RodriGames40
Member
Orion is really damn cool for a codename though, can't complain.It's interesting Sony are ditching Shakespearian names and going with constellations for next gen.
Orion is really damn cool for a codename though, can't complain.It's interesting Sony are ditching Shakespearian names and going with constellations for next gen.
Valuable leak is one thing, but reliable information is another.Kepler is a good source but MLID is providing valuable leaks that Kepler is adding to.
Sure but again if it doesn't have its own exclusive then why would I buy this instead of actual PS6 console?
I bought Switch not because it portable mode but rather because it had exclusive games I want to play.
But MLID has often said here is the leaked document in its raw form and here is what I think these are. He hasn't really made any definitive claims in these recent PS6 leaks. Kepler has kept things close to his chest and is only mentioning information after the leak. Both are valuable. MLID is allowed to speculate on his leaks as long as he continues to highlight that it is what he thinks the leaks are.Valuable information is one thing, but reliable information is another.
The problem with MLID is that it tends to publish leaked real information alongside pure speculation, which he presents as part of that information. The result is that it ceases to be a reliable and trustworthy source, and what it says should always be taken with a grain of salt.
This is the difference with K Kepler and other sources that focus solely on pointing out concrete information they own, and speculation is either sidelined or highlighted when it isn't speculation.
This same information is an example. We started with "Magnus was a PS6 and oozed Cerny's design everywhere" to "Magnus is XBOX next and PS6 "Orion," at the same time that Kepler was correcting it.
That would create a situation worse than the Series X and Series S for the devs… I don't see Sony doing that, they are not that stupid.Well, if you don't care about portability, then I suppose you could skip the portable. Just get the dedicated home console, then.
I would guess that most people (aside from hardcore gamers) would pick one or the other, not both. They'd get whatever best suits their needs. Sony probably doesn't care if you only get one of the machines (rather than both), as long as you're buying a bunch of software for it.
Software is where the real money is. Hardware is just something you get in order to use software.
That's true, but Sony is taking steps to fix their Japanese game support with Astrobot and Marvel Tokōn. I expect even more support next generation.The issue with that is unlike Nintendo, Sony this gen dont have much games that appeals to Japanese audience.
90% Sony first party are made by western studio.
PSP came at a time when games were cheap to make and didn't take 5 to 6 goddamn years to make...That kind of helps...ALOT.Vita failed because Sony stopped supporting the game just became port matching.
PSP in other hand was successful.
I like this.
Option to get a desktop or portable system based on your needs.
Nintendo should also do this instead of cramming everything in a single system, making it worse for everyone use case.
But MLID has often said here is the leaked document in its raw form and here is what I think these are. He hasn't really made any definitive claims in these recent PS6 leaks. Kepler has kept things close to his chest and is only mentioning information after the leak. Both are valuable. MLID is allowed to speculate on his leaks as long as he continues to highlight that it is what he thinks the leaks are.
I don't think they are going to make the handheld mandatory for PS6 games. It should though run all PS4/PS5 titles.It's really starting to look like PS6 gen will have 2 skus: One home and one portable. Both will play the same games (obviously less resolution, etc for the portable).
Kinda like if the switch was a home console only and Switch Lite is the handheld version of it.
The home console will not be released with a disc. You will have to buy it separately (almost for sure).
This is my bet.
The high/low powered 2 consoles concept isn't working really well for Microsoft… Nintendo just have to develop for one system and is working amazingly well.I think a proper portable is better cause that allows them to make desktop unit really powerful. Instead of being something close to Series S while costing $450 is a downside for those that wanna do pure desktop play.
The issue with Xbox is mandatory parity for XSS. If Sony doesn't have that for PS6 games, things will naturally work out similar to Windows handhelds/Steam Deck.The high/low powered 2 consoles concept isn't working really well for Microsoft… Nintendo just have to develop for one system and is working amazingly well.
How a PS6 handheld is not going to receive PS6 games? That's doesn't make any sense…The issue with Xbox is mandatory parity for XSS. If Sony doesn't have that for PS6 games, things will naturally work out similar to Windows handhelds/Steam Deck.
MS have put a large gap between S and X. That can be mitigated by keeping same amount of RAM, processor etc.The high/low powered 2 consoles concept isn't working really well for Microsoft… Nintendo just have to develop for one system and is working amazingly well.
That's not technically possible, the difference is going to be bigger than X and S…MS have put a large gap between S and X. That can be mitigated by keeping same amount of RAM, processor etc.
As a customer, I would like to see a beefy Switch 2 home console at $499. PS5 level of GPU power. Full DLSS to bring everything to 4k 60.
And a portable version, Switch 2 lite. $399. Same system as current Switch 2, but without joycons etc. 6.5" screen for proper handheld experience.
So you guys want the system to go the way of the dodo like the vita again, what a brilliant idea.
PSP came at a time when games were cheap to make and didn't take 5 to 6 goddamn years to make...That kind of helps...ALOT.
Good luck putting your first party studios to support your handheld device when they already need 6 years to release 1 game developing for 1 system.
I really think that a hybrid console with the PS5/PS5 Pro power could be great for Sony in every scenario.The alternative is an Xbox Series S/X situation, but even worse. You want it to be more difficult for developers to make games, and have the handheld console hamstringing the entire generation?
I said this recently in another thread, but 5-7 year development times aren't necessary if you are making a game for a handheld console. You don't need AAA games. A portable console that is its own device gives developers more freedom to try new things with smaller development teams. We could see a resurgence of A, AA, and indie titles specifically designed for the portable console. If it isn't a hybrid device, there isn't as much raw power needed since you won't be outputting this to a giant 4k screen. For this to succeed is would require:
This isn't a Herculean obstacle. Is it a risk? Sure. But risks are what put Sony on the map in the first place.
- A clear identity (not a PlayStation 6 Remote Play device).
- Strong indie, A, and AA development support.
- A push for developers and publishers to support shorter development cycles and have a gamplay-focused design.
- Amazing first-party titles that show off what this looks like when properly implemented.
- Support from Sony for developers/publishers who want to get the most out of the console.
I really think that a hybrid console with the PS5/PS5 Pro power could be great for Sony in every scenario.
I'm in the same boat as you, I don't take my PlayStation outside either.Console no question since I never take any of my system outside of my house.
I can confirm Canis is the codename for the handheld. As for the PS6 console I heard a different codename, but maybe it was for an earlier revision and Orion is the final name.
I think is going to be a hybrid, just one system and the PC ports for full graphics settings. IMOIt's the "Jack of all trades, master of none" situation. I get that people like it, and obviously Nintendo shows that it sells well, but it doesn't do handheld better than a standalone handheld would, and it doesn't do home console better than a standalone home console would. I would prefer to have two separate devices that are masterclasses in their respective markets versus a singular device that is decent.
Also, since Sony would have the standalone PlayStation 6, the hybrid device would make even less sense. Why release the hybrid AND the standalone?
I think is going to be a hybrid, just one system and the PC ports for full graphics settings. IMO
Yes, PS5 level gpu would be overkill.That's not technically possible, the difference is going to be bigger than X and S…
Nintendo can get away with it cause expectations from them is low.Nintendo drove everyone crazy. A PS6 handheld would either mean a new Series X/S situation or a new Vita. There won't be a perfect solution like with Nintendo.
That only benefit those who only play in one way; portable or stationary. Everybody who play in both ways would need to buy two devices to not lose out in some way.I like this.
Option to get a desktop or portable system based on your needs.
Nintendo should also do this instead of cramming everything in a single system, making it worse for everyone use case.
Yes.That only benefit those who only play in one way; portable or stationary. Everybody who play in both ways would need to buy two devices to not lose out in some way.
It doesn't have to be an xbox series s/x situation. Does the steam deck hamstring games to you?The alternative is an Xbox Series S/X situation, but even worse. You want it to be more difficult for developers to make games, and have the handheld console hamstringing the entire generation?
Series X/S situation is beneficial for game optimisation.It doesn't have to be an xbox series s/x situation. Does the steam deck hamstring games to you?
We've been through this, it only works in theory. It'll backfire into a Series S scenario. Games will either skip the portable PS6 or hold back what devs can do with the stationary PS6. Devs don't like it, gamers don't like it, nobody likes it. One device that does it all is the way to do it.Yes.
Idea is not to have a compromised experience.
PS 6 will be full fledged and will be no compromise. Only handheld users will have to contend with PS5 low power version ports. Which is fine on small screen and expected.
Personally I just want a way to play Nintendo games without compromise.We've been through this, it only works in theory. It'll backfire into a Series S scenario. Games will either skip the portable PS6 or hold back what devs can do with the stationary PS6. Devs don't like it, gamers don't like it, nobody likes it. One device that does it all is the way to do it.
I see wishful thinking hereWhats the point of talking about ps6 and next gen psp if Sony PS will just become multiplatform? I rather go for switch 2 and also save allot of money for a very good PC rig.
If you swallowed that then what you believed in was targeted FUD. What you believe in now seems to be the fanboy spin on what we actually got rather than the words of the designer himself. What we ended up with was a console designed around a different paradigm; less about theoretical raw 'potential' with big numbers and all about planning around a power budget first and foremost.I once believed the PS5 14TF leaks because even reliable leakers were 100% certain that this would be the case. Yet we ended up with a small GPU that was overclocked to the maximum just to reach 10TF. I no longer believe in leaks about consoles, because the people behind them obviously have a wild imagination and just to make fun from naive people.
Seems you will be disappointed yet again. It's been said many, many times before - future hardware will be less about more and more of the same, bigger and bigger numbers for higher and higher theoretical raw power as there's little mileage in that when it becomes ridiculously expensive. It will be more about using the last decade's worth of developments in ML image enhancement, scaling, ray reconstruction, frame generation, all that stuff that gives more performance for less cost and power.However, I have reasonable expectations regarding the PS56's power. I expect it to have twice the GPU power of the PS5 Pro (around the level of the 9070XT or RTX 4080) and good PT performance (at least on a par with the Ada Lovelace).
I'm not looking forward to yogaflame copypasting that on every single Canis thread.I see wishful thinking here.