iRAWRasaurus
Banned
taken prison of elders? jesus christ bungie
did anyone even like prison of elders the first go round
Skolas boss fight is prob the best IMO.
edit: top of the page or mid of the page hype for Dark Souls 3
Japanese release
taken prison of elders? jesus christ bungie
did anyone even like prison of elders the first go round
I can't believe Xur still hasn't carried the new Hunter exotic chest piece. That's the last one I need....
Still reskin old materials? Meh..Why do I feel that the spring update will only have PoE and not the 2 raids? I bet they're saving those for the next update.
Why do I feel that the spring update will only have PoE and not the 2 raids? I bet they're saving those for the next update.
Hey Bungie, don't forget that PoE needs Checkpoints! Particularly Skolas!
Skullfort two weeks in a row, wtf!
Wouldn't doubt that there will be some drip feed of this re/new content. Maybe in May, the release of Taken Crota and June Taken Atheon.That's what I think. The taken guardians only wearing PoE armor.
If it was all three then each guardian would be wearing a different armor set.
I'm glad that the game is finally getting new content and we're finally getting some info, but damn the PoE gear is ugly. The taken "shader" helps a little, but just knowing that it's the fishnets and other old nasty stuff almost ruins it for me.
It's not like there's a highly coveted Titan exotic that Xur hasn't sold yet... Kappa
POE armor is extremely ugly and will be getting infused lol.
I say happy let's get drunk day!Everyone at my job says Happy Friday I say Happy Trials day
I have that one, I just want no Backup plans. Really want to try a defender shotgunner build for the next IB.
If it is revolved around POE I would rethink that. I remember Homey talking about how freaking fast he was once he had all the buffs enabled in HoW, Used correctly the armor really was great for POE.
Yeah buffs are good, but the aesthetics displease me way too much ahah
I can't wear anything that looks bad even if it has decent perks, it annoys me far to much even though I can't see it apart from the character screen :d My Warlocks are a thing of beauty
Woke up early and fed Xur another 200+ SC so my Warlock could get his second exotic bond armor from FWC. I was able to also knock out 7 Heroic Strikes quickly with randoms! I know right? Only the hardcore remain in Destiny!
I should have it tonight after some Trials with the usual suspects.
I still need:
Titan DO and FWC Towel
Hunter NM and DO cloak
Warlock NM bond
PoE armor was ugly as sin but the stat boost perks were extremely powerful. The helmet's greatly increased Recovery saved more Skolas runs than I can remember and further cemented the run-&-gun feeling of that encounter.
The big problem was a classic Destiny design mistake: the perks applied only while in PoE and only to one of the 4 enemy races. I can understand limiting them to PoE because they'd be way OP otherwise (especially Crucible), but restricting them to one enemy type was a huge mistake. Did they honestly expect people with limited vault space to keep 4 armor sets per character class and swap them around between rounds? That's the type of micromanaging nit-pickery that kills an otherwise interesting idea.
Fingers crossed that they've learned their lesson and the new armor sets will give the same or better perks that apply universally for the new PoE (assuming that's the new PvE challenge in the April update). By super-charging us with powerful armor perks, they can scale the encounters up accordingly and hopefully realize the intense horde mode that PoE was always supposed to be.
So if you get 3 Heavy synths per strange coin, that's 75 rep per coin. You need 2500 per rank up so that's 33.3 SCs per faction level. Pretty reasonable I guess.
My Hunter has the FWC quest ready but no FWC class armor, grumble grumble. I need to save my Legendary Marks to keepplayinglosing the Cryptarch special weapon engram lottery!
Meanwhile - The Division is really fun.... with a squad. One thing I have been enjoying however is running side missions and exploring solo.
Destiny comes first. I think playing with a group the moment stuff is fresh and not in farm yet is just so vital to the experience. Any other game is just as good if played a week later.
Bring on the blind Strike run
I don't think the problem with trancendance is how long it lasts, but that holding the trigger doesn't drain it AT ALL. I think firing the arc should cause slight drain, that way the duration can still be long enough to warrant using the perk, while not lasting as long if you float through the map holding the trigger.
The big problem was a classic Destiny design mistake: the perks applied only while in PoE and only to one of the 4 enemy races..
At some point we gonna have run together in the Division. I have not been able to get away from my IRL friends that play the game. On just started and we are power leveling him but I have not played with GAF at all...and I miss that.
OT: I am kinda excited for something new in Destiny but I am keeping my expectations in check.
the perks applied only while in PoE and only to one of the 4 enemy races. I can understand limiting them to PoE because they'd be way OP otherwise (especially Crucible), but restricting them to one enemy type was a huge mistake.
I would think the duration is the only problem - maybe have it gain an additional 10 seconds on every guardian kill?
PoE armor was ugly as sin but the stat boost perks were extremely powerful. The helmet's greatly increased Recovery saved more Skolas runs than I can remember and further cemented the run-&-gun feeling of that encounter.
The big problem was a classic Destiny design mistake: the perks applied only while in PoE and only to one of the 4 enemy races. I can understand limiting them to PoE because they'd be way OP otherwise (especially Crucible), but restricting them to one enemy type was a huge mistake. Did they honestly expect people with limited vault space to keep 4 armor sets per character class and swap them around between rounds? That's the type of micromanaging nit-pickery that kills an otherwise interesting idea.
Fingers crossed that they've learned their lesson and the new armor sets will give the same or better perks that apply universally for the new PoE (assuming that's the new PvE challenge in the April update). By super-charging us with powerful armor perks, they can scale the encounters up accordingly and hopefully realize the intense horde mode that PoE was always supposed to be.
The funny thing about Transendence is the perk already exists in balanced form. It's called Radiant Will and lives in Viking Funerals shadow.
I say happy let's get drunk day!
Everything I start a bottle of wine while playing I drink the whole bottle lol
PoE in the Taken Relm!
Hey Bungie, don't forget that PoE needs Checkpoints! Particularly Skolas!
Eh, I still don't think PoE needs checkpoints. Makes it too easy, and kinda ruins the point if everyone is getting checkpoints during the reset(Raids makes sense for checkpoints, PoE at farm mode takes 30 minutes tops)
Now, they need it so enemies can drop engrams during Arena..
Skolas needed check points for sure. Lv35 PoE was 6 rounds that took 40-45 minutes minimum with a great team and 0 wipes. When I sherpa'ed two inexperienced players it averaged ~90 minutes. Removing elemental burns and changing add spawns from time-based to health-based triggers was a huge improvement and meant you could take your time on Skolas. But it also meant that if the final DPS phase went wrong you'd wipe a 45 minute attempt.
It only happened a handful of times but a few runs stretched into 3+ hours because of this. People who had to get up early for work/school/family etc. were stuck deciding between forcing themselves through one more attempt or giving up with nothing to show for it. Maybe they can add some restriction like a Trials Passage that would save your progress but be wiped at reset so you couldn't save the CP from week to week. But there's no question it needs something.