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Skullgirls |OT| New age of Heroines

El Sloth

Banned
Ravidrath, quick question, would the poster Feep happen to be the one that did one of the voices for Parasoul's soldiers? Just curious.
 

Essay

Member
20130718164355-npclineup.jpg

Zone-sama, Woolie and Matt are in as background NPC's via the Patron Saint route. :D

Are the other 3 recognizable to anyone?
 

Ravidrath

Member
20130718164355-npclineup.jpg

Zone-sama, Woolie and Matt are in as background NPC's via the Patron Saint route. :D

Are the other 3 recognizable to anyone?

Skeleton dude is Alpha Gamboa's character, Proteus Joe.

Girl is the Sanshee gijinka.

Other dude is just a dude that wanted himself drawn with that shirt on.
 
20130718164355-npclineup.jpg

Zone-sama, Woolie and Matt are in as background NPC's via the Patron Saint route. :D

Are the other 3 recognizable to anyone?

Aaaah! This is so perfect it hurts. I LOVE the way these NPCs have turned out so far, the Sanshee one and Matt/Woolie especially.
 

El Sloth

Banned
Haha, Woolie and Matt seem perfect for the Casino stage. I like the Sanshee design as well.

Other Dude is clearly the superior one though.
 

NEO0MJ

Member
Oh how glorious it must feel to be immortalized in a stage. Wish I had enough spare cash for that tier, but it was not meant to be.
 
20130718164355-npclineup.jpg

Zone-sama, Woolie and Matt are in as background NPC's via the Patron Saint route. :D

Are the other 3 recognizable to anyone?
These feel like a huge step up compared to the previous NPCs. I gotta admit I really like ZONE-tan and that blue hair'd girl that looks like she just stepped out of Pokemon.

The Skeletal dude fits Skullgirls hardcore, though. Honestly, Marie should have bodyguards like that dude doing work for her in game lol. Also, pls tell me we're getting some Bikini Bible Chan.
 

TheOGB

Banned
Zone is a woman !? Guess you learn something everyday.
Well actually, I think there's a distinction between Zone-tan the character and Zone-sama the animator. I've heard of Zonesama being a male and a female, so who knows.

edit: beaten, but yeah, that's Zone's mascot.
 

Essay

Member
Well actually, I think there's a distinction between Zone-tan the character and Zone-sama the animator. I've heard of Zonesama being a male and a female, so who knows.

edit: beaten, but yeah, that's Zone's mascot.

Suffix confusion on my part, then.
 

El Sloth

Banned
The skeleton dude looks boss. Any hints as to how he would play?
He is an NPC. A background character. All those NPCs were "created" (in quotes because three of those are just cartoon representations of real people) by other people. It was one of the perks of pledging the "Patron Saints" tier during the IndieGoGo campaign, to get to put yourself or your own character in the game as an NPC.
 
He is an NPC. A background character. All those NPCs were "created" (in quotes because three of those are just cartoon representations of real people) by other people. It was one of the perks of pledging the "Patron Saints" tier during the IndieGoGo campaign, to get to put yourself or your own character in the game as an NPC.
A lot of NPCs become characters, though, or are going to become them. Unless Rath says they're all 100% off limits, I will continue to be curious.
 
I love the PC beta. Every three days or so I find a big new change that makes the game much better in some way. It's a good way to play fighting games.
They showed off the rooftop stage in-game on Salty Cupcakes earlier, should be in the next beta patch.
Spent a good amount of time in training mode with it and New Meridian Rooftop is just gorgeous. I feel like I should be sipping some tropical juice made from fruits that probably can't even be bought in the US. That is how tropical and colorful this stage feels.

I need to go visit DR again...
For all you Annie fans

http://www.eightysixedclothing.com/skullgirls-bonus-tee-star-power/

You get $5 off if you buy both and use THESTARS as a coupon code
I'm gonna end up a hobo at this rate.

Damn
He is an NPC. A background character. All those NPCs were "created" (in quotes because three of those are just cartoon representations of real people) by other people. It was one of the perks of pledging the "Patron Saints" tier during the IndieGoGo campaign, to get to put yourself or your own character in the game as an NPC.
You know these NPCs are top tier when people actually think they'll be playable.
A lot of NPCs become characters, though, or are going to become them. Unless Rath says they're all 100% off limits, I will continue to be curious.
Science Shark comes to mind. Zone-tan becoming playable would probably make Skullgirls a mature title. Maybe then the dudebros will join in on the fun. :0

Matt and Woolie being playable would be some mind blowing shit too haha.
 
We already kinda have a 30 characters long list of characters waiting to be playable before we should even consider what are pretty much fancharacters for the roster though.
 
You know these NPCs are top tier when people actually think they'll be playable.

Science Shark comes to mind. Zone-tan becoming playable would probably make Skullgirls a mature title. Maybe then the dudebros will join in on the fun. :0

Matt and Woolie being playable would be some mind blowing shit too haha.
And Big Band.

Why would Zone-tan make the game M-rated?

We already kinda have a 30 characters long list of characters waiting to be playable before we should even consider what are pretty much fancharacters for the roster though.
Yeah but he's a huge skeleton gentleman...
 

El Sloth

Banned
Solar is making a joke because Zone is best known for his erotic flash cartoons(games? I'm not too sure. Just that it's apparently very NSFW).

Edit: I forgot we have two Solars...
A lot of NPCs become characters, though, or are going to become them. Unless Rath says they're all 100% off limits, I will continue to be curious.
I honestly doubt Ravidrath ever wants to deal with the hassle of implementing other people's characters into the game. Although, I can't imagine any of the other people being as childish and hardheaded as the guy who "created" Juju.

Besides, there already is a ridiculously long list of characters waiting to be put in the game. And I'd bet that Ahad just wants to tell the damn story he has in his head already. Devoting resources to characters who have nothing to do with that doesn't strike me as something he'd be okay with (this is assuming they eventually have the resources to devote to creating and implementing more characters.)

Big Band is a bad example because he was always intended to eventually become playable from the start. Before the game was even released. Along with the other two standing next to him in that stage.
 
And Big Band.

Why would Zone-tan make the game M-rated?
Her moves would probably be a bit raunchy to say the least.

Also, Big Band was a confirmed character for the game since day one just like Leduc and Hive who stand with him in the ASG lab stage. They were just included as NPCs for fun and because they should be from the same lab that created Peacock. NPCs who became characters should include only Minette and Stanley the Shark as far as I know.
Big Band is a bad example because he was always intended to eventually become playable from the start. Before the game was even released. Along with the other two standing next to him in that stage.
He was also one of the very first revealed male characters along with Panzerfaust. People made a big deal out of that one because Panzerfaust was moved from the Vulcan Heel IP (a game they'd like to make someday) to Skullgirls since he fit well enough with Parasoul's soldiers. Few were sure about Leduc until after the game came out iirc.
 
Solar is making a joke because Zone is best known for his erotic flash cartoons(games? I'm not too sure. Just that it's apparently very NSFW).

Edit: I forgot we have two Solars...

I honestly doubt Ravidrath ever wants to deal with the hassle of implementing other people's characters into the game. Although, I can't imagine any of the other people being as childish and hardheaded as the guy who "created" Juju.

Besides, there already is a ridiculously long list of characters waiting to be put in the game. And I'd bet that Ahad just wants to tell the damn story he has in his head already. Devoting resources to characters who have nothing to do with that doesn't strike me as something he'd be okay with (this is assuming they eventually have the resources to devote to creating and implementing more characters.)

Big Band is a bad example because he was always intended to eventually become playable from the start. Before the game was even released. Along with the other two standing next to him in that stage.
It's a fighting game story. :p

I'm not arguing that it will happen, I'm just saying that I think he's cool looking and would love to have him as a character.

Her moves would probably be a bit raunchy to say the least.

Also, Big Band was a confirmed character for the game since day one just like Leduc and Hive who stand with him in the ASG lab stage. They were just included as NPCs for fun and because they should be from the same lab that created Peacock. NPCs who became characters should include only Minette and Stanley the Shark as far as I know.
Good to know.
 

El Sloth

Banned
It's a fighting game story. :p

I'm not arguing that it will happen, I'm just saying that I think he's cool looking and would love to have him as a character.
Just because you don't care about it doesn't mean the creator feels the same!

He is cool looking. He looks like he could be a bodyguard to the Skullgirl or something.
 
Karsticles posts prompted me to check the old compilation I made out of Crocodile's story speculation on SRK. All the OG fans were so into the IP that I can't help smiling now that I think about it.

Annie's story was definitely the most enticing one of the bunch. It's no surprise she caught on with the core fans before the game even launched.
The story seems very "fighting game" in quality so far. /shrug
Cerebella's story is particularly good if you ask me. It had a pretty grim ending. The same could be said for Parasoul and Painwheel.
 
The Two Best Friends should play like Ice Climbers and have a money throw special that works like Phoenix Wright's documents throw. #kappa

I'm uploading a video going over the 19th July patch, with video effects and things! I'm going to be making one each time something important happens in the beta.

Regarding the story mode, each one adds flavour to the character and explains their personality and background. The actual story mode will probably be in a theoretical Skullgirls 2 (as it needs Dhalia and Umbrella, according to the devs). They also highlight plot points that will probably be in the true story (eg.
Minette being kidnapped in Fortune's ending
).

EDIT: I made a video showing today's beta patch changes: http://www.youtube.com/watch?v=YVZvGner6JU&feature=youtu.be
 
Damn the story, just give me Minette!

Actually, as much as I would love to see Minette, or other less important characters, added to the game, it'd actually be nice to see Lab Zero working on something else.
 
Can't wait for lobbies to finally hit. It'll do wonders for the PC version which is already more active than the console versions have ever been online.

Agreed, lobbies are going to be awesome. Actually being able to group several people together for games will be really cool.
 
So Squigly doing Level 2 Sing -> Daisy Pusher makes the Daisy Pusher super un-jumpable (like Cerebella's command grab) because of the super freeze effect that Sing has. Guitalex was hitting me with this the other day and I couldn't figure out what the heck was going on. The nasty thing about it is that you can see whether or not your opponent's jumped out of the setup and instead cancel into something like Opera super instead.

I feel like I really haven't gotten the hang of using meter with Squigly effectively yet when I see people consistently using Opera super as a lockdown tool.

Can't wait for lobbies to finally hit. It'll do wonders for the PC version which is already more active than the console versions have ever been online.

True that, it'll do wonders to help with segregating the online community a bit as well, get people like Guitalex, Severin, and Duckator out of the pool of people who've just picked up the game a couple weeks ago. I'm really looking forward to fighting it out in the lobbies the IRC folk start making as well.

Brady pretty much confirmed that the lobbies, from a UI perspective, are good to go. On the code side they're still doing some testing to make sure everything is running smoothly.
 
True that, it'll do wonders to help with segregating the online community a bit as well, get people like Guitalex, Severin, and Duckator out of the pool of people who've just picked up the game a couple weeks ago. I'm really looking forward to fighting it out in the lobbies the IRC folk start making as well.

I need this already so I can challenge him directly and get payback from getting eliminated in the Squigly EVO tournament damn it.
 
So there was a stream of Big Band's animation on Twitch last night. It was late so I couldn't watch it, but I did note that it was from LZ's 'new office'.

It was pretty cheering to hear that the team have a proper office now. :)

Oh, I made a patch video for the 20th of July's patch: http://www.youtube.com/watch?v=feN5viJzg88

Next patch video should be tonight. I've had to learn to play Parasoul to cover some of the changes to her recently. D:

EDIT: Looks like tonight'll be covering two patches. Patch notes for today:

General
- Squash last bug with 8-bit art. If you see 8-bit art after this update...well, you didn't. Got it? :^)
- Fix double-rendering some stuff on skipped frames, may help performance, may not.
- A bunch of tutorial fixes.
- More UI improvements, on top of the ones that I forgot to mention yesterday. Heh.

Gameplay
- Point-char snapped out assist lock time back to 300f; assist lock when assist is hit to 75f. (This is still much shorter than the general cooldown in games that have cooldown.)
- Armored assists count as “having been hit” if they are touched, even without breaking armor.
- Stun to 350, let the complaining commence! This is probably final unless there is some huge argument for increasing it.

Cerebella
- Replace Pummel Horse assist with Run Stop. Yeah, uh, Pummel Horse was WAY too good.

Double
- Car is now much less punishable if your OTG is already used. Previously it could be up to -20, now it can be -8 at most in very extreme situations, and on average is slightly plus.

Filia
- Add kara-snapout ability from first 2f of fake Ringlet Spike. Usability!

Parasoul
- Egret Charge assist appears further behind the point character to make it slightly easier to protect her.

Squigly
- Fix dust colors on color 10. (It’s not Morrigan, I promise.)
- Different ranges for Lv1/Lv2 One Inch Punch, both bigger. Now is two-inch punch!
- Balance damage on Lv1 and Lv2 Arpeggio, Drag’n’Bite, and Tremolo.
- S.B.O. now invincible for 11f post-flash, hits on 10f; projectile still goes away if Squigly is hit, but this at least gives her a chance to win vs rushdown. Damage increased to ~1700 (from ~970).
- Added effects: One Inch Punch, c.MK, Sing (will be visible once Squigly has final art).

I am loving these regular changes. It'd be unfair on the team to expect this rate of changes constantly during the rest of the DLC development cycles, but all these tweaks are helping to keep me really interested in the beta. :)
 
Congrats to LZG staff on the new office.
True that, it'll do wonders to help with segregating the online community a bit as well, get people like Guitalex, Severin, and Duckator out of the pool of people who've just picked up the game a couple weeks ago. I'm really looking forward to fighting it out in the lobbies the IRC folk start making as well.

Brady pretty much confirmed that the lobbies, from a UI perspective, are good to go. On the code side they're still doing some testing to make sure everything is running smoothly.
I still haven't fought any of these guys. The only high level person I've fought so far is Ciscokid and he treated me like a joke.

Edit: Oh wait, I did fight WingZero. I did test out how bad her new heavy item drop is so I ended up getting destroyed. things are better with George's air show or George's car bomb assists.
I am loving these regular changes. It'd be unfair on the team to expect this rate of changes constantly during the rest of the DLC development cycles, but all these tweaks are helping to keep me really interested in the beta. :)
We're living the dream of minions worldwide.

Feels nice
 
I think it's been said that Mike loves doing balance changes like this. That's why we get so many so often. He thinks it's a good practice and employs it. We'll likely continue to get patches like this as long as Mike is able to deliver them. And I don't think the gameplay changes are a team thing, just Mike making tweaks on his own.
 
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