I had a really great idea (well, i think it is) for a pokemon fighting game. It takes place in a 3d representation of kanto that exists in the timeline one year before red becomes champion in pokemon red/blue/green. (Imagine kanto redone in a 3d style like pokemon x/y.) The story is about Giovanni's rise to power and his corruption of kanto, and as you travel form town to town there are various problems stemming from his influence in each one, like pokemon poachers running amok in the safari zone that need to be beaten by the player character and are subsequently apprehended by officer jenny. You can also challenge the gym leaders and the elite four as a side quest, but they will have pokemon with unique attacks and powers that will be extremely difficult to be beaten. (brock's onix will have 75% increased resistance to physical attacks, lieutenant surge's raichu has a double team that chains into a devastating thunder, etc.) It will be a real challenge to defeat them. The battle system takes place in a 3d environment like pokken but each pokemon will move according to their weight. A blastoise will not be as lithe and agile as a rattatta, for instance. The fights play out almost like a 3d representation of the megaman battle network series, sans tile based movement; every turn the trainer will select from a menu of moves the pokemon has learned, and choose four. For the next 30 seconds the pokemon can attack each other with the four moves they selected, but each can only be used once. This allows for a merge of freedom of movement while retaining the tactical nature of gameplay that pokemon has always been known for. After thirty seconds the menu will pause the battle for both trainers to select fresh attacks, and the battle will proceed until one pokemon depletes the other's hit points.
One day when I am rich I will go to redmond and put a briefcase filled with millions on reggie's desk and say to him, "Tell your japanese masters I want to fund the development of this pokemon game"