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Heroes of the Storm |OT2| Imitation is the sincerest form of flattery

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Alur

Member
My biggest concern re: Tracer is that Li-Ming basically has her signature thing (teleporting/blinking on low CD). Tracer would have had it more frequently, in theory, so it's weird that they gave it to LM IMO, but /shrug. I still don't understand what Tracer's movement in HOTS is from the posts I've seen.
 

Milly79

Member
This April, Tracer joins the cast of Heroes of the Storm as the first Overwatch character, adding a new franchise to the motley assortment of heroes heralding from the Warcraft, Starcraft, and Diablo franchises. Like the crazy two-player controlled Cho’Gall and behind-the-scenes Abathur, Tracer comes with unique mechanics that make her a character all her own, and as accurately as possible to her speedy, shooty Overwatch counterpart. In true FPS fashion, Tracer can attack while moving, does away with mana bar for an ammo/reload mechanic, and brings all of her cool abilities from overwatch to a different play environment.


Tracer is a mobile, ranged assassin that can be build out with her talents to become a glass cannon, persistent poker, or crowd control specialist. Tracer’s talents allow players to build her in a variety of ways with things like leeching rounds or a focus on melee punishment, but any way you play you’re going to be reliving some of those epic Overwatch moments where Tracer can triple-blink into an engagement, drop off a devastating pulse bomb and fir off some rounds, and then recall through time back to safety before the opponents can even react.


Tracer comes with an almost identical kit from her Overwatch self, with a fast-firing gun-and-go play style that can triple-blink around the field, a time-recall that ports her three seconds back in the past, and a melee attack for close engagements.


It wouldn’t be Tracer without her signature pulse-bomb attack, and that’s included as her ultimate ability. Unlike other characters, Tracer can start using her ultimate ability at level one, and instead of acquiring an ultimate at level 10, she gains the ability to refine her pulse bomb with increased radius and a slow effect, a boost in single-target damage at the cost of area-of-effect, or extended range and easier charging.


As new heroes continually roll out to the Nexus with their unique kits, Blizzard will also be bringing Arena mode online sometimes this year, where players can enjoy more relaxed, fun-oriented game modes. Arena mode was shown briefly at BlizzCon last year. The game mode is extremely fast-paced with a single objective and almost instant respawn times with games only lasting a few minutes. The concept behind the mode moving forward is something akin to Hearthstone’s Tavern Brawl - a potential testing ground for all kinds of crazy game modes and off-the-wall playstyles that can sit side by side with the standard competitive matches. We’ll see how things actually play out for Blizzard’s evolving MOBA later this year.
 

Alur

Member
THIS IS GONNA BE AWESOME. Her damage will be paltry I bet. Maybe not at release, but it'll get beaten down to that point.

Gonna be a fucking noob stomp hero doe fo sho.
 

Zackat

Member
She has ult at level 1

Trip blink and rewind?

Fuck this, I'm out

She probably has an incredibly small health pool like she does in OW. All it would take is one stun and most likely a goner. It will be cool to see if people can get creative with it and get some huge flashy kills, which this game still kind of needs.
 
Triple blink the direction she's facing makes her a bit more tricky, the instant turning speed though makes it much better than in an FPS in Heroes. And doesn't Rewind also heal her?

Curious about the ammo mechanic.

Tracer can blink backwards in overwatch

Well there goes that. Then it really makes little difference to Ming Lee. Promotional material only ever showed it forward IIRC, but I'd know better if

readImage


Blizzard let me into the beta

Ahh if rewind also heals then that has potential to be really strong. I would think the cooldown would be fairly long to compensate for that.

unless that changed since the introduction trailer I think that's how it works, supposed to rewind time lorewise. Including damage done to her and ammo spend. Wonder how Rewind will work with heals though, will it damage her.
 

Alur

Member
IIRC I thought I could blink backwards with her in OW? At the least I know you can waste the blink charges by trying to go backwards. Honestly can't remember.

She sounds like her OW self to a "T" (minus the fact that her ult is insta-death in OW) so that's pretty exciting. Would love to see them pull Zenyatta or Symmetra out of OW and bring them in as a support, or a hero like Mei or D.Va.
 

Zackat

Member
Triple blink the direction she's facing makes her a bit more tricky, the instant turning speed though makes it much better than in an FPS in Heroes. And doesn't Rewind also heal her?

Curious about the ammo mechanic.

Ahh if rewind also heals then that has potential to be really strong. I would think the cooldown would be fairly long to compensate for that.
 

Alur

Member
If she has low HP (like she should - somewhere between Lunara and Murky I'd assume) it should heal her. If the HP is low enough, the Rewind wouldn't have to be restricted too far. She'll be a nightmare to balance and not be either OP or completely useless I bet.
 

Zackat

Member
I am personally hoping Zenyatta is the next OW hero they add in. Support and cool robot all in one. Just what we need.

Also would like to see them try and balance another hybrid for QM like they did Tyrande and Tass.
 

Alur

Member
Yes, Zenyatta is pretty fun. Would be a neat addition considering how offensively minded he is. Also much different aesthetically from the other HOTS heroes. They even already have skins (dat Djinnyatta skin doe!) they can port over.
 

Alur

Member
He doesn't have a knockback or any kind of inspire mechanic. He also shoots a missile thing. Just because he shoots people with a gun doesn't mean he's Raynor. :p
 

Milly79

Member
Do his rockets not knockback if they're close? Thought they did. Regardless, it's similar to Raynor's Q. Inspire is also pretty "sprint" like if you ask me...
if you talent it
 

kirblar

Member
So presumably we get someone else before Tracer, else it's a minimum of 5 weeks between heroes.
Unless another hero hint gets found in the promo art, bet on Mephisto.

Amazing that it took us months (and a blatant hint in Xul's trailer) to catch it.
 

Zackat

Member
Unless another hero hint gets found in the promo art, bet on Mephisto.

Amazing that it took us months (and a blatant hint in Xul's trailer) to catch it.

I remember Auriel being in a video also a long time ago (maybe Johanna?) so I will just wait and see. It does seem very likely though, especially coupled with the promo art piece.
 

kirblar

Member
I remember Auriel being in a video also a long time ago (maybe Johanna?) so I will just wait and see. It does seem very likely though, especially coupled with the promo art piece.
Browder deconfirmed Imperius/Auriel pretty quickly on twitter after that happened- the hint was accidental.
 

Concept17

Member
With an early ult I expect 1 or 2 passives. (Hell attack while moving is probly one of them) with talents turning then into active ones.

Can't say I'm very excited about her. I'm ready for a couple tank and support heroes now. Then again I haven't played overwatch either.
 

Alur

Member
We had like tank after tank after tank not that long ago, though. Don't think we really need more of those.
 

brian!

Member
Yeah temporal flux nerf makes sense to me
Tho a nerf on disintegrate range could replace that too

Id like a gmane cd buff to his e and dmg nerfs

Also slightly sinking feeling that valla will be overbuffed, but it could just as easily be classic blizz "we took 3 mana off her w"
 

Maledict

Member
Given that they list Falstad as having major change sI'm gong to be hopeful and suggest its maybe:

: Gathering Storm is +2 damage per hit, and stacks from BOOMerang
: Overdrive is gone
: Flow Rider at 4 combined with Aeries gusts from 16

Lighting rod talents at 13 and 16 re-examined and moved around a bit to make them more attractive and viable.

I want Mage Falstad to be a thing dammit!
 

Ketch

Member
Dash cancel in Artanis would be like all he needs. Let him actually get in or out as needed.


CD reduction on leap for sonya would be alright. Or maybe like... After leaping become unstoppable for 3 seconds.
 

Alur

Member
We just lost a Towers of Doom where we were up 32 - 2 in the late game. Had a boss stolen from us, wipe. A wipe at a 3 spawn of altars, and then one more wipe.

They took all 3 keeps and we had too long of a respawn to get one down to stop the auto-win. Maybe the worst throw I've ever seen in a HOTS game.
 
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