About the sense of progression, I think playing normals for a while consistently could actually help with that. If you always play ranked, then your improvement in mmr will match your actual skill improvement. In other words, it will be very slow. I would posit that for most players, it will be so slow as to be barely noticeable, if at all. By improving outside of ranked, when you come back you will gain mmr more quickly as the game has not adjusted to your new skill and you will imbalance the games you are in until it has adjusted. Thus, the gap in skill between past and present will more noticeable, and your sense of progression will be much higher.
Its like going in to the Time Chamber in DBZ. Play unranked for a year and come out a 5K player. Success.
Heh, after hearing the Smite ads repeat ad infinitum on BTSPeople complain about Dota casters. I watched the smite stream for a second because I was interested, one of the worst things I've ever heard.
Starcraft used to have some fun casts.
After a while it seemed everyone simultaneously stopped caring though.
"Poor network conditions have been detected"
twice already
I think team dynamics ultimately make a much better spectacle long-term. It's harder to remain interested in a single player compared to team rosters and shakeups and drama and what have you. It's similar to why the most popular sports are team games as opposed to Badminton or something.
SC2 had every chance to be just as big as Dota but they screwed up such fundamental things. The client didn't even have any sort of chat channels for like 2 years. You couldn't watch group replays for the longest time. The spectating features were dogshit compared to what Dota came out with only a few years later.
Starcraft was huge from 2004ish to 2008 in Korea. I think it has more to do with the quality of the game and the way Blizzard handled the scene than anything else. It really didn't help that BW had 3 or 4 years to breathe before it really became a huge esport. SC2 got thrown into the fire immediately, and the map quality/unit balance wasn't up to snuff. The first year of SC2 was played on some of the worst RTS maps I've ever fucking seen. Add to that Blizzard constantly making balance changes before players could explore the version and come up with their own counters to dominant strategies and Blizzard's complete control of the map making scene early on in the games life.
SC2 had every chance to be just as big as Dota but they screwed up such fundamental things. The client didn't even have any sort of chat channels for like 2 years. You couldn't watch group replays for the longest time. The spectating features were dogshit compared to what Dota came out with only a few years later.
Oi, I'm not denying that SC2 messed up in big ways. And obviously SC/BW in Korea was/is on a tier of its own. All I'm saying is all being said and done, team-based competition has an edge over head-to-head, all other factors being equal.
Well, yeah, touche about fighting games. I got nothing on that one.
I think there's enough examples of individual performance in traditional competitions to show that it's not particularly important. Tennis and Golf are very popular without the coordination dynamic, and so is the more niche but respected Poker and Chess. And the olympics is mostly about solo competitors, not team competitions and is obviously super popular with the general population.
Who are you picking these days and are there heroes you can dominate better with? I know Tinker isn't what he used to be and Pudge is only going to carry a game for as long as he can continue to snowball. Maybe it's appropriate to re-evaluate the heroes you're hitching the wagon to? Maybe more heroes that can do more with the farm and kills? Maybe mids that can make big plays on groups of heroes rather than just one? Perhaps Magnus or QoP? Necro? Or Invoker? All bring massive amounts of AoE, whether damage, cc or heals.
Dotabuff's MMR Buddy is a nice feature.
I think there's enough examples of individual performance in traditional competitions to show that it's not particularly important. Tennis and Golf are very popular without the coordination dynamic, and so is the more niche but respected Poker and Chess. And the olympics is mostly about solo competitors, not team competitions and is obviously super popular with the general population.
On the SC2 topic, I'll say I stopped playing and watching when it became obvious that blizzard was too afraid of rocking the boat to make major changes to the game for the better, even with a paid expansion pack. In general though, Blizzard screwed their own chances in Asia by first pissing off KESPA, and then had the hubris to ignore how the local markets worked by insisting on a DRM'd 60 dollars per person release in a culture of lan centers and F2P.
They had Dota. All they had to do was give Icefrog and EUL some $ and make the mod into a full game.
I'm wondering how you could F2P SC2 without making it egregiously horrible. "Free Terran but $25 for one race/$40 for both" sounds about what Blizzard would do taking WoW/Hearthstone into account (which, while cheaper, is still pretty bad)
Who are you picking these days and are there heroes you can dominate better with? I know Tinker isn't what he used to be and Pudge is only going to carry a game for as long as he can continue to snowball. Maybe it's appropriate to re-evaluate the heroes you're hitching the wagon to? Maybe more heroes that can do more with the farm and kills? Maybe mids that can make big plays on groups of heroes rather than just one? Perhaps Magnus or QoP? Necro? Or Invoker? All bring massive amounts of AoE, whether damage, cc or heals.
Nice EZ mode.
Haha yeah A record is a record though!
But you get your team's gold, so it's a free GPM boost.
hit level 13 last night, so I guess I can do ranked now
I don't really care (at all) about MMR though, so I'm not really sure I'll partake
Well, yeah, touche about fighting games. I got nothing on that one.
I actually think the team aspect of Dota makes it more difficult to follow if anything. It's different in real life sports; people are Cleveland Browns fans because they live or grew up in Cleveland. I don't know why anyone would be a fan of an esports organization. Who out there is a diehard EG fan regardless of the players on the team? The only team I ever really was a fan of was TI4 C9, now only 2 of those players are even on the team. If teams were more stable it would be a different story.
I actually think the team aspect of Dota makes it more difficult to follow if anything. It's different in real life sports; people are Cleveland Browns fans because they live or grew up in Cleveland. I don't know why anyone would be a fan of an esports organization. Who out there is a diehard EG fan regardless of the players on the team? The only team I ever really was a fan of was TI4 C9, now only 2 of those players are even on the team. If teams were more stable it would be a different story.
Also, I need my "NBA Jam" announcer pack for AA/Axe, because heating up from way downtown feels so good.
How exactly is QoP a good hero again? Squishy as all hell it feels like and you have to be close to land her spells.
How exactly is QoP a good hero again? Squishy as all hell it feels like and you have to be close to land her spells.
How exactly is QoP a good hero again? Squishy as all hell it feels like and you have to be close to land her spells.
She does a lot of aoe damage. She farms quickly. She wrecks most heroes mid. She can transition decently well into the late game. She's very mobile with pretty much the best blink in the game. Her ulti now pierces magic immunity so it can wreck heroes like AM or Huskar.
Did I miss anything?
How is her blink not better than AM's?
I absolutely do not enjoy playing her this patch (I think this is the first time I've played her this patch if I'm not mistaken)
Take the example from this game:
http://www.dotabuff.com/matches/1157283982
Jugg (at least I'm pretty sure it was him) fed the courier intentionally twice. Anyone that disagreed with what he was calling, he just said "Add me and compare MMR bro, if yours is higher, I'll listen to anything you say." Fuck that garbage. Toward the end there were two plays that singlehandedly lost us the game. The first was when we were backing, and Jugg decided "Hey it's a great time for a teamfight when no one else is here." went in 1v5, died, and said "Where were you pussies?" Then we were saw their Bristleback standing on their low ground in front of their T3. Their team wasn't on the map, Jugg tells me "Zip in and grab him, he'll die" I said "No, we don't know what's up there." Jugg, and some of the rest of the team go in anyway, and die of course, and blame me for it, saying that I threw the game. Of course Jugg gives me the whole "Lets compare MMR" garbage, which is actually reminiscent of a person I once played with (won't name names) that said that when I criticized his bad decision.
How exactly is QoP a good hero again? Squishy as all hell it feels like and you have to be close to land her spells.
How is her blink not better than AM's?
I absolutely do not enjoy playing her this patch (I think this is the first time I've played her this patch if I'm not mistaken)