PewPewPewBow
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Anyone for a NF? Join on PewPewPewBow.
I feel like whatever Bungie thought up for Oryx CM they scrapped it,
and went with 16 bombs at once because... wasn't that a previous MOTW?
I have daughters cp. We also gave Axoman Oryx HM cp, but he plays at night.
Most of Polygon's Destiny articles have been shit in recent months, but this one raises a lot of good points.
http://www.polygon.com/2015/12/16/10293298/destiny-leveling-bungie-taken-king-grind
On their own the boosts seem kind of harmless at this point. But I worry their profitability could affect the design of progression as we look toward the sequel. It's one thing to design player progression in a vacuum, then after the fact add a paid shortcut once the content has been out for a long time. It's another to design said progression WITH paid shortcuts in mind. I think these current boosts represent the former, but if they're a good source of revenue, I think it could turn into the latter.
I'll see if I can grab it from Axoman tonight. I appreciate it!
IDK, I leveled up to 40 by popping a red bull code, putting on my exotic CE class item, and turning in 16 bounties, and collecting 20 saved PE packages (that leveled me up to 40 and leveled more than halfway through the third row of my new subclass).
Most of Polygon's Destiny articles have been shit in recent months, but this one raises a lot of good points.
http://www.polygon.com/2015/12/16/10293298/destiny-leveling-bungie-taken-king-grind
On their own the boosts seem kind of harmless at this point. But I worry their profitability could affect the design of progression as we look toward the sequel. It's one thing to design player progression in a vacuum, then after the fact add a paid shortcut once the content has been out for a long time. It's another to design said progression WITH paid shortcuts in mind. I think these current boosts represent the former, but if they're a good source of revenue, I think it could turn into the latter.
You are a .04%er. Hell so am I, but I don't even have my Nightstalker and Stormcaller skill trees filled out yet.
I still think the subclass boost is supposed to be the main draw. I'm up to level 15 on my Warlock, and I haven't even put in 3 hours, and I'm trying to go about it the natural way. I'm only grabbing a couple of bounties here and there, and not playing PvP at all.
If someone really wanted to "power level" from 1-40, I bet they could do it in 4 and a half hours.
I still think the subclass boost is supposed to be the main draw. I'm up to level 15 on my Warlock, and I haven't even put in 3 hours, and I'm trying to go about it the natural way. I'm only grabbing a couple of bounties here and there, and not playing PvP at all.
If someone really wanted to "power level" from 1-40, I bet they could do it in 4 and a half hours.
Fixed.
But character level is practically meaningless in this game. The only tangible effect is what gear you can equip.
All abilities are dictated by subclass.
Damage taken and dealt is driven primarily by light.
Being level 40 means nothing. I was level 40 at 170 light.
Destiny has sooooooo much grind. Grind your character, grind your subclass, grind your other subclass, grind your last subclass, grind gear, grind more gear, etc.
As a reminder to Bungie, I played the shit out of your Halo games and they had no XP, no gear, no drops, just "30 seconds of fun". You don't need to artificially pad out your game if it's good. And Taken King is (mostly) good!
Stop being so scared and making everything a grind, holding back player progression and gear.
Quick question, if I buy the sparrow racing book now will it take into account all the races I did already? I'm level 2 now if that helps.
Like, you don't grind out out 32 levels of Mario, just for a chance to fight Bowser. I never played Halo and felt like I needed to grind out the first 8 levels so I could get to the final mission faster.
Nice thank you for the quick answer.
Oh, I re-read your post and I see now, Kor.
I will quibble with this, though:
I didn't make any mention of content. Cosmetics and nameplates aside, you didn't have to grind out to Legend to get access to all the Armor Abilities. You don't have to play 32 levels of Mario to get a double jump. You don't have to play 8 levels to get to use rockets in Halo.
(I actually admired Halo: Reach's restraint. In an era of Call of Duty making everything based on unlocks and XP and prestiging, they kept it cosmetic, they kept it out of gamplay. Look at Halo 4 and 5 to see just how bad it can get if you're totally shameless.)
Anyway, my point is that you don't have to have gameplay unlocks to keep people coming back. Especially segmenting and making them so brutally long. I'm probably unique, but I'd be happy having all the abilities unlocked at the start. There's enough grind with just the gear.
IDK, I leveled up to 40 by popping a red bull code, putting on my exotic CE class item, and turning in 16 bounties, and collecting 20 saved PE packages (that leveled me up to 40 and leveled more than halfway through the third row of my new subclass).
Oh, I re-read your post and I see now, Kor.
I will quibble with this, though:
I didn't make any mention of content. Cosmetics and nameplates aside, you didn't have to grind out to Legend to get access to all the Armor Abilities. You don't have to play 32 levels of Mario to get a double jump. You don't have to play 8 levels to get to use rockets in Halo.
(I actually admired Halo: Reach's restraint. In an era of Call of Duty making everything based on unlocks and XP and prestiging, they kept it cosmetic, they kept it out of gamplay. Look at Halo 4 and 5 to see just how bad it can get if you're totally shameless.)
Anyway, my point is that you don't have to have gameplay unlocks to keep people coming back. Especially segmenting and making them so brutally long. I'm probably unique, but I'd be happy having all the abilities unlocked at the start. There's enough grind with just the gear.
That's the thing, it doesn't matter what you did to max out your character in the past-It's whether the boosts will be taken into consideration in the future. Let's say right now they're iterating on the progression system for Destiny 2. And they see that the boosts are doing fairly well above expectations.
Suddenly their thought process is-"Well, we should put a bit more into what it takes to level. You know, make people want to get these boosts!" And suddenly the progression is affected. "oh but you don't have to buy the boost. You can still level up normally! It takes a bit longer, sure you can buy a boost but it's just a shortcut, it's not REAL pay 2 win!'.
It's a VERY REAL thing that can happen. They've probably talked about it. I mean, look at the progression system for The Taken King. It's a huge fucking step back from House of Wolves. There is no question about that. Having RNG reliant on RNG is a 2-factor system that only exists to increase the grind of the end game, with no intention to make it enjoyable at that. I do not get excited that I got a 315 ghost shell to replace my 314 ghost shell. I do not get excited that a 302 hand cannon dropped when I already have a 304 scout rifle.
It's a system made to increase the amount of grind-thus the amount of playtime-thus increase the likelihood that you spend on their microtransactions, 'Because why not I already play the game alot'.
It's a definite slipperly slope. The emote MT's lead to the halloween masks being sold, which led to the MTs of the SRL which were more egregious; being able to buy gear. Sure you can say, 'Well they never would have released those things otherwise!' You don't know that.
Either way, being a few months into MT happy Destiny, I'd rather pay a subscription fee like wow, and have all the content they have earnable in game(Emotes, masks, what have you) with more frequent updates thanks to being a sub(Like WoW, 3 major patches a release that add new raids+pvp maps+events+areas to explore+quests) instead of this MT mess.
Need one for Oryx CP?
It was so much easier to win SRL races before I became moderately good and the skill based MM started to put me with better players.
I swear the people I match with now seem to intentionally smash into me from behind just to knock me out of the lead. Or side boost into me to knock me off the path to the boost pad. Ideally you just get in front of them and never look back, but they are good too so that's not so easy for me. I'm not that good. The thing I really hate is when I'm in the lead or have a turn or a curve lined up perfectly and another player just slams into my tail end from behind and knocks me completely out of contention. And on top of that they have a bigger speed gate to navigate through. lol Bungle.
Deku save US!Been at it since 2:30 pm est? Got Oryx yet?
Nah our 3rd run ;P. Just joking want to help?Been at it since 2:30 pm est? Got Oryx yet?
Nah our 3rd run ;P
Hi Breezy!
Did you read the article? I am only asking because the article specifically uses WoW as an example of a game that sells a $60 boost to max level for one character.
Also notice that bungie significantly reduced the grind from 1-25 and made that much easier than it was when we did it the first time.
The thing is this is all hypothetical and if Destiny 2 comes out and it has nasty P2W type of leveling systems that I don't like then I may not buy it. For now I am happy with my TTK purchase and play time.
Sorry, it's nothing with your specific points or post. I've just grown weary of the way "the grind" is getting tossed around lately.
It's like people have lost sight of where the actual game is. Sure my examples were terrible, but it wouldn't be hard to come up with others (basically any game that has a sort of progression system for the character such as Metroid, Banjo, etc...)
I just think back to Halo 3, where I was given exactly 1 XP for every game I won (sometimes 2 on weekends), and that was fine. It didn't mean anything, because I was just playing the game to play the game and have fun with it.
People seem to scratch their heads when I mention that I just play crucible to have fun, and that's it.
Either way, being a few months into MT happy Destiny, I'd rather pay a subscription fee like wow, and have all the content they have earnable in game(Emotes, masks, what have you) with more frequent updates thanks to being a sub(Like WoW, 3 major patches a release that add new raids+pvp maps+events+areas to explore+quests) instead of this MT mess.
This is the worst time to use WoW as a comparison, not only because it also offers similar microtransactions and similar boosts, but also because the latest expansion touts two major patches when there really was only one.
That's also the thing-It takes much longer to level in WoW. Much, much longer. Like if it takes you a week to level in Destiny to max, in WoW it'd take you a month.
A boost makes sense for that game. For Destiny, it really doesn't. Yeah, you're right, it's easy to level right now in TTK. Beyond easy. But to say that the effect of how the boosts sell won't affect the future progression is well... a bit fallible seeing the slope Bungie has slid down already.
Last Friday I was watching the Halo 5 stream and Bravo is such a nice community manager. Really connected with audience and doesn't sound like he's trying to sell a product. I wish Deej understood Destiny like we do or other core players.
You have someone shooting at Oryx while the bombs go off?OK, so we have detonated 16 orbs 3 times now.
Twice he took no damage, and once he took 2/3rds damage.
Are we missing something?
This is after all the bullshit teleporting ogres killing attempts aswell!
Last Friday I was watching the Halo 5 stream and Bravo is such a nice community manager. Really connected with audience and doesn't sound like he's trying to sell a product. I wish Deej understood Destiny like we do or other core players.
Last Friday I was watching the Halo 5 stream and Bravo is such a nice community manager. Really connected with audience and doesn't sound like he's trying to sell a product. I wish Deej understood Destiny like we do or other core players.
He doesn't even need to understand Destiny. He just comes off as a dick in every single blog entry he makes. I stopped reading updates because he comes off as "because fuck you that's why" when he explains anything.
Yeah deej is unfortunately just on a completely different wavelenght than us (not the "1%", the players).
The main issue with Deej is he is a great representation of the average player, and his writings (and updates) are written as if they were directed at the average player.
Except the average player doesn't read the BWU. He's writing to an audience that doesn't exist, and the audience that is listening in their place feels neglected/disregarded because we're actually there to listen, but aren't being spoken to.
Edit: Does anyone know how long Deej has been around? I know he was there for the beta, but I wasn't paying attention to Destiny before that.
The weekly update is like 80% fluff most times.Yeah, though his writing has gotten better since Year 1. I would prefer if he just kept the fluff out of it.
Need one for Oryx CM.
Ryck007