toddhunter
Member
Sidhe Interactive just made "The List"
Sidhe Interactive just made "The List"
Sidhe Interactive just made "The List"
Its funny that you think that.
Valve's entire business model has been fostered around creating competition through Steamworks while funneling people toward the Valve ecosystem.
Its irrelevant that you didn't spend any money on the Steam store. You still activated games within the client and became more tied to the store.
Millions of people did the same thing, and a high percent of them will spend at least some money during the Steam sale or at some point over the next decade.
Their server infrastructure is already in place, bandwidth costs at this point are minimal.
Getting people sucked into their client is the exact plan, and you walked right into it.
GMG and Amazon sales are both trash. GMG started out intriguing, but now looks like it might end up even less interesting that Amazon's.
Just a shame I can't turn my useless coupons into mystery cards.Haha, I thought I sold my Magicka cards and now I have six of a few of them. Oops.
Edit: I see "Mysterious Cards" have replaced discount coupons.
What are the chances Skyrim DLC goes on sale for the summer sale?
Wanting to get back into modded Skyrim and play the DLC and all the stuff I didn't finish before. But I don't want to spend 50 bucks on DLC and have the DLC be cheap as dirt during the summer sale.
Would it be less likely to go on sale because of the Legendary Edition? Or could it go on sale regardless?
We are monetized heavily and we love Steam as a platform, yet Steam still lost out on a majority of the money we were prepared to spend this quarter.
That's bad, no matter how many glittering beard pics you care to throw out.
It's unfortunate, but I'm assuming Sidhe was given the green light to self-publish on Steam provided it didn't undercut Tru Blu on retail copies.
But then again I can't find a copy of Rugby League Live 2 for PS3 for a decent price anywhere $65 is way too much...
There should be some retroactive thing in place by valve becauseJust a shame I can't turn my useless coupons into mystery cards.
How is anyone "screwed over"?There should be some retroactive thing in place by valve because it basically screws over anyone that crafted early. Now if I craft a badge im going to wait until the next themed sale they have, because crafting any other time you might miss out on goodies.
But it will come down to what the mystery cards bring. If they only count towards a SUMMER SALE BADGE then whoopdiedoo.
Just a shame I can't turn my useless coupons into mystery cards.
Probably true, still sucks though. Certainly a game I'll pass on off of steam directly at least.
How is anyone "screwed over"?
Is the game Steamworks? You could buy a resold key so you still get the game but Sidhe sees none of your money.
Edit: The mystery cards intrigue me so I may level up one more badge before the sale starts... probably Super Meat Boy (Brutal Legend cards are cheaper still but there are far too many of them).
No, I agree with you, but I don't feel screwed over. I haven't been evicted, the lab didn't call with grim news, and I just looked outside and see no meteor fast approaching.Lots of people (me included) got lots of totally worthless and useless 1 week discount coupons that could have been these (non-perishable) mystery cards instead.
Of course, if the mystery cards turn out to be equally worthless, it wouldn't have mattered, but it would have been nicer to have the cards instead.
I think it is something like $30 on PSN at the moment.
It was just an expression. Stop taking everything so literal.No, I agree with you, but I don't feel screwed over.
It was just an expression. Stop taking everything so literal.
You're confused.
I was already a Steam customer. I have over 400 games.
The only time I spend my money on Steam is during sales and, as my library attests, I'm willing to spend a lot. This quarter Steam is going to be getting a fraction from my wallet of what they would normally get due to their stubborn opaqueness on revealing sale schedules.
My Steam gaming group also made numerous purchases through GMG the last few days.
You can spin it however you want but the fact is, I, and many of my friends, people in this forum, and on other gaming communities, are members of the "high value" segment on Steam. We are monetized heavily and we love Steam as a platform, yet Steam still lost out on a majority of the money we were prepared to spend this quarter.
That's bad, no matter how many glittering beard pics you care to throw out.
Still too figurative. Try some orange juice and vodka.You know, I'm sure that he actually meant that he felt Valve had sex with him.
It'll go on sale regardless. See: Fallout: NV UE and Fallout: NV DLC.
a monopolistic genius, I might addI think you are overlooking several things. You have tunnel vision towards a small segment of the market and then extrapolating that out to cover the whole.
You aren't their primary target, you have already dumped hundreds of dollars into the Steam ecosystem, already bought in and have become intrinsically attached.
They are focusing on the new members. Let them get brought into the Valve client with the cheap deals elsewhere, much like you were brought in years ago.
They are looking for the millions of people who are new to Steam. The ones that are just starting and have yet to amass the massive amount of games that you have. That is their primary market. And the tens of millions of existing customers that have been apart of the client for a decade, and will continue to do so down the road.
They aren't losing money by you buying the game from elsewhere, bandwidth costs are minuscule at this point. They are forfeiting that 30% of the sale in order to get new customers and retain old customers. This process is netting Valve hundreds of thousands, if not millions of potential new customers. And retaining millions upon millions of loyal customers. This is the genius of Steamworks.
These are millions of new eyes that will be looking at the Summer sale discounts next week. That is millions of new potential revenue streams coming in over the years. And you are one of the 60 million or so retained customers that will be looking at the Steam sale next week.
Valve is loaded for back end revenue, not front end. They don't care how you buy in, but they are looking to have that revenue stream for as long as possible.
Strangely enough, I don't think I have ever seen an ad for Steam itself.
Okay I have a mental problem:
Any recommendations?
Sidhe Interactive just made "The List"
just to further what mr. elysia's saying, the void is one of my favorite recent games. it's a very strange game, there's a bunch of weird subsystem that the game makes the effort not to explain but it's a joy when you finally figure them out. it's also a joy to play since it's very minimalistic in its story progression, you can easily screw yourself over in the first 10 minutes but at the same time once you're giving a bit of power you're allowed to do whatever you want, I think you can even just kill every single character in the game.Okay I have a mental problem:
http://i.imgur.com/MBinnK2.jpg
All of these are unplayed point and click adventures I have on Steam. I also probably have 20 or 30 unplayed PnCs off Steam. (A few of them I played a long time ago like The Dig). Any recommendations?
is a casual sight
Lomu is still probably the most well known worldwide. I don't watch Rugby and know about 3 players by name.Doesn't look like it. Also Sidhu, Jonah Lomu was a star like 18 years ago...but I digress.
Even if it is nothing, it is a bit of fun. I'm a sucker for things like this and "mystery games" on indie bundles.
Mind you my prize for making a badge is a wallpaper with naked babies on it...which is kind of a strange thing to have now.
I think you are overlooking several things. You have tunnel vision towards a small segment of the market and then extrapolating that out to cover the whole.
You aren't their primary target, you have already dumped hundreds of dollars into the Steam ecosystem, already bought in and have become intrinsically attached.
They are focusing on the new members. Let them get brought into the Valve client with the cheap deals elsewhere, much like you were brought in years ago.
They are looking for the millions of people who are new to Steam. The ones that are just starting and have yet to amass the massive amount of games that you have. That is their primary market. And the tens of millions of existing customers that have been apart of the client for a decade, and will continue to do so down the road.
They aren't losing money by you buying the game from elsewhere, bandwidth costs are minuscule at this point. They are forfeiting that 30% of the sale in order to get new customers and retain old customers. This process is netting Valve hundreds of thousands, if not millions of potential new customers. And retaining millions upon millions of loyal customers. This is the genius of Steamworks.
These are millions of new eyes that will be looking at the Summer sale discounts next week. That is millions of new potential revenue streams coming in over the years. And you are one of the 60 million or so retained customers that will be looking at the Steam sale next week.
Valve is loaded for back end revenue, not front end. They don't care how you buy in, but they are looking to have that revenue stream for as long as possible.
Did anyone buy the Rise of the Triad pack from GMG? Do you get the code for the Apogee Throwback pack right away?
Thanks for Elven Legacy!SAOI-RSER-ONAN
how is the pc version of bully?
30 FPS cap and basically requires a gamepad to play the minigames properly.
Did anyone buy the Rise of the Triad pack from GMG? Do you get the code for the Apogee Throwback pack right away?
Right away, sadly its just a bunch of dosbox executables and steam overlay doesnt work on it.
I think you are overlooking several things. You have tunnel vision towards a small segment of the market and then extrapolating that out to cover the whole.
You aren't their primary target, you have already dumped hundreds of dollars into the Steam ecosystem, already bought in and have become intrinsically attached.
They are focusing on the new members. Let them get brought into the Valve client with the cheap deals elsewhere, much like you were brought in years ago.
They are looking for the millions of people who are new to Steam. The ones that are just starting and have yet to amass the massive amount of games that you have. That is their primary market. And the tens of millions of existing customers that have been apart of the client for a decade, and will continue to do so down the road.
They aren't losing money by you buying the game from elsewhere, bandwidth costs are minuscule at this point. They are forfeiting that 30% of the sale in order to get new customers and retain old customers. This process is netting Valve hundreds of thousands, if not millions of potential new customers. And retaining millions upon millions of loyal customers. This is the genius of Steamworks.
These are millions of new eyes that will be looking at the Summer sale discounts next week. That is millions of new potential revenue streams coming in over the years. And you are one of the 60 million or so retained customers that will be looking at the Steam sale next week.
Valve is loaded for back end revenue, not front end. They don't care how you buy in, but they are looking to have that revenue stream for as long as possible.
See my PM. I'm not interested in discussing high school level business theories with a kid who thinks that losing large percentages of potential revenues from moderately to highly monetized brand-loyal customers is a "good strategy".
If Valve was losing money by providing Steam keys for Amazon and GMG to use, why would they continue to provide Steam keys for Amazon and GMG to use?
Just imagine the backslash they'd get once they stop generating keys for public use.
See my PM. I'm not interested in discussing high school level business theories with a kid