viveks86
Member
Indeed!Interesting....So Microsoft could do something similar to Series X form-factor then? I'd imagine it would have to increase in volume quite a bit from the <7 litres though.

Indeed!Interesting....So Microsoft could do something similar to Series X form-factor then? I'd imagine it would have to increase in volume quite a bit from the <7 litres though.
Have you noticed the ROG Xbox Ally?I don't think it's going to be that considering they said it will have native Xbox BC and I doubt PC is getting that anytime soon.
My guess is that MS is going to make a family of chips and sell them to OEM companies. Just like GPUs - you have the Nvidia founders edition and lots of OEMs that use the same chips but have their own crazy designs.
Zero excitement about anything built on x86.As usual zero excitement from anything coming from AMD
I think it is safe to assume at this point that it won't be the same way. It will be a console that plays PC games. The converse (like ROG ally) will result in licensing issues and seems like a pointless endeavor with nothing to gain but something very important to the Xbox ecosystem (BC) to lose.Have you noticed the ROG Xbox Ally?
It'll be the same way, it's not like Microsoft hasn't been supporting PC for years now.
But if the next Xbox is a fixed series of pre-made chips that have their own Xbox API and OEM makers buy them in order to make white-label dedicated Xbox machine? The CPU should probably be the same, just like the XSX and XSS have very different parts but the CPU is the same with a tiny clock difference.
I don't think it's going to be that considering they said it will have native Xbox BC and I doubt PC is getting that anytime soon.
That's a pre built PC.It will be a console that plays PC games.
It's not. It won't boot to general purpose windows (until someone inevitably jail breaks it), you won't be able to access the console games outside of the Xbox VM specifically designed for it.That's a pre built PC.
It's not. It won't boot to general purpose windows (until someone inevitably jail breaks it).
Probably, but the Xbox VM(s) and console games will be locked down, encrypted and separate from anything else you do. BC would likely work the same way. Someone will eventually hack that too, like they would do any other console. But that wouldn't be Microsoft's responsibility and would void warranty.I think you probably can install full Windows on it, especially the OEM builds, at the cost of losing Xbox BC.
Maybe.
There won't be a need to create new Xbox games next-gen as everything can be run through the Windows Store as Xbox PC.Probably, but the Xbox VM(s) and console games will be locked down, encrypted and separate from anything else you do. BC would likely work the same way. Someone will eventually hack that too, like they would do any other console. But that wouldn't be Microsoft's responsibility and would void warranty.
PC is an open platform. Rockstar ain't putting out GTA to run on an open platform until they say so. Same goes for older Xbox games that run via BC.
The issue isn't software or hardware. It's licensing
It's supposed to use the exact same GPU chip that desktop PCs are going to use or have you not been paying attention?It's not. It won't boot to general purpose windows (until someone inevitably jail breaks it), you won't be able to access the console games outside of the Xbox VM specifically designed for it.
It will have a launcher for PC games that will (hopefully) boot right into the game in a pared down, purpose built Windows VM so the user navigation is seamless, as opposed to launching a storefront to launch the game.
So as far as user experience goes, it will be like the Xbox ally. But what's happening under the hood will be different.
Completely my imagination of what it would be like. But it's the only way Xbox will be able to pull this off without having 3rd parties sue/alienate them imo
What GPU chip is used is irrelevant going forward. See my follow up response toIt's supposed to use the exact same GPU chip that desktop PCs are going to use or have you not been paying attention?
How you think BC is supposed to work?
This is true and bound to cause some confusion (which version do I buy from which storefront?). But as long as MS wants to keep one foot in the console space and another in the PC space, they will have to deal with the overlaps and redundancies.There won't be a need to create new Xbox games next-gen as everything can be run through the Windows Store as Xbox PC.
Having both just creates unnecessary work for everyone, MS included.
What GPU chip is used is irrelevant going forward. See my follow up response toProelite . The issue I'm referring to is neither hardware nor software related. It's licensing. They've already figured out BC for current generation consoles. No need to do anything new on that front. It will just be locked away from the windows VMs
The OS itself, which is already mostly Windows, can run Windows games with the right packages / extensions loaded, or runs Xbox title VM in an enlightened hypervisor. I'm not sure which approach it is yet, but the main point is that Xbox One, and series games need to run natively without a translation/emulation layer for legal reasons.
So why can't it be a pre built PC like Strix Halo mini PCs?What GPU chip is used is irrelevant going forward. See my follow up response toProelite . The issue I'm referring to is neither hardware nor software related. It's licensing. They've already figured out BC for current generation consoles. No need to do anything new on that front. It will just be locked away from the windows VMs
It's supposed to use the exact same GPU chip that desktop PCs are going to use or have you not been paying attention?
How you think BC is supposed to work?
No, it will only hold back devs and increase dev costs/time to go back to making exotic tech. You need to let that era go.Zero excitement about anything built on x86.
Zero excitement for AMD/Nvidia APUs and GPUs.
PlayStation needs to use their lead to R&D their way back to SONY silicon.
Instead of AMD making APUs with HW dedicated to RT we need Sony making GPUs with HW dedicated to proprietary PlayStation visual effects.
Zero excitement about anything built on x86.
Zero excitement for AMD/Nvidia APUs and GPUs.
PlayStation needs to use their lead to R&D their way back to SONY silicon.
Instead of AMD making APUs with HW dedicated to RT we need Sony making GPUs with HW dedicated to proprietary PlayStation visual effects.
This is going to be fun to watch. Xbox fans will be beating their chests about power, once again, while their system is probably going to be $300 more expensive than the PS6. No difference in power is going to make up for that kind of difference for people who mainly game on consoles. Not to mention everyone's libraries are in the PS ecosystem, now. Can't wait. Got the popcorn ready.
So why can't it be a pre built PC like Strix Halo mini PCs?
Colorful to launch SMART 900 Mini-PC with Ryzen AI MAX+ 395 "Strix Halo"
this is a great plan if you want another PS3 situation, but turned up to 11 in terms of developer frustration.
that would literally kill Sony![]()
While I was being generous with the $300, those manufacturers are probably also making a pretty penny off each unit, since that's where they make their money. I mean MS might try to, as well, but I honestly see them either selling at cost or making a little profit, since they are still selling SW. My honest guess is PS6 is going to be $599 and NeXbox is going to be $999.Have you guys seen the prices on these? They're $1500!!!! That doesn't even include a controller and xbox licensing fees. I can definitely see them being double the price of a PS6.
2 reasons. I think you know the first, but you may be overlooking the nuance with the second:So why can't it be a pre built PC like Strix Halo mini PCs?
Colorful to launch SMART 900 Mini-PC with Ryzen AI MAX+ 395 "Strix Halo"
And the technical solution for that (which I can think of. Don't know what MS has actually done) is to build dedicated VMs that handle the PC and console licenses separately. The PC games are stored and run in the PC VM and the console games are stored and run in the console VM. And there is some sort of hypervisor that switches between VM, and a front end UI that hides all of this from the user so their experience seamless.
Literally no one on Earth wants this. No one. Dev's would shift focus to PC, which greatly benefits Xbox, while dropping bare-minimum ports for PlayStation lacking support for those "PlayStation proprietary visual effects" (wtf does that even mean?). Their first parties would be decimated by forcing them to redevelop their pipelines from ground up for one piece of hardware that abandons decades of x86 work, none of which translates to Sony's multiplatform strategy. Custom silicon means custom manufacturing, meaning higher than the already insane prices we're seeing with zero chance of cost reductions.Zero excitement about anything built on x86.
Zero excitement for AMD/Nvidia APUs and GPUs.
PlayStation needs to use their lead to R&D their way back to SONY silicon.
Instead of AMD making APUs with HW dedicated to RT we need Sony making GPUs with HW dedicated to proprietary PlayStation visual effects.
It is not an automatic disqualifier if the target platform is already licensed for use. The series X already does it and there are no legal issues because it is still an Xbox console. It would be an issue only if it is a windows PC. Now technically, the windows software components may or may not be shared between the two platforms, but the fact remains that from a licensing standpoint, the PC version of a game is a different SKU and console version is a different SKU. They cannot be licensed to be used interchangably without publisher consent. And for the thousands of BC games, it's an impossible task to navigate. MS would be silly to even attempt that. For the future, "play anywhere" needs to get universal adoption for an alternative approach to work. We just aren't there yet.Bingo. Exactly. They will have to use VMs. The current Xbox already runs three VMs. As for the concept of Xbox platform, I doubt just having MS releasing a closed console is it either, because otherwise current Xboxes since Xb1 should be completely bc with OG Xbox and 360. I think SW/HW emulation of any code is an automatically disqualifier.
They are put together thus they are split from the start, no need to do anything. Whether a G7 CPU could be used for something other than a console is an open question however. I don't see any other market for that.The CPU and GPU does for Magnus can be split to use in discrete solutions. They're put together using advanced packaging.
There is no point in making "tiers" of any devices which would be close to one another.My guess for the tier of Xboxes / OEM devices powered by Magnus.
It really wouldn't.Shame. Makes a huge difference in gaming
I mean it's AMD's tech... Why wouldn't AMD make "other versions" of their own products for other markets? What's this have to do with Xbox or MS?Ha... DF is already speculating that Magnus would likely not be the only SoC and other OEMs could make their own variants of the GPU portion of the die, with potential higher or lower end versions. I thought this was unlikely to happen in the near future. Are we there already?
Why? The "64CU" part will have ~200W TDP which is basically the same as XSX.Interesting....So Microsoft could do something similar to Series X form-factor then? I'd imagine it would have to increase in volume quite a bit from the <7 litres though.
Of course. AMD would indeed use their tech for other projects. Which is why I was surprised to see DF speculating OEMs jumping in already for Xbox variants. I thought it was rumored to be the longer term direction, not right away. But if people in the know think it's going in that direction right away, the chiplet design is a natural fit. And i haven't found a reason to doubt the rumors, yet. It makes sense and is inline with MS' strategy with other business divisions. So I'm going to accept it at face value until evidence to the contrary shows upI mean it's AMD's tech... Why wouldn't AMD make "other versions" of their own products for other markets? What's this have to do with Xbox or MS?
64CUs is ~9070XT which is ~4070Ti which is ~3090 from 2020, and these are supposed to launch in 2027. This isn't some insanely high level of performance, it is very reasonable for next console gen if anything (which makes it believable tbh).
In some particular workloads like path tracing? Sure.KeplerL2 seems to disagree with this. He has stated he believes 32CUs RDNA5 can best the 9070XT.
Will it be possible to adjust settings on it, like a PC.I think you probably can install full Windows on it, especially the OEM builds, at the cost of losing Xbox BC.
Maybe.
There are still some unknowns related to Xbox BC and the level of requirements needed besides HW support in RDNA5.
Will it be possible to adjust settings on it, like a PC.
Would like to play some ps4 era games at unlocked framerates at 120fps+ on it.
Also assuming keyboard mouse support will be system level, allowing for top down rpgs and rts titles to be played properly.
What about pc versions?Maybe. Might be a chance scaling is already built into series games at the sdk level.
Only if RDNA 5 performs exactly like RDNA 4.There's nothing in this rumor suggesting that these next gen consoles would be any more powerful in relation to the rest of the gaming h/w landscape at the moment of their launch than the previous generation was.
64CUs is ~9070XT which is ~4070Ti which is ~3090 from 2020, and these are supposed to launch in 2027. This isn't some insanely high level of performance, it is very reasonable for next console gen if anything (which makes it believable tbh).
Could be through software emulation, which Microsoft are really got at.Natively, hopefully. They (Sarah and AMD) did say it'll maintain your previous libraries.
Those devices are probably aiming to sale a total of 100,000.Have you guys seen the prices on these? They're $1500!!!! That doesn't even include a controller and xbox licensing fees. I can definitely see them being double the price of a PS6.
This doesn't make any sense when the pre built PC would be considered an Xbox as well.Xbox Series X uses emulation to run BC. They don't run natively. But it is acceptable because series X is still considered an Xbox, the platform for which the license was intended.
The ROG Xbox Ally is just a PC, its a marketing play. I don't think the next Xbox will be that.Have you noticed the ROG Xbox Ally?
It'll be the same way, it's not like Microsoft hasn't been supporting PC for years now.
Not happening, next 1st party Xbox is just any Zen 6 CPU and RDNA 5 GPU chiplets that can be packaged together.
I doubt the next Xbox is just any PC, and even if it were, MS will never bake BC exclusively for AMD-only GPUs. The PC market is controlled firmly by Nvidia; excluding them will be insane. I can't see that happening.Why not. Xbox BC should be built into most if not all RDNA 5 gpus. There will be no more bespoke Xbox APU. It's just a discrete off the shelf CPU and a discrete off the shelf GPU put on one SOC via TSMC inflo Lsi bridge.
When I said Xbox, I meant an Xbox game console. That is what an Xbox meant until recently. A game console has a specific meaning and licensing reflects that meaning. The whole industry is built on platform specific revenue and licensing models. It can't automatically adapt because MS is trying to differentiate their product. If MS decides to rebrand what an Xbox is, that's their prerogative. But that doesn't retroactively apply to licenses already sold. Which is why MS is already making a distinction between Xbox and Xbox PC. You get to classify as one or the other. Not both. If it is technically both as it appears to be, then licensing will have to be done for each separately until licensing terms explicitly change via "play anywhere". So if rockstar releases GTA for Xbox, it will have to run within the confines of the closed Xbox console environment and not the open Xbox PC environment. Allowing the game to run on a Windows based Xbox PC, without releasing it for general purpose Windows PC, makes the game extremely vulnerable to unauthorized distribution. Rockstar won't risk that. May be MS can overcome that by demonstrating an impenetrable DRM solution. But that stuff won't just automatically be accepted without explicit approval. And for BC, that DRM won't even exist, so games that were meant for a closed platform will be sitting on a windows environment DRM free, ready to be copied by anyone with basic IT skills.This doesn't make any sense when the pre built PC would be considered an Xbox as well.
Could be through software emulation, which Microsoft are really got at.
The first sku coming is a consoleThis doesn't make any sense when the pre built PC would be considered an Xbox as well.
Correct. Emulation is never frowned upon as long as it is within the confines of the licensed class of device. They can go either way (native or software) and they will choose whichever works best. May be series X games can just run natively while the older 360 ones continue running via emulation. It wouldn't matter.If it's software emulation the caliber of how they emulate X360 games on One/Series, that'd be fine.
All second revision of PS3's onward also used software emulation for PS2 BC instead of having the actual emotion engine chip in it and people were none the wiser, in terms of the quality of emulation at least.
Technically, the chiplet design certainly makes it lot more flexible to mix and match and churn out SKUs as they adapt to the market needs. But from a business standpoint, wouldn't planning launch cadence be putting the cart before the horse? Hope the thing even takes off and doesn't become a niche that MS abandons after their first attemptThe first sku coming is a console
Side note and sorry if its been discussed to death as I haven't been following this thread super close but what does this change in chipset do to Xbox launch cadence?
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But from a business standpoint, wouldn't planning launch cadence be putting the cart before the horse? Hope the thing even takes off and doesn't become a niche that MS abandons after their first attempt![]()
Sshhhh.So how Xbox has been flying lately you're telling me there is a good chance this is exactly what will happen![]()
No, it will only hold back devs and increase dev costs/time to go back to making exotic tech. You need to let that era go.
If you put all the pieces together, then you'll see it.The first sku coming is a console
Side note and sorry if its been discussed to death as I haven't been following this thread super close but what does this change in chipset do to Xbox launch cadence?
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Let's see if Xbox game licensors agreeThis doesn't make any sense when the pre built PC would be considered an Xbox as well.
Damn. Seems like I didn't get through at all. Hope my walls of text were useful to someone, at least. Point 1 appears to be the case and can run as a separate sandbox within the console to avoid licensing issues. You have already set your mind on the picture and are putting the pieces to fit said picture while ignoring the rest that don't fit. I give up... :/If you put all the pieces together, then you'll see it.
1) Microsoft is planing on bringing Steam (PC library) to the next Xbox.
2) The next Xbox GPU is use for desktop as well.
3) Xbox backwards compatibility is done through software. And the piece about them talking about forward compatibility.
4) Microsoft is exploring OEM with Xbox Ally, instead of making there own handheld.
This seem to me as if it will be a pre built PC.
If they are making PC game storefronts (like steam) available, then it would absolutely be possible to adjust settings as there is no Xbox specific version of that SKU where the settings are hidden. I'm expecting some confusion as a result (should I buy the console version or the PC version?), but that's no different than choosing to buy a product that is offered on different storefronts with their own advantages and disadvantages. It might be advantageous in scenarios where the console port of a game is terrible with no options to change settings, while the PC version runs well at lowered settings. Pros and cons.Will it be possible to adjust settings on it, like a PC.
Would like to play some ps4 era games at unlocked framerates at 120fps+ on it.
Also assuming keyboard mouse support will be system level, allowing for top down rpgs and rts titles to be played properly.
If you put all the pieces together, then you'll see it.
1) Microsoft is planing on bringing Steam (PC library) to the next Xbox.
2) The next Xbox GPU is use for desktop as well.
3) Xbox backwards compatibility is done through software. And the piece about them talking about forward compatibility.
4) Microsoft is exploring OEM with Xbox Ally, instead of making there own handheld.
This seem to me as if it will be a pre built PC.