No way this does 50k on steam, its free just now and cant break 3k what makes you think over 50,000 people will put the hands in their pockets?
(it would actually need to be way more than 50k to hit that CCU). Isn't happening.
Well, I went with a formula based on likely Helldivers 2 Steam sales numbers when they announced 12 million (7.2 million on Steam in a 60:40 split, my guess) compared to the peak player count which was ~ 459K, or a bit under 1/16th of the Steam sales.
So with that, Concord could in theory do close to 50K on Steam during the launch week, which is still disastrous for a game of this type and what the budget likely was. But I'll admit 50K could be overly generous. At this point I'm more interested in what the PS5 numbers look like, not just for sales but also players.
See, SIE have this potentially terrible situation where bad WOM on Steam regarding player counts could actually lead to less sales on PS5 because would-be players there could assume there's no playerbase for the game, and skip buying a game they feel doesn't have a sizable community. Otherwise what's the point, for a GAAS hero shooter? And, SIE don't publish player counts or other player data for PSN outside of ranking positions, but those are relative.
Like say the game holds #1 on PSN for a month for active players; that does mean something significant and would suggest many magnitudes better sales on PS5 vs. PC because being #1 would mean having higher concurrent & overall player counts than known major games like Fortnite and GTAV. We can assume games like those are probably doing like 500K - 1 million+ concurrent on PS5 at peak hours. But those are probably also the exceptions; the gulf between them and the #5 game could be an order of magnitudes, so then what would something like Concord landing at #10 or even lower tell us about its overall health on PS5?
I think unless it does very high placements for player engagement, the likely heavy underperformance on Steam is going to be the focal point from gamers and the media in shaping the narrative around this game. And that's going to be one of failure, because these Steam numbers are looking very bad right now.
Delays are pointless if they can't improve anything. The game's core is a generation behind, and its presentation steals wholesale from a formula audiences have grown tired of. If the game released ten years ago, I imagine it might have done well - but it's simply too late. Delays can't fix that. So, they'll launch, roll out the already created post-launch content, go F2P, and Sony will pull the plug.
Actually, a 1 year delay could really help the game. Most of the dislike seems to be for the character designs; I'd say at most five character designs in the game are decent: the Asian lady with the black lipstick, the big guy with the red face, the green guy with the Irish/Australian-like accent, the black guy with the cowboy-like getup, and the alien girl with purple hair.
Those are the five designs that look at least decent. The others range between unfinished to looking like generic knock-offs (Mega-Man, Futurama, and Halo-like motifs), to looking downright like Tumblr designed them. And you
know what that means :/
It's like if a fighting game had a cast of unappealing fighters; doesn't matter how good the gameplay is, if the designs suck the game is dead. Over 2/3 of Concord's designs just plain suck; if they were redesigned to be a lot more appealing that would automatically give the game a major boost.