I'm doing pretty good. Being carried by hornet bomber assist
What's the turnout for the Skullgirls tourney? Spooky said only 8 showed up?
I'm doing pretty good. Being carried by hornet bomber assist
What's the turnout for the Skullgirls tourney? Spooky said only 8 showed up?
That was fun, Q. It'll probably be a few days before I get over the discouragement of losing so badly, but once I'm over it, I'll have to hit the lab and train for a while.
And in hindsight, I probably shouldn't have bought a rage-inducing game when I'm trying to quit smoking. That only serves to amplify the rage 100-fold.
EDIT: Also, how are people finding Marie that bad? As you can see from the above, I'm pretty terrible at fighters, and it only took me three tries to beat her on Normal. Any SNK boss is WAY harder than her.
EDIT: Also, how are people finding Marie that bad? As you can see from the above, I'm pretty terrible at fighters, and it only took me three tries to beat her on Normal. Any SNK boss is WAY harder than her.
This. Fight KOF XI Magaki and tell me Marie is unfair. YOU CANT. Marie is fine and in my opinion checks to make certain you paid attention when the game tried to teach you how to block mixups and how to punish earlier through the story mode and tutorials. I think its just the last form that trips people up due to the flying. A few days after they first meet her I expect everyone to be cool with fighting her. If she gets patched I say they should make her harder just to throw a bigger offline challenge to folks. Armored projectiles or something lol.
lol I remember that fight...
It was so cheap I wasn't even mad...
It's also why I always laugh when people say a fighting game boss is cheap..Nothing matches up with that.
and that probably isn't the worst SNK boss.
Tried out the demo.
As someone who has never been good at fighting games, I loved the tutorials! Exactly what I wanted and expected SF4 to have.
Doubt I'll end up picking this up though, because I would be buying it just for the tutorials and nothing else.
Man, the loading times (at least on 360) are crazy!
Agreed. I've been bitching about easy bosses since Seth in SFIV. Marie isn't even that bad compared to most 96-2001 fighters.This. Fight KOF XI Magaki and tell me Marie is unfair.
Yeah, Igniz, Zero, and Shin Gaoh (SamSho VI) are all way worse than Magaki.
I mean seriously, Igniz can straight up kill you any time he wants.
EDIT: Okay, maybe not Zero, now that I think about it.
Watching that Magaki video made me rage. That's not good fighting game design, that's just fucking lazy.
anyone on ps3 alive for some games?
mememe
To be fair, that player was also terrible at the game, it seemed. Constantly trying to jump in on a boss that keeps swatting you out of the air? KOF has a roll that gets you past 90% of that bullshit, and playing the game effectively at all required you to use said roll.
Anyone figure out any good combos with Parasoul?
All I'm doing now is jump in something -> cr LK -> cr MK -> launch -> jMP -> jHP -> cr LK -> cr MK -> HP -> HP
As you may now know, I really don't give a shit about doubles so called "op" assist
God, I wanna play online but my ISP been shitty past couple of days. Not sure what's going on. Getting pings 80ms higher than normal... and they weren't that good to start with.
That assist is what superjumps and airdash cancel moves are for. Just hop over it, dash, and cancel the airdash with a move to plummet in over it like an evil female torpedo of doom right on top of your opponent.
Or just use peacock's teleport
I laugh in the general direction of anyone who tries to play zoning peacock with luger replica assist double.
That shit is so lame
Play more patient
They're not hard to beat, it's just that I've encountered so many of them today that it's getting really annoying now.
People using double for her assist usually have no idea what they're doing anyway, so easy pressure for my Filia.
They're not hard to beat, it's just that I've encountered so many of them today that it's getting really annoying now.
People using double for her assist usually have no idea what they're doing anyway, so easy pressure for my Filia.
Oh you play filia? Havent seen her much yet x.x You play on psn?
Anywhere: starter c.HP j.MP j.HP j.HK (if this whiffs you can continue) s.LK, LK s.MK, MK c.HP j.LK j.2MK j.HPAnyone figure out any good combos with Parasoul?
All I'm doing now is jump in something -> cr LK -> cr MK -> launch -> jMP -> jHP -> cr LK -> cr MK -> HP -> HP
I wanna play ya too
Anyone figure out any good combos with Parasoul?
All I'm doing now is jump in something -> cr LK -> cr MK -> launch -> jMP -> jHP -> cr LK -> cr MK -> HP -> HP
Was playing Skull Girls with some friends today and for a game where everyone is big upping the fact there's like 2 billion frames of hand drawn animation, the art was pretty underwhelming. The animation itself is nice enough but the action still dosen't look as weighty or impactful as a say a Third Strike.
Also I appreciate that the artist has a recognizable style, and he/she is clearly competent. But these designs in a fighting game are really terrible to me. All the characters are so busy and are performing nearly incomprehensible motions. When they get up close to each other the game devolves into an unintelligible mess. It's not a fun game to watch people fight in, even when I was playing I had a really hard time reading the characters motions.
Also all of the backgrounds look like straight up ass. Blurry ground textures mixed with sharper art,objects with pixilated edges, odd perspective choices.
I'm gonna give it another shot some time, but for right now I'll just keep messing around with SfxT.
Was playing Skull Girls with some friends today and for a game where everyone is big upping the fact there's like 2 billion frames of hand drawn animation, the art was pretty underwhelming. The animation itself is nice enough but the action still dosen't look as weighty or impactful as a say a Third Strike.
Also I appreciate that the artist has a recognizable style, and he/she is clearly competent. But these designs in a fighting game are really terrible to me. All the characters are so busy and are performing nearly incomprehensible motions. When they get up close to each other the game devolves into an unintelligible mess. It's not a fun game to watch people fight in, even when I was playing I had a really hard time reading the characters motions.
Also all of the backgrounds look like straight up ass. Blurry ground textures mixed with sharper art,objects with pixilated edges, odd perspective choices.
I'm gonna give it another shot some time, but for right now I'll just keep messing around with SfxT.
I'm gonna give it another shot some time, but for right now I'll just keep messing around with SfxT.
Also I appreciate that the artist has a recognizable style, and he/she is clearly competent. But these designs in a fighting game are really terrible to me. All the characters are so busy and are performing nearly incomprehensible motions. When they get up close to each other the game devolves into an unintelligible mess. It's not a fun game to watch people fight in, even when I was playing I had a really hard time reading the characters motions.
I really have this problem with Double and Ms. Fortune, but everyone else is fine.
Double it's intentional. Just learn her buttons.
What parts of ms fortune are confusing you?
No, not playing them - watching them or playing against them. I can't tell what Double is doing half the time just because she's changing shape all the time, and to a lesser extent I have a hard time keeping track of Ms. Fortune just because of her stretching stitches and stuff. It's just a little difficult to make out what's going on sometimes.
Double is one of those characters who you learn after about a month of staring at them, you start to remember the look of moves without thinking too hard about it then it clicks.
Sir you may need to see an eye doctor! Get on that as soon as possible!!!