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What's wrong with a Windows 8 kernel based OS? All Microsoft OS consoles have been based on Windows kernels.
Any chance of more wink winks or something this week? A Twitter rabble or something from MS?
The 12GB of GDDR3 RAM just to claim more than PS4 to the average consumer makes it sound like absolute BS. Going to 12GB would require an entirely different memory controller and GDDR3 isn't even in production anymore, is it? Microsoft doesn't need to say they have more RAM, they'll just say they have 8GB and the average consumer won't know that the PS4 has an advantage there, if they even know the tech specs at all.
These pastebins are so obnoxious. Some people are posting them as jokes but several are posting them all seriously and saying they sound plausible. There's only been one legit one since the next gen rumors started and they're just getting more an more stupid.
My MS friends (not in the gaming division) told me about 12G of memory a while ago - look at my post history. No idea if it is true or not, but interesting. If it is based on Win 8 there is no chance in hell I will ever buy one.
Biggest POS OS ever. Also, MS competing with Apple and Google? Those two are so far ahead of MS right now it is laughable to think they could even compete. Now, MS is putting a huge kink in VMware, but baby steps...
My MS friends (not in the gaming division) told me about 12G of memory a while ago - look at my post history. No idea if it is true or not, but interesting. If it is based on Win 8 there is no chance in hell I will ever buy one.
Biggest POS OS ever. Also, MS competing with Apple and Google? Those two are so far ahead of MS right now it is laughable to think they could even compete. Now, MS is putting a huge kink in VMware, but baby steps...
Any chance of more wink winks or something this week? A Twitter rabble or something from MS?
Want to help define Microsoft's next big AAA franchise? Black Tusk Studios in Vancouver seeking a Campaign Engineer
Finding rockst*rs for Xbox Entertainment Studios LA & Microsoft Studios Vancouver, Victoria & Seattle
Not related to the reveal,but one of Microsoft's recruiters tweeted this a week ago:
So I suppose we won't be seeing their game very soon, but even more interesting is the fact that one of the persons who retweeted that post has this in her description:
Could that be the rumored Redmond studio?
Rockst*rs? GTAVI timed exclusive confirmed.
Rockst*rs? GTAVI exclusive confirmed.
There are ways around the bandwidth issues like Codecs and tiling; you only update the areas that change.And its not going to work for a long time because there are so many inherent issues with it until the world gets a decent internet infrastructure its going to be a giant mess the amount of bandwidth required to stream video games is huge.
Joke post?
I mean don't get me wrong - I can the merit in saying that Google/Apple are doing some things better... but I'm not sure that it's sensible to say that MS cannot compete... given that they can, and are competing on several fronts.
And no - W8 is not the biggest POS ever. It's different - but it's also functional and an extremely solid Windows release if you figure out to go straight to desktop view instead of messing around with the tablet-inspired tiles. I know it was hyperbole - but even that has its limits.
We've been told the systems will have UMA scheme but that does not mean one memory pool. The Xbox 720 will use ARM IP for STB features and if it's like the PS4, the 8 GB of game memory will be in self refresh so there is likely a second memory pool. To support a 4K UI rather than 1080P, it's likely that the ARM IP has a 4Gb LPDDR3 memory pool. 4+8=12Probably a typo and meant 12GB of DDR3. Still a dumb idea because that means a redesigned 384 bit memory interface, a slower, cut down 192 bit interface, or a non-optimal asymmetric memory density setup where half the bus is connected to 8GB and half the bus is connected to 4GBs.
Likely includes a second GPU (ARM Mali series 600 or Power VR series 6).http://seekingalpha.com/article/1355781-the-turnaround-accelerates-for-amd?source=google_news said:While we haven't gotten the official word from Microsoft (MSFT), it is the worst kept secret in technology that the "Xbox Next" will be an AMD CPU/GPU for the game processing and an ARM Holdings (ARMH) core for running the OS and set top box functions. With Microsoft apparently a silent member of the HSA, it doesn't make any sense for them to not be building an x86 based SoC.
Haven't developers been clamoring for a shared memory pool though?
They can try to compete, but they won't be successful. Apple wins by default due to their "Apple tax" on their products. Also, look at how Windows smart phones are faring against the iPhone.
There are ways around the bandwidth issues like Codecs and tiling; you only update the areas that change.
New browsers will support a form of tiling for screen acceleration where only areas that change are redrawn. If you look at browser tech it's using ideas and features found in games like Collada (Scene database) and Zlib compression which have become W3C standards.
We've been told the systems will have UMA scheme but that does not mean one memory pool. The Xbox 720 will use ARM IP for STB features and if it's like the PS4, the 8 GB of game memory will be in self refresh so there is likely a second memory pool. To support a 4K UI rather than 1080P, it's likely that the ARM IP has a 4Gb LPDDR3 memory pool. 4+8=12
Cerny (PS4) is using different terms for system memory and the RAMs (game memory) in his interview. GDDR5 "RAMS" in self refresh available for instant toggle to game mode. GDDR5 in self refresh while in OS or APP mode and it can't be used for anything, it's not connected to an active memory controller = there must be a second memory pool.
Likely includes a second GPU (ARM Mali series 600 or Power VR series 6).
Microsoft decided to have a 1 chip solution (maybe cheaper) with ARM IP & maybe Xbox 360 CPU (for sure 2.5D or 3D assembly) hidden inside Kryptos (means hidden in Greek) while Sony decided to not support BC and split the Chip (At the GNB pulling southbridge out to be part of the second custom chip) into Thebe and a second ARM SoC with it's own memory. More expensive but higher yield and faster time to market. This might explain the PS4 Thebe being manufactured 3 months before Kryptos and AMD being more excited by the Kryptos design as it would be an all in house AMD SoC with 3 ISA families.
Overheat rumors might be Xbox 360 BC games not X86 games if the pastebin statement is correct.
Yeah but it complicates the OS and for many, they can't imagine such a HSA system so they dismiss the idea of two GPUs, two memory pools and three ISA families in the same chip.Jeff, I hope you are right man and the nextbox will have 8GB that devs can have access to for games. That would be a welcome baseline amount of memory that devs can utilize for games in the upcoming consoles instead of the 5 to 3 split rumor from before.
Yeah, user experience will vary and you were being conservative with the 50ms. There is more than a 50ms delay with most TV displays and when you add that to the Internet delay, the game starts to be unplayable.KidBeta said:Compress all you want but when someone has a 50+ms connection the machine thats computing everything its still useless.
The 2013 AMD APUs are the first that support third party IP (multiple ISA families) and 3/4 HSA except for Kavari (hUMA). The Thebe and Kryptos are likely using 2014 designs for the GNB from Pennar and Samara Jaguar and support full HSA; 2013 designs already have a universal open buss and Fabric memory controller that allows multiple ISA families to talk to each other. The point you bring up is valid with a separate ARM SoC, there has to be that AMD open source buss between the PS4 Second custom chip as southbridge and the GNB which contained Northbridge/Southbridge/Memory controller/GPU and IO. Southbridge and IO (Trustzone ARM IP) are moved out of GNB to the second chip.KidBeta said:Is it even possible for a external ARM CPU to provide all the interrupts to for example, start a process and properly page memory on a x86 CPU. Because I'm pretty sure a lot of those are internal and have to be done on the CPU meaning you cannot get around running at least some OS code on the x86 cores.
The 2013 AMD APUs are the first that support third party IP and 3/4 HSA except for Kavari (hUMA). The Thebe and Kryptos are likely using 2014 designs for the GNB from Pennar and Samara Jaguar and support full HSA which has a universal open buss and Fabric memory controller that allows multiple ISA families to talk to each other. The point you bring up is valid with a separate ARM SoC, there has to be that AMD open source buss between the PS4 Second custom chip as southbridge and the GNB which contained Northbridge/Southbridge/Memory controller/GPU and IO.
Best rumor of the Pastries yet.
If True. Ton 'a' Mega inbound.
If you're going to accept the positive rumors of that particular Pastebin, you'll also have to accept the negative ones in it. No cherry picking.
Compress all you want but when someone has a 50+ms connection the machine thats computing everything its still useless.
Is it even possible for a external ARM CPU to provide all the interrupts to for example, start a process and properly page memory on a x86 CPU. Because I'm pretty sure a lot of those are internal and have to be done on the CPU meaning you cannot get around running at least some OS code on the x86 cores.
Can someone post the link to the one in question.
This is unlikely unless there's BC in the Durango, which would result in it being 'exclusive', but it's unlikely.
I do expect R* to release a GOTY edition on both next gen consoles at some point though. Seems too obvious a strategy.
Can someone post the link to the one in question.
Xbox 360 SOC (True. MS will be pushing this HEAVILY as Sony dont have it. One of the key messages on May 21 will be that your entire library is coming with you to next gen. The kicker though? Durango upscales 360 games to 1080p output. Again this is one of the few areas MS can claim a lead over Sony and they will push this a lot)
Yup, in background mode (APU off) the second chip is running an OS. Cerny said when you press the PS button control is passed to one Jaguar processor that likely is running in the second chips LPDDR3 memory managed by the ARM Trustzone.They can talk to each other but can they issue a internal interrupt, I'm pretty sure it cannot meaning theres no way around it. Paging, the page tables and a bunch of other stuffs (APIC, DMA, etc) get built internally and require instructions to run on the CPU.
Here.
already posted but he meant this
Yup, in background mode (APU off) the second chip is running an OS. Cerny said when you press the PS button control is passed to one Jaguar processor that likely is running in the second chips LPDDR3 memory managed by the ARM Trustzone.
You are missing the the idea behind HSA HARDWARE designs, everything you say is true but provided for with AMD and HSA Foundation designs. It's really hard to get your mind around this. ARM was one of the first (after AMD) to sign on with the HSA Foundation. Multiple rumors have the 32nm Xbox 360 married to ARM IP and for sure the PS4 and Xbox 720 have ARM IO and likely the 22nm PS3 has ARM IP. This is a revolution!
Yeah, user experience will vary and you were being conservative with the 50ms. There is more than a 50ms delay with most TV displays and when you add that to the Internet delay, the game starts to be unplayable.
So what do you do, eliminate local delays with controllers, local Network and TV screen so that you can afford the Internet delays; this is in many whitepapers on Cloud gaming.
If you're going to accept the positive rumors of that particular Pastebin, you'll also have to accept the negative ones in it. No cherry picking.
Another day, another paste bin. I don't believe any of them. Not the positive ones nor the negative ones.
To question my interpretation you have to go back a step and ask why is ARM being used for STB functionality. The answer to that is AOAC, features that must be on when the TV is on which need low power modes and Trustzone security for DRM in all it's forms coming with the FCC mandate that cable companies have to provide RVU by June 2014.I understand it I'm just doubting your interpretation of it.
Unfortunately most of these solutions can be applied to local gaming too, giving it back its perceptible quality advantage. And the genres that would benefit the most from really impressive shared hardware also benefit the most from wringing every last ounce of lag out.
There's still a lot of long-term potential, but IMO most of it is in local clouds.
can I just have a fun xbox thread without the debbie downers
I hope Rigby's speculation about the ARM CPU and seperate RAM pools for the OS in both consoles pans out. It would be awesome if the CPUs didn't have to deal with it since Jaguar isn't too powerful and having a full 8GB of RAM for games would be an ideal situation.
I hope Rigby's speculation about the ARM CPU and seperate RAM pools for the OS in both consoles pans out. It would be awesome if the CPUs didn't have to deal with it since Jaguar isn't too powerful and having a full 8GB of RAM for games would be an ideal situation.
Jaguar isn't powerful in terms of raw power but it's much more efficient than the PPC from the 360.
Yeah, that's still to be determined because we don't know Sony plans (ARM CPU or GPU used etc.). EDIT: to trustzone manage 8Gb of GDDR5 wouldn't it have to be a 64 bit ARM CPU and for a 4K UI a ARM Mali series 600 or PowerVR series 6.There would still be a game OS running on the APU and using a portion of the main pool. The ARM chip would be running in parallel, and it couldn't effectively provide performance sensitive OS services.
Yeah, that's still to be determined because we don't know Sony plans (ARM CPU or GPU used etc.). EDIT: to trustzone manage 8Gb of GDDR5 wouldn't it have to be a 64 bit ARM CPU and for a 4K UI a ARM Mali series 600 or PowerVR series 6.
In any case Cerny said OS control passes to a Jaguar CPU when the APU is awake. Is that:
1) a HSAIL virtual engine?
2) necessary to implement the Sony 2 GPU patent?
3) an arbitrary decision, doesn't matter?
I don't think GDDR5 memory will be used by the Jaguar CPU for OS functions, remember in OS & APP mode GDDR5 is in self refresh (best guess based on Cerny statement with some wiggle room for error). Trustzone managed LPDDR3 in the Second Chip makes sense from a security standpoint for both the Jaguar HSAIL virtual engine and the CPU in charge of the OS. Imagine what you could do if you hacked the HSAIL engine routines.
Very fast start and the ultimate in low power would have the OS in LPDDR3 in self refresh mode during standby. Same could apply to self refreshed GDDR5 @ about 10X LPDDR3 or 50mw? Can someone confirm what 8 GB Self refresh GDDR5 would require. I'm guessing based on GDDR5 being built with DDR3 and at 0 clock it should default to DDR3 self refresh power.
This thread is becoming a waste of brain cells.
Who is 'accepting' the rumor? Read again.I said 'if' true. Plus where are the fake guideline that state all or none on any of the Pastry rumors.
Either way I have said it all along, iif MS pulls off BC, it's THE megaton as it will drive sales from the millions of the hardcore 360 gamers on Live and it provides a conduit to your friends list and games from the 360. Being able to still play your 360 games as you always did right from the NextBox itself will be the ton of Mega that no one thought posssible.