If Valve was losing money by providing Steam keys for Amazon and GMG to use, why would they continue to provide Steam keys for Amazon and GMG to use?
Just imagine the backslash they'd get once they stop generating keys for public use.
If Valve was losing money by providing Steam keys for Amazon and GMG to use, why would they continue to provide Steam keys for Amazon and GMG to use?
If you want to last here awhile you should leave this garbage at the door. I've been banned for similar language and your banning right now would be permanent because your still a junior.
You're not as important to Valve as you think. A bunch of discount seeking forum dwelling people going to other sites to buy games is a laughably small loss compared to having the huge casual crowd who only know about buying from the steam store stop buying full priced games on it because Valve announces an upcoming sale event.See my PM. I'm not interested in discussing high school level business theories with a kid who thinks that losing large percentages of potential revenues from moderately to highly monetized brand-loyal customers is a "good strategy".
See my PM. I'm not interested in discussing high school level business theories with a kid who thinks that losing large percentages of potential revenues from moderately to highly monetized brand-loyal customers is a "good strategy".
I think you are overlooking several things. You have tunnel vision towards a small segment of the market and then extrapolating that out to cover the whole.
You aren't their primary target, you have already dumped hundreds of dollars into the Steam ecosystem, already bought in and have become intrinsically attached.
They are focusing on the new members. Let them get brought into the Valve client with the cheap deals elsewhere, much like you were brought in years ago.
They are looking for the millions of people who are new to Steam. The ones that are just starting and have yet to amass the massive amount of games that you have. That is their primary market. And the tens of millions of existing customers that have been apart of the client for a decade, and will continue to do so down the road.
They aren't losing money by you buying the game from elsewhere, bandwidth costs are minuscule at this point. They are forfeiting that 30% of the sale in order to get new customers and retain old customers. This process is netting Valve hundreds of thousands, if not millions of potential new customers. And retaining millions upon millions of loyal customers. This is the genius of Steamworks.
These are millions of new eyes that will be looking at the Summer sale discounts next week. That is millions of new potential revenue streams coming in over the years. And you are one of the 60 million or so retained customers that will be looking at the Steam sale next week.
Valve is loaded for back end revenue, not front end. They don't care how you buy in, but they are looking to have that revenue stream for as long as possible.
I have created the following, and decidedly awful, pictorial flow chart illustrating Valve's business model:
(This took me twice as long as it should have because I initially saved it as a JPG and didn't realise this until after I'd closed Fireworks.)
Because its far too late now to go back.
I didn't know that. Junior ban = perma, no matter what?
See my PM. I'm not interested in discussing high school level business theories with a kid who thinks that losing large percentages of potential revenues from moderately to highly monetized brand-loyal customers is a "good strategy".
95% of the time yes.
edit: more like 99% of the time if I recall correctly.
I didn't know that. Junior ban = perma, no matter what
why did you pm him then
why are you a douche
Yeah, but why allow it in the first place unless it's like Grief and Jase have illustrated? Valve isn't stupid-- Amazon and GMG are only offering "superior deals" by eating into their own margins, all the while sending more and more people Valve's way.Because its far too late now to go back.
This too.
Because its far too late now to go back.
This too.
Just imagine the backslash they'd get once they stop generating keys for public use.
So he could use more ad hominem attacks against me then he did in his other post, as well as a wealth of other fallacies.
Welcome to NeoGAF. Stay the hell out of OT until you lose your Junior status.Quickly tell whether they are a benefit to the community or not. If they get banned while they are a junior, then they likely are little to no benefit.
Is there still a limit of 200 items sold per year, or is there some way to get around it by giving tax info?
I can't help but wonder if there are some choices that can be classified as being 'right' over others.
Valve wouldn't stop providing publishers with keys outright, of course, but if it were seeing a negative result, it stands to reason that changes would be made accordingly to the terms under which said keys are provided.
And he dares to call you the kid. I guess it's pretty telling why he chickenshitted out and PM'd you a bunch of nonsense, yet still decided to show his ass in the thread.
Welcome to NeoGAF. Stay the hell out of OT until you lose your Junior status.
That moment when you realise you selected "restart level" instead of "restart checkpoint"... I've spent ~10 hours in Mark of the Ninja thus far and I'm still on the third level because I keep making such stupid little mistakes.
You're trying to make your first run a perfect one? It's a lot easier to do no-kill when you're actually geared for it.That moment when you realise you selected "restart level" instead of "restart checkpoint"... I've spent ~10 hours in Mark of the Ninja thus far and I'm still on the third level because I keep making such stupid little mistakes.
Or save instead of load.
You're trying to make your first run a perfect one? It's a lot easier to do no-kill when you're actually geared for it.
You should send me a copy so I can post it on the SomethingAwful forums gamers.txt thread. Plenty of GAF on there.I appreciate the words and I actually have the same thoughts.
The PM isn't even worth posting, its pretty bad.
Deciding to pay the $12 to buy Skulls of the Shogun because I assumed, rightly so, that fewer amounts of people would be paying near full price for the game and so it was likely that it would have fewer cards was a great decision. I made the full price of the game back and another $15+ speculating by buying up cards that were undercutting mine for certain cards that seemed to have fewer drops overall.
Thanks for the free game and the extra credit, Gaben!
I started trying to do everything, but found it was a lot easier to go back to levels with the equipment from later in the game. Like, some challenges are a lot easier when you get the assault rifle and Summon Batman skill.I loathe the PC games of yesteryear that have Quick Save and Quick Load right next to each other.
I'm saving my no-kill run for NG+, but I'm doing everything else. My total in-game time is more around 7 or 8 hours as, since it'd been a while, I decided to resume my playthrough from the first level.
I loathe the PC games of yesteryear that have Quick Save and Quick Load right next to each other.
Not much Valve can do about people spending money before the sales. It's obvious by now that these companies are somehow finding out exactly when the Steam sales will be then rushing to get out ahead. I'm sure it's much easier for GMG to throw up a simple background or for Amazon to do nothing special at all than it is for Valve to set up these complex pricing schedules and the meta games.
$9.89 + $8.99 = $11.54Endless Space + new DLC for ~12 ~$12
http://store.steampowered.com/app/208140/
This looks like a pricing error to me.
I started trying to do everything, but found it was a lot easier to go back to levels with the equipment from later in the game. Like, some challenges are a lot easier when you get the assault rifle and Summon Batman skill.
$9.89 + $8.99 = $11.54
So... what is Endless Space and is it any good?
Endless Space + new DLC for ~12 ~$12
http://store.steampowered.com/app/208140/
This looks like a pricing error to me.
$9.89 + $8.99 = $11.54
So... what is Endless Space and is it any good?
Haha, I love the competitive market.
GreenManGaming just stole tons of money from Steam with their 666 sale. Over the course of the last few days I've cleared 2/3rds of my wish list.
[EDIT] Forgot the Amazon sales from last week. Cleared a few items on that, too.
Sorry Gaben. Day late and a dollar short with your sale :/
Valve isn't a public company and isn't required by law to serve the profit driven interests of the shareholding public. Clearly, from Gabe's own words, they have an agenda beyond mere profits alone. He designed the system to allow for third party sites, or the developers directly, to sell products WITHOUT Valve being concerned with taking a cut. I have seen nothing to suggest that this is considered no longer economically viable by Valve, have you?Fries: How is Steam different? Because you run your own digital distribution system that has its own tax.
Newell: Yeah, people can use it or not use it. We give away the tools for free. They can be included in peoples products. Well provide server capacity, matchmaking services, product services, and all thats free for content developers. If a product gets sold through our system, then we take a tax. If its sold through retail, or if its sold through a developers website or its sold through Origin or Direct2Drive, then we dont take anything.
Were only generating money when were directly contributing to a sale. Our tools and services are free to use, regardless of distribution channel. If we were to create a hardware platform of our own, and put our stuff on it, the first people we would want to stand up on stage with us would be people who built competitive distribution signals, so that people understood that we actually value openness and alternatives as being critical to the long-term viability of the entertainment and games industries.
Apparently I added it to my wishlist at some point, although I wonder why. Ah well, I already own BNW so gonna pass on this.The base game normally is 29.99 as well, I think.
It's a 4x game with a very sterile presentation. It's good I guess, but I couldn't get into it. Also cards.
Because he's been spamming my mailbox every single time he posts with a "LOOK AT MY POST!" message. I have never encountered anyone who does that in my 15 years of posting in online communities.why did you pm him then
why are you a douche
Endless Space + new DLC for ~12 ~$12
http://store.steampowered.com/app/208140/
This looks like a pricing error to me.
Crysis 3 retroactively destroyed all the good feelings I had about Crysis 2.
EU Tier 2: 29,99 (238% )
Yay...
I have created the following, and decidedly awful, pictorial flow chart illustrating Valve's business model:
http://abload.de/img/thevalvemethodg1stc.png[IMG]
(This took me twice as long as it should have because I initially saved it as a JPG and didn't realise this until after I'd closed Fireworks.)[/QUOTE]
Wait, Portal 2 for 5, when did that happen? :lol
Dammit Gabe.
Because he's been spamming my mailbox every single time he posts with a "LOOK AT MY POST!" message. I have never encountered anyone who does that in my 15 years of posting in online communities.
I should have made it clear in my post when I said "see my PM" that I wasn't initiating, I was just replying to his spam.
That said, I'm honestly not interested in listening to "losing sales to competitors is a GREAT strategy, especially when it's sales that were coming from users with high usage of our client and high monetization."
You guys can say I'm being mean to him all you want, I'm just laying it out. It's a silly argument, and his posting of silly Gaben pictures or spamming my mailbox with messages isn't changing a thing. When you're selling "one-and-done" products like games, being the last one to the market is a bad strategy. That's not insulting Valve. Valve's a great company, and I think 99% of the reason I'm getting so much flack on such an obvious point is that people think I'm besmirching the image of the "Almighty Valve". They can, and almost certain will, improve on this - I'm just pointing it out.
"stole" You have no idea what you are talking about.
http://www.geekwire.com/2011/valves-newell-predicts-shakeup-for-closed-game-consoles/
Valve isn't a public company and isn't required by law to serve the profit driven interests of the shareholding public. Clearly, from Gabe's own words, they have an agenda beyond mere profits alone. He designed the system to allow for third party sites, or the developers directly, to sell products WITHOUT Valve being concerned with taking a cut. I have seen nothing to suggest that this is considered no longer economically viable by Valve, have you?
Now you know how JaseC feels every single day.
Wait, Portal 2 for 5, when did that happen? :lol
Dammit Gabe.
Who said anything about Valve not being economically viable? Where is all of this ridiculous hyperbole coming from?
Let me break it down. And I mean that honestly, because I really feel like this is a very simple concept, but apparently I'm not explaining it well.
Customer A uses Steam.
Customer B does not use Steam.
Scenario A: Valve leads off quarterly sales by being the first to market with their sales.
Customer A buys the game on Steam, Customer B does not see the sale on Steam, buys the game on Amazon, GMG, or another, and becomes a Steam user.
User Gained: 1
Sales Made: 1
Scenario B: Valve is the last to market with a quarterly sale.
Customer A buys the game he wants when he sees it on a steep sale on another site. Customer Be does the same, and becomes a Steam user.
User Gained: 1
Sales Made: 0
Does that make things clearer? Or are we going to again ignore this very simple concept and launch into another hyperbole driven rebuttal about how I supposedly think the sky is falling, Gaben is dying, and Steam is no longer economically viable.
I am perfectly aware of that, as I've tried to inform you every single step in this conversation. .
[EDIT] In response to your "I'm not finding an organized argument", no - you're not. Because you're trying to invent straw-men and argue with them.
Really? Come on now.Who said anything about Valve not being economically viable? Where is all of this ridiculous hyperbole coming from?
Clearly I was asking about the economic viability of Valve not taking a cut of third party sales that register on Steam, NOT Valve no longer being economically viable itself.Valve isn't a public company and isn't required by law to serve the profit driven interests of the shareholding public. Clearly, from Gabe's own words, they have an agenda beyond mere profits alone. He designed the system to allow for third party sites, or the developers directly, to sell products WITHOUT Valve being concerned with taking a cut. I have seen nothing to suggest that this is considered no longer economically viable by Valve, have you?
You accuse me of hyperbole when I never engaged in it, and then you sidestep the obvious direct comments by Gabe himself to try to "educate" me about something that doesn't even speak to what I posted about, ending with exaggerated hyperbole which is supposed to represent me or my opinions. They don't.Let me break it down. And I mean that honestly, because I really feel like this is a very simple concept, but apparently I'm not explaining it well.
Customer A uses Steam.
Customer B does not use Steam.
Scenario A: Valve leads off quarterly sales by being the first to market with their sales.
Customer A buys the game on Steam, Customer B does not see the sale on Steam, buys the game on Amazon, GMG, or another, and becomes a Steam user.
User Gained: 1
Sales Made: 1
Scenario B: Valve is the last to market with a quarterly sale.
Customer A buys the game he wants when he sees it on a steep sale on another site. Customer Be does the same, and becomes a Steam user.
User Gained: 1
Sales Made: 0
Does that make things clearer? Or are we going to again ignore this very simple concept and launch into another hyperbole driven rebuttal about how I supposedly think the sky is falling, Gaben is dying, and Steam is no longer economically viable.
I would argue its not as simple as that.
This conversation is dumb so I'm going to change the topic with something tried and true.
Why is FEAR 17 gigs?