Maybe in 10 years. But right now it is probably too early.
For starters, the PSVR2 stuff is likely not what most are thinking. Most likely is going to be the ability for PS5 PSVR2 owners to stream PC VR games that don't have native versions on PS5. That would be easier to implement than native PSVR2 support on PC, which may come down the line, but would feel like a slap in the face to the console owners with the headset as they basically paid for a $550 paperweight that won't get additional support unless they also have a sufficient PC for VR games. That's a borderline mid-90's SEGA move in terms of level of stupid towards your core customer base.
Meanwhile, PlayStation consoles are still going incredibly strong globally; unless Sony have a means to monetize a PC storefront that can give them recurring revenue even without a person needing a PS+ subscription, the amount of hardcore & core enthusiasts they risk losing out from buying a console to go to the PC storefront instead would be enough, to decline overall revenue. That increases even more if casual & mainstream gamers choose the storefront over the console, because without something like a "free" ad-subsidized model, the storefront will never generate revenue on its own that console hardware can.
That is also because of the fact that with a PC storefront, there'd be no reason to not support any and all 3P controller options on PC, including KB&M, all of which can drive down desire to buy Sony-branded controller peripherals or specifically PS-licensed 3P peripherals where on the console Sony would normally get some type of license cut for them. They would ALSO need to find a way to make PS+ Essentials worthwhile for PC users while removing the online paywall requirement, not exactly easy to do.
I'm sure Sony have plans for a PC storefront in some early stages, but it'd just be incredibly premature of them to make a push for it anytime this gen or the majority of the next generation. There is significant room for growth in terms of install base, revenue, profit margins, 1P software creativity, technological creativity & standardization of new practices/features etc. that Sony can leverage through their own hardware, not to mention with the console, they still retain full control of the vertical stack. Gaming-wise PlayStation console is where they have the most vested interests so unless consoles altogether are dropping off (which isn't happening despite sensationalists reporting of late...at least it's not happening for Sony and Nintendo :/), there is no reason for Sony to cannibalize their own console market for an aggressive PC initiative which would include a launcher/storefront.
Because, another thing they'd have to do is convince 3P to put their games on that launcher/storefront as well. A PC storefront with just Sony's 1P would not be enough to make it worthwhile, but the best means of Sony convincing 3P to put their games on it would be that they only charge 5 or 10% cuts on all 3P games sold on the storefront, as long as the 3P also make PS versions of the games available at the same time. Even so, that is still going to create scenarios where some high-ARPU core enthusiasts shift to PC and therefore Sony makes less money off both 1P and 3P games sold on their PC launcher, since they get smaller cut from the 3P and they likely don't get accompanying subs on PC with the 1P if that customer doesn't need PS+ for online play.
Or, they could try something like splitting the typical 30% console cut as 20% console/10% PC storefront for 3P who support both. That would certainly get a lot of support but, again, it means that Sony's getting less from each 3P sale now on both console
AND PC, and they can't use similar pricing/promotion/discount strategies on both platforms since the PC storefront has to compete directly with EGS, Steam, GOG etc. for those same 3P titles (highly doubt Sony would be able to lock in a ton of 3P PC storefront exclusives, after all that strategy hasn't been working out well for Epic's store :/).
So yeah, in general there's just far too much to risk on the console side for too much uncertainty on the PC side, by pushing a PC storefront/launcher anytime soon. If anything, Sony should be looking at what features storefronts like Steam are doing well, take them, improve them, and implement them into the PlayStation console experience. Stuff like transparent player metrics for all games, transparent game sales metrics on PS Store (price tracking, selling rate over periods of time, etc.), and integrated forum communities. There's no reason PS5 owners can't have those things on their own console, and it'd lead to a more enriching experience for a lot of them I'm sure. Again unlike certain sensationalists stories, consoles as an industry are doing perfectly fine. It's up to the platform holders to innovate with their hardware and the ecosystem on their consoles, to keep things going.
And for Sony that means not getting sidelined by this fake narrative that their only competitor is Xbox; believing that will just stifle future growth and innovation for PlayStation. PC is a competitor for PlayStation, more now than it's ever been in the past. Nintendo is also a competitor, though in different ways from Xbox or even PC. While mobile is the least contentious, it's still in a way a form of competition. Sony should be looking at what these competitors are doing right and bring that stuff to their own console platform in improved ways. That's how you
actually "grow the market".
They probably will the question is will it be cross buy.
And that's another thing: if they do cross buy, does that actually help or hurt 3P? If some publishers benefit with double-dippers (T2 for example), cross buy would screw them over in some way. Or does Sony make it voluntary? Why make it voluntary and not do it with your own games? At which point, Sony are kind of screwing themselves on 1P B2P software revenue and profits.
A while ago I mentioned that Sony could do a variant of cross buy where maybe if you buy the game on one platform, you can get a version of that game on another PS storefront or platform for a cheaper price, It'd act like a discount, basically. That's probably a model that would be more appealing to both 1P and more importantly, 3P.
Did ABK's storefront have games from Namco, Capcom, Square, Sony, EA, T2? I swear, people ignore your argument to make the same argument.
As popular as those games are, they're still a small portion of the overall gaming community and games industry.
I've actually suggested that Sony should probably enter into a joint venture to take over EGS and rebrand and retool it. EGS has to moneyhat exclusives, all Sony needs to do is lower their royalties on PS5 games. Sony also has way more money for exclusives than Epic. You'll notice that all the games you mentioned were single player offline games.
Epic is bleeding money for exclusivity, Sony doesn't have to.
But why would Sony lower their royalties for games on PS5? Also while Sony has more money for exclusives, it's not infinite. And very likely multiple 1P studios will need to find ways to curb some of their excess spending on budget bloat (if present). It's also ultimately not a sensible strategy to keep putting out for tons of 3P AAA timed exclusives, when a lot of that money aside a few key IP, could be better spent on 1P AAA and AA titles & content.
But the 30% cut in royalties Sony gets from 3P PS5 games is basically free money for Sony, why would they lower it just to enter a joint venture with EGS on PC?