I wish I understood how important soaking experience was, and when NOT to team fight. For instance, if your team is level 9 and they're level 10 and an objective pops up... don't go to it because you will die. Go soak experience in a lane and get your team to 10. Also, if you're playing a tank, don't use your only escape as an initiator unless you have a massive advantage.
Wish i knew first bhb turn-in is very low in value unless you destroy a mid turret first (or put more than half health dmg on it? Dont remember)
Yeah. If you do half damage to one of the towers your first turn in will destroy the fort, which means you get a lot more value from it.
Plus your next turn in will cost more to just get what you would have gotten before and another half wall if you dont get the inital keep
Another thing is a willingness to use first objectives to gain a lead. I dont necesarily recommend newer players not to just group w/ ur team and push when an objective is taken since it's fun and prob not that horrendouz if you are starting out, just know it is inefficient and dangerous. Like cursed hallow for example is a pretty dangerous map to group as 5 if you dont have a talent or person lead at the time, and again, inefficient, like ull see your winrate go up if you even just valla w a wave by yourself first and then meet your team. One big thing for cursed is to try to not let the enemy team get all the amassed exp from a curse by either pressuring something hard (all-in a lane together while your minion waves die off to structures) or getting something safe and valuable like a boss where the enemy team isnt close
Just realize that simply knowing a tip like that isn't going to net much value for the most part since you'll either be arguing with people about why you aren't turning in your coins or taking a heap of grief from your team if you or anyone happens to lose your coins while you're saving them until the optimal time.Great tips thanks!
that is the bay map? with the pirates?
Yeap np, also remember the lvl power spikes (4, 7, 10, 13, 16, 20) and the only real "currency" (shared exp)
But also reserve ur expectations w/r/t ur team being aware of certain things and try to find a mix of dumb and smart things that make the game fun for you
Just realize that simply knowing a tip like that isn't going to net much value for the most part since you'll either be arguing with people about why you aren't turning in your coins or taking a heap of grief from your team if you or anyone happens to lose your coins while you're saving them until the optimal time.
So regardless of what people share with you in this thread, the best tip is that it's far better for 5 people to be doing the wrong thing together than 1 person to be doing the right thing alone.
Yeah you have to develop muscle memory first and then make sense of what works and what doesnt
Also, and this was a really hard lesson for me to learn as a former raid leader:
It is better to do something stupid as 5 than something clever as 1.
If your group does something, even if you know it's wrong, generally the best option is to go with them. By all means try to persuade them otherwise (if you are the tank you can do this quite well), but generally it's a team game. Also don't insult them in chat when they do something dumb - no-one ever performs better when being publicly mocked.
Far more so than any other moba, you live and die as 5.
Shouldn't Medivh also be in it?
Okay so teamwork over all basically, even if the team is doing it wrong and doesn't listen in chat?
Okay so teamwork over all basically, even if the team is doing it wrong and doesn't listen in chat?
is there any group of EU gaffers that play together regularly?
McIntyre said:McIntyrelol: so like reading chat and trolling is going to be at a minimum
McIntyrelol: obviously when I'm in queue and stuff it's different
McIntyrelol: but
fraxure115: all good
McIntyrelol: I want to be the best melee in NA
Tastyqt: What team are you currently on?
McIntyrelol: and the only way to do that is practice
fraxure115: u already are mac
Teokin: World*
castif: @Mcintyrelol .. why do you have a dorm portrait?
McIntyrelol: I don
McIntyrelol: t think that I am
Lameosaurus: =)
Brylee_TV: @Mcintyrelol for that, you would actually have to queue 4Head EleGiggle mcinW
McIntyrelol: so I need to practice harder
Lameosaurus: brother Mac you're op
fraxure115: @McIntyrelol great attitude dude, thats how u become the best, keep up the good work
I want to see it. Mainly because I never played any Warcraft games outside of WoW and I hardly followed the lore.
What heroes have we seen bigempct play anyway? I struggle to remember any specifics.
I hope nvt doesnt sleep on dehaka and has someone learn him.
Also, just to say, the latest State of the Nexus was fantastic. That really is *the* place to go for proper Heroes e-sports discussion right now. Dread, Bakery and Khaelaris bring so much to the table - and Grubby was a fantastic guest.
Dehaka is garbage. Either that, or I don't know how to play him
Dehaka is garbage. Either that, or I don't know how to play him
Dive (Q)
Friend or Foe (Talent)
Range bonus decreased from 33% to 20%.
Reflexive Block (Talent)
Block charges granted after casting Dive reduced from 3 to 2.
Muradin
Haymaker (R)
Damage dealt to secondary targets increased from 25% to 100% damage of Haymaker’s primary target damage.
These two changes to Illidan would've been a good start and may be enough. The range is how he was surviving for so long, IMO, easier getaways.
But couple it with the health nerfs and stuff, that's pretty rough. I'm not an Illidan player so I may be wrong, but people here already said he felt less survivable...now he's even less than that less.
Overcorrection for lack of burst HP healz.Nah, once we got used to him people quickly figured out he was actually far harder to kill than before. The block talent at 7 was ludicrous, and I want to know what developer thught that was okay to go live as it is. It gave more charges than normal block, could be used on deman and was spammable like crazy on him
Kael stuff is interesting, but I don't think people will start using his stun until they give the speed back on it somehow. It's simply too slow to land as it is most of the time.
Nah, once we got used to him people quickly figured out he was actually far harder to kill than before. The block talent at 7 was ludicrous, and I want to know what developer thought that was okay to go live as it is. It gave more charges than normal block, could be used on demand and was spammable like crazy on him