Oops didn’t know this thread was more active. I only fully watched one battle and skimmed the rest, but it looks fun.
1. I think I saw someone somewhere compare the combat to Lightning Returns, and I see the resemblance. LR has incredible combat, so.
2. I’m not picky when it comes to party members (I’m fine with them being AI controlled as long as I have some control over them and their equipment and etc.) so, not gonna lie, hearing that they can’t die is disappointing.
3. Clive’s movement seems a little sluggish IMO
4. I have no doubt that the game will have very good pacing and I 100% believe the “rollercoaster” thing Yoshida said he was going for. I felt like VII-X and to a lesser extent XIII all were “rollercoaster rides.”
5. I’m not sure why Yoshi-P thinks touting “seamless transition from cutscene to gameplay” and vice versa is impressive… FFVII did it in 1997 lol and plenty of games have done it since. He is also very coy with his wording regarding real-time cutscenes. He’s said things like the Dominance trailer being “99% real-time,” with a couple of scenes having “background pre-rendered elements” (referring to the Titan vs Shiva and Odin Vs Bahamut scenes, which are absolutely way more than 1% of the trailer). He’s said that he hired the Kingsglaive CG team for said pre-rendered elements and for directing certain scenes, and back in June he said they’re still working on CG character models. But also, half the time, Yoshida words it like XVI is entirely in-engine. When he’s already stated that there’s pre-rendered scenes lol. It’s possible that he was technically not lying in that 11 hours of cutscenes are in real-time… but there’s some additional minutes of pre-rendered scenes.
I’m dead ass serious I need confirmation of full-blown CGI cinematics. The game isn’t pretty enough to omit them. I don’t care.