[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

The thing is both PS5 and PS5 Pro are not the best hardware for software lumen / RT as those need both compute and bandwidth and not hardware RT. And even PS5 can perform well when using hardware RT.
 
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frame-gen.......................

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Based on this screenshot, I would say that MGS Delta is more demanding than typical UE5 games. For example Robocop Rogue City with 4K DLSS-Balance runs at around 90 fps on the RTX5080, so that's 80% as fast and Robocop is using all currently used UE5 features: VSM, Nanite, and Lumen lighting.

We need to wait for a comprehensive performance analysis of the PC version of the game to really see how demanding MGSDelta is. Perhaps MGS Delta at ultra settings uses some new UE5 features that affect performance (maybe nanite foliage)? Also I need to point out that ultra / Epic settings in UE5 games often take massive hit to performance compared to high settings, while looking almost the same, so I'm guessing the 5080 should be able to run this game at over 60fps anyway, just not with maxed out settings at 4K native. I hope MGS Delta supports DLSS FG, because this feature would eliminate any potential dips below 60 fps, making it seem as though you are playing at 90–100 fps (and more with MFG).
MGSD is capped at 60fps on PC.
 
MGSD is capped at 60fps on PC.
So no FGx2 then, because it doesnt make sense to use FG with 60fps lock.

I found the RTX 5080 video from MGS Delta, and it seems that setting the quality to high massively improves the frame rate. The RTX5080 achieved 60 fps with just DLSS Quality, as opposed to 50 fps with DLSS Balance and Ultra Quality.

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I wonder what settings the PS5 use?
 
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For someone like me who doesn't have a high-end PC, the Decima engine is the best.
UE5 is too heavy to run beautiful upscaled 4K/60fps on consoles.
It's really fun to play a game that runs smoothly in beautiful scenery.
QsRcZENg_o.jpg



Death Stranding 2 is stunning... and runs with great image quality on PS5 and Pro... and even at 60 fps!Beautiful game

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Death Stranding 2 is stunning... and runs with great image quality on PS5 and Pro... and even at 60 fps!Beautiful game

8xfGpxWxR14nSuaG.jpg


bEJgc7plNjHNsloJ.jpg


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It looks great in some smaller places (boss fights), cutscenes, intro scene, ending, fixed sunset near the ending, mountains (those are amazing) but most of the time? Average.

Art is doing the heavy lifting here, base tech is almost the same as in PS4 DS1 and base PS5 doesn't have good image quality despite 1440p resolution.

Game during gameplay without photo mode magic on PS5 Pro:

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The best looking location:

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It looks great in some smaller places (boss fights), cutscenes, intro scene, ending, fixed sunset near the ending, mountains (those are amazing) but most of the time? Average.

Art is doing the heavy lifting here, base tech is almost the same as in PS4 DS1 and base PS5 doesn't have good image quality despite 1440p resolution.

Game during gameplay without photo mode magic on PS5 Pro:

gD7GZxH.jpeg
Ibv9O5z.jpeg


The best looking location:

EI0NXhv.jpeg
Agreed, an RTGI or even RTAO implementation on this game would have given it a significant uplift.
 
The point of the pro is PSSR not the hardware specs why even persist with this argument. Prices are became too much higher on pc components too so it's not exactly a sony fault here.

And PSSR is the worst Ai upscaler, some developers avoid it or give players options to turn it off - and this is not mine, DF or Xbox fanboys fault that it isn't working as intendent, it's 100% on Sony. Once they fix it in 2026 then maybe it all makes sense but one year later PS6 arrives with actual FSR4 support...

Agreed, an RTGI or even RTAO implementation on this game would have given it a significant uplift.

Exactly, even RTAO would fix lack of ambient occlusion in many scenes. I think we will see updates like that in Decima once PS6 arrives...
 
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Death Stranding 2 is stunning... and runs with great image quality on PS5 and Pro... and even at 60 fps!Beautiful game

8xfGpxWxR14nSuaG.jpg


bEJgc7plNjHNsloJ.jpg


EwOT19OeD9K0czY4.jpg


RgXt7iPk2FdBHTJh.jpg
ah yes those carefully crafted photomode shots that hide all the issues with the game and the engine.

this is what it looked like on the pro.

Gu3MJqYX0AAqq-6


Gux1pUZWkAI2dx-
Gufwy8IWMAARW5U


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Decima is running these games at 1440p 60 fps because its not pushing realtime lighting, next gen assets, level of detail or well, pretty much anything next gen. It's easy to make cross gen-ish graphics run at 1440p 60 fps. But anytime you have to actually use next gen features, you will have to use the fucking GPU which means 1440p 60 fps is no longer on the cards.

No need to buy this game if you dont want to play at 1440p 30 fps. No need to buy this game if you dont like that it has framedrops. But the rest of us who have rigs that can run the game at 1440p 60 fps or are ok with 30 fps are happy that there is one engine out there thats actually taking advantage of the $500 and $750 consoles we paid for this gen. next time just invest in a PC.
 
Exactly, even RTAO would fix lack of ambient occlusion in many scenes. I think we will see updates like that in Decima once PS6 arrives...
AO is the least of the game's issues. The rock textures, and other world models are just dated as fuck. They lack self shadowing but also fail to simply have the minute level of detail we have come to expect from UE5 games.

I am sorry but no game this gen should have rocks that look like this. Devoid of detail, shadows, and AO. Ive been shitting on Mafia for the last couple of weeks but even that game doesnt have visuals this dated.

Gu3MJrCXIAAatNQ

Gul7ewqXAAAaBEB


here is mafia, one of the least impressive UE5 titles out there. I expected better lighting and nanite rocks from this game, but its clear its still a generational leap over DS2.

Uz2hQNX.gif


tc0nTxr.gif
 
The thing is both PS5 and PS5 Pro are not the best hardware for software lumen / RT as those need both compute and bandwidth and not hardware RT. And even PS5 can perform well when using hardware RT.
Witcher 4 runs at 60 fps with hardware lumen on the base PS5. They literally demo'd it at E3. Of course, this comes after almost 5 years of UE5 optimizations and help from CDPR engineers, but its possible on this hardware.

There are plenty of amazing looking PS5 games with software lumen and RTGI. They just cant run at 60 fps without dropping to 720p. It is what it is. Last gen, you couldnt run games with photogammtery and boundry pushing graphics at 60 fps either. Instead devs settled for 1080p on the ps4 and 900p on the x1 with some games dropping to 720p and 900p respectively. AC unity is posted here whenever the topic of fancy graphics comes up but it was running at 900p 30 fps with drops.

Avatar, Wukong, SH2, Hellblade 2, Indy, Doom, Robocop, Star Wars Jedi Survivor, Expedition 33, and virtually every other UE5 games runs at 1440p 30 fps on the base PS5 despite featuring ray tracing. Yes, they drop sometimes to maintain 30 fps, but 1440p 30 fps is the target. thats a 75% increase in resolution plus next gen visuals like RT, lumen and nanite. that should be more than enough.

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And PSSR is the worst Ai upscaler, some developers avoid it or give players options to turn it off - and this is not mine, DF or Xbox fanboys fault that it isn't working as intendent, it's 100% on Sony. Once they fix it in 2026 then maybe it all makes sense but one year later PS6 arrives with actual FSR4 support...



Exactly, even RTAO would fix lack of ambient occlusion in many scenes. I think we will see updates like that in Decima once PS6 arrives...
Everytime you said something about PSSR you are such incredible hysterical troll, my God, are you even conscious the level of bullshit you said. It has flaws for sure but worst upscaler lol. Look again how horrid is the upscaler used on base ps5 in MSGDelta, this thread is full of gifs which shows it. And I would like to see FSR4 how better of the PSSR at lower resolution because I wouldn't be surprised if they were both the same upscalers with different brand names.
 
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Everytime you said something about PSSR you are such incredible hysterical troll, my God, are you even conscious the level of bullshit you said. It has flaws for sure but worst upscaler lol. Look again how horrid is the upscaler used on base ps5 in MSGDelta, this thread is full of gifs which shows it.

Worst Ai upscaler

It's much worse than DLSS4, DLSS3, FSR4, XESS (XMX mode). I'm not sure how it compares to XESS (DP4A mode) and Apple Metal Ai upscaler.

PSSR is also usually better than TSR (but not in all aspects) and shits all over FSR 2/3.
 
Worst Ai upscaler

It's much worse than DLSS4, DLSS3, FSR4, XESS (XMX mode). I'm not sure how it compares to XESS (DP4A mode) and Apple Metal Ai upscaler.

PSSR is also usually better than TSR (but not in all aspects) and shits all over FSR 2/3.
Based to what? Your opinion I guess. And you are not exactly very objective when ps5 pro or PSSR are involved in such discussions.
 
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Based to what? Your opinion I guess.

My opinion (I saw many games with both PSSR and DLSS) and comparisons.

Last time DF compared PSSR with DLSS 3.1, in their opinion DLSS was better:



At the time better DLSS 3.8 was available for people to swap in the place of the old version. There is radio silence from PSSR updates since then, we only know that something will happen next year...
 
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Worst Ai upscaler

It's much worse than DLSS4, DLSS3, FSR4, XESS (XMX mode). I'm not sure how it compares to XESS (DP4A mode) and Apple Metal Ai upscaler.

PSSR is also usually better than TSR (but not in all aspects) and shits all over FSR 2/3.
Given what consoles have to deal with with these "normal" upscalers, PSSR is still a very good solution and seems a large improvement in motion which, at least for me, is the most important thing.
 
Given what consoles have to deal with with these "normal" upscalers, PSSR is still a very good solution and seems a large improvement in motion which, at least for me, is the most important thing.

Yeah, I will take PSSR over FSR 2/3 any day.

I even made some comparison between PSSR and FSR3 in Oulaws demo (MUST be watched in HDR):



All that aliasing at the distance with FSR3 is gone with PSSR.

At the same time console seems to have enough tops power to handle better Ai upscaler and Sony sees that PSSR is not on the level is should be as well:

AMD, on the other hand, pushed Sony to set up a dedicated quality assurance team specifically focused on vetting whether each new iteration of an upscaling algorithm was actually better than what came before it.

"This was news to us," said Cerny. "We did not have this at SIE; it really hadn't occurred to us. And it turns out to be vital."

 
Cryengine is the best showcase of a good and cheap lightning model, this is running on a PS5 Pro at 60 FPS and 1300p native resolution

9d1e0576f85b415d890f18f7b2f537a4.jpg


And some i took on my PC:

V7Ik4VNJL3rGkfcO.png
2MJ0YFjlDzxcnTXh.png


While it's not as advanced as HW Lumen or RTGI, PT.. it's way better than the ones that don't use any of these techniques, and it's cheap enough so that a PS5 Pro can run it at 60 FPS and it says goodbye to these washed out shadows on the games not using any of these techniques, wonder if we'll see more voxel cone lightning based games ever, imo it's the best mix of good looking lightning + good performance right now.
 
My opinion (I saw many games with both PSSR and DLSS) and comparisons.

Last time DF compared PSSR with DLSS 3.1, in their opinion DLSS was better:



At the time better DLSS 3.8 was available for people to swap in the place of the old version. There is radio silence from PSSR updates since then, we only know that something will happen next year...

Without offence but I take your opinion as a very big grain of salt. Most of PSSR issues I noticed are mostly presents at very low resolution reconstruction. Would like to see DLSS4 at 720p with UE5 if it's that pristine. Even Hell of Us if you use quality setting PSSR is almost immaculate.
 
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AO is the least of the game's issues. The rock textures, and other world models are just dated as fuck. They lack self shadowing but also fail to simply have the minute level of detail we have come to expect from UE5 games.

I am sorry but no game this gen should have rocks that look like this. Devoid of detail, shadows, and AO. Ive been shitting on Mafia for the last couple of weeks but even that game doesnt have visuals this dated.

Gu3MJrCXIAAatNQ

Gul7ewqXAAAaBEB


here is mafia, one of the least impressive UE5 titles out there. I expected better lighting and nanite rocks from this game, but its clear its still a generational leap over DS2.

Uz2hQNX.gif


tc0nTxr.gif



Is Mafia: The Old Country an open world game?


This is an open world, and it's more impressive than Metal Gear and Mafia.

And it still runs at 60fps with good image quality on the PS5.


these images are from the gameplay...


o8eMF4HHSi1fgFUv.jpg

0ImFRFTdQw1vHyJ3.jpg


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MVMsCIBuk9p43fWB.jpg




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No game is beautiful all the time. I can also pick games with Lumen that have ugly parts... normal.

The important thing is to see the whole thing.



Máfia: The Old Country PC Ultra


GjxTXA5bNMtPHV6b.jpg


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NE
 
Is Mafia: The Old Country an open world game?


This is an open world, and it's more impressive than Metal Gear and Mafia.

And it still runs at 60fps with good image quality on the PS5.


these images are from the gameplay...


o8eMF4HHSi1fgFUv.jpg

0ImFRFTdQw1vHyJ3.jpg


XYbdAyWeagv6Q3do.jpg


MVMsCIBuk9p43fWB.jpg




RnAVPA4M942MKq8Q.jpg



No game is beautiful all the time. I can also pick games with Lumen that have ugly parts... normal.

The important thing is to see the whole thing.



Máfia: The Old Country PC Ultra


GjxTXA5bNMtPHV6b.jpg


OV1RguLOyl7tMf5v.jpg


gRcXZB7n7hBlZOdf.jpg





NE
Something went wrong here. It didnt looked like that on my end
 
What if game Devs are using Unreal not because it is the best...


But because it is the easiest.

Not everyone can spend months rendering horse cocks.
 
Is Mafia: The Old Country an open world game?


This is an open world, and it's more impressive than Metal Gear and Mafia.

And it still runs at 60fps with good image quality on the PS5.


these images are from the gameplay...


o8eMF4HHSi1fgFUv.jpg

0ImFRFTdQw1vHyJ3.jpg


XYbdAyWeagv6Q3do.jpg


MVMsCIBuk9p43fWB.jpg




RnAVPA4M942MKq8Q.jpg



No game is beautiful all the time. I can also pick games with Lumen that have ugly parts... normal.

The important thing is to see the whole thing.



Máfia: The Old Country PC Ultra


GjxTXA5bNMtPHV6b.jpg


OV1RguLOyl7tMf5v.jpg


gRcXZB7n7hBlZOdf.jpg





NE
lol nice job using youtube as a source.

we play these games you know. difference between DS2 and Mafia is generational and Mafia is a pretty underwhelming UE5 game itself. Indirect Lighting isnt that great but nanite and texture detail is leagues ahead.

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5hrZsGs.gif


NtgeWUD.gif
 
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What if game Devs are using Unreal not because it is the best...


But because it is the easiest.

Not everyone can spend months rendering horse cocks.
It is the easiest and it has issues. Devs shouldve known this. We've known this since the Matrix Awakens demo. it's their job to work around it.

Regardless, the framerate issues in this particular game have nothing to do with UE5. I mean the framerate drops 30 frames after an explosion. This is not a UE5 issue. It's an issue with the game. Likely tied to the PS2 emulation they are running underneath. Explosions used to cause framedrops back in the day all the time. That's not been a thing anymore as GPUs have gotten stronger. This is a classic bad port.

But everyone has their biases that they love to project in these threads. There are plenty of UE5 games with explosions that dont drop 30 frames.
 
Fica ótimo em alguns momentos menores (lutas contra chefes), cutscenes, cena de introdução, final, pôr do sol fixo perto do final, montanhas (essas são incríveis), mas na maioria das vezes? Regular.

A arte está fazendo o trabalho pesado aqui, a tecnologia base é quase a mesma do PS4 DS1 e o PS5 base não tem boa qualidade de imagem, apesar da resolução de 1440p.

Jogo durante gameplay sem modo foto mágico no PS5 Pro:

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O melhor local para se ver:

EI0NXhv.jpeg

No game is beautiful all the time. I can also pick games with Lumen that have ugly parts... normal.

The important thing is to see the whole thing.


scenes below are gameplay... once again... open world

TP9V6seWQKe5NpP3.jpg


Cvechv6B4dZK0tep.jpg

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lol nice job using youtube as a source.

we play these games you know. difference between DS2 and Mafia is generational and Mafia is a pretty underwhelming UE5 game itself. Indirect Lighting isnt that great but nanite and texture detail is leagues ahead.

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5hrZsGs.gif


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You're also selecting images... and it's not even an open-world game.

This game also has ugly parts... the images below are on PC at maximum settings... it's not even open-world.



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This is an open world...

It's even more impressive...

1440p 60fps PS5



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Cryengine is the best showcase of a good and cheap lightning model, this is running on a PS5 Pro at 60 FPS and 1300p native resolution

9d1e0576f85b415d890f18f7b2f537a4.jpg


And some i took on my PC:

V7Ik4VNJL3rGkfcO.png
2MJ0YFjlDzxcnTXh.png


While it's not as advanced as HW Lumen or RTGI, PT.. it's way better than the ones that don't use any of these techniques, and it's cheap enough so that a PS5 Pro can run it at 60 FPS and it says goodbye to these washed out shadows on the games not using any of these techniques, wonder if we'll see more voxel cone lightning based games ever, imo it's the best mix of good looking lightning + good performance right now.

Yeah, SVOGI is a great fit for these consoles. Sadly, only CE seems to support it.

Without offence but I take your opinion as a very big grain of salt. Most of PSSR issues I noticed are mostly presents at very low resolution reconstruction. Would like to see DLSS4 at 720p with UE5 if it's that pristine. Even Hell of Us if you use quality setting PSSR is almost immaculate.

Hell is Us is very fluid in performance mode on Pro. No reason to use quality. PSSR is sharper than TSR but TSR have less issues with lumen and AO.

No game is beautiful all the time. I can also pick games with Lumen that have ugly parts... normal.

The important thing is to see the whole thing.


scenes below are gameplay... once again... open world

TP9V6seWQKe5NpP3.jpg


Cvechv6B4dZK0tep.jpg

0ry84Ne5qgspUOPD.jpg


L4SmbYGm9bvnXhJt.jpg


N2WXL6kVw6TAH1SY.jpg


NnyOijiQXmQWMovo.jpg

Some of them look offscreen or with doctored contrast level.

I completed the game so I know how it looks like. Horizon FW looks better in my opinion, more objects and details on screen.
 
You're also selecting images... and it's not even an open-world game.

This game also has ugly parts... the images below are on PC at maximum settings... it's not even open-world.



qEqyiFvhutWtRgbm.jpg
kCqS3W117xHxB69Q.jpg





This is an open world...

It's even more impressive...

1440p 60fps PS5



1qnnS2Zni6IqGIh3.jpg

hub6VpoWjoja2eIM.jpg

QP0ROZI7jolrnflc.jpg

From my PC:

fXicw1F.jpeg
ct1TTMU.jpeg

MP3u4z4.jpeg
gvUeEvn.jpeg


They are more dark then they should be (captured in HDR) but game has good contrast level in HDR mode compared to that washed out capture from YT.
 
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From my PC:

fXicw1F.jpeg
ct1TTMU.jpeg

MP3u4z4.jpeg
gvUeEvn.jpeg


They are more dark then they should be (captured in HDR) but game has good contrast level in HDR mode compared to that washed out capture from YT.


Great screenshots... too bad the game isn't like this all the time...

Horizon 2 is prettier and still open world.
 
Great screenshots... too bad the game isn't like this all the time...

Horizon 2 is prettier and still open world.

Mafia is pretty much open world when game let's you. In some missions you can ride around entire map and see that game has high quality models all around.

Horizon looking better than Mafia is just your opinion.

QHHJqw5.jpeg
tZGefsh.jpeg
tKulWWu.jpeg
 
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No game is beautiful all the time. I can also pick games with Lumen that have ugly parts... normal.

The important thing is to see the whole thing.


scenes below are gameplay... once again... open world

TP9V6seWQKe5NpP3.jpg


Cvechv6B4dZK0tep.jpg

0ry84Ne5qgspUOPD.jpg


L4SmbYGm9bvnXhJt.jpg


N2WXL6kVw6TAH1SY.jpg


NnyOijiQXmQWMovo.jpg
Game is beautiful all the time.
Proceeds to show screenshots mostly from the prologue. That don't even look that good lol.

I have 180 hours in the game. It looks like my screenshots all the time because you cannot hide the last Gen lighting, last Gen rocks and level of detail. You just can't.

I have taken screenshots of virtually every single area in the game. Its one of the most underwhelming looking next gen games out there. Dont make me post them all.
 
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Great screenshots... too bad the game isn't like this all the time...

Horizon 2 is prettier and still open world.

Have you played Mafia?

The game has a big open world, the narrative just leads you down a fixed route. You can either do exploration in missions that don't have boundaries or use the separate exploration mode to roam the world.

Máfia: The Old Country PC Ultra


GjxTXA5bNMtPHV6b.jpg


OV1RguLOyl7tMf5v.jpg


gRcXZB7n7hBlZOdf.jpg

YouTube screens, bro?

Cracking Up Lol GIF
 
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Have you played Mafia?

The game has a big open world, the narrative just leads you down a fixed route. You can either do exploration in missions that don't have boundaries or use the separate exploration mode to roam the world.



YouTube screens, bro?

Cracking Up Lol GIF
The funny thing is that mafia isn't even that great looking. It has some issues with indirect lighting and some not so great interiors but it still looks a generation ahead of ds2.

Mgs3 is the same. People keep using YouTube as a source not realizing the game will have assets generationally better.
 
AO is the least of the game's issues. The rock textures, and other world models are just dated as fuck. They lack self shadowing but also fail to simply have the minute level of detail we have come to expect from UE5 games.

I am sorry but no game this gen should have rocks that look like this. Devoid of detail, shadows, and AO. Ive been shitting on Mafia for the last couple of weeks but even that game doesnt have visuals this dated.

Gu3MJrCXIAAatNQ

Gul7ewqXAAAaBEB


here is mafia, one of the least impressive UE5 titles out there. I expected better lighting and nanite rocks from this game, but its clear its still a generational leap over DS2.

Uz2hQNX.gif


tc0nTxr.gif
I agree that ds2 can look underwhelming and generaly jump from ds1 to ds2 is disappointing but can also find mafia 2 selective screens ;d Screens from quality mode on my weakling ps5pro:

 
I agree that ds2 can look underwhelming and generaly jump from ds1 to ds2 is disappointing but can also find mafia 2 selective screens ;d Screens from quality mode on my weakling ps5pro:


Yeah I've been criticizing mafia's underwhelming lighting in the graphics thread and literally on this page.

But ds2 looks like that literally 99% of the time. It only looks great in the snowy mountains and the very first Neil section.

Every game has bad areas. But ue5 and other rt games minimize those bad lighting conditions.
 
lol nice job using youtube as a source.

we play these games you know. difference between DS2 and Mafia is generational and Mafia is a pretty underwhelming UE5 game itself. Indirect Lighting isnt that great but nanite and texture detail is leagues ahead.

rE9k1Fx.gif


5hrZsGs.gif


NtgeWUD.gif
The flickering hurts my eyes.
 
This is such a stupid take. It's not the fault of the hardware, it's the absolute shite that is UE5. Almost every UE5 game displays traversal stutters and poor performance.

I'm extremely confident that the PC version will be very similar regardless of hardware... Or worse..
i say its.
Season 6 Episode 3 GIF by Parks and Recreation
 
The flickering hurts my eyes.
Its the result of me reducing the window size of the vlc player to get a somewhat manageable gif size. 4k captures add shimmering and flickering when you reduce the size. It sucks but the iq is pristine on pc when I'm playing it.

Of course i don't mind playing at 30 fps even on pc.
 
Mafia is pretty much open world when game let's you. In some missions you can ride around entire map and see that game has high quality models all around.

Horizon looking better than Mafia is just your opinion.

QHHJqw5.jpeg
When UE5 was announced, I believed that round fruit would be possible.
It seems we will have to wait a few more years before round fruit becomes a reality.
8Z0hxZBy_o.jpg
 
I agree that ds2 can look underwhelming and generaly jump from ds1 to ds2 is disappointing but can also find mafia 2 selective screens ;d Screens from quality mode on my weakling ps5pro:




Of course.

We can find 'bad' parts in even the most impressive looking games. You can probably find bad screens from Hellblade 2, Matrix Experience etc as well.

The talking point is that Mafia is pushing cutting edge rendering techniques like Lumen, Nanite, VSM etc that some other game examples shared on this page aren't. It's just that the current console hardware isn't that strong to run all that at high resolutions in most cases.
 
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What kills me about this remake is I love that they didn't change the story, the voice acting, the cutscenes etc just a graphics overhaul, exactly how I want my remakes (D2R is a good example of this done right) and I want to support them for that to show this is where my money is, but it's such a mess that I don't think I can. Shame.
 
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