Late, but
I had no expectations for either game. I thought they would both be like 6.5s. I found the first 2 hours of korra to be extremely dull with water bending and earth bending feeling extremely limp. Fire was the only ability I liked and I had hope that the game would redeem itself in the end but than I got air bending and I realized how laughable OP that shit was and didn't use anything else unless the game made me. Overall I'd give korra like 4 .
That's kind of an expectation. If you found Korra dull then I just don't know how you could find Marlow any better. It's just another action game that's longer, less diverse, less combat depth, and a more nothing story. I'd just give it a 6 because of it's first playthrough taking too long to give you your powers and Marlow sits at like a 5? It's really nothing, so I don't even know how to judge it. I think parrying helped carry the game for myself for those beginning bits. I can't remember Marlow have anything worth caring about. It was typical God of War weapons and typical XXXY. The only thing I can remember being neat was you could semi cancel moves with the block. It wasn't 100% though and sometimes just didn't work. Korra just has way more going on even if it doesn't hand it all to you on a plate immediately.
Eh...I think the problem is, a game SHOULD be at least fun on the first time though. Even if DMC games you still get late game stuff, there is enough there to keep you interested though the majority of your first playthough.
Honestly the first three stages of Korra have no reason being as bad as they were.
I'd agree. Most bigger character action games give you enough tools to be more interested during a first playthrough. DMC3's Rebellion has a better moveset at the beginning of the game compared to the waterbending of Korra. It also doesn't take as long to get Cerberus compared to Earthbending which then adds a lot more. Reusing the same excuses everyone does for it, but I just chalk it up to a low budget, small development time, and them trying to artificially lengthen the game so it isn't 2 hours for $15. They probably should of just gone with 2 hours anyway, but just tried to make the best 2 hours they could of instead of extending it to 4-5 by just spacing out the powers more. Then they could of done other artificial lengthening by adding another difficulty and switching up the enemy waves like other character action games. Only having Extreme after Normal was a bit lame. Pro Bending Mode isn't much of anything either. Needed more Bloody Palace.
Korra was a neat testing of the waters for cheap character actions with depth, but that was kind of it. I'm glad the game exists because I want more things like this from Platinum and hopefully they can learn from their mistakes here. Also more work for them is always good.
I'm ready for the summer.
Unrelated question.
What is your idea JOJO game?
Just recently heard about a fan game that already exists where you're an extra companion in the journey of Part 3. There's a time limit and you have to complete Part 3 as fast as you can. It's an RPG and has a lot of weird varied paths, secrets, and different endings. The only problem is I have forgotten the name of the game. It sounded pretty good when I was told about it though.
Now for my own ideal JoJo game? I think Eyes of Heaven sounds like the right idea, but besides that, then I'd probably like to see a character action game where I can do sick Jotaro punches and then keep a juggle going with Star Platinum. That doesn't fit with the way JoJo works, but fuck it.
Found the fan game.