[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

Unreal is very compute heavy so that 18% advantage may show here. At the same time clocks give PS5 advantages in other areas that's why in one game we can see Xbox having better fps in scene 1 and PS5 winning in scene 2 (Wuchang bench from DF showed that, in the end they had same average FPS).
Agreed, but the question remains as to what exactly is fps tanking-ly compute heavy about a static world, 2 people on horses and a burning car. Does 5.6+ even fix this? No freaking clue!

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I auto translated allot of comments in X and articles in Japan that they are very satisfied with MGS delta. It is good to hear and see that Japanese are happy about the game and not very much hang up with the frame rate and resolution issue even on console version.
I mean they play everything on the Switch hardware, for them it's a smoother experience than the usual.
 
Agreed, but the question remains as to what exactly is fps tanking-ly compute heavy about a static world, 2 people on horses and a burning car. Does 5.6+ even fix this? No freaking clue!

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My wild guess the variables frequency. CPU/GPU usage is not fixed and maybe weird bottlenecks could happens when they are both maxed out and if the developers don't pay enough attention.
 
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Agreed, but the question remains as to what exactly is fps tanking-ly compute heavy about a static world, 2 people on horses and a burning car. Does 5.6+ even fix this? No freaking clue!

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This are issues with games mostly encountered by multiplatform games. Not properly optimize for each specific platform.
 
Agreed, but the question remains as to what exactly is fps tanking-ly compute heavy about a static world, 2 people on horses and a burning car. Does 5.6+ even fix this? No freaking clue!

P10-T2rgxttypd-Mof.png

Nanite, VSMs and Lumen are calculated here and all that is compute heavy. Add particles that hammer limited memory bandwidth of PS5 and PS5 Pro.
 
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Per the DF video, yes.

The game uses the full suite of UE5 tech, though some more-so in the Quality mode.
Wow. That is some overkill. Makes sense, I guess. Throw everything at it so a single fire makes the game buckle (the same as that MGS GIF). I would happily take some shadow pop-in instead of wonky framerates. At least if the game looked like hellblade 2, I'd cut the devs some slack. Just bad choices because they are spoilt with too much flexibility and ease of implementation.
 
I guess I was wrong: it sucks even on a 5090

But DF made it look like it was a PS5 Pro problem, of course...

Never change, guys

:messenger_tears_of_joy: :messenger_tears_of_joy:

You can easily change settings and base resolution and lock this game to 60. You don't have that option on consoles.

Based on graphs you can use 9070XT/5070ti and have 60fps 4k experience with FSR4/DLSS4 quality and high settings.
 
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Why would DF cover the PC version in a PS5/Pro only video?

Folks never stop being salty at DF's videos.

🤔
 
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The visuals don't justify the performance in my opinion. Need DLSS Quality to lock 60fps on a 5090. It falls short at 4K DLAA.
You're probably right. The RTX 5090 can run Cyberpunk with PathTracing at 4K 60 fps using just DLSS Quality. MGS Delta doesn't have such advanced lighting, and it's not a game with big, open levels, therefore it should run much better.

But MGSDelta is not a bad looking game. I'm impressed with the quality of the assets and I can't wait to see the game in all its glory on my OLED monitor without YT compression, possibly with HDR (I hope the game supports it). I also like that Konami has drastically improved the quality of the assets while also capturing the artistic look of the original.
 
PC gets PS3 version for free!

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mgsse_4.jpg
Is the second screenshot max though? Can someone show me why this game is being hailed as gorgeous? Looks good technically, aside from the atrocious PS2 foliage around Snake's feet. But why are all the graphics folks so excited? I'm just not onboard with this game or Mafia. Outside of rocks and shadows, nothing speaks to me... May be I need to look at some photo mode screenshot thread on the internet.

Feels like everyone is jerking off and I can't even get it up :/
 
4K Ultra at DLSS Quality sucks?

They didn't. You're playing the poor persecuted PS victim again. They reported the game running worse on a Pro than a regular PS5, which shouldn't happen.

This must be irony.


It's not irony, the requirements for good performance are just insane....
 
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Is the second screenshot max though? Can someone show me why this game is being hailed as gorgeous? Looks good technically, aside from the atrocious PS2 foliage around Snake's feet. But why are all the graphics folks so excited? I'm just not onboard with this game or Mafia. Outside of rocks and shadows, nothing speaks to me... May be I need to look at some photo mode screenshot thread on the internet.

Feels like everyone is jerking off and I can't even get it up :/

They say it's max. But I saw much better screenshots of this game already and quality of graphics is very high.
 
It's not irony, the requirements for good performance are just insane....
This was already known with the console version. Were you expecting the game to be relatively less demanding on PC?

What sucks is the 60fps. Otherwise, it not hitting 4K60 at Ultra on a 5090 is expected because that's 9 times the pixel count of the PS5 on top of higher settings.

As I said before, the visuals don't justify the performance, but 4K60 Ultra with DLSS Quality is far from terrible, especially given the fact that outside of the few frame rate hiccups at the beginning, the stutters are mostly reserved for camera cuts during cutscenes.
 
As I said before, the visuals don't justify the performance, but 4K60 Ultra with DLSS Quality is far from terrible, especially given the fact that outside of the few frame rate hiccups at the beginning, the stutters are mostly reserved for camera cuts during cutscenes.
I wonder how fast the RTX 5090 would run this game without the 60 fps lock. The 4K DLSS Q segment ran at 60 fps, but the GPU usage was only around 50–60% (and as low as 40% during cutscenes).



NXgamer demonstrates the RTX 5080's performance at 4K with DLSS Ultra settings, achieving 55–60 fps. He also compared the PS5Pro with 5060.
 
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Xbox séries
Yeah, they showed comparison with PS5 and Pro in first few areas when framerate is generally still above 48. From Rassvet and later it probably is below that...



In the end it's on developers and their (often) fucked up priorities, there are UE5 games that run ok so it can be done.

Edit:

Hmmm...

Evd6E8L0yBft2hSK.jpg



Oh wow, another Mafia like discrepancy on our hand?

Interesting.

Did you see the video?

Xbox Series X drops to around 38 FPS ( modo performance)

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Bojji Bojji posted a comparable spot.

Your picture shows different spots and if you want to compare lows, PS5's lowest is lower than Xbox's.

🤷‍♂️

I'm just showing that the xbox drops to 38 fps twice in the video... rubbish performance

about side by side comparison.. wait for digital foundry..
 
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The visuals don't justify the performance in my opinion. Need DLSS Quality to lock 60fps on a 5090. It falls short at 4K DLAA.

shocked steve harvey GIF


What have they done? The maps are sectionned like the original and its not even that big nor looking that insane

Fucking hell, UE5 and little dev know-how strikes again. This game does not look like it performs.
 
It's over for me.
I will never buy another game that uses UE5 again, I won't put up with it anymore.
This engine is a disservice to the gaming industry.
Fuck "photorealistic" graphics.
 
Game uses preset C on PC for some reason despite having latest DLSS file...

Can be changed to preset K easily in the driver.
 
shocked steve harvey GIF


What have they done? The maps are sectionned like the original and its not even that big nor looking that insane

Fucking hell, UE5 and little dev know-how strikes again. This game does not look like it performs.

Yeah ... you'd think the small, self-enclosed chunks, would make it less intensive on the resources, since things like nanite, VSM etc aren't pushing way the fuck into the distance.

Oblivion, ehh sure I can see why that didn't perform the best.

This is much worse.
 
Insane this old game cannot hit a locked 60fps at minimum. Pathetic!
I'm sure if you lower the graphics to PS2 level's (which you can't) you'd get 60fps
You know this comment always gets me as if the game is the same game as the original....it baffles my mind....
You know the original and other MGS titles have so much going on under those dated graphics that newer titles simply don't that we complain about and they just ramped up the graphics to modern high standards whilst retaining them
So a perfect 60fps isn't a given...who knew ¯\_(ツ)_/¯
 
"I'm finally able to get a stable 60FPS in MGS: Delta on my Radeon RX 9070 XT + R7 9800X3D combo.All you have to do is set the resolution to 720p and set FSR to performance mode..."


Oppenheimer.jpg


Yeah ... you'd think the small, self-enclosed chunks, would make it less intensive on the resources, since things like nanite, VSM etc aren't pushing way the fuck into the distance.

Oblivion, ehh sure I can see why that didn't perform the best.

This is much worse.

Much worse you're right.

What a fucking disappointing gen and engine. I'm not buying this shit.

Hell is Us is being released next week and they actually made it run super smooth for one. I'll reward devs who try.
 
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Epic really needs to optimise this engine. It's always the same story lately

Lately?! Their engines have been resource hungry since the beginning. The most prime example of early UE sucking in terms of performance was Unreal Tournament vs Quake 3.
 
I loved Snake Eater and would really like to play Delta on my Pro but not with such piss poor performance, I doubt it'll get patched either so get fucked Konami.
 
Nanite, VSMs and Lumen are calculated here and all that is compute heavy. Add particles that hammer limited memory bandwidth of PS5 and PS5 Pro.
From when ps5 base has a limited memory bandwidth compared to XSX? Furthermore such drops not seems tied to the bandwith otherwise the fps slowdowns would be more "armonic" and graduate. Looking a cpu/gpu broken balance in I/O data.
But in any case game should run better on ps5 pro compared series X, there isn't excuse about that. UE5 at 60 fps of base ps5 emulated on Pro always runs better compared series X.
Anyway MGS and Mafia are the last games to judge such stuff. My wild guess they have just switched the code to the Pro hardware barely caring to refine any performance as many have the bad habit to do.
 
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