This April, Tracer joins the cast of Heroes of the Storm as the first Overwatch character, adding a new franchise to the motley assortment of heroes heralding from the Warcraft, Starcraft, and Diablo franchises. Like the crazy two-player controlled ChoGall and behind-the-scenes Abathur, Tracer comes with unique mechanics that make her a character all her own, and as accurately as possible to her speedy, shooty Overwatch counterpart. In true FPS fashion, Tracer can attack while moving, does away with mana bar for an ammo/reload mechanic, and brings all of her cool abilities from overwatch to a different play environment.
Tracer is a mobile, ranged assassin that can be build out with her talents to become a glass cannon, persistent poker, or crowd control specialist. Tracers talents allow players to build her in a variety of ways with things like leeching rounds or a focus on melee punishment, but any way you play youre going to be reliving some of those epic Overwatch moments where Tracer can triple-blink into an engagement, drop off a devastating pulse bomb and fir off some rounds, and then recall through time back to safety before the opponents can even react.
Tracer comes with an almost identical kit from her Overwatch self, with a fast-firing gun-and-go play style that can triple-blink around the field, a time-recall that ports her three seconds back in the past, and a melee attack for close engagements.
It wouldnt be Tracer without her signature pulse-bomb attack, and thats included as her ultimate ability. Unlike other characters, Tracer can start using her ultimate ability at level one, and instead of acquiring an ultimate at level 10, she gains the ability to refine her pulse bomb with increased radius and a slow effect, a boost in single-target damage at the cost of area-of-effect, or extended range and easier charging.
As new heroes continually roll out to the Nexus with their unique kits, Blizzard will also be bringing Arena mode online sometimes this year, where players can enjoy more relaxed, fun-oriented game modes. Arena mode was shown briefly at BlizzCon last year. The game mode is extremely fast-paced with a single objective and almost instant respawn times with games only lasting a few minutes. The concept behind the mode moving forward is something akin to Hearthstones Tavern Brawl - a potential testing ground for all kinds of crazy game modes and off-the-wall playstyles that can sit side by side with the standard competitive matches. Well see how things actually play out for Blizzards evolving MOBA later this year.