Seganomics
Member
Another good tip for dealing with Wolves is to use the drop bait option (push down on the d pad?) if one gets too close. I can't remember if the bait needs to be meat or if you can drop Jerky etc.
Oh. My. Gawd.
- Keep moving! The most impressive thing about the game is how it can seduce you to hunker down, take your time, and try to 'mine' or peter out the resources in an area. THIS. IS. A. TRAP. Handle immediate needs and concerns, but keep moving. You should only hunker down in a very viable area. Trying to capture/kill all the rabbits in the second area of the tutorial may feel a good choice as you're stalking up on food. But not only are you wasting your resources (sleep, heat, water) in hunting those rabbits, the meat draws wolves. Get what you need and move on.
It's so refreshing to play a survival game without zombies. There are not going to be zombies right?
Alright made it to the church but back to work now
Hey question is there no way to swing a torch at wolves etc? I thought I remember being able to but I don't see it on key bindings
Does simply having it out not deter them?
Nope. Just light the flare or touch and move away from the wolf. Breaking line of sight helps. But don't fire up a flare and move towards the wolf, they will attack. You have to keep distance.It does but it varies, sometimes they get scared away from it and sometimes they dont
I just thought the swinging it at them was a mechanic but maybe I got that mixed up with a different game
It does but it varies, sometimes they get scared away from it and sometimes they dont
I just thought the swinging it at them was a mechanic but maybe I got that mixed up with a different game
Bit of a story on that one:
Originally, throwing torches / flares was used to scare off wolves.
Then they removed throwing and added brandishing for those items, which is what you probably remember using.
Recently, they decided to remove brandishing and return back to throwing.
Ahhh yeah that must be it. Thanks.
By the way, Raph says there's a Steam and PS4 patch in the works, hopefully today. He didn't mention what it might fix but possibly that'll help some people seeing crashes
Can we really say there aren't any zombies in this? From my experience so far (got to theNope. No zombies or monsters or aliens (oh my).
This is what makes The Long Dark so unique in the genre.
The premise is based on real-world ideas and conflicts. There's a simple, intuitive logic to survival.
Makes the experience feel thoroughly authentic because of that.
Can we really say there aren't any zombies in this? From my experience so far (got to the) the wolves in this game feel very much like zombies in the way encounters with them are designed. They have really poor perception skills when eating to the point where I can crouch-walk past them at noticeably close distances, and when they aren't eating they try and beeline it to me at a strangely sluggish pace until I get far enough away from them, I hide in a car and wait, or they get distracted by food I drop or a nearby corpse. The behavior design of these wolves seems far more like an Amnesia: The Dark Descent monster rather an animal trying to survive.blindfolded woman with a gun
I know that there's a space magic explanation as to why these wolves are so zombie-like from the intro disclaimer but dealing with them hasn't really felt like an authentic survival experience compared to the rest of the game.
Patch is out, says "Bug Fixes for Wintermute"
For all systems?
Not sure, sorry, I'm on PS4. Version 1.03
Rain World and maybe the roguelike Unreal WorldTo be fair what you describe could apply to wildlife in most video games. I think complex and realistic animal AI is expensive and difficult, it could probably be done but I'm struggling to thing of a game that really got it right.
Can we expect reviews for the singleplayer campaign?
It's funny you think that cause I remember watching a YouTuber a while back saying the hardest difficulty back then, Stalker, turns the game into a horde mode except with wolves.Can we really say there aren't any zombies in this? From my experience so far (got to the) the wolves in this game feel very much like zombies in the way encounters with them are designed. They have really poor perception skills when eating to the point where I can crouch-walk past them at noticeably close distances, and when they aren't eating they try and beeline it to me at a strangely sluggish pace until I get far enough away from them, I hide in a car and wait, or they get distracted by food I drop or a nearby corpse. The behavior design of these wolves seems far more like an Amnesia: The Dark Descent monster rather an animal trying to survive.blindfolded woman with a gun
I know that there's a space magic explanation as to why these wolves are so zombie-like from the intro disclaimer but dealing with them hasn't really felt like an authentic survival experience compared to the rest of the game.
Man, I suck at this game. Got to Day 3 in story mode last night, my wife and I couldn't figure out how to survive. The fire I built lasted well over 9 hours as I kept adding stuff, but it's not clear to me if the fire itself has to say it will last over 9 hours when you first build it or not.
I think the fire has to say it will last over 9 hours in order to allow you to go to sleep and heal from your injury, but I can never find enough materials before I freeze. Anyone else struggle here?
Man, I suck at this game. Got to Day 3 in story mode last night, my wife and I couldn't figure out how to survive. The fire I built lasted well over 9 hours as I kept adding stuff, but it's not clear to me if the fire itself has to say it will last over 9 hours when you first build it or not.
I think the fire has to say it will last over 9 hours in order to allow you to go to sleep and heal from your injury, but I can never find enough materials before I freeze. Anyone else struggle here?
Ultimately how the wolves were designed in this game is fine in regards to having a direct enemy to avoid or fight. My issue with the wolves is more about claims that there aren't any zombies/monsters in this game.To be fair what you describe could apply to wildlife in most video games. I think complex and realistic animal AI is expensive and difficult, it could probably be done but I'm struggling to thing of a game that really got it right.
I get why they have ultra aggressive wolves for gameplay reasons but the unrealistic aspect of that really sticks out. Not enough for me to play on the easiest mode though.
so how hard is the story if you already know the basics? The last time I played this I figured out how to survive indefinitely but I never explored some of the harder areas.
The framerate on Xbox One is simply horrible. Almost unplayable.
Did it get worse than in preview mode?
How much is this game in the states on the PS4? Just curios.
There isn't a ps+ discount.34.99, there may be a launch ps+ discount but I'm not sure.
34.99, there may be a launch ps+ discount but I'm not sure.
There isn't a ps+ discount.
Very disappointed to find out after purchase that the story mode is episodic, unfinished bullshit that I'll need to pay more for a year from now to finish.
Getting a bit tired of finding out PS4 games are Early Access after purchase with no clear warning on the store.
Really putting a damper on my ability to enjoy this.
The episodic nature has been very clearly communicated as far as I've seen. The entire season is included in the purchase price, you don't need to pay more.
This also isn't Early Access, it's the final release. If you aren't happy with what's in the final package that's perfectly reasonable but it's not really false advertising.
For EA people only the two episodes are free, the rest you pay extra. Not sure if that's different for new purchasers.
Q: If I bought THE LONG DARK in Early Access/Game Preview, do I need to pay more for the 1.0 version when it launches on August 1st?
A: No. Your purchase of THE LONG DARK in Early Access/Game Preview gives you full access to all the launch and Season One updates (Episodes One to Five) when the games 1.0 version launches on August 1st.
There isn't a ps+ discount.
Very disappointed to find out after purchase that the story mode is episodic, unfinished bullshit that I'll need to pay more for a year from now to finish.
Getting a bit tired of finding out PS4 games are Early Access after purchase with no clear warning on the store.
Really putting a damper on my ability to enjoy this.
Edit: Also, is there any way to jump or climb? Was playing survival, and got stuck in a 4 inch deep pothole near a slope and a fence. The kind that anyone physically able to climb stairs should be able to get out of. Instead, I had to pass the time until I froze to death.
The episodic nature might have been clearly communicated on Twitter, Kickstarter, steam or wherever, but it certainly isn't on the PSN store, where I bought it. There is no mention whatsoever of episodes (current or future) in the product description.The episodic nature has been very clearly communicated as far as I've seen. The entire season is included in the purchase price, you don't need to pay more.
This also isn't Early Access, it's the final release. If you aren't happy with what's in the final package that's perfectly reasonable but it's not really false advertising.
That's something I suppose. Still, I don't want to play the story until it's all there. Would have liked to know that I should have waited another year before buying to do so.From my understanding, paying the 34.99 USD lets you get all the episodes of Season 1. Eps. 1-2 are out now, and 3-5 will release later on. All 5 are included in the purchase.
Where are you hearing this?
From the official FAQ
http://www.thelongdark.com/news/frequently-asked-questions/
The episodic nature might have been clearly communicated on Twitter, Kickstarter, steam or wherever, but it certainly isn't on the PSN store, where I bought it. There is no mention whatsoever of episodes (current or future) in the product description.
I didn't find out until I hit the Wintermute menu, and saw the "Content to be unlocked in the future" message. That's the kind of info that needs to be front and center on the product page. I shouldn't have to rely on external sources to discover the game is incomplete.
That's something I suppose. Still, I don't want to play the story until it's all there. Would have liked to know that I should have waited another year before buying to do so.
Episode 1 Down! Enjoyed it although the errands almost got a bit long in the tooth but ended just in time. Will have a break before I get cracking into Ep.2.