Used already? Holy crap.
Yeah their website lets you know which stores have both new and used copies in stock. I called before they opened and they put it to the side
Used already? Holy crap.
If your game features a way to slow down / speed up time (Be it a mechanic or just a feature) then you can certainly do this rather easily. I've done it myself to record 240 FPS footage out of 60 FPS games in the past. The problem is sound playback is not normally slowed down when using features like that sometimes. Sometimes they just play the sounds at regular speed instead while the game itself is slowed down. (Which is why I removed the sound out of my 240 FPS recordings)I'm an idiot, I admit it -- if they sped up the video so it appeared to have 60 fps, and we're getting chipmunk voices, then why isn't Batman teleporting around the room like Nightcrawler again?
Do they then slow it down again?? But why would the chipmunk voices remain??? How does this devious shit work???
Remember the first showing of Killzone 2 and The Last Guardian? Those where both shown with sped up videos, if you have the tool kits you can do a lot of stuff to fake what people see.
I don't know, man. It sucks that the game isn't running as it should, but this sounds like some pretty crazy scheming all for the sake of baiting a bunch of people who clearly pay very careful attention to this stuff. If I twirled my moustache all sinister like that, I'd be doing it to the masses, not the tech-savvy folks dropping several hundred dollars on video cards.
Gaming sites should do more than advertise games for publishers. We need these sites to actually do some investigative journalism and get to the bottom of what happened.
Someone needs to be held accountable for this disaster, otherwise these fraudulent business decisions will keep happening...
Valve should help resolve these types of problems by doing more than offering refunds.
We need a "Better Business Bureau" type complaint system for digital goods sold in their storefront.
A clear response of wrong doing from the developers and a clear plan of action to resolve such issues
The history in favor of such a system:
- Assassin's Creed Unity Launch
- SimCity Launch
- Batman Arkham Knight Launch
(basically any gaming product that clearly failed to perform properly for the overwhelming majority of customers)
Youtube's speed option does not alter the pitch of the audio. That trick was done in reverse to the video's audio when we used to cheat 2x speed for 60 FPS support.I think there is just something wrong with the sounds, I slowed the video down to 50% and they still sound like Chipmunks. Unless it's not how this works.
Maybe they didn't add voices correctly in that build. I don't believe that Nvidia would do that honestly.
I'm an idiot, I admit it -- if they sped up the video so it appeared to have 60 fps, and we're getting chipmunk voices, then why isn't Batman teleporting around the room like Nightcrawler again?
Do they then slow it down again?? But why would the chipmunk voices remain??? How does this devious shit work???
I wonder if we're going to get an nvidia performance guide for this.
Whipped this up a bit earlier. I'll just leave it here:
Nvidia the company of 3.5GB, that abandons Maxwell users and uses shady practices so that games run worse on AMD? Yeah, they would never do anything like that.
Not sure if this is true, but if so,..
http://www.reddit.com/r/pcmasterrac...expected_30fps_capped_the_recommended/cshc58i
The NVIDIA videos are actually sped up and not truly running at 60fps? Man, this just goes deeper and deeper.
People NEED to sue Nvidia over this false advertising (hey, Killzone Shadow Fall has not not full 1080p lawsuit...)
Whipped this up a bit earlier. I'll just leave it here:
Well, for starters, every Nvidia promotional video is going to be adjusted. It's weird that people have ever trusted Nvidia to be showing raw gameplay footage. That's like assuming car commercials have 0 post-processing (spoilers: they do).
Most games in development have a build version where they're frame-locked, which means that the game will assume that n time has passed each time it's loading a frame (rather than looking at the actual system clock). If n=1/30th, then you end up with 30 frames that are meant to show 1 second of actual game time. If n=1/60th, then you end up with 60 frames that are meant to show 1 second of actual game time. Normally, when playing a game that hitches for 2 seconds, 2 seconds of "time" still pass in the game world.
In essence, you're rendering each frame individually, saving it, and then moving forward, regardless of how long it actually takes. (The primary reason for this is not promo videos, but so that you can more quickly debug visual issues by stepping through frame by frame). The problem is that audio doesn't follow this pattern. You can't take audio meant for 1/30th of a second and make it sound ok played over 1/60th of a second.
The reason Nvidia does it is so that there's 0 chance of hitches or any sort of hiccups in the video, and so that companies like Nvidia can optimize for YouTube. By the time the video gets all the way from rendering to YouTube, you want as few compressions/re-renders as possible.
Edit: I'm not defending this practice, just explaining it.
If I go to a lawyer, what could I demand? A million dollars? If so, Im suing
I bought a used PS4 copy from GameStop today, which I'll be returning once I beat it this weekend, so that nobody gets any additional money out of this fiasco. This is the first and only time I'm taking advantage of that policy.
The PS4 version runs and looks a lot better than it does on my 980ti. Those rain textures would be GODLY on PC. Goddamnit Rocksteady, why have you forsaken us!?
Maybe I'll replay it on the PC some day and try to 100% it or something.
It's a shame that this is happening in this day and age. However, I'm glad that gamers can be more vocal and actionable about it.
guys just a crazy thought, what if Iron Galaxy, WB, RockSteady captured it and SENT nVidia the gameplay footage to put up and advertise?
Not sure if this is true, but if so,..
http://www.reddit.com/r/pcmasterrac...expected_30fps_capped_the_recommended/cshc58i
The NVIDIA videos are actually sped up and not truly running at 60fps? Man, this just goes deeper and deeper.
Why not 100 million...
Whipped this up a bit earlier. I'll just leave it here:
If I go to a lawyer, what could I demand? A million dollars? If so, Im suing
Whipped this up a bit earlier. I'll just leave it here:
Whipped this up a bit earlier. I'll just leave it here:
I bought the game few hours ago and realize I cant play it on my gtx680.
Im debating if I should just take the loss and buy it on ps4 or if I should order 980ti for it. How does it run at 1080p?
guys just a crazy thought, what if Iron Galaxy, WB, RockSteady captured it and SENT nVidia the gameplay footage to put up and advertise?
I'm absolutely loving the 980ti, so I can highly recommend that card (especially for other games). Getting a broken Batman game is somewhat of a bonus, I suppose, lol.
Honestly, it runs the same at 1080p compared to 2880 x 1620. Running it at DSR 2880 x 1620 at least removes the jaggies and I can turn anti-aliasing off. If you tweak a few things here and there, it's definitely playable. The batmobile parts are very rough, though. Also, the game is missing ambient occlusion and rain texture animations compared to the console versions.
It's up to you, depending on what you find to be the most important. I want to beat the story and experience the game before I start reading spoilers online. I'll keep the PC version as the "definitive edition" once they iron everything out. Then maybe I'll play it again to collect everything and get the DLC.
Can't go wrong with a 980ti though dude. Especially coming from a 680.
Is the Xbox One version the same as the PS4 version with respect to AO and rain effects? I believe the XBO is 900p, but other than that, are there any other differences? I can't wait for Eurogamer's analysis and need some answers!
I do have a 980ti but I got the XBO CE edition on the cheap--I'm wondering if I should just play that version.
Dedicating a card to PhysX seems to be about the only way to make the game run acceptably. IF you have multiple nvidia cards. That's what I was referring to.
Is the Xbox One version the same as the PS4 version with respect to AO and rain effects? I believe the XBO is 900p, but other than that, are there any other differences? I can't wait for Eurogamer's analysis and need some answers!
I do have a 980ti but I got the XBO CE edition on the cheap--I'm wondering if I should just play that version.
So I'm still have this issue, I don't think a patch is gonna save my ass.
If you're also experiencing this, let's talk about it. Maybe we can cope together, though I think I might be the only one.
Xbone has both AO and the rain effects.
Thats right, a 1.3 TF GPU is running graphic effects that our nearly 6 TF GPU is not
PC Specs: Processor: Intel i7 5960x
Motherboard: EVGA x99 FTW
RAM: Corsair LPX 2600 MHZ 32 GB CL16
Graphic cards: Tri-SLI EVGA 980 Classified
Power supply: Cooler Master V1200 W 80+ Platinum
OS: Windows 8.1 Pro x64
This thread...
I just HAD to make this
Nvidia too? I want an explanation from them as well.
Not sure if this is true, but if so,..
http://www.reddit.com/r/pcmasterrac...expected_30fps_capped_the_recommended/cshc58i
The NVIDIA videos are actually sped up and not truly running at 60fps? Man, this just goes deeper and deeper.