What's the most shocking is how PS5 is outperforming XSX in games with hardware RT. Forget the UE5 games almost all using software RT (compute/bandwidth), but games using hardware RT have almost all being performing better on PS5 (and like a lot better in some games) while compute / bandwidth bound UE5 games are unsurprisingly mostly performing better (but not that much) on XSX. This has been seen in different engines.
But yes Alex will never admit any kind of RT advantage for PS5 whether hardware or tools against XSX. Thing is sadly for him PS5 seems to performs better than XSX in those games but also there are no games on Xbox XSX showing anything remotely similar to what Insomniac have being doing on PS5. They have being praising true RDNA2 RT on XSX for months, this was their main propaganda script for very long, but the best games showcasing RT on that consoles don't even use that RDNA2 RT hardware and are using compute and bandwdith to render those ray traced effects (which are of lower quality obviously, most characters in those games don't have reflections).
What's happening here? is it about superior tools on PS5, deficiency in the Xbox hardware, RT not being bound by compute and banwidth but by something else? Why did DF forget their RDNA2 true RT hardware script they were playing before? Shouldn't they be doing alarming articles about it? But they don't talk about it anymore, they just changed their script. It's all about those UE5 "software RT features" now. Of course they don't call it "software RT", just RT in UE5 engine.
I predict it's going to sell like hotcakes, more so than with PS4 Pro. I actually think they won't produce them in enough quantities and it's going to be very expensive to get one this holiday season, a bit like PS5 for months (or years).