I mean KT is good and all, but Ming li is still insane and a worthy first pick/first ban.I feel your pain there. I managed to get down to rank 6 over the last week before finally recovering and starting to win some matches. Be it the players who play nova no matter what to the people who still think Li-Ming is the instant lock first pick no matter what, I seem to have been cursed.
My current strategy if we are first picking / first banning is to ban Li-Ming so that the person in spot 1 who was showing her cant play her, and then we make them play Kael instead. So far this has worked perfectly!
I'm way more afraid of KT right now, though I'd ban Tracer before either of them unless we can get her first pick.I mean KT is good and all, but Ming li is still insane and a worthy first pick/first ban.
I mean KT is good and all, but Ming li is still insane and a worthy first pick/first ban.
Agree to disagree I guess. Just because KT is good now it doesn't mean somehow Li Ming isn't. That's one thing I hate about MOBA communities, its all flavor of the month meta bullshit. Somehow heroes who weren't even touched, or insignificantly nerfed are "worse" because another hero got buffed and people are playing them. The reason Li Ming is absurd isn't because her cooldown on disintegrate was too low, its her kit in general. She can kill your entire team by herself. She's insane, and the fact that KT is now too doesn't mean a damn thing. She's insane. It shouldn't shock anyone that she gets banned, nobody wants to deal with unavoidable 2000 damage orbs from a bush and 50 foot long disintegrate beam that slows your entire team.KT is worthy of first pick, Li-Ming isn't. Dread was complaining all weekend about how EU teams were overvaluing her and it's true. Especially because I keep getting stuck with the players who run teleport build. It's a great build for certain comps, but you really shouldn't be picking it automatically and all too often that's way people roll with her.
Also, thanks to her OP state on launch, I honestly don't think many people are that skilled with her. She was very forgiving as she was so OP, and now that's gone people's weak play is shown up.
i haven't had too much trouble with Tracer, she seems to have some hard counters that i tend to play a lot lately (Lunara, Cho mostly).
Li Ming seems to have zero counter play which makes her more ban worthy (barring Tracer).
Kael has stupid numbers atm.
Illidan is just...annoying.
what's also interesting is that there are about 6 heroes that i'd say are worthy of bans (Thrall, Falstad, Xul in addition to the above three).
i haven't had too much trouble with Tracer, she seems to have some hard counters that i tend to play a lot lately (Lunara, Cho mostly).
Li Ming seems to have zero counter play which makes her more ban worthy (barring Tracer).
Kael has stupid numbers atm.
Illidan is just...annoying.
what's also interesting is that there are about 6 heroes that i'd say are worthy of bans (Thrall, Falstad, Xul in addition to the above three).
On a real losing streak the last couple weeks, lost a bunch of ranks and my win / losses are something like 70-80 and that was when I checked a couple losses ago.
I feel your pain there.
I'm beginning to wonder if Zagara isn't better than Xul again by the way. Not sure why but she's back to feeling really strong and impactful again without any actual changes happening...
i haven't had too much trouble with Tracer, she seems to have some hard counters that i tend to play a lot lately (Lunara, Cho mostly).
what's also interesting is that there are about 6 heroes that i'd say are worthy of bans (Thrall, Falstad, Xul in addition to the above three).
Man, the tracers in my games are going like 18-0 with top hero damage. She's top win rate on hotslogs logs now too. Her top build is also sitting at 72.2% win rate, which is rather good. Was watching my boy Chu8 last night and he went from saying she's maybe tier 2 or 3 on day 1, to last night saying she's completely broken and 1000% getting nerfed hard. All the talents surrounding her recall are the obvious targets to me.I haven't either which is why all the upset kind of dumbfounds me. I really feel like it's just general fear of mobile heroes (and potentially more coming) and people don't want that, so she's getting the brunt of it.
I don't really ever see her 100-0'ing anyone. It's more like 100-40. Maybe 100-25 and then whoever is support just heals it up. Meanwhile she's lost a good chunk of her own health too, in most cases. It rarely ever works for me (the sudden burst) when I use Tracer too. She's just annoying, like a fly or a gnat or a mosquito. Amazing at finishing kills, but ultimately no where near the level of power Li-Ming was or even Rehgar on that same patch.
Inevitably the Tracer's fuck up and have no recall and get rekt or have to leave the fight. Job done, as the peons in WoW would say. And this is from mainly playing support or Nazeebo against her when I wasn't Tracer myself.
I like this myself. I'm fine with there being some very strong options. Just so long as you can pick which strong options you are willing to deal with. It would be nice if there were more, but most mobas I watch competitively all seem to have a relatively narrow "common pick" pool and then a few players who go outside the norm so I guess it's just the way of it in this genre?
I like this myself. I'm fine with there being some very strong options. Just so long as you can pick which strong options you are willing to deal with. It would be nice if there were more, but most mobas I watch competitively all seem to have a relatively narrow "common pick" pool and then a few players who go outside the norm so I guess it's just the way of it in this genre?
Man, the tracers in my games are going like 18-0 with top hero damage. She's top win rate on hotslogs logs now too. Her top build is also sitting at 72.2% win rate, which is rather good. Was watching my boy Chu8 last night and he went from saying she's maybe tier 2 or 3 on day 1, to last night saying she's completely broken and 1000% getting nerfed hard. All the talents surrounding her recall are the obvious targets to me.
as much as i like seeing Li Ming banned based purely on principal, id rather there be a few heroes that destroy her so she's not a 100% ban (or any hero for that matter).
How did c9 water dragon lili turn out btw i didnt catch the game
It felt like Dig had a really strong and wide draft pool this weekend, compared to where they were a while back when Team Liquid hate drafted dps monk just to deny him for bakery.
I want to know which heroes are coming next. Not sure why they didn't take the opportunity to announce it and generate some hype at PAX, but I guess they've got some kind of reason.
Oh cool jaina got played? Pun intended
ASSASSIN
KAEL'THAS
Verdant Spheres (Trait) (D)
Mana Addict (Talent)
Regeneration Globes required to complete the Quest have been reduced from 25 to 20.
Fel Infusion (Talent)
Bonus Ability Power decreased from 5% to 4%.
Flame Strike (Q)
Convection (Talent)
Bonus damage on Quest completion increased from 150 to 175.
Living Bomb (W)
Sun King’s Fury (Talent)
Bonus damage decreased from 190 (+4% per level) to 171 (+4% per level).
Developer Comments: Fel Infusion is doing a little bit too much, too well compared to other Talents on its tier for how low-risk it is, so we’re giving it a slight nerf and buffing the others. Mana Addict should feel more consistently achievable in an average game, and Convection’s reward is now more worth the risk of taking the talent.
We’re a little uncomfortable with how much single-target burst damage Kael’thas is able to put out with Sun King’s Fury, so we’re toning it down. He threw a fit about it, but we’re sure he’ll manage to find some other way to be a little too powerful. He always does.
THE BUTCHER
Enraged (Talent)
Cooldown reduced from 30 to 25 seconds.
Hamstring (Q)
Chop Meat (Talent)
Bonus damage to Minions and Mercenaries increased from 50% to 100%.
Butcher’s Brand (W)
Insatiable Blade (Talent)
Bonus Healing from Basic Attacks increased from 25% to 50%.
Ruthless Onslaught (E)
Cooldown reduced from 20 to 15 seconds.
Mana cost from 75 to 55.
Unrelenting Pursuit (Talent)
Cooldown reduction decreased from 40% to 33%.
Furnace Blast (R)
Cooldown reduced from 90 to 80 seconds.
Damage increased from 456 (+4% per level) to 500 (+4% per level).
Developer Comments: There are a lot of ways for enemy teams to shut down our favorite meat-cleaving demon friend. We want to give him some more opportunities to engage enemies by reducing the cooldown of Ruthless Onslaught, which we feel is appropriate since he puts himself at risk when diving opponents. While taking a look, we saw an opportunity to buff up some of his weaker Talents, which should make him feel more compelling to play.
SPECIALIST
NAZEEBO
Gargantuan (R)
Basic Attack damage reduced from 274 (+4% per level) to 219 (+4% per level).
Stomp damage increased from 151 (+4% per level) to 181 (+4% per level).
Developer Comments: We streamlined Gargantuan’s damage a few patches ago to no longer deal bonus damage to non-player targets. In the process, he ended up clobbering enemy Heroes a bit harder than we liked. We’re lowering his base attack damage to bring it more in line, and buffing Stomp damage to make activating this ability more impactful.
WARRIOR
REXXAR
Basic Attack range increased by 22%.
Health increased from 1643 (+4% per level) to 1725 (+4% per level).
Health regeneration increased from 3.42 (+4% per level) to 3.59 (+4% per level) per second.
Throwing Axes (Talent) removed.
Misha (Trait)
Leash range increased by approximately 12.5%.
Misha Charge! (W)
Cooldown reduced from 12 to 10 seconds.
Aspect of the Beast (Talent)
Cooldown reduction earned from Misha’s Basic Attacks reduced from 2 to 1.5 second.
Developer Comments: We’re currently looking at doing a larger pass on Rexxar in the future, but wanted to give him some love in the meantime to help make him more rewarding to play. It should now be easier to stick Misha to targets with her increased Leash range, and Rexxar should be able to both zone and survive against enemies better with increases to his Health and to his Basic Attack range. We’re listening to your feedback on him, and are looking forward to bringing out something more substantial in the future.
BUG FIXES
General
Issuing a Mount command while holding down the right mouse button to move will no longer interrupt Mount channeling.
Heroes and Talents
Murky’s Egg location will no longer be revealed if he is killed by Tracer’s Melee Ability.
Regeneration Globes will no longer grant 200% Health Regeneration to Tracer after learning her Untouchable Talent.
Fixed an issue causing Malfurion to receive an inconsistent amount of healing when casting Tranquility. Additionally, the tooltip for the Serenity talent should now reflect the correct amount of bonus healing provided.
Fixed an issue causing Tyrande’s Starfall to deal lower than intended damage, and have a higher than intended Mana cost and cooldown after learning her Celestial Wrath Talent.
User Interface
Corrected several Hero Skin names in tooltips that display when hovering the cursor over another player’s portrait in draft lobbie
Its only to Garg. Translated patch notes: garg is stupid and braindead atm.Nazeebo NERFS get wrecked you OP piece of shit.