NaturalHigh
Member
The crit nerf will surely hurt it, no?
Not that much
The crit nerf will surely hurt it, no?
It was a joke, jeesh.
But I heard the raid helmet only drops in hard mode.oooooh buddy. I can't tell you the number of hard mode pick up groups that are NEVER getting past templar now. They had enough problems getting through the first phase and then oracles was impossible with pugs if they didn't cheese it via sniper platforms.
I'm calling it now hard mode raid will FORCE people into level 30 before touching it for general groups after their tinkering.
Have a checkpoint at the gatekeepers on hard raid. Need 4 more. PSN is same as gaf name.
We should label more things as exploits. Maybe then Bungie will get around to fixing it sooner.
Hey Bungie when are you going to fix the Atherton shield exploit where people get damaged in the shield?
I am unhappy they just straight up nerfed the Vex for PVE. What's the point of having a secret, fun weapon? So now Suros will be best again? Bungie really is no fun allowed. They could've just adjusted the PVP and left PVE. These changes scream impulse due to "community outrage".
But I heard the raid helmet only drops in hard mode.
They could have at least left Mythoclast intact for PVE.
They could have at least left Mythoclast intact for PVE.
Wait were people in here cheesing the vault of glass boss? the templar robot thing is by no way hard at all you don't need to cheese it or camp on the pillars on the edges.
For shame gaf.
I've got it.My time playing this game will not be done until I get a Last Word.
I MUST HAVE IT.
Wait were people in here cheesing the vault of glass boss? the templar robot thing is by no way hard at all you don't need to cheese it or camp on the pillars on the edges.
For shame gaf.
It is annoying that they nerf these for PvE. Let people who want to have fun with that kind of op weapon have their fun.
I've got it.
It's all right.
Time Breaker. Still I am sad I lost Vex on my to do list.Dat mythoclast nerf... I don't even have the gun and I feel bad. I see no point in beating the raid on hard again.
Have a checkpoint at the gatekeepers on hard raid. Need 4 more. PSN is same as gaf name.
Same here. All I need is raid/exotic gloves to hit 30, but why would I want to hit 30? To play the raid that I'm going to get nothing out of? No thanks, Bungie.Dat mythoclast nerf... I don't even have the gun and I feel bad. I see no point in beating the raid on hard again.
Just cheesed Atheon as a 28 Warlock and got the helmet, the sparrow, and the Vex. lol
Thank you RNGesus.
sending you a friend request. psn is quint.Have a checkpoint at the gatekeepers on hard raid. Need 4 more. PSN is same as gaf name.
Better enjoy that Mythoclast while you can, you dairy-filled monsterJust cheesed Atheon as a 28 Warlock and got the helmet, the sparrow, and the Vex. lol
Thank you RNGesus.
Have a checkpoint at the gatekeepers on hard raid. Need 4 more. PSN is same as gaf name.
This.They could have at least left Mythoclast intact for PVE.
Have a checkpoint at the gatekeepers on hard raid. Need 4 more. PSN is same as gaf name.
Is that MIDA Multi Tool exclusive to VoG aswell? I'd love to get that one hopefully Xur will carry it someday.
I'm very excited to try my 2 Legendary Scout Rifles. They were great before and they will be even better now. Wonder if they are viable in PVP though, the AR nerf isnt that bad and I doubt it will stop the dominance.
I remember seeing this last year and had totally forgotten about it.
http://youtu.be/BTfhrONAp-c?t=2m
The lies in this presentation are truly remarkable.
Titan - Crusader
Super: “Purge” You shoot this giant horizontal column of light directly in front of you. Upgrades can thicken the cylinder (default is size of Guardian, upgrade is about 200% increase), have the column shoot through walls, or shoot a second column behind you as well.
Grenades
1 Throws 3 small fire grenades at once. Think like a very small version of the Warlock Void special.
2 Drops grenade behind guardian. Designed for escape tactics when being chased.
3 Self planted grenade. Button activates grenade for 8 seconds. Any melee damage taken at that time sets grenade off, barely doesn’t kill a guardian by itself.
Warlock – Arc Thrower
Super: “Jupiter’s Storm” Creates an orb about the size of a Servitor slightly above and in front of you. The orb floats in the air and shoots lightning out at anything that come near it. Upgrades can increase range, can cause chain lightning, or cause the orb to spawn further away from the player character.
Grenades
1 Arc Grenade that detonates on second button input.
2 Grenade the transfers health to the Warlock.
3 Fence Grenade – Creates small electrified fence. Sticks to walls like the Titan Lightning Grenade and lasts about half as long.
Hunter - Trapper
Super: “Void Well” Drops a Void well on the floor. Enemies inside the Void well cannot jump, and have reduced movement speed. Upgrades can reduce all enemy movement, prevent enemies from using abilities, or increase radius of Void Well.
Grenades
1 Generic void damage grenade, doesn’t bounce. Sticks to any surface.
2 Bolas that act as a sticky, but do minimal damage while greatly reducing targets movement speed, and prevents them from jumping.
3 Caltrops. Throw them on the ground. Not super easy to see. A large amount of them on the ground, stepping on one detonates it for a small amount of damage. 1 “grenade” can kill a Guardian with a little left over.
The Hive raid is going to be pretty fun. From what I've tested so far the first boss is much more enjoyable than either boss fight in the Vault of Glass. Lets just say there is this fun almost escape sequence where all the guardians will want to be on their sparrows, trying to outrun a giant Ogre. Some of the Wizards have different attacks instead of that bombardment you are currently seeing, makes them less of a pain.
The Templar nerfs are stupid because it doesn't make the fight easier at all to have people on the hobgoblin platforms or to ball up on the starting ledge with the relic. In fact, people on the platforms are basically screaming "please shoot me" to the other hobgoblins, and are also in a bad spot to see half of the oracles. Meanwhile, the everyone-ball-up-at-the-top-with-the-relic strategy is funny, but takes way longer than a normal fight and also risks an easy wipe if everyone balls up and gets shot or if the relic carrier is bad at managing his cleanse, since you'll only be able to shoot maybe half of the relics from up there.
Plus, there's the other aspect of it, which is Bungie sending signals that no, you will play everything in Destiny exactly the way we say, which kills community development. I dunno, I'm grumpy and I tweeted about it in depth.