[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

To be fair, this game is very heavy even on PC. The 5080 can barely run this at 1440p 60 fps natively. Consistently drops to the 50s and im sure the explosions you see here will drop to 30 fps just like it does on the pro.

The 5080 is almost 80% more powerful than the 3080 which is 80% more powerful than the ps5. So you are looking at something 2x more powerful than the ps5 pro and its struggling as well.

this is just a bad remake and not optimized at all. What did you think of Mafia and Expedition 33 on the Pro?
I'm reasonably happy with how they look on Pro albeit at 30 fps.
 
I've been saying this for months and now finally people are finalky realizing just how ugly the sutuation is.
What exactly is it so ugly/new of this situation. First this port is just bad everywhere. But also the first year of ps4 pro was quite rough with different underwhelming multiplat port, bad CBR implementations (and not only the first year to be fair) and we are talking about an hardware 2,5 more powerful. Even RDR2 had a disappointing IQ there. If people payed more attention they should knew first years in the sony hardware are the worst to judge it. Though I don't think use just bad porting it's exactly a fair meter to consider it.
 
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When implemented well, Pro gives significant results as seen on GT7, Forbidden West, Space Marine 2, Stellar Blade, Alan Wake 2 and many more.

Keep blaming the hardware and not the lazy devs it's why some devs are the way they are.
 
When implemented well, Pro gives significant results as seen on GT7, Forbidden West, Space Marine 2, Stellar Blade, Alan Wake 2 and many more.

Keep blaming the hardware and not the lazy devs it's why some devs are the way they are.
The funny thing the same person saying is happy to play MGS on base ps5 with frame pacing and drops at 30 fps with horrid broken artifacts. But when ps5 pro is involved "oh goosh bleah I vomit the hell fuck Sony". Meh.
 
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The funny thing the same person saying is happy to play MGS on base ps5 with frame pacing and drops at 30 fps with horrid broken artifacts. But when ps5 pro is involved "oh goosh bleah I vomit the hell fuck Sony". Meh.
For some people the Pro will always be a scam, even if they get it for free.
 
The funny thing the same person saying is happy to play MGS on base ps5 with frame pacing and drops at 30 fps with horrid broken artifacts. But when ps5 pro is involved "oh goosh bleah I vomit the hell fuck Sony". Meh.

I think the issue is that a pro console that costs almost twice as much as a digital PS5 should not be performing worse in framerate than the base console. I think its ok to call that out. Devs need to do a good job but it is clear that when you try to push the pro with extra raytracing / resolution and effects that it struggles.

It is both the Devs fault and that the PS5 pro is not as capable as previous pro consoles while costing considerably more.
 
For some people the Pro will always be a scam, even if they get it for free.

They are just coping because they don't have it, as usual....

And I will keep waiting for the comparsion with the 12 teraflop monster called Series X...

The console that stopped existing the minute PS5 Pro was announced
 
I think the issue is that a pro console that costs almost twice as much as a digital PS5 should not be performing worse in framerate than the base console. I think its ok to call that out. Devs need to do a good job but it is clear that when you try to push the pro with extra raytracing / resolution and effects that it struggles.

It is both the Devs fault and that the PS5 pro is not as capable as previous pro consoles while costing considerably more.
The Pro cost 50% more than a Digital PS5, while also having an extra 1Tb of SSD.

But this game doesn't seem that heavy to show worst results on the Pro than the
base PS5.
They are just coping because they don't have it, as usual....

And I will keep waiting for the comparsion with the 12 teraflop monster called Series X...

The console that stopped existing the minute PS5 Pro was announced
Series X is finally showing some difference compared to the base PS5, but just only after 5 years or so and when Xbox Consoles are on life support
 
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I think the issue is that a pro console that costs almost twice as much as a digital PS5 should not be performing worse in framerate than the base console. I think its ok to call that out. Devs need to do a good job but it is clear that when you try to push the pro with extra raytracing / resolution and effects that it struggles.

It is both the Devs fault and that the PS5 pro is not as capable as previous pro consoles while costing considerably more.
Uh. I have seen cases where PSSR seems costs more than expected in fps perfomance but I barely remind much games on ps5 pro which struggle because are more focused with extra raytracing / resolution and effects...and call it out for general bad performance it's thing, but shit on it everytime for some occasional bad ports, it starts to be pretestuous. Not to be happy about the ps5 pro hardware and explain it, it's a thing, try to convince everyone at every chance it's always a shit show with hysterical overreraction, it starts to be annoying to read it and pointless.
 
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if you count up all the texture data which is basically lighting data since the lighting is baked into the textures, but if you count them all its 1/3rd of the disc here too. Spiderman 2 is the same.
They use albedo textures and diffuse maps so that part of the pie doesn't increase in size due to lighting. The diffuse light and indoor lighting portions do.
I have no idea why the FF7 devs limited themselves to 150 gb. A 4k UHD can contain 100 gb and they shipped on two discs anyway.
I have no idea either but I guess they were already a huge game having to ship on 2 discs. Maybe they shipped on dual layer instead of triple layer discs too so did 150GB insead of 200GB. At least we got a game that works off the disc instead of a disc that's just DRM for a download though.
 
Yep its tradeoff. If its at low res at least have a stable rock solid framerate of 30/60 fps. Having big fluctuations from 50's to low 40's to high 30's just gives me a headache.
30–60 fps is great on a gamepad (I played callisto protocol on my old GTX1080 at 45-60fps and I never thought the game wasnt running smooth), but only on a VRR display and when the hardware supports LFC. For some strange reason LFC doesn't work automatically on the PS5, so dips below 48 fps turns off VRR, resulting in increased input lag, judder, and tearing. However, some developers have implemented LFC by themselves, so I wonder if MGS Delta on the PS5 use LFC? If not, the 40–60 fps fluctuation will certainly distract from the experience. Without VRR I would prefer locked 30fps or 40fps. In fact I often play old games at 30fps on real PS2 or emu and my mind quickly adjust to 30fps.
 
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This guy (MajorBenGaming) thinks the image quality looks better overall on Pro compared to base PS5

 
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This guy (MajorBenGaming) thinks it looks noticeably better overall on Pro compared to base PS5


As I said such fps hiccups aren't that noticeable for common gamers. I'm not saying it's fine such situation but I wouldn't be surprise if many gamers wouldn't pay attention about it.
 
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The Pro cost 50% more than a Digital PS5, while also having an extra 1Tb of SSD.

But this game doesn't seem that heavy to show worst results on the Pro than the
base PS5.

Series X is finally showing some difference compared to the base PS5, but just only after 5 years or so and when Xbox Consoles are on life support
Eeer ...not at all? If you are talking of some occasional fps advantage with 60 fps it's not exactly something of new.
 
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To be fair, this game is very heavy even on PC. The 5080 can barely run this at 1440p 60 fps natively. Consistently drops to the 50s and im sure the explosions you see here will drop to 30 fps just like it does on the pro.

The 5080 is almost 80% more powerful than the 3080 which is 80% more powerful than the ps5. So you are looking at something 2x more powerful than the ps5 pro and its struggling as well.

this is just a bad remake and not optimized at all. What did you think of Mafia and Expedition 33 on the Pro?
Your console comparison doesn't take into account that the RTX 5080 video showcased Ultra settings and DLAA. DLAA is not cheap compared to TAA native. The PS5 Pro probably uses medium/high settings and certainly doesn't use DLAA. 30 fps dips on consoles may also be related to the CPU or shared memory bandwidth. Therefore, even if the PS5 Pro dips to 30 fps, it doesn't mean that a PC with a 5080 must dip as low during explosions.

That RTX5080 gameplay wasnt long. Framerate diped to 52fps in one location and soon went up to to capped 60fps. GPU usage droped to 83%, so without framerate lock the game would probably run at 52-70fps. With high settings the 5080 would easily run this game at 1440p native with locked 60fps (high settings in this game massively improve framerate).

To sum it up, the RTX 5080 cant run MGS Delta with maxed out settings at 1440p DLAA and locked 60fps, but it certainly is enough to run this game at 1440p native and 60fps with some small tweaks.
 
The thing with the pro is that a tiny minority of the install base even have one. It's not worth the time or resources for third party studios to spend considerable time optimising games for it.

CDPR love a good update. If even they can't be bothered then the numbers must be next to nothing.
 
Frame rate is horrible on the pro constantly drops out of vrr range even in the first few minutes with just 2 guards on screen
 
The thing with the pro is that a tiny minority of the install base even have one. It's not worth the time or resources for third party studios to spend considerable time optimising games for it.

CDPR love a good update. If even they can't be bothered then the numbers must be next to nothing.
You can just say the developers are shit at their job
 
I'm probably buying this anyway. Call me weak.
I was gonna buy the 90€ digital edition but with all this...i'll buy the physical version for 67€ day on edition.

Anyone knows what is the day one edition? is there any code?
 
What if this so called technical issues like low frame rate and resolution especially on ps5 pro are just 1 or 5 % percent of the whole game only? Maybe its just a very few scene.
 
The Pro cost 50% more than a Digital PS5, while also having an extra 1Tb of SSD.

But this game doesn't seem that heavy to show worst results on the Pro than the
base PS5.

Series X is finally showing some difference compared to the base PS5, but just only after 5 years or so and when Xbox Consoles are on life support

For a few months Pro in Europe was 800 Euro and DE PS5 was 400 Euro, literally 100% more. 1TB NVME SSD cost fraction of that.

30–60 fps is great on a gamepad (I played callisto protocol on my old GTX1080 at 45-60fps and I never thought the game wasnt running smooth), but only on a VRR display and when the hardware supports LFC. For some strange reason LFC doesn't work automatically on the PS5, so dips below 48 fps turns off VRR, resulting in increased input lag, judder, and tearing. However, some developers have implemented LFC by themselves, so I wonder if MGS Delta on the PS5 use LFC? If not, the 40–60 fps fluctuation will certainly distract from the experience. Without VRR I would prefer locked 30fps or 40fps. In fact I often play old games at 30fps on real PS2 or emu and my mind quickly adjust to 30fps.

Without 120Hz output it's limited to 48-60Hz sadly. Even with 120Hz output they specifically need to implement LFC, there are games with 120Hz but without LFC...

As I said such fps hiccups aren't that noticeable for common gamers. I'm not saying it's fine such situation but I wouldn't be surprise if many gamers wouldn't pay attention about it.

Game on regular PS5 is running in VRR window more than PS5 Pro version. For people with VRR display PS5 version should appear smoother.

7jAo8AIWWrH7o00B.jpg


1 frame above VRR cutoff...

28UvqNzVMrF9Zy2o.jpg



And out of VRR window right now.

I hope some patch is already in the works to AT LEAST bring modes to PS5 Pro and option to run regular PS5 performance mode setup on it (should be close to 60fps).
 
For a few months Pro in Europe was 800 Euro and DE PS5 was 400 Euro, literally 100% more. 1TB NVME SSD cost fraction of that.



Without 120Hz output it's limited to 48-60Hz sadly. Even with 120Hz output they specifically need to implement LFC, there are games with 120Hz but without LFC...



Game on regular PS5 is running in VRR window more than PS5 Pro version. For people with VRR display PS5 version should appear smoother.

7jAo8AIWWrH7o00B.jpg


1 frame above VRR cutoff...

28UvqNzVMrF9Zy2o.jpg



And out of VRR window right now.

I hope some patch is already in the works to AT LEAST bring modes to PS5 Pro and option to run regular PS5 performance mode setup on it (should be close to 60fps).
PS5 DE wasn't anymore 400€ even before the PS5 PRO coming eh and 1TB SSD costs enough otherwise you would see it on base ps5 too.
 
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PS5 DE wasn't anymore 400€ even before the PS5 PRO coming eh and 1TB SSD costs enough otherwise you would see it on base ps5 too.

In April this was posted:

In Europe, the price of the PS5 Digital Edition is now €499.99. That's a €50 increase, and now €100 more than the PS5 Digital Edition's launch price in Europe, which was €399.99.

So it was 450 Euro.

1TB NVME SSD for end user costs ~64 Euro

wXs1Z9vl1idhqVTe.jpg
 
What if this so called technical issues like low frame rate and resolution especially on ps5 pro are just 1 or 5 % percent of the whole game only? Maybe its just a very few scene.

It's not, DF went out of their way to mention that while it's within range and close to 60 in the first few areas, it gets worse the farther you progress, in areas with more enemies etc.
 
Mafia Old Country runs like shit as well. Time to ban Unreal engine.
UE5 getting the well deserved hate lately. I just don't know what the hell are most devs doing, I know it's inviting perhaps for fools trying to make quick buck and fame, but experienced ones should be more critical and downright dismissive of this trash tool called UE5. What sucks I guess is that good alternatives are locked or harder to gain access to, like those of different Sony and MS companies.
 
It's not, DF went out of their way to mention that while it's within range and close to 60 in the first few areas, it gets worse the farther you progress, in areas with more enemies etc.

Yeah, they showed comparison with PS5 and Pro in first few areas when framerate is generally still above 48. From Rassvet and later it probably is below that...

UE5 getting the well deserved hate lately. I just don't know what the hell are most devs doing, I know it's inviting perhaps for fools trying to make quick buck and fame, but experienced ones should be more critical and downright dismissive of this trash tool called UE5. What sucks I guess is that good alternatives are locked or harder to gain access to, like those of different Sony and MS companies.

In the end it's on developers and their (often) fucked up priorities, there are UE5 games that run ok so it can be done.

Edit:

Hmmm...

Evd6E8L0yBft2hSK.jpg


 
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I think this spot has to hammer memory bandwidth on PS5 consoles or something because rest is much closer in FPS (but far from 1:1 comparison by youtuber).

Damn shame that just about every review outlet has been given a PS5 copy.

Understandable because it's the more 'popular' console, but it robs us of timely comparisons.
 
For a few months Pro in Europe was 800 Euro and DE PS5 was 400 Euro, literally 100% more. 1TB NVME SSD cost fraction of that.



Without 120Hz output it's limited to 48-60Hz sadly. Even with 120Hz output they specifically need to implement LFC, there are games with 120Hz but without LFC...



Game on regular PS5 is running in VRR window more than PS5 Pro version. For people with VRR display PS5 version should appear smoother.

7jAo8AIWWrH7o00B.jpg


1 frame above VRR cutoff...

28UvqNzVMrF9Zy2o.jpg



And out of VRR window right now.

I hope some patch is already in the works to AT LEAST bring modes to PS5 Pro and option to run regular PS5 performance mode setup on it (should be close to 60fps).
This^ hoping for some miracle patch
 
Mafia Old Country runs like shit as well. Time to ban Unreal engine.
lol no it does not.



it runs at 60 fps most of the time dropping only during setpieces like car chases. They also dont drop below 1080p like 99% of the games out there or they wouldve easily been able to get a locked 60 fps at all times. I like that, 1080p should be the minimum on consoles. Games that fall below that do not look good.
 
Oh wow, another Mafia like discrepancy on our hand?

Interesting.
Impressions in ERA also indicate better performance on XSX, but there's a possibility that it's due to a VRR effect. This analysis opens the door to a possibility that it could also be a matter of better framerates. We'll see if it is corroborated with other analyses and DF, and whether or not it happens with equal assets, resolution, graphics, etc.
 
He's the only person in the world who still believes that Xbox consoles actually matter

What do you expect from him?

And interestingly, this is said from someone who proves and which is a living example on this forum that Xbox consoles still matter because he always has "XBOX" in his mouth....
Cary Elwes Laughing GIF
 
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lol no it does not.



it runs at 60 fps most of the time dropping only during setpieces like car chases. They also dont drop below 1080p like 99% of the games out there or they wouldve easily been able to get a locked 60 fps at all times. I like that, 1080p should be the minimum on consoles. Games that fall below that do not look good.



Mafia seems to handle itself pretty well in GPU stress areas, on Xbox at least. Pretty close to a constant flat 60fps line.

The CPU stress areas cause it to buckle tho.

Both the PS5's, even Pro, can go as low as 10 to 12 frames behind Xbox in the GPU stress areas per DF, which is a bit of an oddity.




 
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Mafia seems to handle itself pretty well in GPU stress areas, on Xbox at least. Pretty close to a constant flat 60fps line.

The CPU stress areas cause it to buckle tho.

Both the PS5's, even Pro, can go as low as 10 to 12 frames behind Xbox in the GPU stress areas per DF, which is a bit of an oddity.




thats 20%. The XSX is 18% more powerful. I wouldnt call it an oddity. I think what was odd is that we havent seen this consistently over the course of this generation.
 
thats 20%. The XSX is 18% more powerful. I wouldnt call it an oddity. I think what was odd is that we havent seen this consistently over the course of this generation.

Unreal is very compute heavy so that 18% advantage may show here. At the same time clocks give PS5 advantages in other areas that's why in one game we can see Xbox having better fps in scene 1 and PS5 winning in scene 2 (Wuchang bench from DF showed that, in the end they had same average FPS).
 
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Yeah, they showed comparison with PS5 and Pro in first few areas when framerate is generally still above 48. From Rassvet and later it probably is below that...



In the end it's on developers and their (often) fucked up priorities, there are UE5 games that run ok so it can be done.

Edit:

Hmmm...

Evd6E8L0yBft2hSK.jpg




I bought the game and will see how much the framerate drops in the same area on my PC when I shoot the barrels.
 
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I auto translated allot of comments in X and articles in Japan that they are very satisfied with MGS delta. It is good to hear and see that Japanese are happy about the game and not very much hang up with the frame rate and resolution issue even on console version.

But it is still no excuse for Konami not to fix this issues
 
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To be fair the framerate can drop under 60fps on a 5090, although thats rare and thats at native 4k and max settings, which is way higher than the consoles.

Still for how it looks it doesnt seem to be optimized well on any system.
 
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