I think that nobody cares about it, Sony tried with two devices already and nothing happened for Nintendo. DS and 3DS weren't even their main console back in the day (so they couldn't release all their games on it).
Competition is always good, but... Tbh Switch is just too strong (the concept, the brand, the games). I don't think that there would be any effect on the sales if Sony releases a new handheld.
Except no handheld can match PS5, you are operating in a physical world where you need more power to push more pixels, which means more heat, which means more space needed to components, and that is directly opposite to what you want handheld to be.A PS5 Portable that's compatible with all existing and upcoming PS5 games would really extend the life of the PS5.
If this happens I'd expect PS5 to see game support well into the 2030s.
Well, im buying a switch 2 not to have a portable, I buy it to play Nintendo games.
I would buy a toaster with a screen to play games like Mario on it.
Except no handheld can match PS5, you are operating in a physical world where you need more power to push more pixels, which means more heat, which means more space needed to components, and that is directly opposite to what you want handheld to be.
At this point there is no secret sauce, you either go more power and lower battery, or less power and more battery, or if you are not Nintendo you give the user the option to set it up as they want. See the performance of the ROG Ally X (which I think is somewhere between PS4 Pro and PS5) and realise this is a $899 handheld. No way Sony will want to launch at such a price.
I think that nobody cares about it, Sony tried with two devices already and nothing happened for Nintendo. DS and 3DS weren't even their main console back in the day (so they couldn't release all their games on it).
Competition is always good, but... Tbh Switch is just too strong (the concept, the brand, the games). I don't think that there would be any effect on the sales if Sony releases a new handheld.
And now Switch (2) has not Nintendo's primary focus?DS and 3DS had a huge advantage because they had Nintendo's primary focus
Maybe, but Sony releases like two games / year. It's not like they have a huge first-party line-up. The (first-party) games don't even sell that well on PS5 already (if you compare to their games on PS4), I don't think that a new portable from Sony would change anything for Nintendo.If Sony can produce a PlayStation handheld that runs the same games, simply at a lower resolution, there is no division of resources
Yah. Sony couldn't even make any dent when Nintendo wasn't at its peak. They have already failed twice in a row, with the second flop being one of the biggest Playstation hardware failure of all time.
Not really, but it didn't change anything to the NDS success. And obviously taking the lead on the handheld market was what Sony wanted.PSP was a failure?
I'm of the opinion that the ps5 will get support all the way through the life of ps6.A PS5 Portable that's compatible with all existing and upcoming PS5 games would really extend the life of the PS5.
If this happens I'd expect PS5 to see game support well into the 2030s.
No? Try >6 per year, at least since 2024.Maybe, but Sony releases like two games / year.
Imagine if it cost less than a switch 2, just imagine
If you think not DESTROYING your competitor and outselling them is failure, then what did you think of the SNES, N64, Gamecube, Wii U, Xbox 1, Xbox 360, Xbox one, Xbox series... etc.. .etc?Not really, but it didn't change anything to the NDS success. And obviously taking the lead on the handheld market was what Sony wanted.
Well, I don't think it's that impossible if it's in 2 years and a loss leader. I wouldn't bet on it, though.![]()
By pulling quantum silicon fabs from another universe sure
Well, I don't think it's that impossible if it's in 2 years and a loss leader. I wouldn't bet on it, though.
It's using actual mobile hardware, not PS5 hardware being crammed into a mobile form-factor.
Portal was a (relatively) niche accessory sold at profit from day one with no competition, not a good comparison.Exceeding Switch 2 performances is not the problem. To do so you have to go to expensive TSMC nodes. $199 USD Portal near empty shell and too cheap to include bluetooth says that it would not underprice Switch 2.
The idea here is it will take little to no effort to have a scaled down version of a game available on PS5, otherwise I agree - it won't work, even Nintendo couldn't manage it.People still believe that Sony is going back to support 2 devices? 3 counting the almost dead PSVR…
For this to work Sony have to take the hybrid path to avoid an Xbox Series X/Series S situation and Sony knows very well their fans, so… is not going to happen.The idea here is it will take little to no effort to have a scaled down version of a game available on PS5, otherwise I agree - it won't work, even Nintendo couldn't manage it.
How many UDNA CUs and what kind of CPU and memory configuration would you expect this PS6 Portable to feature by the time it debuts two to three years from now based on the kind of APU designs AMD is investing in over the coming years?For anyone wondering, these are Sound Wave specs along with some other rumored next-gen APU specs.
Sound Wave (ARM-based)
• 2 × ARM P-Cores
• 4 × ARM E-Cores
• 4MB L3 cache
• 4 CU RDNA 3.5+
• 16MB MALL cache
• 4th Generation AI engine (XDNA 4?)
• 128-bit LPDDR5X-9600
• 16GB RAM
Bumblebee
• TSMC N3C
• 6-core Zen 6
• 2-core Zen 6c
• 2-core Zen 6 LP
• 2-4 CU RDNA 3.5+
• 128-bit LPDDR5X
Medusa Point Little
• TSMC N3P
• 2 or 4-core Zen 6
• 4-core Zen 6c
• 4 CU RDNA 3.5+
• 128-bit LPDDR5X
Medusa Point Big
• TSMC N3P
• 4-core Zen 6
• 8-core Zen 6c
• 2-core Zen 5 LP
• 8 CU RDNA 3.5+
• 128-bit LPDDR5X
Medusa Point (Chiplets)
- TSMC N2P CCD chiplet:
• 1 × 12-core Zen 6 chiplet
- TSMC N3P IOD chiplet:
• 2-core Zen 5 LP
• 16 CU RDNA 3.5+
Medusa Halo Little
• 24 CUs RDNA 5
• 128-bit LPDDR5 / 192-bit LPDDR6
Medusa Halo
- TSMC N2P CCD chiplets:
• 2 × 12-core Zen 6 chiplets
- TSMC N3P IOD chiplet:
• 2-core Zen 6 LP
• 48 CU RDNA 5
• 256-bit LPDDR5X / 384-bit LPDDR6
PSP is a lock, looking at how that library is part of the PS Plus Premium tier, and I count on PS3 getting it's own emulator sometime in the future too.If they could get the PSP and Vita libraries working on it it would be great.
PS3 too, the system is from 2006 for pete's sake.
This upcoming PlayStation handheld will literally be their main console, just like the PS5 is their main console and the PS5 Pro too.Maybe Sony should first focus on supporting their main console.
For this to work Sony have to take the hybrid path to avoid an Xbox Series X/Series S situation and Sony knows very well their fans, so… is not going to happen.
This upcoming PlayStation handheld will literally be their main console, just like the PS5 is their main console and the PS5 Pro too.
That's the point of building these things as part of an unified ecosystem. The home console PS6 will also be "their main console" and part of this family, simply taking the place of PS5 Pro as the most premium offering due to the upcoming shift of console generations into a state of perpetual cross-gen, going into the 2030s.
Having a new PS6 and a Portable PS6, the power difference is going to be bigger than the Series X/Series S, especially using AMD. Like i said, the only way to avoid that is with the Hybrid concept or having two teams like the PSP/Vita era, theres not other way around.The problem with the XSS was not the idea of it but the execution of it.
It's so interesting to me that people seem to struggle with that.
It would be like saying the 3DO failed, so no one else should make a console with an optical drive. First, the XSS probably represents half the installbase for the XBS. Second, the problem for XSS is that they shortchanged the memory. If it delivered on its promise of the XSX but lower resolution, then it would have been a more easily managed product.
Want evidence of how that should work?
PS5 and PS5 Pro.
The Series S's main problem is that it has significantly less memory than the PS5 which is the lead system many games are designed around.
I'd guess so too. There'd be no reason for them to not do it, since the whole point of the handheld would be to further engage current PS users into the ecosystem, just like the PS Portal has managed to do in it's own way so far and, much more likely, like how the Steam Deck has managed to get Steam users to double down on their investments into their Steam libraries rather than getting the same indie on, say, the Switch for portable play.The only actual question is going to be whether they give you dual entitlements, which I think they will.
I'd guess so too. There'd be no reason for them to not do it, since the whole point of the handheld would be to further engage current PS users into the ecosystem, just like the PS Portal has managed to do in it's own way so far and, much more likely, like how the Steam Deck has managed to get Steam users to double down on their investments into their Steam libraries rather than getting the same indie on, say, the Switch for portable play.
Having a new PS6 and a Portable PS6, the power difference is going to be bigger than the Series X/Series S, especially using AMD. Like i said, the only way to avoid that is with the Hybrid concept or having two teams like the PSP/Vita era, theres not other way around.
I understand what you said, in theory that should would great but in the real world doesn't work that easy, consoles are closed systems and need dedicated work to squeeze all the power available… especially for a handheld system and that translates into more expenses for the devs, also they are going to have the lower denominator factor for games designs… the model you are explaining fit perfectly with the hybrid concept, not two separated systems. And i doubt that Sony is going to follow the Nintendo route.The power difference doesn't really matter.
The PS4 isn't a hybrid.
Consider that the PS4 runs God of War Ragnarok and so does the PS5 Pro. The exact same game.
The game runs at 1080p30 on the PS4 and on the PS5 Pro it runs at 4K60+
This is no different here. The PS6 Portable will be more powerful than a PS4 and even a PS4 Pro.
I understand what you said, in theory that should would great but in the real world doesn't work that easy, consoles are closed systems and need dedicated work to squeeze all the power available… especially for a handheld system and that translates into more expenses for the devs, also they are going to have the lower denominator factor for games designs… the model you are explaining fit perfectly with the hybrid concept, not two separated systems. And i doubt that Sony is going to follow the Nintendo route.
That's the issue here, the XSS needs extra work from the devs, so… in practice they are two different systems… A Handheld is going to make everything worse because the power difference.It won't be separated systems anymore than the XSS and XSX are separated systems.
That's the issue here, the XSS needs extra work from the devs, so… in practice they are two different systems… A Handheld is going to make everything worse because the power difference.
If the PS6 is going to use cutting edge technology you're not going to have the same tech for a handheld, especially AMD… You are describing a scenario that doesn't exist. Even the memory modules are going to be different, the SoC etc etc etc (Basically two different system)… And on top of that, you need to have the price of the device into consideration.Like I've said, that comes down to the combination of how the XSS was designed and the fact that it isn't the base system games are designed around.
If the Series S had the same memory as the XSX it wouldn't be a problem at all. If the XBS was the base system games were designed around, it also wouldn't have that problem.
The PS6 Portable will be the base system in which games are designed. The PS6 will be essentially the pro model of that and the PS6 Pro will be the mid gen refresh per usual. The architecture for the PS6 handheld will be built around scalability.
Why does God of War Ragnarok play fine on PS4? Because PS4 was the base system it was developed for. It only runs at 1080p30.
The PS6 Portable will be closer in architecture to the PS6 than the PS4 is to the PS5/Pro (and that has nothing to do with the power difference), but rather the same programming language and APIs. The difference will be flags for resolution and framerate, which will be aided by disabling things like RTGI and RTX and Path tracing that you'll find on the PS6/Pro.
You're stuck thinking along the lines of the Switch and the XSS.
Modern game engines are very scalable, look at how modern games are still working on steam deck, and that's on pc.That's the issue here, the XSS needs extra work from the devs, so… in practice they are two different systems… A Handheld is going to make everything worse because the power difference.
Plus I still think ps5 will still be getting support
You can't have a cutting edge piece of hardware like the Ps6 and the same tech for a handheld at the same time, unless Sony price the PS6 portable more expensive than the console…Modern game engines are very scalable, look at how modern games are still working on steam deck, and that's on pc.
Ps6 handheld and home console will share API, similar CPU id imagine, similar amount of RAM, fast storage.
Only thing drastically different will be GPU and AI.
Just like how the Xbox series works, the resolution and framersate will change between models.
Plus I still think ps5 will still be getting support
If the ps6 has an 8 core CPU and 20GB of ram, you don't think the handheld could do say 4cores and 16GB of ram?You can't have a cutting edge piece of hardware like the Ps6 and the same tech for a handheld at the same time, unless Sony price the PS6 portable more expensive than the console…
Because streaming sucks.With Portal on the market, why would Sony release a dedicated handheld?
If the PS6 is going to use cutting edge technology you're not going to have the same tech for a handheld, especially AMD… You are describing a scenario that doesn't exist. Even the memory modules are going to be different, the SoC etc etc etc (Basically two different system)… And on top of that, you need to have the price of the device into consideration.