Which PC ports are you talking about? Sackboy Adventure? Who says people have to switch. Storefronts are free. Again, I won't continue to list the litany of ways a PS PC storefront is different from individual publishers. People are either going to listen or they won't and they'll have to see for themselves after the fact.
Locked in? Locked in how? Not to mention there are millions of new steam users every year.
If the worst result for Sony is they get 5 users and a place where they can sell their games without paying Valve royalties, it'll be a success for them.
What? No lmao what are you even on about. You act as if what matters is not giving money for valve no matter the cost and not making actual money.If the worst result for Sony is they get 5 users and a place where they can sell their games without paying Valve royalties, it'll be a success for them.
Steam UI is depressing. I'm sure Sony could come up with something slicker.
This would probably be the only thing that would even make me bother to use it.If they bring it, I hope they support something like play anywhere. Buying it on PC and having a PlayStation version would be nice.
They will probably release on steam. Just at a later date.If so, watch those games fail to make the impact they could've if they released on steam.
And Epic only charges game companies 12% cut. You’d think with that juicy savings every PC game maker would flood Epic first to max out profits and then go to steam and gog later. Nope unless Epic does a giant partnership deal.They ain't magicians, a lot of successes in these kinds of ventures can be attributed to the company's ability to read the room. Right now the room says PS trying to compete with Steam on the PC market is not only a bad idea in its very foundations but also a pointless one. A troublesome venture even Epic Games with Fortnite's money and massive playerbase, Unreal Engine, exclusives and constant stream of free games and generous discount cupoms couldn't accomplish in 5 years.
And for what? So they can extract a few extra millions bypassing steam fees from games that already generate billions for them? All while shouldering tons of well-documented risks? It doesn't make any sense.
I don't doubt they'll make a PS launcher, however the intention behind that launcher would be as complement for their GAAS games. For crossplay, crossaves, MTX, etc. They would still sell their games on Steam as usual.
What matters surely is profits, not number of sales, nor percentages in isolation and without context. You can earn more profit selling to more people yet paying a fee to Valve, than you would selling to a lot fewer people but paying no fees. You don't seem to be seeing the wood for the trees.
All of them. The Insomaic leak showed us that the top-selling Sony PC game only sold 3.3 million units. That might sound like a lot but this is PC gaming not console. 3.3mil units sold doesn't mean 3.3 million people bought the game at full price so the profit on these PC ports is a lot lower than you would expect.
Storefronts are free but the owners only make money if people buy games on it. A storefront can't sustain itself on exclusives alone and a game being exclusive is the only thing that would make a PC gamer buy it from Sony's Storefront vs Steam.
They probably will the question is will it be cross buy.
It's not though. In 2023 Horizon Zero Dawn for PC, the game that sold 3.3mil units, was consistently on sale multiple times throughout the year for under $15. It's impossible to know how many people bought it at that price but Im going to guess more people bought it at that price than at $50.3.3 million when your prices are higher than average pc games is really good.
What you forget to mention is that.
1 Sony is selling old games
2 most other pc titles get much more deeply discounted in order to reach higher numbers of sales
It's not though. In 2023 Horizon Zero Dawn for PC, the game that sold 3.3mil units, was consistently on sale multiple times throughout the year for under $15. It's impossible to know how many people bought it at that price but Im going to guess more people bought it at that price than at $50.
PC games do go on sale often but that's more of a reason why Sony having their own PC storefront is a bad idea. Sony doesn't make enough exclusives to have their own storefront. A storefront needs people buying games consistently to be profitable and a Sony PC storefront wouldn't have that. No one is going to buy third-party PC games through a Sony PC storefront.
It's not though. In 2023 Horizon Zero Dawn for PC, the game that sold 3.3mil units, was consistently on sale multiple times throughout the year for under $15. It's impossible to know how many people bought it at that price but Im going to guess more people bought it at that price than at $50.
PC games do go on sale often but that's more of a reason why Sony having their own PC storefront is a bad idea. Sony doesn't make enough exclusives to have their own storefront. A storefront needs people buying games consistently to be profitable and a Sony PC storefront wouldn't have that. No one is going to buy third-party PC games through a Sony PC storefront.
If they can replicate the success of the Switch with Switch 2 and keep it from getting hacked and almost perfectly emulated.Ironically, I think the only person that can compete with Steam is Nintendo.
Not that they’ll eat into Steam’s numbers, but will comfortably have a sustainable and profitable PC store alongside Steam. Kinda like how they’ve managed to carve themselves a segment in the console market, they can indeed replicate that in the PC store market as well.
There are no EA games on the Microsoft Store.Why does EA have games on Microsoft's storefront on PC?
I'm not sure what point you are trying to make here. My point was that sales on PC aren't the same as consoles. Console game sales are mostly front-loaded so most people who bought Spider-Man 2 paid $70 for it. So it selling 10 million copies in three months brought in way more money than Witcher 3 selling 12 million copies over 5 years. Witcher 3 even came out in a time when Steam sales weren't region-locked so you could buy it brand new on release day for $18. Even if sales for Horizon Zero Dawn spike on PC when Forbidden West releases, it won't make Sony much money because you can buy that game on PC right now for under $9. Hell Divers 2 hasn't even been out a month and it's already down to $31. When it comes to PC gaming you need to look at the price people are paying for their games and not just the units sold.It took 5 years for the Witcher 3 to hit 12 million units on PC and it was day and date on PC.
It had its biggest day on steam 5 years after launching
The Witcher 3 Had Its Biggest Day Ever On Steam
It received a massive "next-gen" update 3 years later.
The life of a game on PC is way different than console, but people want to compare console sales trajectory with PC for some reason.
Sony knows that when they release Horizon Forbidden West, the sales of Zero Dawn will spike on PC. When they release the Horizon show on Amazon Prime and if it is successful, both games will sell more again.
Horizon wasn't on Steams best sellers list in 2020, but it was on the list in 2021 and 2022. In fact Sony has had several games on the steam best sellers list in 2023, 2022, and 2021 and they just kicked off the year with Helldivers... PC sales are often a marathon and not a sprint.
There are no EA games on the Microsoft Store.
I'm not sure what point you are trying to make here. My point was that sales on PC aren't the same as consoles. Console game sales are mostly front-loaded so most people who bought Spider-Man 2 paid $70 for it. So it selling 10 million copies in three months brought in way more money than Witcher 3 selling 12 million copies over 5 years. Witcher 3 even came out in a time when Steam sales weren't region-locked so you could buy it brand new on release day for $18. Even if sales for Horizon Zero Dawn spike on PC when Forbidden West releases, it won't make Sony much money because you can buy that game on PC right now for under $9. Hell Divers 2 hasn't even been out a month and it's already down to $31. When it comes to PC gaming you need to look at the price people are paying for their games and not just the units sold.
Ironically, I think the only person that can compete with Steam is Nintendo.
Not that they’ll eat into Steam’s numbers, but will comfortably have a sustainable and profitable PC store alongside Steam. Kinda like how they’ve managed to carve themselves a segment in the console market, they can indeed replicate that in the PC store market as well.
I don't think there's any way Sony wouldn't have success with their own PC store front, if implemented correctly and if given enough time to gestate. If you have amazing exclusive games, like Sony does, the gamers will simply click a different store front. It's not that hard. There's no $500 paywall behind it like there is with a console.
Games of the caliber, launching day and date, with Trophy integration, Cross-Play, PSN+ (will need to drop online pay), and Cross-Buy would not be enticing? Sony drops the next Bloodborne or something that's exclusive to their storefront, gets 10/10 scores like Elden Ring, and suddenly those gamers won't have the energy to click a different button on their desktop?
I don't believe it. The other storefronts failed because of UI/integration and lack of compelling content. Sony first party is a big enough driver to be compelling. And it also makes it easy for those considering migrating to PC to carry over their library. But again - they need to executive it well, and Sony isn't known to do that on all things the same. Sometimes it's great (like their console development/launches), and sometimes not so much. They also need to be willing to have lasting power and not just give up on it if it's not a massive needle mover at first. It just needs to be something they continue to offer with the PS5, PS6, PS7...eventually it has institutional clout at that point.
I also think they probably should not offer their exclusives on Steam at all.
This would be absurdly stupid. Microsoft has its own store that's integrated into Windows, and it still ended up putting its games on Steam. They need to focus on doing the things they do best and stop putting out half-baked products only to abandon them years or even months later.
PC games don't really drop in price much, its third party resellers that sell codes cheap. Horizon Zero Dawn is $50 right now on Steam but through third-party key sellers, you can get it for $8 right now.Would have sworn i saw madden on there, but not seeing it now.
My point is it is about overall revenue. Why do you think games drop to so cheap on PC? If you can sell a million units at 20 dollars a pop, that's 20 million in revenue less steam's cut, which gives you 18 million dollars.
18 million dollars goes a long way towards recouping development costs. If you sell 3 million copies at 20 dollars a pop that's 60 million less 48 million. If your PC port can recover half or even a quarter of your development costs, it is well worth it.
Selling 10 million copies at 5 dollars is still 50 million, 40 million after steam cut.
Maybe you think these amounts aren't significant, but they especially add up over the course of a portfolio and generation.
Then you still have games that do/will sell at full price and will continue to get new leases on life with sequels and discounts.
PC games don't really drop in price much, its third party resellers that sell codes cheap. Horizon Zero Dawn is $50 right now on Steam but through third-party key sellers, you can get it for $8 right now.
PC game devs do make a lot of money on their games over time but what you are asking of Sony is different. For Sony to build their own PC storefront they would have to spend millions every year just to maintain it and that doesn't even count how much it would cost to build it. They also have to pay to incentivize gamers to use their storefront like Epic does, offering free games, discount codes, etc. There is a reason why Epic is losing millions on its storefront and even with Fortnite the Epic game store's monthly active users is nowhere near Steam. In 2023 Epic Games Store was able to peak at 36.1 million daily active users, do you think a Sony PC storefront could get anywhere close to that? EA and Ubisoft storefronts never could. Remember even with those numbers Epic is still losing money on their storefront and is still way behind Steam's daily active user count. For a PC Storefront to survive it needs millions of daily active users buying games often and Sony won't have that. Sony's first-party games are almost all single-player games with no replay value so what games would they have on their Storefront that could keep millions of gamers actively logging in daily?
I keep hearing the same arguments that Sony doesn't have enough titles, ignoring that they'll have 3rd party support, someone everyone else has struggled with.
I think the first party support for Sony is bigger collectively than Epic, Microsoft, or CD Projekt. I think it's bigger than any individual publisher today.
This is where I think Sony buys FromSoftware/Kadokawa and makes Elden Ring 2 exclusive on their storefront.
A lot of assumptions that you laid up there.
Let's break down where you get things wrong:
- While Horizon is currently 50 dollars, the cheapest it has been officially on Steam is 12.49. It's never been 12.49 on PS Store to my knowledge. This routine deep price cuts are largely unique to PC and it is the primary reason why PC games do high numbers in unit sales, but less in revenue than Console. That being said as I mentioned before, that can still go along way towards recouping development costs.
lol your entire argument is based on your own assumptions. The only company that could launch a successful console with only their exclusives is Nintendo. Sony is nothing without third-party games which is why the top played PS5 games are almost all third-party games.A lot of assumptions that you laid up there.
Let's break down where you get things wrong:
Maybe you guys just need to study more businesses to open your imagination. Look at MoviePass which was a failure and look at AMC A-List which has been a huge success. Look at why one was doomed to fail even though the other one had a great chance at succeeding. Look at why the PSP was a success while every other handheld failed. Look at why the Vita failed despite the PSP being successful.
- While Horizon is currently 50 dollars, the cheapest it has been officially on Steam is 12.49. It's never been 12.49 on PS Store to my knowledge. This routine deep price cuts are largely unique to PC and it is the primary reason why PC games do high numbers in unit sales, but less in revenue than Console. That being said as I mentioned before, that can still go along way towards recouping development costs.
- The costs involved in running a PC Storefront for Sony is going to be cheaper than most companies. They're already running a storefront that is on PC. The PlayStation website. The cost to add skus is negligible. What you're referring to is the cost to create and maintain a PC launcher.
- The revenue saved from not giving Steam a 20% cut of their software sales would more than make up the costs of running a launcher. The revenue from Spider-Man 2 alone could probably cover this.
- Sony doesn't need to copy Epic's failed model.
- If I were Sony, I would bundle PS+ Premium with Crunchyroll and offer 1 free PC game per month. That's going to get a lot traction than buying a multitude of games every month.
- Ask yourself if Epic, EA, or Ubisoft could launch a console tomorrow with only their games selling it.
- Sony has a massive advantage of being able to leverage 3rd party support from their console.
- Sony's first party games are all single player games? What's the top game out right now? It's Helldivers 2, which checks notes... is multiplayer.
- MLB the Show... multiplayer. Gran Turismo... multiplayer. Fairgames multiplayer, Concord, multiplayer, Destiny, multiplayer, Marathon, multiplayer, the rumored Twisted Metal Game, multiplayer, the Horizon MMO, multiplayer...
- Sony actually has a long history with multiplayer. Just because they leaned into their success with single player games with the PS4 doesn't mean they can't do multiplayer. The biggest reason they focused on single player was because the PS3 was so behind the 360 when it came to online play.
Your arguments are baked into thinking that a company has to follow the same model as another company that has already failed or that two companies using the same model are guaranteed the same results and that dominant market leaders always stay dominant.
Sony can also be successful by embracing gaming on Mac, something Steam has really struggled with.
Success for Sony on PC might just mean expanding PS+ subscribership or converting unpaid Crunchyroll users to paid.
By the end of the decade I guarantee you that sony will have a home console, a handheld, and a PC launcher.
For Sony to build their own PC storefront they would have to spend millions every year just to maintain it and that doesn't even count how much it would cost to build it
lol your entire argument is based on your own assumptions. The only company that could launch a successful console with only their exclusives is Nintendo. Sony is nothing without third-party games which is why the top played PS5 games are almost all third-party games.
Sony does not have a massive advantage in leveraging third parties. It doesn't matter what Sony would offer third parties because no one would be buying Dragon Age 4, GTA 6, Madden, Elden Ring 2, etc on PC through a Sony PC storefront. You don't seem to understand this.
The top games right now based on player count or money are probably Fortnite, GTA V, or Call of Duty. Hell Divers 2 isn't anywhere near the level of these games and has already dropped below Apex Legends' concurrent player count on Steam. All those upcoming multiplayer games you mention don't matter, Fortnite will have a bigger audience than all of them, and if Fortnite being exclusive to Epic Games Store can't help them compete with Steam there is nothing Sony can do to stand a chance.
3rd parties aren’t going to put their games exclusively on a Sony PC store over Steam
3rd parties aren’t going to put their games exclusively on a Sony PC store over Steam, and nobody will buy the games there if they’re on Steam. Publishers would be skeptical about the upside, since it’s more work for a relatively small amount of sales.
There are some 3rd party titles on Windows store, including those with PC GamePass access. Hasnt changed the picture dramatically.
‘Bigger’ in terms of what? Quantity? I’m skeptical
Even in the event that scales through regulators, I doubt they’d be that silly to torpedo sales.
They don’t need them to be exclusive. They just need to be available. Preferably cross buy with console versions.
The cost for third parties to make them available is meaningless. They already have a “PC version” made and already have a PS5 version, stamp the UI features into the PC games on PS store and call it a day, it’s not that complicated
I was talking about Zero Dawn Complete edition.Horizon Zero Dawn is $19.99 on PSN and frequently discounted to $9.99.
I was talking about Zero Dawn Complete edition.
They don’t need them to be exclusive. They just need to be available. Preferably cross buy with console versions.
The cost for third parties to make them available is meaningless. They already have a “PC version” made and already have a PS5 version, stamp the UI features into the PC games on PS store and call it a day, it’s not that complicated
Bigger in terms of overall sales, diversity of users, and number of titles.
There is zero chance there would be any regulatory pushback from Sony buying Kadokawa/FromSoftware. It's entirely too small to matter to any regulator.
$9.99 is the cheapest Zero Dawn Complete Edition has been discounted to on PSN. Down to $7.99 if you have PS+.I was talking about Zero Dawn Complete edition.
And ‘3rd party support’ is cited in the post I responded to as something other storefronts suffer from.
Cross-buy would be interesting, but most big 3rd party publishers aren’t interested in that.
Definitely not bigger in number of titles going forward, and ‘bigger in terms of overall sales’ probably requires much earlier ports to PC from console. Their late release strategy hasn’t exactly resulted in stellar sales numbers.
That may change when their GaaS games release day one
But this leads to another point. Sony’s doing day and date with PC/Steam for live service games because they want a big community ready made. See Helldivers 2 for example. It would be counter intuitive to then negate all that work and move these games exclusively to a much less popular storefront.
market cap is greater than $2bn, I believe. It would have to run through the regulatory roulette.
$9.99 is the cheapest Zero Dawn Complete Edition has been discounted to on PSN. Down to $7.99 if you have PS+.
Your original statement of 'routine deep price cuts are largely unique to PC' has not been true for a very long time. PSN has monthly deals where games are massively discounted all the time. 50%-90% off isn't exactly uncommon anymore.