Corporal.Hicks
Member
Based on what I read The Xbox Series X really has a bandwidth advantage compared to base PS5. 560 GB/s on the XSX can be used fully by the GPU because memory was split between GPU and CPU. The PS5 has a bandwidth of 448 GB/s. This is already 112 GB/s lower than the Xbox Series X, and on top of that the bandwidth is shared with the CPU, so PS5 GPU never can use full 448 GB/s. The RX 6700 has exactly the same number of shader cores as PS5 (2304), yet only need 320 GB/s, so I'm guessing 448 GB/s bandwidth on the PS5 was more than enough anyway even if some of that bandwidth was used by the CPU.From when ps5 base has a limited memory bandwidth compared to XSX? Furthermore such drops not seems tied to the bandwith otherwise the fps slowdowns would be more "armonic" and graduate. Looking a cpu/gpu broken balance in I/O data.
But in any case game should run better on ps5 pro compared series X, there isn't excuse about that. UE5 at 60 fps of base ps5 emulated on Pro always runs better compared series X.
Anyway MGS and Mafia are the last games to judge such stuff. My wild guess they have just switched the code to the Pro hardware barely caring to refine any performance as many have the bad habit to do.
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