Fess
Member
Okay that's just plain depressing

I'd say they haven't even got that luxury and if Marathon fails they're in big trouble.bungie better comes up with destiny 3 (and being good), otherwise they are fucked.
Worst acquisition from Jim
Oh they are just dead insideOkay that's just plain depressingThey look empty, drained of joy, is it because of the plagiarism chat or negative gameplay feedback or both?
Okay that's just plain depressingThey look empty, drained of joy, is it because of the plagiarism chat or negative gameplay feedback or both?
Arc Raiders looked good even for me who don't play online. But as always, no single player campaign, no real interest.it's a perfect storm of bad news for them I guess.
first you had the alpha, which bled players extremely fast.
then Arc Raiders completely stole their show and people couldn't get enough of it.
then the art theft...
I didn't think so a few weeks ago, but now I wouldn't discount the possibility that Marathon will indeed be a complete financial failure for them, and I think they have come to the same realisation.
both have a good chance lmaoFairgame$ vs Marathon, which one will become the next Concord? Those are big shoes to fill.
Arc Raiders looked good even for me who don't play online. But as always, no single player campaign, no real interest.
As for Marathon it's the same there. They need a sp campaign. They're fully capable of doing it, unless they've lost all sold Halo devs. But they would need to delay it. Which is needed either way if the hype bubble has popped during the alpha.
New "Hello darkness my old friend" meme basically. Especially the art director. Total apathy on display.Oh they are just dead inside
If I recall correctly, the Insomniac data breach indicated they've conducted an internal analysis/research and are well aware of the massive budgets being, or becoming, a concern. Their slides even suggested that they question whether or not people even notice those extra millions going into the final product.
I hope the business side finally will start to pay attention to these devs' internal observations and thoroughly consider their insights they deduced within those docs.
No problem here , like what you want, more of a generational gap with you guys liking console FPS.That doesnt make your opinion less wrong though.
Yes, there are wrong opinions.
Concord 2 and Concord 3 incoming.Fairgame$ vs Marathon, which one will become the next Concord? Those are big shoes to fill.
Forbes: Marathon Info - Bungie's "Morale is in "free-fall"
Pudde gate ... thats geniusAccess to info and tech analysis has done such a number on game dev. They're worried about the most minute details impacting sales. Probably because of dumb shit like puddle gate
They did the same thing during the PS3 generation when they went hard on shooters.You know before the Concord release Herman was hyping up Sony's GAAS roadmap to board members
"We are releasing a tour de force of genre defining live service games. First a Concord, then Marathin, and finally Fairgame$. We are projecting sales records being broken with each release."
If I was Bungie people wanting to keep a job, I'd be talking to Sony SIE management for a studio transfer. Things will hit the shitter soon.![]()
Morale might be in free-fall now, but it'll bounce back. That's Bungie.
It's pretty lame that Sony would be willing to re-absorb resources responsible for producing bombs. I'd get it if it were non creative resources, but shuffling around awful decision makers who make shit means you're just eternally loading whatever else the corporation is working on with the same suckiness.If I was Bungie people wanting to keep a job, I'd be talking to Sony SIE management for a studio transfer. Things will hit the shitter soon.
One of those head Concord guys did that. I dont remember if the game servers were still going or if the game was just shut down, but one Firewalk head announced he got a job transfer to SIE. Guy bailed on his own studio while everyone else was in limbo.
And then a month later, Firewalk was totally shut down.
The guy was Ryan Ellis too. Firewalk Creative Director. SIE took him in. Crazy, since the first thing everyone thinks about being bad about concord were the lousy characters and colour pallette.It's pretty lame that Sony would be willing to re-absorb resources responsible for producing bombs. I'd get it if it were non creative resources, but shuffling around awful decision makers who make shit means you're just eternally loading whatever else the corporation is working on with the same suckiness.
Maybe it's nepotism, got a friend high up in the company to bail him out out of a garbage/DOA project, that sucks for Sony's fanbase, you're just kicking the can down the road, he'll be sending emails up the chain to be transferred from the next project he helps fuck up.The guy was Ryan Ellis too. Firewalk Creative Director. SIE took him in. Crazy, since the first thing everyone thinks about being bad about concord were the lousy characters and colour pallette.
And in hindsight, people demand those franchises again because "they were amazing".They did the same thing during the PS3 generation when they went hard on shooters.
Resistance, KZ, Socoms, Warhawk/Starhawk, MAG. Probaly some more I missed. And there were also sequels in the there too.
They ignored them because there were too many to focus on. Similar to their recent GAAS strategy, instead of shotgunning a ton of games and studios, how about focus on making 1 or 2 really good ones with a focus. Back then, MS, EA and Activision only had a couple big shooter IPs. I think Activision was just COD until Overwatch came.And in hindsight, people demand those franchises again because "they were amazing".
But at the time people were bitching all the time as well and largely ignored most of those games, leading to Sony moving away from KZ and Resistance and shutting down Zipper and Icognito.
But the thing is, Sony is likely aiming for 1 or 2 successfull ones, hence why they have multiple projects in the works.They ignored them because there were too many to focus on. Similar to their recent GAAS strategy, instead of shotgunning a ton of games and studios, how about focus on making 1 or 2 really good ones with a focus. Back then, MS, EA and Activision only had a couple big shooter IPs. I think Activision was just COD until Overwatch came.
Sony's recent approach is so bad, they got more cancelled GAAS games and studios then launched. And even for Concord (which was supposed to be their big budget flagship GAAS) they didn't have a SP mode or all that background lore stuff ready that was supposed to get gamers into it. The just rushed it out.
The implication of Concord itself is still very disturbing. The fact that Playstation, a group of professional paid people, thought it was hot shit is an even bigger emerging loss than the game itself bombing, it means Playstaiton itself has run out of talented decision makers almost entirely.They ignored them because there were too many to focus on. Similar to their recent GAAS strategy, instead of shotgunning a ton of games and studios, how about focus on making 1 or 2 really good ones with a focus. Back then, MS, EA and Activision only had a couple big shooter IPs. I think Activision was just COD until Overwatch came.
Sony's recent approach is so bad, they got more cancelled GAAS games and studios then launched. And even for Concord (which was supposed to be their big budget flagship GAAS) they didn't have a SP mode or all that background lore stuff ready that was supposed to get gamers into it. The just rushed it out.
Well, then how come in history MS, EA, Activision dont make a million shooter IPs hoping 1 wins out? During that era, Sony made more shooter IPs than I think EA, MS, Activision combined.But the thing is, Sony is likely aiming for 1 or 2 successfull ones, hence why they have multiple projects in the works.
I have no idea why people keep ignoring statements like the one from Jim Ryan when he said that Sony isn't so naive to think everything will be a success and that the distinction between a hit and flop isn't a binary one.
![]()
Jim Ryan: Narrative Rich Games Will Remain the Bedrock of PlayStation's 1st-Party Lineup
PlayStation CEO Jim Ryan in a Q&A session with analysts from 2022 that were included with the recent [...]www.vgchartz.com
No doubt that Sony realized from the start that there would be cancellations and flops.
That was on Shuhei Yoshida, who is no longer at Sony.The implication of Concord itself is still very disturbing. The fact that Playstation thought it was hot shit is an even bigger emerging loss than the game itself bombing, it means Playstaiton itself has run out of talented decision makers almost entirely.
I'm sure it's not just one source, it's like any catastrophe, there's normally a cascade of failures that align to create a disaster. I think there's a lot of senior people at Playstation who really shouldn't be doing what they're doing because it's very evident in the products they produce and it's not pretty at all.That was on Shuhei Yoshida, who is no longer at Sony.
He also thought Demon's Souls had shit gameplay and nobody would want to play that kind of game.
The dumb thing wasnt even just a bad game that was pulled.The implication of Concord itself is still very disturbing. The fact that Playstation, a group of professional paid people, thought it was hot shit is an even bigger emerging loss than the game itself bombing, it means Playstaiton itself has run out of talented decision makers almost entirely.
Different times.Well, then how come in history MS, EA, Activision dont make a million shooter IPs hoping 1 wins out? During that era, Sony made more shooter IPs than I think EA, MS, Activision combined.
That's an industry-wide problem though.Sony needs to do some kind of talent scouting program to find these mythical unicorn people out there who actually instinctively know if something is cool and not gay and lame, that seems to be a critical missing component these days across a lot of these businesses.
Yep, kept thinking about Xbox while writing too. Lots of parties big and small are guilty of this terrible shit. Maybe the money involved in AAA just constantly attracts complete and utter creatively useless opportunistic dickheads, in Sony's case these cliques seem to be so embedded in structures that you see incidents like that creative director guy just bailing on the project and starting again on something else WITHIN THE SAME UMBRELLA COMPANY! It just looks so bad.That's an industry-wide problem though.
In gaming, you got a combo of successful games that are tried and true, and also innovative ones. Just comes down to which kind of game they want to make.Sony needs to do some kind of talent scouting program to find these mythical unicorn people out there who actually instinctively know if something is cool and not gay and lame, that seems to be a critical missing component these days across a lot of these businesses.
I have no idea why people keep ignoring statements like the one from Jim Ryan when he said that Sony isn't so naive to think everything will be a success and that the distinction between a hit and flop isn't a binary one.
No doubt that Sony realized from the start that there would be cancellations and flops.![]()
Jim Ryan: Narrative Rich Games Will Remain the Bedrock of PlayStation's 1st-Party Lineup
PlayStation CEO Jim Ryan in a Q&A session with analysts from 2022 that were included with the recent [...]www.vgchartz.com
I don't think they are after one major hit. They're probably fine with a few decent successes.I've said it before and I'll say it again: This behavior of "we only need one live service to hit" is a degenerate gambler mindset, not good business strategy.
Spending hundreds of millions of dollars on live service IPs hoping one will eventually be a billion dollar success that wipes out all the past failures is the same kind of bad strategy as a guy spending his entire paycheck on video poker machines because "just one jackpot and I'm set for life". In reality, he loses his entire paycheck and can't make his bills.
I didn't take it as directed at me.(This isn't really directed at you Killjoy, just quoting you for ease of reference.)
I hope for Sony ditching Bungie altogether.My prediction
Marathon delayed to 2026
Early 2026 Bungie is split up with a smaller Destinty 2 team staying.
The rest is absorbed into Sony or fired. Marathon cancelled. Bungie leadership leaves
The funny thing is they did get a recent hit. Helldivers 2 has sold something 15M copies.I've said it before and I'll say it again: This behavior of "we only need one live service to hit" is a degenerate gambler mindset, not good business strategy.
Spending hundreds of millions of dollars on live service IPs hoping one will eventually be a billion dollar success that wipes out all the past failures is the same kind of bad strategy as a guy spending his entire paycheck on video poker machines because "just one jackpot and I'm set for life". In reality, he loses his entire paycheck and can't make his bills.
(This isn't really directed at you Killjoy, just quoting you for ease of reference.)
Going by this, Sony generated ~$865M in sales on non-PS platforms alone in 2024.The funny thing is they did get a recent hit. Helldivers 2 has sold something 15M copies.
But because they've spent so much money on bungie, concord and whatever other games and studios cancelled the past few years, one big hit isn't even enough.
They need probably 3 or 4 Helldivers 2 success stories just to break even.
But not surprisingly, when they said one hit game, they meant a Fortnite level kind of game.
Out of all the big money games out there, there's only so many big shooter ones out of the 20 years of shooter games. Some of the big gaas games aren't even shooters. But Sonys focus on new gaas games are almost all shooters. So even though they want to gung ho on gaas, they are putting almost all their eggs into one genre too.
Crazy.