It's not at all. That's not what's being discussed though. This is not a player/competitor min/max thing. This is a design thing.
"Is this play being good/possible healthy for the game?" is a question you ask as a dev. In this case, I would stronngly argue that's its very bad for the game when you can just bulldoze in at level 23 and kill the core like that vs 4 enemy heroes.
The crux of the problem is that they have over-focused on team-fighting and not made structures/minions as durable/hard-hitting/important as they need to be. The "insta wave clear" talents are an example of them handwaving an aspect that likely needs to be more important than it is. They're trying to be non-LOL but there's some things they're slowly learning are really important to making the games work.I understand. I disagree. I think it's just fine for the game. You see that shit all the time in QM and HL when people bother to play their advantage. Of course you will see it in competitive with more capable strategists and coordination.
I do agree the core should be stronger via keep shielding and that would prevent some of this, but I don't see it as a flaw by any means. Just a change that I would personally appreciate in my own games.
It's an issue of incremental advantage not being rewarded properly, because a late game error erases every single incremental advantage (via game loss) instead of just being a big setback. This feels really, really bad to a lot of players and viewers because they feel as though most of their contributions during the game don't end up mattering because it devolves into the last two minutes of a college basketball game every time a game goes late.My whole point is that this has been happening for some time now. I don't see why this one particular instance of it is a big deal. Hell it's honestly been happening since the beginning, it's just the issue became more exacerbated with the scaling changes.
It could be better with keep shielding, yes. But it's not a reason to call the scene and HOTS itself a joke. Talk about an overreaction.
I mean I'm personally pretty gat damn unenthused with the pro scene post Blizzcon myself and these qualifiers in particular, but it's not because the game has gotten less interesting. It's because the stories behind it (and the production around it) has been worse.
It's an issue of incremental advantage not being rewarded properly, because a late game error erases every single incremental advantage (via game loss) instead of just being a big setback. This feels really, really bad to a lot of players and viewers because they feel as though most of their contributions during the game don't end up mattering because it devolves into the last two minutes of a college basketball game every time a game goes late.
I do too. This is not related to that issue though- this has been a design issue for years at this point.I guess. Like I said, I can see your point I just don't agree. I prefer it this way as opposed to what we had a while ago where a 3 level lead meant GG at level 12.
I mean it's outplaying in the sense of a good call vs. a bad call, that ending was completely preventable
Nah i love nvt, they are hots tsm for me and ppl getting hot at them enhances them in my eyes
Gotta give credit to c9 for identifying the correct move and creating the situation where blaze could throw tho
I wouldn't call it a joke but it's lacking in identity right now. There's no top team in NA to root for right now except Cog imo, not to speak of the joke that is EU right now.
Team Naventa (?) is 2/3rds filled with unlikeable dudes, C9 has Arth now, I feel sad for soldier in Tempo, which just leaves Cog whom we still have to see perform great outside of scrims.
The core issue comes up again since we haven't had that many games recently that came down to it, even if the problem never went away.
Nah i love nvt, they are hots tsm for me and ppl getting hot at them enhances them in my eyes
I guess. Like I said, I can see your point I just don't agree. I prefer it this way as opposed to what we had a while ago where a 3 level lead meant GG at level 12.
That's still the case more often than not...
Not for the same reasons though- previously the exponential stat difference meant you were just totally boned.That's still the case more often than not...
Not in our games it's not lol, maybe in the ones you play solo. The ones I play often see it tighten up around the 18-20 range if it's not finished before 20 talents.
Zunas my fav probably
Plenty of times they get their ults, team picks a fight and there's your snowball. It happens quite often still.
I was less impressed. He criticised EU and draft choices, but then admitted he hasn't watched a single EU game. He also did the Zoia thing of dismissing heroes and strats without mentioning at all why - just saying "Greymane's shit" when he's being picked in every single game currently isn't fantastic content.
But then I'm not a fan of BRFC generally - I think both him and McIntyre come across really badly in their streams. Zuna's the only one I really enjoy watching out of all of them, weirdly enough.
I mean let's compare how many hots public people of no knowledge about it shit on NA? Wait no one, the only thing I heard is some saying HL is easier in NA.
Now let's look at how many people shit on EU while saying they don't follow it whatsoever in the same breath, wait every guy on THH except funnily Zoia, the supposedly unprofessional guy.
Obviously I'm biased but it's things like just recently Stitches that are just annoying.
They shouldn't nerf Li Ming's siege too much, that'd make her worse than Jaina w/o a buff in other areas.
And nah, none of them discussed Greymane. Erho's contribution was "he's a jack of all trades, there's always someone who does something better". Which might be true, but doesn't explain what we are seeing in drafts at all - and watching LiquidCris play with him on his streams, he really, *really* doesn't come across as a jack of all trades. In terms of suddenly killing someone, Greymane seems to be in a class of his own in his ability to suddenly engage and murder you.
Re Mac streaming, it's because he's gets really salty and can be abusive. I much prefer Grubby's style, or LiquidCris - even when they get pissed off, they don't get insulting to people or viewers in the same way.
Last THH wasn't bad there just wasn't a THH recently that was like actually great. I don't know why but Zoia is the only one that if he shows interest actually manages to make a good topic that's being seriously discussed.
Agreed on both points. Jake has gotten progressively worse at steering the conversation. Zoia is sometimes petulant, sometimes nonexistant, and sometimes engaging. Cooby is fine when given the chance to talk. The pro thing is very hit and miss. I honestly don't feel the show is better now than it was when it was just those 3 + Schamtoo and a guest. Hell, recently there's only been one guest several times. They've really flopped on the growth of the whole thing not unlike they complain about Blizzard flopping on the growth of the competitive scene.
on a side note, one of the tragedies of having haunted mines out of the game is that it was the #1 map for teaching the idea of "map strategy" to newer players. for me when I started out, playing a game where ppl were like "hold off on capping the fat bois, if it's behind the wall itll do more safe damage to the golem", or "yeah it really doesnt seem productive to keep running into the mines when we cant kill them, why dont we gain resources we can actually get like exp or take away their giants so the big golem they get is less valuable" really encouraged me to think out the other maps in beneficial ways