HP increased from 1500 to 1800
• Storm Hammer damage decreased from 85 to 75
• Assault Terminators cost reduced to 300 Zeal and 600 Requisition
Tyranids
General
• Tier 2 Carnifex has been reintegrated into the tier 3 Screamer Killer and remains in tier 3
• Added Genestealer unit to tier 2
• Added Tyrant Guard unit to tier 2
• The global ability ‘Mycetic Spores’ now deploys a Ravener Brood and has been moved to the Ravener Alpha
• The global ability ‘Spore Mines’ has been moved to the Lictor Alpha
• Tyranoformation now costs 500 Biomass
Hive Tyrant
• Hive Tyrant Crushing Claw damage increased to 120 from 73
Ravener Alpha
• Corrosive Devourer damage reduced from 180 to 135
• Corrosive Devourer cooldown reduced from 1.8 to 1.4
• The Ravener Alpha can now construct the Hive Node structure
Hormagaunt
• The adrenal glands upgrade has been reduced in cost to 75/15 from 75/20
Warriors
• Warriors with the Adrenal Gland upgrade now provide melee Tyranid units with a boost to melee damage
• Adrenal Gland warriors damage reduced to 27.5 from 55
Zoanthrope
• Zoanthrope windup speed increased to 2s from 1.5s
Venom Brood
• The Venom Brood now provides ranged Tyranid units with a boost to ranged damage
• Venom Brood warrior no longer knockdown units with their leap
Spore Mines
• Fixed an issue where Spore Mines would not damage power nodes and power generators
==============================
/ end of notes for 2.1 Chaos Rising Update
==============================

And again Space Marines got shafted. No T1 upgrade or changes, Banshees buffed, Eldar platforms buffed, no assault marine buff. Well, that's it for my Space Marine account. Gonna go Chaos only or Eldar if Chaos has the same weaknesses as Space Marines.
 
I saw the addon today. But I did not buy it because I preordered for 10bucks less and I cannot play before friday I think because of Steam AND GfWL :D
 

Anksta

Member
I'm starting to get excited about the expansion. I hope the community picks up. The lack of a lobby has really hurt this game IMO.
 

Llyranor

Member
I'm absolutely hyped about it. New co-op campaign, that improves upon some of the repetitive mission design of the vanilla one? 2 new chars for the fantastic Last Stand mode? I'm going to get a ton of value out of this xpac.
 
Gamestop will have the game on sale for $10.00 off according to the sale guy when I try to buy it today, he told me to wait till Friday because they are doing promotion.

Review seems very positive about Chaos Rising with better mission structure.
 

epmode

Member
I just started replaying this. Lost my last save in a reformat because I forgot to back up my Live profile along with the save.

I really like the single-player mode, repetitive or not. I think I'll grab the expansion once I finish the main game.
 
markot said:
Honestly, I want a non space marine single player game >.<

Ive never cared much for mp in rts games...

Space marines ARE 40k unfortunately, i prefer IG but marines are the best selling army for games workshop, accounting for up to half of all their sales. Second best selling army?...CHAOS SPACE MARINES! :lol
 
markot said:
Honestly, I want a non space marine single player game >.<

Ive never cared much for mp in rts games...
Yeah, with you on that. I was quite bummed when I realized that we will be playing yet another Space Marine campaign. Sucks really hard. I did like the campaign in DoW II though and I want to support Relic but next expansion has to be something different or I will be thinking hard about buying.
 

derFeef

Member
markot said:
Honestly, I want a non space marine single player game >.<

Ive never cared much for mp in rts games...
Agreed! Would love to see the Tau in a fleshed out campaign. Do not know if I should buy CR - waiting for Gaf impressions I think.
 

Xapati

Member
Oh god, they reduced the price for orbital bombardment and it's ilk. Fuck, I hate those powers, they aren't fun whatsoever.
 

NameGenerated

Who paid you to grab Dr. Pavel?
Does this game make anyone else really tense? I can only play 1 lengthy single player mission per session because it seems like it takes a lot out of me, the harder ones that is.
 

remz

Member
Xapati said:
Oh god, they reduced the price for orbital bombardment and it's ilk. Fuck, I hate those powers, they aren't fun whatsoever.
Well, I'm not the biggest fan of them either, but I don't think I saw them once at the previous cost.

only before that patch people used to crack that shit out
 

MisterTHQ

THQ Member
Chaos Rising reviews are coming in thick and fast with pretty good scores!

Eurogamer gives it a 9/10 describing it as "an epic, brutal adventure in the ever-adored 40K universe, there's nothing to rival it."

Another score of 9 from GamesRadar - it contains minor spoilers so if, like me, you like to keep games a surprise avoid reading! :D
"CR’s opening battle sets the tone for the next 14 consistently complex and excellently-paced missions."

9.1/10 from NowGamers.
Review may contain spoilers but does include lots of detail! :)
"Combat in Chaos Rising is perhaps even better than in DOW 2, thanks to the inclusion of the Chaos Marines, who field dark versions of the units you do."
 

Hawk SE

Member
NameGenerated said:
Does this game make anyone else really tense? I can only play 1 lengthy single player mission per session because it seems like it takes a lot out of me, the harder ones that is.

It does for me too. I never played RTS' except for the past couple of years. I really enjoy these games, but it does a number on me as well.
 

erpg

GAF parliamentarian
Draft said:
Oh shit, when is the Xpac dropping? I hope I didn't miss the pre-order deal on Steam.
Unlocks tonight.

Australia and New Zealand (Retail & Steam)
08:00 PST, 16:00 GMT 3/10

North America and Korea (Retail & Steam)
21:00 PST 3/10, 05:00 GMT 3/11

Russia/Czech/Poland/China (Retail & Steam)
13:00 PST, 21:00 GMT 3/11

Europe (Retail & Steam)
16:00 PST 3/11, 0:00 GMT 3/12
 

Doytch

Member
Draft said:
Oh shit, when is the Xpac dropping? I hope I didn't miss the pre-order deal on Steam.
Steam says today. You'll have to preorder in the next few minutes if you want to catch it probably
 

Mrbob

Member
Oh wow it is unlocking tonight. Decisions, decisions. I can wait to pick it up at Best Buy tomorrow and get the 10 dollar gift certificate or play it tonight! Oh man. :lol

Well, maybe play it tonight. Who knows if I'll be able to download it right away if the steam servers are being hammered.
 

erpg

GAF parliamentarian
Wow, I don't know what changed, but performance was really improved.

My min FPS jumped to 20 from 14, and max to 88 from 70. Average from 36 to 45.
 

Xapati

Member
This game is updating weirdly. I was at 15% and then it dropped to zero. Also my Chaos Rising preorder disappeared from my list of uninstalled games. :-S
 

dorkimoe

Gold Member
Truant said:
Is the Primarch the huge robot guy from one of the side missions?

I had to kite that guy for an hour straight to take him down.

i know what you are talking about though. good god , yeah i think i did it for an hour and a half
 
I thought the 2gig + patch was for the new game not the original DoWII, but I have like 2.6gig worth of update downloading right now :lol only just noticed and it's half way through.
 
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