Someone on Reddit made a 30fps vs 60fps site.

Right GIFs looked much faster and fluid than the GIFs on the left for sure. Sleeping Dogs was a slight difference on the site though. Still noticeable.
 
Teach the controversy!

I have to think that if the difference between 30fps and 60fps was so hard to notice for the average person who isn't a frame counter... there wouldn't be such a controversy over 48fps cinema. People would go see The Hobbit and say "I don't get it, it looks the same."

And "Soap Opera Look" wouldn't be a cliche in television. It seems people can tell the difference even if they don't understand what's happening.
 
This is what the actual argument is. When there is an actual discussion being had rather than a blind poo slinging contest (which is pretty uncommon admittedly,) the argument is gameplay, performance, and smoothness VS Graphical fidelity and complexity. Another key aspect of the argument is that a lot of people who argue for 30fps believe that there is heavily diminishing returns after 30, so "good enough" is effectively the point.

Unfortunately there are still a lot of people who actually claim to not see any difference at all, but I think they are all either lying, have awful vision, or have never actually played a modern video game at 60fps.

I don't think they're lying, have awful vision, or never played 60fps. They just don't give a f***. Which is a shame
 
I don't see the difference.
tumblr_mduzqfmaok1r7guhqo1_500.gif
 
I can't believe some people can't see a difference between 30 and 60. Just look at Mario Kart single player vs. Mario Kart 4-player split-screen.

I guess it depends on the game. On that website I cant really tell except for the BF4 racing comparison. The sense of speed is different between the two clips. But on the Dirt 3 comparison the sense of speed looks the same.

So for me, as long as it is consistent, it really doesn't matter. For games that are designed around 30fps, it is even more pointless to compare.
 
If you have to try special techniques to see the differences even side by side then what is the point of proclaiming one as "vastly superior." Is 60 better? To people who easily notice it probably is. I don't think there is any thing vast abut the difference though. I can't even see it, but that's just me.

It's not a special technique, it's the way video is meant to be viewed. You're not normally looking back and forth between two different video feeds at different framerate when you're playing a game.

I also think that in general watching compressed videos in a tiny player on a small portion of your screen is hardly a good way for people to judge the difference between the two. It should be judged through playing, especially since the difference in how a game controls at a higher framerate is just as big (if not bigger) as the difference in motion. And it's certainly the more important of the benefits of higher framerate.
 
The Hobbit was made with higher framerate because they wanted to waste money. Everyone knows this.

But seriously, if you can't tell the difference between 60 and 30 fps in the link in the OP, then try looking at it with a different browser. I'm not sure exactly what drives the framerate in a browser but I have a gtx 680 and a quadcore i7 3ghz cpu and in firefox they are both 30 fps. If I copy-paste the link into Chrome, the right one is clearly 60 fps and the left one is clearly 30 fps.

So I'm simply saying, it's worth trying chrome if you WANT to see the difference.

If you can't see the difference regardless, then that's fine. I wish I didn't see the difference either, because then I could save so much money on hardware for my PC. Only having to run games on 30 fps is much cheaper than 60+ after all. Unfortunately, I have no such luck.
 
Someone should do a site that tests your ability to see 60/30 fps. put a random video and then click on the correct answer. I'm pretty sure I would ace it on my first try without effort.

What's funny though is that I don't notice any improved controller response with 60fps games: One recent example I played was with DmC on Xbox 360 and PC and it felt exactly the same to me, I breezed through Bloody Palace in 360 just as easily as in PC. But the visual smoothness of the 60fps PC version makes me go Banderas.gif.
 
Here's an example I just made.

Dark Souls 2 - Dragon Aerie

Both examples are in one video so that they stay in sync and the bitrate is high (20M) so that frames won't mush together as much. I think this example makes the difference really clear.

Be sure to view it full size (it should be 1280 wide)
 
Someone should do a site that tests your ability to see 60/30 fps. put a random video and then click on the correct answer. I'm pretty sure I would ace it on my first try without effort.

What's funny though is that I don't notice any improved controller response with 60fps games: One recent example I played was with DmC on Xbox 360 and PC and it felt exactly the same to me, I breezed through Bloody Palace in 360 just as easily as in PC. But the visual smoothness of the 60fps PC version makes me go Banderas.gif.
That's a really cool idea... I can see a lot of surprises like people that say that didn't see difference having 80%+ score and people that says the others are blind having a 30%- score.

I will try to make something if I have time.
 
Here's an example I just made.

Dark Souls 2 - Dragon Aerie

Both examples are in one video so that they stay in sync and the bitrate is high (20M) so that frames won't mush together as much. I think this example makes the difference really clear.

Be sure to view it full size (it should be 1280 wide)

That was nice. The left one is stuttering a lot so the details of the surrounding rocks and such are hard to make out. The right one is smooth so the details are easy to see while in motion.

It's a good example.
 
It is not a fair way to slow down the spot the differences... that's just add more full that the difference are small for good part of the gamers.
 
Definitely more smooth and lifelike. Sleeping Dogs is the most noticeable example.
Can we stop with the life like or realistic, because it's not
Record someone @ 60fps and then watch it, you'll be laughing more then anything because you'll get SOE (Soap Opera Effect)
Then record someone @ 30fps and you'll see that's how you actually see things.
I don't personally mind 30fps or 60fps in my games as long as it's solid.
60fps is preferred for my fighting and driving games or something fast paced like ZOE and Sport's, everyelse I don't mind 30fps
I do kinda wish Snakes lock picking in MGSVGZ wasn't at 60fps because it looks stupid, but the rest is OK.
But it being realistic and like real life is BS, we see in fps so 30fps or 60fps is not realistic, but 30fps is probably the closest to how we see the world.
 
As usual with frame rate comparisons, mind the following.
To view the maximum difference, you'll need
* A high screen/scene brightness and contrast
* A large FoV (large video, sitting close to screen)
* Enough movement between frames
* Little/no motion blur (motion blur or display blur)

If you mind the above, a average human should be able to detect ~75Hz or whatever your flicker fusion rate is (think CRT flicker)

Here is a super obvious example for those who think they cannot see it
(view sitting close and with high screen brightness):
http://testufo.com/#test=framerates-text

This is a much better test.
 
i see the difference but its not really that big of one to me

The point is: Seeing it really doesn't that matter much and all these visual comparisons kinda lead the discussion in the wrong way. It's less about how it looks, but how it FEELS. That is the true gamechanger which makes a 60FPS game a whole new experience compared to a game with a shitty framerate.
 
I thought this site did a much better job
http://30vs60fps.com

But yeah, visually I don't think the difference is as stark as some people claim so I find those people to be immensely disingenuous with their comments like, 'wow, how can you not tell the difference." Answer: They are honest.

Regardless though, when you PLAY a game that is 30fps vs 60fps side by side, even a few days apart you can tell the difference right away.
 
I wish this argument would RIP already.

Comes down to preference if you want to take the visual fidelity tradeoff.
 
I can safely say that I see the difference (which was always the case for me). The best example is Drift 3. For those who have a hard time seeing the difference, don't look at the car, look at the background during the drifting.
 
i can see the difference, i get it. but i still don't care. if you make it 30fps, cool. 60? neat.

This.

I can see the difference most times (depends on the game) but I honestly don't care. If I play a game in 30fps I get used it to. If I then jump from that game to the 60fps version sure I will notice but if I go back to 30fps I know I will get used to it again.

If the game is stable, and fun, who cares.

If they get 60fps, great. But not a deal breaker for me ever.
 
From the site: Stare at the left 30fps clip for a a few loops then look at the 60fps clip on the right.

I did this, and then I believed more than I ever thought I would.
 
To make this realistic they need to make the 60fps version with lower resolution, worse AA and fewer effects. That's the true trade off most developers deal with on consoles and illustrates why barring a few specific cases (Online FPS, Race Sim) 60fps is generally a bad tradeoff.
 
Can we stop with the life like or realistic, because it's not
Record someone @ 60fps and then watch it, you'll be laughing more then anything because you'll get SOE (Soap Opera Effect)
Then record someone @ 30fps and you'll see that's how you actually see things.
I don't personally mind 30fps or 60fps in my games as long as it's solid.
60fps is preferred for my fighting and driving games or something fast paced like ZOE and Sport's, everyelse I don't mind 30fps
I do kinda wish Snakes lock picking in MGSVGZ wasn't at 60fps because it looks stupid, but the rest is OK.
But it being realistic and like real life is BS, we see in fps so 30fps or 60fps is not realistic, but 30fps is probably the closest to how we see the world.

That is an invalid comparison. Renderings of computer imagery are not the same thing as recording real life faster than the naked eye can see it. There has been a lot of research into this, and all of it has come up with effectively that conclusion, throw away that argument. In computer renderings, high framerates are generally speaking much more immersive than high framerates in movies, and by effective can be far more realistic.

I don't think they're lying, have awful vision, or never played 60fps. They just don't give a f***. Which is a shame

Most of the ones claiming they "just don't give a fuck" have extra motivation that would change it from not caring to lying. Fanboys or corporate parrots were claiming resolution didn't matter at all during the launch of the Xbox One, they were basically lying. Some people who root for 30fps do it just to spite the "glorious pc gaming master race" they would also be lying. There are probably other reasons for doing things like that, but unless you actually can't see the difference (bad vision,) there has to be a motivation.

There is no logical reason to go on an enthusiast gaming forum, enter a technical argument thread, and say "doesn't matter, your voice won't be heard, stop whining, stfu, just let me play mah games i dont care" unless you have a motive to do so.

To make this realistic they need to make the 60fps version with lower resolution, worse AA and fewer effects. That's the true trade off most developers deal with on consoles and illustrates why barring a few specific cases (Online FPS, Race Sim) 60fps is generally a bad tradeoff.

That is absurd. The purpose of this comparison is "video game running at 30fps vs the same video game running at 60fps," there is nothing console specific about it, it is a comparison not an example. Also, I'd say that barring a few VERY specific cases (Text based, games with no real time action at all, and extremely slow paced games,) 60fps is universally the better tradeoff to make. In my opinion performance of a game takes priority over literally any other technical aspect, including AA, resolution, and effects, it is absurd to pretend that 60fps doesn't have a big impact on most games.
 
Hehe ye it's kinda a debate between people who are used to 30 (console mostly) and people who are used to 60 (pc mostly).

Humans get used to things very easily and humans often prefer whatever they are used to.

It's kinda like "Do you want original japanese voice-overs in your anime/movie or do you prefer the english dub?"

Well the answer to that often fall down to what you are used to. If I watched a good anime in japanese first, then I would hate suddenly being subjected to the english dub version. And it would also feel weird to make the jump the other way as well.

So 60 is objectively better for some specific things. 30 is fine for many things. If you prefer one over the other in any specific scenario, then ok. That's subjective.

But the only objective thing here, is that there IS a difference. That's all.
 
Now i know I don't care about 30 vs 60 fps. It's marginally better but the difference is so minimal I don't really care.
 
I can see the difference but I honestly just can't stand 60fps. It always looks contrived and I end up with headaches afterwards.

The difference in resolution is more important to me.

Hehe ye it's kinda a debate between people who are used to 30 (console mostly) and people who are used to 60 (pc mostly).

Humans get used to things very easily and humans often prefer whatever they are used to.

It's kinda like "Do you want original japanese voice-overs in your anime/movie or do you prefer the english dub?"

Well the answer to that often fall down to what you are used to. If I watched a good anime in japanese first, then I would hate suddenly being subjected to the english dub version. And it would also feel weird to make the jump the other way as well.

So 60 is objectively better for some specific things. 30 is fine for many things. If you prefer one over the other in any specific scenario, then ok. That's subjective.

But the only objective thing here, is that there IS a difference. That's all.

Good post
 
I don't care about 60FPS looking smoother. I'm fine with 30FPS. I can't really tell the difference looking at the image.

But I love 60FPS because it makes games feel better to play. Hell I'd rather have 60FPS over 1080p any day.
 
I Don't think the site achieves what some people want, all it shows is that while there is a difference , it's minuscule.
 
I can see the difference but I honestly just can't stand 60fps. It always looks artificial and contrived.

The difference in resolution is more important to me.

Nathan-Fillion-Loss-For-Words-Reaction-Gif.jpg


Hehe ye it's kinda a debate between people who are used to 30 (console mostly) and people who are used to 60 (pc mostly).

Humans get used to things very easily and humans often prefer whatever they are used to.

It's kinda like "Do you want original japanese voice-overs in your anime/movie or do you prefer the english dub?"

Well the answer to that often fall down to what you are used to. If I watched a good anime in japanese first, then I would hate suddenly being subjected to the english dub version. And it would also feel weird to make the jump the other way as well.

So 60 is objectively better for some specific things. 30 is fine for many things. If you prefer one over the other in any specific scenario, then ok. That's subjective.

But the only objective thing here, is that there IS a difference. That's all.

It is a subjective debate. Stating that it is subjective changes literally nothing.

I Don't think the site achieves what some people want, all it shows is that while there is a difference , it's minuscule.

You are really, really bad at math. If 30fps is just fine, the difference between 30 and 60 cannot possibly be minuscule. 100% != 15%. The difference is not even close to minuscule.
 
I Don't think the site achieves what some people want, all it shows is that while there is a difference , it's minuscule.

Keep in mind that the difference is diminished by the performance of your browser and hardware. If the difference is "minuscule" then it may be your browser slowing it down. If it's not slowed down at all and you still think it's minuscule, then that's fine though.
 
There is a good chance both shots are not even running at full framerate and there is no framerate indicator as normally provided.

I Don't think the site achieves what some people want, all it shows is that while there is a difference , it's minuscule.

It seems like all they wanted to accomplish was that you can see the difference of a higher framerate. The difference in the game play experience couldn't be conveyed through video.

--

here is another site that can show the difference between framerates:
http://frames-per-second.appspot.com/
 
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