See below for the full patch notes for the 2.1 Chaos Rising Update!
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Chaos Rising Update 2.1 notes
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New Features
Global
Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology
Stance Toggle option has been added for switching between ranged and melee unit behaviour in all game modes
Multiplayer
New Map: 2p Judgment of Carrion
New Map: 2p Ice Station Obelis
New Map: 4p Desert Showdown
New Map: 4p Judgment of Carrion
New Map: 4p Selenon Fissure
New Map: 6p Argent Shelf
New Map: 6p Judgment of Carrion
New Map: 6p Calderis Refinery (Free-For-All)
New Map: 6p Judgment of Carrion (Free-For-All)
Added Librarian Unit to tier two of Space Marines
Added Weirdboy Unit to tier two of Orks
Added Tyrant Guard Unit to tier two of Tyranids
Added Gene Stealers Squad to tier two of Tyranids
Added Wraithguard Squad to tier two of Eldar
Added the ability to play against owners of Chaos Rising who are playing as the Chaos Race
Added Free for All and Team Free for All Victory Point game modes to Custom Games
New target priority system implemented so that idle units prefer attacking enemies they specialize against
Vehicle wrecks now remain on the map and provide cover
The Last Stand
Added the ability to play with owners of Chaos Rising who are playing as Chaos Sorcerer or Hive Tyrant
Campaign
Added the ability to transfer save games of completed Aurelian Campaigns to Chaos Rising
Added the ability save during mid-missions (Chaos Rising Campaign Only)
Wargear tooltips in both campaigns now contain significantly more information such as attack speed, accuracy, etc
New 'Invite a Friend' button added to the bridge to easily invite friends to a co-op game
Campaign, Last Stand and Global Bug Fixes
Global
Various general performance and memory optimizations
Various stability fixes to front-end menu screens
Campaign
Fixed issue where a drag-select starting on a wargear item would "stick" even after releasing the mouse button
More enemies now have the updated unit decorators
Cyrus' Deep Smoke ability has been retooled; Cyrus now drops a smoke grenade when he infiltrates or reveals himself
Thaddeus' Ranged Specialist trait will now also add a passive chance to stun with any ranged weapon
The Chapter's Fury ability has been reworked to charge up from taking damage
Thule's Might of the Ancient ability has been renamed "Mighty Strike"
The Force Commander's Drop Bays and Orbital Barrage traits have been combined into a new trait called Orbital Command
The Force Commander has a new trait called Inspiring Shout which replaced Orbital Barrage's position on the Will path
Multiplayer
Maps are now listed in alphabetical order
New tutorial loading screens have been added
Various minor ability functionality and balance tweaks
Various text updates for clarity and accuracy
Army Painter
Space Marine Red Scorpions chapter added
Chaos Red Corsairs warband added
Chaos Alpha Legion warband added
Chaos Death Guard warband added
Chaos Emperor's Children warband added
Chaos Iron Warriors warband added
Chaos Night Lords warband added
Chaos Thousand Sons warband added
Chaos Word Bearers warband added
Chaos World Eaters warband added
Khorne Red color added
Chaos army paint schemes can be created by owners of DOW2 or Chaos Rising
Last Stand
Fixed issue where players would lose ability functionality if revived after dying while entering a building
Fixed problem with player collision when standing on closing gates
Fixed an issue where the screen would turn black permanently during the transition between wave 19 and 20 under rare circumstances
Last Stand heroes can now be rotated in the hero select screen
Front End and Options
Custom games list can now be sorted by clicking the 'Players' header
Fixed an issue where a player's Trueskill on the leaderboards screen would be one game behind the Trueskill displayed on the Player Statistics screen
Fixed the total number of wins/losses displaying incorrectly on the leaderboards
Fixed a variety of issues with rendering after changing graphics options
Default resolution on first launch will attempt to match desktop resolution before falling back to lower resolutions
Ultra settings have been disabled for users running 32-bit versions of Windows unless using the /3GB OS startup switch
Balance Changes and Multiplayer Bug Fixes
Global
Repair no longer works on ambient buildings
Artillery projectiles now fire at the location they were firing at when they begin their wind up animation, this makes it more difficult to hit moving targets
Units under the effects of the Phase Shift ability can no longer repair other units or buildings
Units can now be damaged by grenades while entering a building but before fully setting up
Looted Tank and Predator Tank no longer shoot continously without enemy targets while moving towards the destination of an attack move order
Unit and ability FX can no longer be seen through the fog of war (some exceptions)
Fixed issue where queued actions could sometimes be resumed upon reviving a hero unit
Camouflage abilities can no longer be used in buildings
Map Changes
Angel Gate: Destroyed buildings at the top of the map to prevent garrisoning issues
Outer Reaches: Moved some objects to prevent units getting stuck
Greentooth Gorge: Added impasses to prevent units getting stuck behind bases
Orks
Global
Added the Weirdboy unit to Tier 2
Roks global ability now costs 500 Waaagh
More dakka will no longer work on some units who have no ranged weapon
More dakka will no longer work on unconscious units
Ork global abilities order on the Select Hero screen now match their order in-game
Kommando Nob
Remote bomb placement no longer keeps Kommando in suppressed animation state
Kaboom damage no longer works on invulnerable targets.
Kommando Nob's Rokkit Launcha damage reduced to 65 from 72
Mekboy
Banner no longer gives bonus to recharge times
Deff Dread
Deff Dread health has been increased to 650 from 450
Deff Dread Burnaz and Bitz upgrade cost has decreased to 180/20 from 200/20
Burnaz and Bitz now adds +400 HP
Deff Dread cost has increased to 250/70 from 250/45
Burna damage reduced to 40 from 90
Burnas can now use Attack Ground
Special attack no longer cut through immunities and armor
Stikkbomma
Stikkbomma stun bomb cooldown reduced to 30 seconds from 60 seconds
Stikkbommba grenade damage has been adjusted over their effective radius, does more consistent and higher damage.
Stikkbomma HP increased to 200
Stikkbomb damage increased to 67 from 58
Tankbustas
Min range added to Rokkit barrage
Warboss
Warboss Powerclaw now does 190 damage, up from 150
Warboss Shoota ability now does 50 damage for the duration of the ability, up from 28
Weapon skill reduced to 70 from 90
Knockback shot can no longer target vehicles
Knockback shots changed to weapon knockback instead of ability knockback
Stormboyz
Bomba boyz attack no longer hurts immune units
Sluggas
Burna Upgrade increases health by 10% instead of 20%
Burna upgrade cost 85/20
Banner
Ork waaagh banner now has the Frazzle ability which stuns nearby enemies and buffs the speed, attack and defense of nearby allies
Ork waaagh banner no longer gives bonuses to ability recharge times
Nob Squad
Can now attack buildings with their default weapon
Looted Tank
Max speed reduced to 5 from 7
Eldar
Global
Added the Wraithguard unit Tier 2
Eldritch Storm now costs 500 Psychic Might
Weapon platform teams can now garrison buildings
Webway
Holo-field ability added to farseer webway gate, when activated cloaks nearby units.
Webway gates are now permanently cloaked when playing as the Farseer hero
Warpspider Hero
Entangle will no longer work on unconscious units
Units affected by group teleport are immune to knockback
Crack Shot can no longer be used on units without a ranged weapon
Heavy gauge filament can be toggled in buildings
Heavy gauge filament no longer changes weapon damage
Entangle no longer works on vehicles
Farseer
Cannot be knocked back while levitate active
Weapon skill reduced to 70 from 90
Mindwar damage type is now melee heavy instead of piercing
Warlock
Warlocks merciless Witchblade now drains 15 mana per hit, down from 30
Destructor damages units in buildings
Weapon skill reduced to 70 from 90
Cloaking shroud now affects vehicles
Providence should now properly make you invulnerable
Warlock no longer leaps and knocks down enemies
Warlock now charges enemies
Avatar
Avatar of Khaine sword damage increase to 340 from 250
Cost decreased slightly by 20 power
Build time decreased to 75s
Warpspider
Warp spiders now only seek cover in a 2m radius to lower the time they spend between teleporting and firing at enemies
Wraithlord
Wraithlord weapon upgrade icons now disappear when one is researched
Wraithlord cost has increased to 450/120 from 450/80
Wraithlord health has increased to 1200 from 700
Wraithlord now does splash damage on its melee attack
Rangers
Kinetic shot cannot target units immune to knockback
Kinetic shot now does weapon knockback instead of medium weapon knockback
Infiltrate ability has no cooldown
Shuriken Cannon team
Energy removed
Can garrison structures
Squad health increased to 825
Brightlance Weapon team
Squad health increased to 825
Banshees
When fleet of foot is used with an exarch added, squads takes 50% reduced ranged damage for the duration.
Aspect of banshee increases HP by 30% from 25%
D Cannon
Projectile now fires at the location that was targeted when the D cannon begins its wind up animation. This makes it more difficult for the D Cannon to hit moving targets
Can garrison structures
Squad health increased to 825
Guardians
Guardian warlock damage reduction aura effect changed to 0.825 from 0.75
Falcon
Speed reduced to 6 from 8
Fire Prism
Improved toggling between fire modes
Speed reduced to 4.5 from 6.5
Space Marines
Global
Added Librarian unit to tier 2
Orbital Bombardment now costs 500 zeal
Blessing of the Omnissiah now repairs less HP to vehicles
Added the ability to upgrade Space Marine Turrets to Missile turrets
Force Commander
Stormshield wargear now grants the Force Commander a 20% ranged damage reduction bonus
Force Commander power fist wargear damage increased from 145 to 170
Force Commander terminator power fist damage increased from 145 to 170
Force Commander artificer armour now grants 20 energy as well as addition HP
Fixed an exploit allowing the Force Commander to give a never-ending defense bonus to allies from a Webway gate
Force Commander in Terminator armour now has a lightning claw upgrade
Techmarine
Techmarine melee damage increased from 14 to 18
Techmarine now has a melta gun wargear option in tier 2
Bionics now effects a 360-degree area with reduced damage
Proximity Mine can now be cancelled while building
Devastator Marine Squad
Now has a Lascannon upgrade in tier 2 effective against vehicles
Dreadnought
Dreadnought now has a multimelta upgrade effective vs. vehicles and heavy infantry
Dreadnought cost increased from 500/90 to 500/140
Dreadnought HP increased to 1200 from 800
Dreadnoughts now do splash damage with their melee attacks
Tactical Marines
Tactical Marines now have the Kraken Bolts ability which increases their weapon damage by 20% against targets with heavy armour
Plasma gun damage decreased to 65 from 70
Razorback
Razorback damage increased to 110 from 95
Predator
Predator now has a dual linked lascannon upgrade which is effective vs. vehicles
Terminators
Terminator powerfist damage increased from 47 to 68
Terminator cost reduced to 300 Zeal and 600 Requisition
Cyclone missile barrage damage reduced to 40 from 80, no longer knocks back retreating units
Assault Terminators
Assault Terminators now have a lightning claws upgrade
Assault Terminators HP increased from 1500 to 1800
Storm Hammer damage decreased from 85 to 75
Assault Terminators cost reduced to 300 Zeal and 600 Requisition
Tyranids
General
Tier 2 Carnifex has been reintegrated into the tier 3 Screamer Killer and remains in tier 3
Added Genestealer unit to tier 2
Added Tyrant Guard unit to tier 2
The global ability Mycetic Spores now deploys a Ravener Brood and has been moved to the Ravener Alpha
The global ability Spore Mines has been moved to the Lictor Alpha
Tyranoformation now costs 500 Biomass
Hive Tyrant
Hive Tyrant Crushing Claw damage increased to 120 from 73
Ravener Alpha
Corrosive Devourer damage reduced from 180 to 135
Corrosive Devourer cooldown reduced from 1.8 to 1.4
The Ravener Alpha can now construct the Hive Node structure
Hormagaunt
The adrenal glands upgrade has been reduced in cost to 75/15 from 75/20
Warriors
Warriors with the Adrenal Gland upgrade now provide melee Tyranid units with a boost to melee damage
Adrenal Gland warriors damage reduced to 27.5 from 55
Zoanthrope
Zoanthrope windup speed increased to 2s from 1.5s
Venom Brood
The Venom Brood now provides ranged Tyranid units with a boost to ranged damage
Venom Brood warrior no longer knockdown units with their leap
Spore Mines
Fixed an issue where Spore Mines would not damage power nodes and power generators
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/ end of notes for 2.1 Chaos Rising Update
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