Night_Hand
Neo Member
Reminder that the game is free and if you do not like any aspect of it (mechanics, interface, community, developer) you can not play it.
All I've actually asked is how long do we have to wait before it's unacceptable?
You've done everything but answer the question.
edit: entitled to the things I've paid for.
Maybe contract law is different in the States.
What did you pay for that you didn't get?
You got to vote for a remodel and an alternative voice, that's what the goal was
I think the wait is generally less important than communication about the wait. They're working on stuff. We just never seem to know what or their timelines. This has been one of the problems with Valve that has generated lots of friction over the years. More now than a couple of years ago when updates were frequent. Unless the Dota2 dev team grows, I don't know that we'll ever be able to expect more.
I think the wait is generally less important than communication about the wait. They're working on stuff. We just never seem to know what or their timelines. This has been one of the problems with Valve that has generated lots of friction over the years. More now than a couple of years ago when updates were frequent. Unless the Dota2 dev team grows, I don't know that we'll ever be able to expect more.
Like I said, it's all talked about here https://www.youtube.com/watch?v=Fwv1G3WFSfI. External Communication is around 32 minutes in.
Reminder that the game is free and if you do not like any aspect of it (mechanics, interface, community, developer) you can not play it.
Also, I should say I love me some Dotes as much as the next (wo)man. Almost 4,000 matches and still going strong.
But having been in the Beta since 2011 (i think?) and having significant experience with other modern MOBAS affords me a perspective that some others may not have. It makes it more apparent to me where every MOBA game I play needs improvements and expanded features. I could have this same conversation in the Leeg thread talking about all the shit Dota can do that Leeg can't and needs to be able to, spectator features and lack of voice chat being chief among them. And like some of you, there would (and have been) individuals who excuse away the lack of those features or find ways to suggest they're bad.
This isn't about excuse-making. It's about adopting an appropriate amount of perspective and objectivity that allows you to look critically at what is, what could be, and what is needed to get there. It allows you to say, "hey, this is a great fucking idea...every MOBA I play should have this feature" and not somehow feel some type of way about it. My rants like this are penned with goal of seeing Dota2 as good as it can be. For Dota2, that means a community that is being engaged by its developer with communication more than on a blue moon. It means hiring a little more help. It means addressing some of the many areas in which Dota2 is deficient (UI, HUDs, Server stability, region/language issues, new/updated hero releases). Hiding from or otherwise avoiding these conversations doesn't help anyone.
Everyone who plays Dota2 and plans to do so for a long time to come should want the game to get better, and there are ideas and initiatives that other developers are doing that Valve can learn from. We should be all about talking about them and finding exciting ways that they could be added to Dota2; not hand-waving and excuse-making for the developers who put themselves in this position by stripping their team down to a skeleton crew. Not with the kind of money Dota 2 is bringing in. Damn that.
Like I said, it's all talked about here https://www.youtube.com/watch?v=Fwv1G3WFSfI. External Communication is around 32 minutes in.
Getting back to the original point that you responded to with this video, my issue isn't really about bug squashing. I understand that putting timelines and agreeing bringing recognition to certain bugs can be inherently problematic. But I'm not talking about anything as specific as putting a date on a bug so much as the overarching communication. There are things that Valve can say to the community more frequently than they do. Whether it's a general commentary about things like visual updates to hero models or lore or where they want to see the game go or more of the thinking behind certain balance changes...all of it is communication that makes people feel like there is a conversation being had that they're invited to take part in and help influence. It reminds people that there is activity going on and that there is a team that really cares working on things...and that while it may take longer than we'd all like to get some things done, they're coming.
Where radio silence for bug-squashing timelines makes sense, it makes no sense when applied to other more high-level social matters surrounding the game.
It has a spectator mode, but it is *nothing* compared to Dota2's.And seriously, League still doesn't have a spectator mode?
Yea. At the same time, that just means you need to communicate about things that do not require a deadline be applied to them. You can write a post about "rethinking Dota2 lore" or "visual updates: what's to come" without tying yourself to a date or time other than, "in the future..." That communication has inherent value because it keeps people engaged in the totality of Dota2 and makes people feel more involved. Then there's communication in the form of lore videos that give everything surrounding the game a bit more life.Seeing the product of community "interaction" and "outreach" with Blizzard or Riot or Netherrealms, I sometimes think that Valve might just be reaching the correct conclusion with just ignoring all of it. We know Valve reads input from community hubs and we know they're working on something, but honestly while some validation that our opinions matter would be nice I'd have a hard time arguing that it doesn't end up promoting a lot of toxicity as well.
I guess the point is that they see communication as competing for a limited amount of attention and generally engenders a massive amount of expectation, so they can't afford to say anything that isn't extremely calculated and specific, so with the size of their team and the amount of stuff they can reasonably talk about, they just don't bother with communication for communication's sake.
These 1000 Riot employees, what do these include? I imagine they have a pretty big marketing department, alot more people involved in E-sports (organizers, managers), etc. The core development team might've shrunk over the years; does Riot have any ongoing projects other than LoL?
Steam maintenance day is TuesdayLol these servers. Embarrassing. Whole steam network down again.
From what I can tell it did because it got leaked.Last I heard Riot was working on an LoL themed Hearthstone clone, not sure if that fell though though.
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-52-notes
here they are, not only pointing out balance changes...but actually discussing the thinking behind where they want to see a hero or item go in their meta game.
you know what would be cool for the blog? interviews! With pros, item creators, and developers. Text, video, whatever. It's just so under-utilized.
So, a little over a year ago, GAF played in a GiantBomb Dota 2 tournament. A friend of mine is looking for a VOD of the first match"Just Gotta Believe" vs "Titanium Eagles". This match featured some of the most ridiculous-yet-effective shenanigans in Dota tournament history. The old Twitch link no longer works. (http://www.twitch.tv/ajamafalousify/b/420374617)
Any chance someone has a working link saved for this? Or is it gone forever?
Steam maintenance day is Tuesday
Sometimes it's just a few minutes on Tuesday.Their maintenance always happen randomly and only last one minute? Serious question, no idea how it works.
This is one of the things thing I like Dota 2's culture over League's. Icefrog and Valve aren't going to tell you shit about how you are supposed to play a hero, and they will let the community figure out where they fit. Riot seems a bit too focused on ensuring their champs fit their predesignated roles, and from what I see they will nerf any ability that allows them to succeed in another role then the intended one. Like, maybe I'm just far to out of the loop, but are there any Champs that can really be picked early in a draft and be put in multiple positions if needed?
Now thats something that would be great. Even if they just promoted other people's content more, the blog is so under utilized. They at one point seemed to be making a point to promote new items and tournaments, but that is basically dead outside of a bit of stuff during big named updates. I think Riot's blog has too much fluff, but Valve's is just barron.
Remember that company wide blog site they put up a while back? Entire thing basically died after a few months:
http://blogs.valvesoftware.com/
Yea. At the same time, that just means you need to communicate about things that do not require a deadline be applied to them. You can write a post about "rethinking Dota2 lore" or "visual updates: what's to come" without tying yourself to a date or time other than, "in the future..." That communication has inherent value because it keeps people engaged in the totality of Dota2 and makes people feel more involved. Then there's communication in the form of lore videos that give everything surrounding the game a bit more life.
While updates would be nice, I think Valve would be best served not ever directly acknowledging that the community influences their decisions, because it has the potential to direct the focus of discourse in a really negative way.
part 2 MIA RIP
mon/wed/fri?
valve giff part 2 nao pls omg
dev forum activity / dev project tracker or somethingHow do we know they've gutted the Dota 2 team?
Any sources for it?
How do we know they've gutted the Dota 2 team?
Any sources for it?
I feel like a large amount went to the Source 2 team, and it the project has simply dragged on longer then expected. Remember, Dota 2 three to four years back was the most advanced version of source, and likely had the bulk of the guys who liked working on game engines working on it ("Minor" stuff like redoing the pause system likely had huge internal overhauls)
I hope we get a glut of new heroes after Source 2 hits, while it may be wishful thinking there may be underlying engine changes that allow some of Ice Frogs new ideas to work that can't currently work in Source 1. They guy must have some new ideas, its been over 2 years since the last new heroes were added to Dota 1.
this has already happened, the "we did it reddit" joke is probably the best descriptor of reddit dota 2
looking forward to playing those new heroes shortly before the heat death of the universe
Ancient Apparition will be a super buff carry then though, so we will have that going for us.
Edit: Comic up for Part 2. Gives a very TF2 vibe, CM is a weird person. Winter Wyvern looks like she will have an interesting personality, and would likely get along with Warlock and TA.