Digital Foundry PS4 Pro Launch Coverage Begins

You literally just described devs making a decision on how to use their hardware.

Would it blow your mind if I told you there were multiple ways to do that?

So you're just gonna beat this drum in every Pro thread aren't you

WE ALL WOULD LOVE EVERY GAME TO HAVE 60FPS

THAT'S NOT THE WAY IT WORKS
 
I know HDMI 2.0 cable is already included in the Pro box but will this cable also be sufficient enough for 4K HDR 60fps as advertised?

http://www.monoprice.com/Product?p_id=15427

Supports all HDMI® resolutions up to 4K (3840x2160p @60Hz), including 3D and Multi View video
Supports the 21:9 cinema aspect ratio
Supports up to 32 audio channels and a 1536 kHz audio sampling rate
Simultaneous delivery of dual video streams to multiple users on the same screen
Supports SA-CD, DVD-Audio, DTS-HD Master Audio™, Dolby TrueHD™, and other high-definition audio standards
Supports Deep Color, up to 16-bits per channel, including Sony's x.v.Color™ standard
Supports extended CEC (Consumer Electronics Control) commands and functions, the HDMI Ethernet Channel, and the Audio Return Channel features
 
This is not true as I've found out.

I have a load of supposedly "high-speed" cables which DO NOT properly support 4K. Some are limited to just 4K60 at 4:2:0 while others just glitch out completely. This gets worse the longer the cable is. Even active cables won't necessarily solve it.

Just because a cable says its compliant, doesn't mean it will actually work. I've tested this extensively now. The quality of the cable DOES matter here.

Do you have any experience of the Amazon basics line of HDMI cables? I want to replace a few of mine but not sure where to start.
 
xx4EvD4.jpg


In the video 9:29 and onwards.

Richard said asked Mark Cerny if they upclocked one half of the GPU and Cerny said that they haven't increased the clock-speed when it runs unpatched games, Richard also said that he asked them if they even tested with the higher clocks and apparently then said "apparently not".

I'd love to know how many ROPs the PS4 Pro's GPU has.

This is such a Sony thing to do
 
Just finished watching the whole video. Very interesting tech discussion imho. I eagerly await more information.

I also found it pretty interesting that Richard doesn't expect the Pro to do as much for gen 1 PSVR games as it will the second generation. Maybe I've got more time to buy this thing than I suspected.
 
Update 3 I've read before and can live with but it still acts as additional conformation. 1 and 4 I hoped against even though I suspected. Glad I held off on buying a new hard drive without any testing done, and I can still hope that it is incorrect.

But really don't know why it matters if some of the information was out already. Does that make it better?
Eh you're right. Honestly I am probably spending too much time in Pro threads and I'm tired
 
I didn't expect games to jump from 30fps to 60fps but at this stage I'm not even sure if games that target 60fps will even hit 60fps. Take battlefield for example, it targets 60fps but multiplayer on 64-player servers can see the frame rate drop to 45 and usually hover anywhere up to 55. If the Pro is going to be rendering a 1080p image with super sampling then what difference does that make if the actual feel of the game is still off? It's basically the same thing we got when PS4 launched. Games will push visuals beyond the capabilities of the system because it hits the targeted frame rate 90% of the time. Sadly the 10% it doesn't is when it is most crucial. I hope digital foundry are able to pump out frame rate comparison videos before it launches. I have a pre-order in case but I am very tentative at the moment.

Exactly my thoughts.That would be quite unfortunate.
 
You literally just described devs making a decision on how to use their hardware.

Would it blow your mind if I told you there were multiple ways to do that?

I think it's interesting how tomb raider has a high framerate mode on the pro (i think the developer said north of 45-50 fps when the pro was announced) and now it is up to 60fps so probably unlocked. It's obviously a pretty game with impressive effects so i do wonder how they got a higher framerate mode and other developers haven't.
 
Literally the only 60FPS open world game on consoles, and barely contains any people, towns, or AI, and complex geometry to get in the way.

It also has the benefit of being a last gen game.

And it's all the better for it. The game plays like a dream.
 
I think it's interesting how tomb raider has a high framerate mode on the pro (i think the developer said north of 45-50 fps when the pro was announced) and now it is up to 60fps so probably unlocked. It's obviously a pretty game with impressive effects so i do wonder how they got a higher framerate mode and other developers haven't.
All games are different. Also different developers have different priorities
 
I didn't expect games to jump from 30fps to 60fps but at this stage I'm not even sure if games that target 60fps will even hit 60fps. Take battlefield for example, it targets 60fps but multiplayer on 64-player servers can see the frame rate drop to 45 and usually hover anywhere up to 55. If the Pro is going to be rendering a 1080p image with super sampling then what difference does that make if the actual feel of the game is still off? It's basically the same thing we got when PS4 launched. Games will push visuals beyond the capabilities of the system because it hits the targeted frame rate 90% of the time. Sadly the 10% it doesn't is when it is most crucial. I hope digital foundry are able to pump out frame rate comparison videos before it launches. I have a pre-order in case but I am very tentative at the moment.

Well, CPU-bound scenarios might get a (modest) boost because of the slightly higher clockspeed of the PS4 Pro. It could bring a game closer to 60 instead of floating around 50 fps.
 
I've read the vast majority of this thread and am I to understand based on what Richard and Cerny said that Sony made a choice so if a game isn't patched then the ps4 pros extra hardware just does nothing? This seems like a really strange choice if so.
 
I was never expecting games to suddenly jump to 60 FPS if they were coded to run at 30, but I was initially expecting games that run at 30 to run at a more stable 30. I think that's what DF was implying could be the case, in spite of Cerny's explanation that they downclock and turn off a GPU.

I'm still thinking of buying this for the enhanced 1080p modes for games like FFXV - I won't be getting a 4K TV anytime soon, but those should still be visible without a 4K TV.
 
I think it's interesting how tomb raider has a high framerate mode on the pro (i think the developer said north of 45-50 fps when the pro was announced) and now it is up to 60fps so probably unlocked. It's obviously a pretty game with impressive effects so i do wonder how they got a higher framerate mode and other developers haven't.

it probably helps that the game had to run on last gen... but even on beefy PCs it has difficulty maintaining 60 in the hub areas (soviet place + geothermal valley) due to cpu bottlenecking, presumably because the engine was just not designed to have spaces that large.
 
I can't imagine that Sony won't put a compatible cable in the box.
Says it right there in the FAQ
Q: Why do I need a Premium HDMI cable for using PS4 Pro on my 4K TV?
For maximum quality, you’ll need a PS4 Pro system, a 4K TV with a Premium HDMI input port (often marked in blue), and a Premium HDMI cable. A Premium HDMI cable is included with PS4 Pro, but those who need to purchase a longer cable should remember to get one that meets the Premium HDMI spec.

The newer Premium HDMI format can display a 4K signal at up to 60 frames per second (60Hz). Older High Speed HDMI cables (aka HDMI 1.4) can technically display a 4K signal on a 4K TV, but the performance will be limited to just 30 frames per second (30Hz).
http://blog.us.playstation.com/2016/09/08/ps4-pro-the-ultimate-faq/
 
I can't imagine that Sony won't put a compatible cable in the box.
Sony already includes a compatible HDMI 2.0 cable in every Pro box. That's already been confirmed and even I mentioned it in my post you quoted...
That was a general question for getting the best value HDMI 2.0 cable that fully supports 4K HDR at 60fps. Something you can replace all your other HDMI cables with once you have a 4K TV.
 
This is not true as I've found out.

I have a load of supposedly "high-speed" cables which DO NOT properly support 4K. Some are limited to just 4K60 at 4:2:0 while others just glitch out completely. This gets worse the longer the cable is. Even active cables won't necessarily solve it.

Just because a cable says its compliant, doesn't mean it will actually work. I've tested this extensively now. The quality of the cable DOES matter here.

I had issues as well when I first got my TV earlier this year - in particular 4K60 4:4:4 and 1080P @ 120hz were problematic with some cables.

The latest Amazon basics cables seem to work fine though.
 
I think it's interesting how tomb raider has a high framerate mode on the pro (i think the developer said north of 45-50 fps when the pro was announced) and now it is up to 60fps so probably unlocked. It's obviously a pretty game with impressive effects so i do wonder how they got a higher framerate mode and other developers haven't.

Simple. They're able to do it because their design allows it.

Framerate is purely a developer choice. Has nothing to do with hardware.
 
Update 1:
Leadbetter says not to get your hopes up regarding SATA III due to the "copying bandwidth" being really low. If SATA II is getting hobbled like that (20 mb/sec), then he would expect SATA III to be hobbled as well.

This is the first thing I noticed when I watched the video earlier. Well, I probably remember that first because it was early in the video lol. It'll be interesting to see tests conducted on how well SSDs will work in the newer system.

I enjoy that Richard says unboxing videos are inane. lol
I enjoyed that too. Unboxing videos, loot crate opening videos just seem to me to be the least effort required to make, and I don't find them entertaining at all. Maybe I'm just frumpy because I like opening the box myself or something, lol...
 
Sony already includes a compatible HDMI 2.0 cable in every Pro box. That's already been confirmed and even I mentioned it in my post you quoted...
That was a general question for getting the best value HDMI 2.0 cable that fully supports 4K HDR at 60fps. Someone you can replace all your other HDMI cables with once you have a 4K TV.
Whoops, sorry. The cable you posted should do fine.

Any HDMI cable with this logo is fine
 
I've read the vast majority of this thread and am I to understand based on what Richard and Cerny said that Sony made a choice so if a game isn't patched then the ps4 pros extra hardware just does nothing? This seems like a really strange choice if so.

They might be afraid of lack of compatibility, but Sony are also known for dumb decisions that fail to realize the potentials of their products (Vita, PSN, PS4, etc.), so it wouldn't surprise me if they just were that dumb not to consider it.
 
Can't wait for my Pro.

I've only got a 1080p TV, but I didn't see the point of going for the slim. By the time I bought a 1tb HDD it would only be another $40 or so bucks more for the Pro, so thats what I went with since I don't already have a PS4.

Supersampling will be nice for the majority of pro supported games, and even better for the games that go all out with an enhanced 1080p mode like Tomb Raider.
 
I have my Pro pre-ordered, but I guess I need to make the decision soon since I game on 1080P and don't see the need for a new TV yet.
 
Can't wait for my Pro.

I've only got a 1080p TV, but I didn't see the point of going for the slim. By the time I bought a 1tb HDD it would only be another $40 or so bucks more for the Pro, so thats what I went with since I don't already have a PS4.

Supersampling will be nice for the majority of pro supported games, and even better for the games that go all out with an enhanced 1080p mode like Tomb Raider.

If this is your first entry into the PS4, you should absolutely go Pro if for nothing more than futureproofing yourself.
 
Pretty sure a lot of these games that are sticking to 30fps are because the game was never designed with Pro in mind to begin with. They built the game and optimized the engine and assets with the assumption that PS4 is PS4 and that's that.

I expect games releasing next year and moving forward to have 30fps/60fps modes on PS4/Pro when they've had time with both units to optimize for them.

I thinks you going to be disappointed if you think a 30% increase in CPU is enough for a solid 60 fps on most current games.
We might be getting more unlocked framerate games but that's hardly ideal.

MGSV looks pretty freaking nice and it runs at a sweeeeet framerate.

It's also pretty freakin empty and full of corridor compare to every other open world. Don't get me wrong it's a very cool tech achievement but you can clearly see the last gen roots of the game.
I wish AMD had a good and cheap cpu available but it's unfortunately not the case
 
I've read the vast majority of this thread and am I to understand based on what Richard and Cerny said that Sony made a choice so if a game isn't patched then the ps4 pros extra hardware just does nothing? This seems like a really strange choice if so.

It's not really strange; I think they just draw a pretty strict line. You either use 'regular PS4 mode' for your unpatched games, or the 'Pro' mode for a patched game. Cerny spoke about not wanting any undesirable side effects for existing games, so they pretty much 'emulate' a regular PS4 mode.

Think about it this way.

Regular PS4
Game engine uses memory register A.

PS4 Pro mode
Patched game engine users memory register A and A+

How would an unpatched game know how to use the extra A+ register?
Or what if the game is balanced for regular PS4 CPU speed, what would happen if the CPU-cycles suddenly gets processed much faster?

Sure, you could solve a lot of these problems with somethinkg like an API layer that solves some of those issues, but my guess is that Sony didnt want to invest in that. I think it does work on the Xbox One S because Microsoft use a few more virtualisation layers in their OS-stack.
 

You simply will continue to play ignorant for the rest of time it seems. I'm done wasting my time trying to get you to see reason.

If you can't see basic concepts like different games having different demands based on how they are developed, i have nothing else to argue
 
Excellent video, shame about the comments about not expecting higher frame rate for more games, but then again .. a stronger more powerful PS4 at just $399 is all I need.

Do we know the size of the included cable?

The only comment in this video was I guess a passing remark about the cable length being short, might be 4 to 6 ft.
 
Inuhanyou said:
If you can't see basic concepts like different games having different demands based on how they are developed, i have nothing else to argue

You never did.

Especially since that was my point.

You simply will continue to play ignorant for the rest of time it seems. I'm done wasting my time trying to get you to see reason

What a cute way to admit you were wrong.

Thanks for playing.
 
it probably helps that the game had to run on last gen... but even on beefy PCs it has difficulty maintaining 60 in the hub areas (soviet place + geothermal valley) due to cpu bottlenecking, presumably because the engine was just not designed to have spaces that large.

Exactly. I can't wait for a proper analysis.
 
Doesn't the graphic options offered with Nioh contradicts this? Super-sampled 1080p @ 30fps and 1080p @ 60fps. Okay it is only one game but it demonstrates that developers can offer boosted frame rate options if there is a demand.
I added an edit. They're not saying games will never choose to go for higher framerates. It's more just "in general," the Pro seems to be about better graphics as opposed to better framerates (and what we know about the CPU/GPU backs this up).

Have I understood it right that the Pro has the regular PS4 GPU as well as the new PS4 Pro GPU?
So two GPU's?
No. It's just double the GPU of the original PS4 and to make backward compatibility work, they accomplish this by turning off half of the compute units.
 
Jesus fuck.

The preeminent gaming forum and we still have folks who don't understand 60fps is a design choice and has nothing to do with hardware. Tedious beyond words.
 
Have I understood it right that the Pro has the regular PS4 GPU as well as the new PS4 Pro GPU?
So two GPU's?

No.

"First, we doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly. That gives us an extremely clean way to support the existing 700 titles," Cerny explains, detailing how the Pro switches into its 'base' compatibility mode. "We just turn off half the GPU and run it at something quite close to the original GPU."
 
Richard with the Chad Warden shout out when describing the pro during the unboxing lol

PS4 Pro |OT| Sup bitches. Chad Warden here. I'm talking bout dat PS TRIPLE.
 
It's not really strange; I think they just draw a pretty strict line. You either use 'regular PS4 mode' for your unpatched games, or the 'Pro' mode for a patched game. Cerny spoke about not wanting any undesirable side effects for existing games, so they pretty much 'emulate' a regular PS4 mode.

Think about it this way.

Regular PS4
Game engine uses memory register A.

PS4 Pro mode
Patched game engine users memory register A and A+

How would an unpatched game know how to use the extra A+ register?
Or what if the game is balanced for regular PS4 CPU speed, what would happen if the CPU-cycles suddenly gets processed much faster?

Sure, you could solve a lot of these problems with somethinkg like an API layer that solves some of those issues, but my guess is that Sony didnt want to invest in that. I think it does work on the Xbox One S because Microsoft use a few more virtualisation layers in their OS-stack.

Are the ps4 and xb1 not based off of x86 architecture? I mean why build your system in such a way that your games wouldn't just use whatever resources were available. As stated the one s gets a tiny boost. I suppose it doesn't really matter it just confounds me. Still buying day one and still excited, just also confused as to why Sony does really strange things.
 
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