twilo99
Gold Member
I dont think anybody buys a 500 plastic box thinking its cutting edge technology...
Yes, yes they do.
I dont think anybody buys a 500 plastic box thinking its cutting edge technology...
Yes, yes they do.
I'm pretty sure that's how phones were sold for years until companies successfully inflated their prices.I dont think anybody buys a 500 plastic box thinking its cutting edge technology...
It depends on what you mean by "cutting edge technology" in some ways it is cutting edge technology but it certainly isn't "most powerful" for $500. People are not dumb. They know that.Yes, yes they do.
Supposedly, because lots of things not adding up.Nothing supposedly about it. Sony put in a DMCA claim against MLID, it's definitely a leaked document.
We got this leaked information way earlier relative to say the PS4 Pro (which leaked in July)
Somehow people don't want to focus on the fact that we didn't get confirmation of a PS4 Pro from Sony until September and here we are in June and people are super impatient around leaks and announcements.
Could we hear something before September? Sure. Could the PS5 Pro launch before November? Sure, but that's the precedent we have to go on.
Something I think *might* complicate matters is a 30th anniversary edition of the PS5. Consoles, plates, and controllers. And hopefully we see a 25th anniversary of the PS2 supported by plates and controllers too, which would come out or be announced in March of next year.
Big opportunity for Sony to sell quite a few peripherals, we'll see if they take it. Hopefully it's a little bit better than Jim Ryan's retirement peripherals/console.
Supposedly, because lots of things not adding up.
they do, especially now. People change.I dont think anybody buys a 500 plastic box thinking its cutting edge technology...
Oh yeah, people do. There are thousands of people who are ignorant to what’s inside a PC and consoleI dont think anybody buys a 500 plastic box thinking its cutting edge technology...
The PS3 was pretty much cutting edge but it almost sank Sony.It depends on what you mean by "cutting edge technology" in some ways it is cutting edge technology but it certainly isn't "most powerful" for $500. People are not dumb. They know that.
Unless the issue is on the CPU side (which I doubt), you’ll see probably a close to 60fps on a Pro with that about 1.7x GPU increase (ignoring other potential bottlenecks).Do you guys think SquareEnix would spend the development time to boost FFXVI performance on the Pro? I have a copy of the game still shrink-wrapped.
Do we have a expanded acronym for the "MF" part of the PSML MFSR in that document?Nothing supposedly about it. Sony put in a DMCA claim against MLID, it's definitely a leaked document.
We got this leaked information way earlier relative to say the PS4 Pro (which leaked in July)
Somehow people don't want to focus on the fact that we didn't get confirmation of a PS4 Pro from Sony until September and here we are in June and people are super impatient around leaks and announcements.
Could we hear something before September? Sure. Could the PS5 Pro launch before November? Sure, but that's the precedent we have to go on.
Something I think *might* complicate matters is a 30th anniversary edition of the PS5. Consoles, plates, and controllers. And hopefully we see a 25th anniversary of the PS2 supported by plates and controllers too, which would come out or be announced in March of next year.
Big opportunity for Sony to sell quite a few peripherals, we'll see if they take it. Hopefully it's a little bit better than Jim Ryan's retirement peripherals/console.
Good thing the world doesn’t revolve around you.When I really care about cranking up the fidelity, I am gonna play on my PC. This is totally useless in my life, my PS5 can play PS5 games fine.
Do we have a expanded acronym for the "MF" part of the PSML MFSR in that document?
When I first learned about RT, it was presented to me as the graal of light rendering. Being able to simply simulate light instead of loosing time to fake it, it would allow devs to iterate much faster and get better results. Spiderman 2 shows that you can go RT only in a AAA PS5 game, and in the future some of that promise may become reality for this gen and future ones. I see the PS5 Pro, and the focus on a DLSS equivalent to do the same in the long term. Helping getting better games, faster. I know that it won't be the case at first, but I hope that it will one day.When I really care about cranking up the fidelity, I am gonna play on my PC. This is totally useless in my life, my PS5 can play PS5 games fine.
Yeah unfortunately I don't think it's quite enough on the RT front. I think some of these PC games that are doing path tracing really are realizing that dream of truly next gen lighting but it requires more than what's on offer here, and nVidia is so very far ahead on both RT and AI-baded technologies needed to make it work that I don't think Song can catch up with AMD silicon.When I first learned about RT, it was presented to me as the graal of light rendering. Being able to simply simulate light instead of loosing time to fake it, it would allow devs to iterate much faster and get better results. Spiderman 2 shows that you can go RT only in a AAA PS5 game, and in the future some of that promise may become reality for this gen and future ones. I see the PS5 Pro, and the focus on a DLSS equivalent to do the same in the long term. Helping getting better games, faster. I know that it won't be the case at first, but I hope that it will one day.
The PS5 is probably not goot enough. The PS5 Pro, with PSSR and dual compute, who knows? Hopefully the PS6 will have path tracing, and that the PS5 Pro will somehow be able to cope. A man can dream. As for AMD not being able to compete, I don't think that will be a problem for Sony. As long as they can sell 100+ millions consoles each gen, they will get to be part of the cutting edge by default, like they made SSD standard now, even if it was obviously already the case for PC for a certain time already, but they and Microsoft raised the bar. Same with RAM for another example. Unless Nividia can use their advance to control how we will do path tracing, be it by patents or people being so accoustumed to do it their way that AMD will have to follow?Yeah unfortunately I don't think it's quite enough on the RT front. I think some of these PC games that are doing path tracing really are realizing that dream of truly next gen lighting but it requires more than what's on offer here, and nVidia is so very far ahead on both RT and AI-baded technologies needed to make it work that I don't think Song can catch up with AMD silicon.
MLID and DF having access to this kind of info without prior history and not having a good history of Sony leaking console specs.What isn't adding up?
Playstation Machine Learning Multi Frame Super Resolution.Do we have a expanded acronym for the "MF" part of the PSML MFSR in that document?
Along with my much older predictions that Spectral Analysis is using dynamic ML based on histogram frequency analysis to concentrate ML processing on identifying high frequency areas in the native renderer used for training, first and then trying to recover as much of that lost high frequency detail in the upscale, where the player will notice it most.
If the "MF" part hasn't been labelled, yet I wonder if it stands for "multiple frequency".
GPU architectures change, you can’t expect the GPU to keep a butterfly approach forever. PS4 Pro was the first attempt at a Pro console, I’d imagine the hardware and software design for regular console emulation has become far more advanced.MLID and DF having access to this kind of info without prior history and not having a good history of Sony leaking console specs.
2 Shader Engine with 60CUs don't match Cerny's previous design of 18CUs.
We have no idea how those numbers were calculated as the clock speeds of the GPU have a larger variance than prior consoles. Also the 300TOPs could be rounded up or down because it is so specific.300TOPs and 67TFLOPs not matching.
300TOPs not matching the CU count or clocks.
The 7900XTX with 96CUs (192 AI Accelerators) and 2.5 GHz only has 123TOPs.
2.35 GHz with 60CUs not matching the 300TOPs and 67TFLOPs.
Different GPU archs, different nodes (likely 6nm for Pro vs 4nm for Strix).Drop clocks to 2.18 GHz not making sense. Strix Halo is rumored to run at upto 3.0 GHz @ 175W.
Sony having a NPU for that 300TOPs would double die size looking at Strix Point NPU size, which only has 50TOPs.
PSSR may very well be based on a ML version of FSR that AMD plans to announce with RDNA4. Or Sony might have developed it because AMD is not bothering to do so. We just don’t have enough information yet.PSSR doesn't make sense from an R&D prospective. It makes more sense to share R&D with AMD to add AI/ML into FSR. Which makes sense for PC releases and we see Sony already updating the some of their PC games to FSR3.
The leaks have come from like 5 different sources at this point.The list goes on.
At the end of the day, Sony is still using AMD hardware. Sharing R&D helps keep the cost of the PS5 Pro down.
I'm not saying the PS5 Pro isn't real or not, I'm just saying don't expect leaks to be 100% accurate. We can't keep falling for rumors like we did with Tommy Fisher.
The list goes on.
At the end of the day, Sony is still using AMD hardware. Sharing R&D helps keep the cost of the PS5 Pro down.
You do know AMD can provide Sony with two choices for AI/ML right?The PSSR architecture is fully custom, therefore I honestly don't think it's appropriate to call this particular area of the silicon "AMD hardware".
"quite enough" is subjective in my opinion and will differ depending on who you are asking.Yeah unfortunately I don't think it's quite enough on the RT front. I think some of these PC games that are doing path tracing really are realizing that dream of truly next gen lighting but it requires more than what's on offer here, and nVidia is so very far ahead on both RT and AI-baded technologies needed to make it work that I don't think Song can catch up with AMD silicon.
Clearly you don't understand AMD hardware and anything from Road to PS5.GPU architectures change, you can’t expect the GPU to keep a butterfly approach forever. PS4 Pro was the first attempt at a Pro console, I’d imagine the hardware and software design for regular console emulation has become far more advanced.
We have no idea how those numbers were calculated as the clock speeds of the GPU have a larger variance than prior consoles. Also the 300TOPs could be rounded up or down because it is so specific.
The comparison with the 7900XTX is also useless as we are talking about a new GPU architecture that is bringing up some large updates to ML acceleration.
Different GPU archs, different nodes (likely 6nm for Pro vs 4nm for Strix).
PSSR may very well be based on a ML version of FSR that AMD plans to announce with RDNA4. Or Sony might have developed it because AMD is not bothering to do so. We just don’t have enough information yet.
The leaks have come from like 5 different sources at this point.
You do know AMD can provide Sony with two choices for AI/ML right?
XDNA and RDNA with the AI accelerators.
This thinking is like thinking Sony would drop AMD RT to create their own. It just doesn't make sense from a cost prospective.
Just share R&D and build on top of what AMD already has. That way, we can avoid having a $700 console.
Even the most casual of my friends know that PC is far better, what the fuck are you talking about.Yes, yes they do.
This is the guy who first leaked the PS5 Pro specs before that leak document.Uh ok but Sony went with their own solution for whatever reason, more likely than not because it makes sense for purposes of levereging strictly for the Playstation console.
Clearly Sony has done the cost benefit analysis and decided to go "fully custom" with the ML upscaling architecture, and alternatively for RT, go with the "more powerful ray-tracing architecture" that is most likely lifted from RDNA 4.
There's not much "sharing" that can be done when you're building special purpose architecture that is to be used specifically for one platform, similar to PS5 I/O. Besides, all evidence points towards AMD FSR tech leaning general purpose for all GPUs to be able to run without the need for specialized hardware.
So either the document if fake or Sony is using their own hardware.
Hurricane Beryl is affecting my island and I had stuff doing.Right, Sony is using their own proprietary hardware for ML upscaling. That's what I've been saying.
The document isn't fake. Sony successfully struck it down via copyright claim. They were legit.
Right, Sony is using their own proprietary hardware for ML upscaling. That's what I've been saying.
The document isn't fake. Sony successfully struck it down via copyright claim. They were legit.
Sure and no surprises here. They also were and still are fully custom with their ID buffer that is still used in some PS5 games for different things, not only reconstruction. People are still surprised that some games using CBR are showing better results on PS5 like in Dragon dogma 2? Of course it's easy to say it's a bug on Xbox. But the most logical explanation would be that PS5 has hardware advantages with CBR reconstruction in Dragon Dogma 2 as it's the actual truth.Uh ok but Sony went with their own solution for whatever reason, more likely than not because it makes sense for purposes of levereging strictly for the Playstation console.
Clearly Sony has done the cost benefit analysis and decided to go "fully custom" with the ML upscaling architecture, and alternatively for RT, go with the "more powerful ray-tracing architecture" that is most likely lifted from RDNA 4.
There's not much "sharing" that can be done when you're building special purpose architecture that is to be used specifically for one platform, similar to PS5 I/O. Besides, all evidence points towards AMD FSR tech leaning general purpose for all GPUs to be able to run without the need for specialized hardware.
Hurricane Beryl is affecting my island and I had stuff doing.
I meant to say this
So either the document is fake and Sony is using their own hardware
or the document is real but that 300TOPs is just the total TOPs.
Like this.
But I edited out to make it a separate post, cause the 300TOPs still ain't adding up.
Road to PS5 is irrelevant when discussing the Pro. GPU architecture and priorities change over time. The link to RDNA4 mentions improved tensor capability and sparsity. The 300 TOPs figure is likely calculated with sparsity, as NVIDIA has done with newer generations.Clearly you don't understand AMD hardware and anything from Road to PS5.
We aren't lacking info from RDNA3.5 or RDNA4 either.
We have lots of info here.
AMD RDNA 3.5’s LLVM Changes
Examining AMD’s RDNA 4 Changes in LLVM
I can't be the only one here that's trying to make sense of the leaks. Where are all the tech guys from 2019-2020 are?
The PS5 Pro is still a PS5, just more powerful. If not, it would be the PS6, so Road to PS5 still applies.Road to PS5 is irrelevant when discussing the Pro. GPU architecture and priorities change over time. The link to RDNA4 mentions improved tensor capability and sparsity. The 300 TOPs figure is likely calculated with sparsity, as NVIDIA has done with newer generations.
me as well i deleted most of my ps5 stuff will redownload them when i get the pro.I think at the very least any big PS5 exclusives will get some kind of Pro mode leveraging PSSR. I'm not sure something like FF XVI will get much more than that, but my bet would be that both fidelity and performance modes will get significant IQ and more modest performance improvements.
There are at least half a dozen games I'm waiting on for those sorts of improvements.
Nah they won't charge extra for games, that would be suicide. It will just keep focus on them for the next few years and also I doubt they will lost money on hardware.How do you guys think Sony will make a profit on the Pro? through hardware sales or will they charge extra for Pro versions of the game? or even both?
I know NVidia does this but 'sparsity = fixed multiplier' is incredibly misleading. Not unlike using a fixed multiplier for lossless compression like a certain series...2x performance increase from sparsity = 301 Int8 TOPs
The PS5 Pro is still a PS5, just more powerful. If not, it would be the PS6, so Road to PS5 still applies.
We can't ignore the things Mark Cerny said in Road to PS5, for example:
"First we have a custom AMD GPU based on there "RDNA2" technology. What does that mean? AMD is continuously improving and revising their tech for RDNA2. Their goals were roughly speaking, to reduce power consumption by re-architecting the GPU to put data close to where it's needed, to optimize the GPU for performance and to add new more advanced feature set.
But that feature set is malleable, which is to say that we have our own needs for PlayStation and that can factor into what the AMD roadmap becomes.
So collaboration is born.
If we bring concepts to AMD that are felt to be widely useful, then they can be adopted into RDNA - and used broadly, including in PC GPUs.
If the ideas are sufficiently specific to what we're trying to accomplish, like the GPU cache scrubbers I was talking about, then they end up being just for us.
If you see a similar discrete GPU available as a PC card at roughly the same time as we release our console, that means our collaboration with AMD succeeded in producing technology useful in both worlds.
It doesn't mean that we, as Sony, simply incorporated the pc part into our console."
The bold in particular is very important.
RT and the AI Accelerators are useful in both the PS5 Pro and AMD GPUs.
RDNA4 and the PS5 Pro are releasing roughly the same time, so Sony and AMD collaborated again. This would apply to FSR as well. If PSSR is true, it'll just be FSR with Sony branding. Nothing majorly different.
We have some RDNA4 specs already.
The closest thing to the PS5 Pro is either Navi32 or Navi48 but then that contradicts the leaks, since Navi32 has 3 Shader Engines and Navi48 has 4 Shader Engines and the PS5 Pro is rumored to have 2 Shader Engines.
PS5 Pro with 1 WGP(2CU) disabled for yields.
Navi32 = 60CU(3SE) / 54CU active for yields.
Navi48 = 64CU(4SE) / 56CU active for yields.
On to the sparsity talk.
Examining AMD’s RDNA 4 Changes in LLVM
RDNA 4 carries these instructions forward with improvements to efficiency, and adds instructions to support 8-bit floating point formats. AMD has also added an instruction where B is a 16×32 matrix with INT4 elements instead of 16×16 as in other instructions.
Since SWMMAC takes a sparse matrix where only half the elements are stored, perhaps RDNA 4 can get a 2x performance increase from sparsity.
Using MLiD clocks.
Still a ways of from 300TOPs.
- FP32 = 60 CU × 4 SIMD32 × 32 × 2 × 2.18 GHz = 33.5 TFLOPs
- FP16 = 256 × 2 AI Accelerators × 60 CU × 2.18 GHz = 67 TFLOPs
- Int8 = 512 × 2 AI Accelerators × 60 CU × 2.18 GHz = 134 TOPs
- 2x performance increase from sparsity = 268 INT8 TOPs
Using Digital Foundry clocks.
Close but Sony would of said 288 or 290 TOPs.
- FP32 = 60 CU × 4 SIMD32 × 32 × 2 × 2.35GHz = 36.1 TFLOPs
- FP16 = 256 × 2 AI Accelerator × 60 CU × 2.35 GHz = 72.2 TFLOPs
- Int8 = 512 × 2 AI Accelerators × 60 CU × 2.35 GHz = 144 TOPs
- 2x performance increase from sparsity = 288 Int8 TOPs
If we go by Kepler 2.45 GHz.
The 300TOPs are very close but then the TFLOPs are way off from the leak document.
- FP32 = 60 CU × 4 SIMD32 × 32 × 2 × 2.45GHz = 37.6 TFLOPs
- FP16 = 256 × 2 AI Accelerator × 60 CU × 2.45 GHz = 75.2 TFLOPs
- Int8 = 512 × 2 AI Accelerators × 60 CU × 2.45 GHz = 150.5 TOPs
- 2x performance increase from sparsity = 301 Int8 TOPs
This is why I call the leak document, supposedly. I be keeping notes on the leaks and seeing a lot of inconsistencies.
One or both could be true. Personally I subscribe to the theory the RT is 'inherited' but PSSR is not. Why? Because Sony has its own IP they use for TV upscaling which in theory could contribute into their own tech running on much faster hardware eliminating the usual TV processing time cost. Im not saying it is the same thing, because obviously PSSR has game centric inputs ala DLSS or FSR, but I think PSSR will utilise a blend of techniques. When comparisons start to be made I predict there will be unexpected results, probably surprising advantages, but at the very least differences that make it obvious its not a clone of existing techniques but has its own distinct characteristics.RDNA4 and the PS5 Pro are releasing roughly the same time, so Sony and AMD collaborated again. This would apply to FSR as well. If PSSR is true, it'll just be FSR with Sony branding. Nothing majorly different.
How do you guys think Sony will make a profit on the Pro? through hardware sales
or will they charge extra for Pro versions of the game? or even both?
Wouldn't change much. Astro is 4k/60 on a normal PS5.I wish this was out in time for Astro Bot
Well I'm definitely buying one and skipped the ps4 pro so they will get at least one more saleDo we think this will be more successful than ps4 pro or less?
I think if they have an awesome demo and show of the PSSR well it could be more impressive than the PS4 pro and lead to more sales.
Do we think this will be more successful than ps4 pro or less?
I think if they have an awesome demo and show of the PSSR well it could be more impressive than the PS4 pro and lead to more sales.