viveks86
Member
Agreed, but the question remains as to what exactly is fps tanking-ly compute heavy about a static world, 2 people on horses and a burning car. Does 5.6+ even fix this? No freaking clue!Unreal is very compute heavy so that 18% advantage may show here. At the same time clocks give PS5 advantages in other areas that's why in one game we can see Xbox having better fps in scene 1 and PS5 winning in scene 2 (Wuchang bench from DF showed that, in the end they had same average FPS).

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