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The Long Dark |OT| The True North Strong and Freezing

owlbeak

Member
Hopefully I'm not missing anything, but is there any easy way to harvest multiple things from an item? I have 30 cloth, and it'd be great if I could just harvest a certain number of bandages from that cloth instead of having to do it one at a time.
 

Sarcasm

Member
Hopefully I'm not missing anything, but is there any easy way to harvest multiple things from an item? I have 30 cloth, and it'd be great if I could just harvest a certain number of bandages from that cloth instead of having to do it one at a time.

Don't think so..I mean it takes 30+ minutes to cook harvested meat from a rabbit...
 

owlbeak

Member
Don't think so..I mean it takes 30+ minutes to cook harvested meat from a rabbit...
That's what I figured, but it would be a nice way to spend a day (well...maybe not IRL haha), just sitting inside by the fire making bandages or breaking down mats.

Also - performance seems worse on PS4 Pro after the update. Last night, performance was mostly fine but lots of crashes. After the update, the area near Milton (on the outskirts, the Paradise Meadows), framerate is awful during the day. Very choppy. :(
 
This game seems hard - too hard for me.

It's hard, but it's also something I think you can 'learn'. Unlike other 'hard' games like Souls that rely on your reflexes and precision. I don't think there's an ability barrier here, just time and patience.

LOVE the concept - how different is it from a year ago? I may need to pick this up.

Survival mode is still very similar, though there may have been a new region or two added since you last played. Lot of stuff just been polished and tweaked, it really does feel like a final product now. And of course there's Story Mode which is way meatier than I was expecting, in terms of length.
 

E92 M3

Member
It's hard, but it's also something I think you can 'learn'. Unlike other 'hard' games like Souls that rely on your reflexes and precision. I don't think there's an ability barrier here, just time and patience.



Survival mode is still very similar, though there may have been a new region or two added since you last played. Lot of stuff just been polished and tweaked, it really does feel like a final product now. And of course there's Story Mode which is way meatier than I was expecting, in terms of length.

Cool, thanks!
 
Speaking of survival, booted up a new file and this is the first sight that greeted me

305620_201708021743172qsx5.png
 

owlbeak

Member
Crashes on PS4 still present, and happening so frequently it's starting to be really annoying have to re-do progress. :(
 
Milton question - how long do I have to wait
before talking to Grey Mother again
?

Crashes on PS4 still present, and happening so frequently it's starting to be really annoying have to re-do progress. :(

Damn that sucks :( might be best to wait a day or two and see if another patch comes through.
 

elohel

Member
Whoa cannot wait

Makes me happy seeing that it's a lot more likely these days for developers to have a good idea that can be supported and carried by the community through early stage types of funding and ongoing support

Looks really great

What other games are people currently playing that they liken this to?
 

N° 2048

Member
Welp, looks like I'm screwed, both the last save and checkpoint get me killed within 5 minutes. Damn save system in this game, just let me save when I want.

Got to restart from start.

EDIT: Maybe I'll do Survival Mode until some patches are out.
 
Welp, looks like I'm screwed, both the last save and checkpoint get me killed within 5 minutes. Damn save system in this game, just let me save when I want.

Got to restart from start.

EDIT: Maybe I'll do Survival Mode until some patches are out.

They did say they're doing some balance and checkpoint tweaks

What part are you at?
 

N° 2048

Member

Cairnsay

Banned
I'm becoming more and more sure that I am going to go home after work and pick this up on Steam. For PC players, do you recommend playing with a controller or M+K?
 
Played a couple of hours yesterday and as I've played quite a bit of sand box most of it is like teaching grandmother to suck eggs at the moment.
The story scenes were pretty woeful I thought, very similar in feel to Firewatch with regard to the dialogue, which is fine, but I feel like this sort of tone is applied to too many game stories lately. Anyway, I got stuck in a car with a wolf outside and left it there as I was for sure going to be torn to pieces.

Is this a new area for the story mode? It didn't feel like id seen these areas before.
 

SomTervo

Member
Played a couple of hours yesterday and as I've played quite a bit of sand box most of it is like teaching grandmother to suck eggs at the moment.
The story scenes were pretty woeful I thought, very similar in feel to Firewatch with regard to the dialogue, which is fine, but I feel like this sort of tone is applied to too many game stories lately. Anyway, I got stuck in a car with a wolf outside and left it there as I was for sure going to be torn to pieces.

Is this a new area for the story mode? It didn't feel like id seen these areas before.

Huh. This doesn't sound good to me.

Still, I've got it updated and ready, sitting there, waiting for a quiet day.
 

Aaron D.

Member
I'm guessing the story mode is beatable. Sandbox (which is the real meat of the game) is very much survive til you die

Bear in mind that in Sandbox mode there is a tipping point where survival transitions from an hour to hour affair to a more "relaxing" pace of week to week, etc. Once you establish a base of operations and familiarize yourself with the surrounding maps, you can settle into a more confident Exploration style of gameplay.

It's why there's an Achievement for 500 Days in Survival mode.

I wish I'd bought this when it was early access and on sale now!

Not sure what platform your on but Amazon is selling Steam keys for $19.99.
 
Bear in mind that in Sandbox mode there is a tipping point where survival transitions from an hour to hour affair to a more "relaxing" pace of week to week, etc. Once you establish a base of operations and familiarize yourself with the surrounding maps, you can settle into a more confident Exploration style of gameplay.

It's why there's an Achievement for 500 Days in Survival mode.

Oh sure but there is no ultimate goal. You have a journal and stuff but it's about surviving and dying is the only way it will end.
 
Still really enjoying Story Mode, but here's a few knocks I have to hit it for

-It trys to act as a tutorial early on, but fails at some basic stuff, and I don't buy the excuse that it's intentionally vague or whatever

I mean simple things like showing you a button prompt the first time you perform actions. As it is I had to manually check key bindings for certain things, which is just silly. Like it tells you to make a campfire from the radial menu but doesn't tell you what button brings it up

-While the first hour or two move along at a pretty good pace, the town of Milton is a bit of a slog. They should cut the food and fuel requirements for that task in half. If the purpose is to teach you foraging and harvesting, then you already have the hang of it at those amounts. The current requirement just makes it a tedious grind for an hour or so.

That's about it really. The story isn't mind blowing but I think its sufficiently interesting to keep me wanting to learn more.

I'm really surprised how well the sandbox survival elements are worked into this mode, everything feels like it works on the perfect balance of manageable yet challenging.
 
The wolves can be such a fucking annoyance. I hold a lit flare into their face and they don't run away? I THROW a lit flare at them and they attack me? Fucking infuriating.
 
The wolves can be such a fucking annoyance. I hold a lit flare into their face and they don't run away? I THROW a lit flare at them and they attack me? Fucking infuriating.

There were tips for dealing with them on a previous page, you can also drop bait.

I've had pretty good luck at scaring them off, I make sure I face them and move the torch around a bit and it usually does the trick.

I think they're a bit too plentiful though, I'd be ok with them being even more dangerous if it meant you ran into them much more rarely. As it is it feels like it's every area now and it's killing the flow a bit.
 

N° 2048

Member
There were tips for dealing with them on a previous page, you can also drop bait.

I've had pretty good luck at scaring them off, I make sure I face them and move the torch around a bit and it usually does the trick.

I think they're a bit too plentiful though, I'd be ok with them being even more dangerous if it meant you ran into them much more rarely. As it is it feels like it's every area now and it's killing the flow a bit.

I tried to find the tips on the last page but couldn't, all I found was the bait option but I don't even know how to get bait to begin with.

There's mix messages on wolves, some people say throwing torches works, other says it doesn't then people say to drop the torch and line it up with the wolves head until he runs into it and runs away.

Can someone please, very clearly, explain how to deter wolves? ...because it's hit or miss right now for me.
 
I tried to find the tips on the last page but couldn't, all I found was the bait option but I don't even know how to get bait to begin with.

There's mix messages on wolves, some people say throwing torches works, other says it doesn't then people say to drop the torch and line it up with the wolves head until he runs into it and runs away.

Can someone please, very clearly, explain how to deter wolves? ...because it's hit or miss right now for me.

I think it's supposed to be hit and miss. I've had the best luck with angling the torch down a bit so it's pointed right at them then kind of lunging forward when I get close to them.

Your best bet is still going to be to avoid or run.

In the case of the road there's enough cars you can probably sprint from one to the next and take shelter in each until the wolf wanders away a bit.


I'd suggest taking a look at hinterlandforums.com, there's a lot of activity and advice there right now on the Wintermute board
 

N° 2048

Member
I think it's supposed to be hit and miss. I've had the best luck with angling the torch down a bit so it's pointed right at them then kind of lunging forward when I get close to them.

Your best bet is still going to be to avoid or run.

In the case of the road there's enough cars you can probably sprint from one to the next and take shelter in each until the wolf wanders away a bit.


I'd suggest taking a look at hinterlandforums.com, there's a lot of activity and advice there right now on the Wintermute board

Thanks!

Was starting to think I bit off more than I can chew with this game but I'll push on through...
ADHD sucks when you get stuck on something, tend to just move on *sigh*
 

noomi

Member
PC definitely has some sort of mouse acceleration going on, I cannot play with it, I just won't be able to enjoy it.

Until they add mouse accel toggle, I'm out.

Also, why is there a 120FPS cap? My 144hz needs all them FPS's mang.
 
Oh man, that's an awesome find! Will definitely try this when I get home, thanks for posting.

I've been scouring reddit/gaf/official forums/steam discussions about mouse accel and there really isn't many people talking about it or posting any solution.

Thanks again!

You're welcome, not sure if it will work for you but I saw a few threads and everyone said it helped so it's worth a shot.


Its weird that I didn't have to do this and mine feels fine. I'm on Windows 10 if that makes a difference.
 

noomi

Member
You're welcome, not sure if it will work for you but I saw a few threads and everyone said it helped so it's worth a shot.


Its weird that I didn't have to do this and mine feels fine. I'm on Windows 10 if that makes a difference.

Yeah, I did it during my lunch break and it didn't work :(

Also on windows 10, but I have a 144hz monitor with gsync enabled... maybe that's the reason.
 

noomi

Member
Have you tried forcing v-sync off in the Nvidia CP?

I haven't and I bet that might fix the issue. For gsync you need vsync enabled due to frame time compensation. Though the game has an option for disabling vsync which I do have selected... so I'm not sure what's going on.

I hate to hijack the thread with support comments, so I'm just going to leave it for what it is... and hope that one day they will add a proper toggle mouse accel option :p

Thanks for all the help thus far ;)
 
Resolution on the Pro?
I don't know exactly, but it's low. Doesn't seem like there is any pro support. Jaggies everywhere. Considering the resolution and general sparse lo-fi aesthetic, you'd think it would run easily at 60fps, but it doesn't do that either.

The game design may be good, but it's a technical mess.
 
I don't know exactly, but it's low. Doesn't seem like there is any pro support. Jaggies everywhere. Considering the resolution and general sparse lo-fi aesthetic, you'd think it would run easily at 60fps, but it doesn't do that either.

The game design may be good, but it's a technical mess.

Sounds like this game will be amazing on consoles...in six months.
 
Can someone please, very clearly, explain how to deter wolves? ...because it's hit or miss right now for me.

Strip naked and stab them to death. Your clothes don't get torn up and you get some nice wolf pelts and fresh meat!

I mean, you can do it that way, provided you have materials to heal up afterwards or mend your clothing and your condition is ok going into such an encounter. Honestly, that's what I've been doing more often in story mode so far since I find the wolves more annoying than anything when you're trying to carefully maneuver around them all the time.

It's just annoying how often they respawn after you kill them. I wish they were maybe a finite number of them in a set area but they were more deadly- that way killing them would feel like more of an accomplishment and you'd get a better reward out of it long term.
 

N° 2048

Member
Strip naked and stab them to death. Your clothes don't get torn up and you get some nice wolf pelts and fresh meat!

I mean, you can do it that way, provided you have materials to heal up afterwards or mend your clothing and your condition is ok going into such an encounter. Honestly, that's what I've been doing more often in story mode so far since I find the wolves more annoying than anything when you're trying to carefully maneuver around them all the time.

It's just annoying how often they respawn after you kill them. I wish they were maybe a finite number of them in a set area but they were more deadly- that way killing them would feel like more of an accomplishment and you'd get a better reward out of it long term.

Thanks, I kind of regret buying this seeing how slow the patches are to come to PS4. I got emotional and wanted to support a Canadian Dev and the Canadian Media Fund but, fuck, this needs patches...

I'll keep on playing Survival until at least Patch 1 and 2 hit PS4 then hit the story mode again...
 
Thanks, I kind of regret buying this seeing how slow the patches are to come to PS4. I got emotional and wanted to support a Canadian Dev and the Canadian Media Fund but, fuck, this needs patches...

I'll keep on playing Survival until at least Patch 1 and 2 hit PS4 then hit the story mode again...

Patch 1/2/3 combined went live for PS4 last night.

I'll try and find the notes
 

N° 2048

Member
Patch 1/2/3 combined went live for PS4 last night.

I'll try and find the notes
PS4 patch details are here .

HTH

Damn, must have gone up right after I finished my play session. Thanks for the heads up!

EDIT:

Seems to be an issue with latest patches on PS4:
Save files are disappearing on survival mode! Lost 3 of them and more than 30 hours played... I'm done with this game until you guys fix this issue.

I hope lost all your game progress be more important to fix than a floating grey mother neckless or radios playing music without aurora.

In love with the game but how can you guys release it full of bugs? Seems like it still on early acess test... anyway, hoping a fix soon before giving up about trying and lost all progress.

*sigh*
 
Damn, must have gone up right after I finished my play session. Thanks for the heads up!

EDIT:

Seems to be an issue with latest patches on PS4:


*sigh*

From what I've seen on the forum and Twitter it looks like in the rush to patch it there might be a versioning issue, patch notes say 1.04 but in game says 1.03, so it's not erasing saves but technically it's not detecting them.

Either way it seems like if you're on PS4 it might be a good idea to stick to survival for now and get more experienced with the mechanics, hopefully Story Mode is smoothed out in a few days.

I definitely feel for you guys :( havent run into any issues on PC but have played my share of buggy games and it's super frustrating
 

N° 2048

Member
From what I've seen on the forum and Twitter it looks like in the rush to patch it there might be a versioning issue, patch notes say 1.04 but in game says 1.03, so it's not erasing saves but technically it's not detecting them.

Either way it seems like if you're on PS4 it might be a good idea to stick to survival for now and get more experienced with the mechanics, hopefully Story Mode is smoothed out in a few days.

I definitely feel for you guys :( havent run into any issues on PC but have played my share of buggy games and it's super frustrating

but I can't play Survival or my saves disappear (or aren't detected) lol

I'll give story mode another shot until they fix Survival. Patches 1 +2 +3 seem to make Story mode playable now.

edit: I don't mean to complain a lot, sorry!
Just this game is amazing and I would love to play it bug free as possible. The atmosphere is amazing and it hits all the right notes for me.
 
Oh yeah sorry I got it mixed up haha

I just meant it seems like the game still has some issues all around so it probably wouldn't hurt to either take your time going through it or wait. I feel like survival mode is a low risk affair because it's designed to be played over again after you die.

My plan is to finish episode 1 and take a break from story before moving to episode 2, maybe wait for a few patches and just hone my skills in survival.


Anyways, here's the full patch notes for PS4 as of today's 1.03

Hello community,

We've issued our first patch for PS4, which includes all the fixes from Patches 1-3 (basically, everything we've fixed over the past 48 hours). This brings the PS4 version to 1.03 (32306).

The Long Dark -- Playstation 4 -- Patch 1 + 2 + 3

Changelist:

* Added missing translations for Trust dialogue
* Fixed issue with some books disappearing when dropped
* Improvements to checkpointing to help avoid getting into a low-Condition death spiral
* Buffed the Condition-restoration boost when player reloads after Death
* Added a Bedroll to the Cave after the Crash Site in "Survival of the Fittest". This can be used to Save your Game.
* Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
* Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
* Fixed issue with environment geo near the Climbing Park section in Milton
* Fixed various cases where audio could cut out
* Fixed locked controls when throwing a stone and picking up a rabbit at the same time
* Fixed floating necklace when speaking with Grey Mother
* General cinematics polish
* Fixed scrollbar issue when transferring items to NPCs
* Fixed place object shader so objects tint correctly over decals
* Fixed issue with radios playing music when aurora isn’t present
* Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
* Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day.
* Memory optimizations to reduce chance of crashing
* Added some more tools in Milton.
* Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
* Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
* Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn.
* Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
* Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
* Add some missing subtitles.
* Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night".
* Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
* Fixed floating campfire in Milton.
* Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent.
* Fixed issue where feeding Wolves could face the player while still playing feeding animation.
* Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
* Fixed issue with map icon showing up for some Stone spawn regions.
* Fixed issue where player could get stuck on geometry in Milton.

* Added missing audio for picking up Astrid's Hardcase on Day 4.

* Added additional checkpointing in Ep1 and Ep2.

* Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.

### END OF PATCH NOTES ###
 
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