But this isn't true and people need to stop saying that. How is DLSS "brute forcing" anything? It's the most innovative image upscaling technique ever released in the gaming space and is the exact opposite of brute forcing. How is ray reconstruction brute forcing? How is silicon specifically dedicated to handling ray tracing brute forcing? We have DirectStorage in the pipeline that is meant to take advantage of existing hardware features and make them more efficient (though that still needs work). We got frame generation which is slowly making its way to consoles. I'm also almost certain that techniques such as tesselation also saw the light of day on PC first, as did technologies such as VRR. PC over the past few years has consistently been innovating with technologies that later made their way to consoles, but people pretend that all PC parts do is just power through everything. What?
And if I misread that, are you saying that Sony has been brute-forcing its mid-gen refreshes every time? But it's only had one, so I'm not sure what you mean here.
Why are we pretending that we aren't already there? The Pro won't take us anywhere new. Many industry enthusiasts made the claim years ago that DLSS Quality is sometimes better than native. It's reconstructing from a 1440p image up to 4K while being much more performant (upwards of 40% in some extreme cases). So why are you here acting like we aren't already seeing this? I think it was
yamaci17
who was making comparisons between DLSS Performance vs native 4K and concluding that DLSS came out looking really good, except the performance was like 60% higher. When debating buying a comparable AMD or NVIDIA GPU, do you know the first topic that is brought up? Yeah, DLSS and ray tracing. Doesn't that already tell you that teraflops comparisons have already become meaningless in the PC space? Almost every game ships with DLSS and no one is skipping it.
The last part which I find hilarious is the sheer hypocrisy of this whole discussion. Remember that throughout the years when people were comparing the PS5 to console parts, DLSS was almost never factored in which is why when people built a PC comparable to a PS5, they often picked a 2070S. Here's the catch though, anyone who has a 2070S will use DLSS when it's available. That didn't stop the popular discourse from blatantly ignoring DLSS though and pretending that the 2070S was the bare minimum needed to match the PS5 even though if you use DLSS, it's not close anymore. But now, PSSR which is 4 years late to the party is making teraflops comparisons meaningless. Right.
This discussion is seriously baffling.