jaundicejuice
Member
Li-Ming + Xul is lane cancer.
Best thing about this patch is alt-clicking abilities to let others know about CD's.
Now it seems like everyone is cheesing structures. From Li-Ming to Murky to Zag to Aba. There's just so much bullshit in this game that would be cut out if there was BD protection. You shouldn't be able to leap frog structures and ignore towers or chip away at shit that's behind towers and a wall from the fog with impunity. Cheesing buildings has always been there and that was something that annoyed me back in the alpha but it's become extremely problematic and more pronounced lately. It's such a dumb problem because other games have dealt with this same issue and already have solutions.
Took a break, came back, game seems worse off. Back to not playing again until there's a major patch or update.
Lili's pretty fun to use against Xul when you have Shake It Off and Herbal Cleanse. Combined those talents with Fast Fee and Lili's next to impossible to lock down and with Herbal Cleanse you can free any locked down target.
Best thing about this patch is alt-clicking abilities to let others know about CD's.
Yep - and just like last time, I don't see how this changes his role in diving into melee ranged because literally nothing changed since the last nerf on that. A well played rehgar will still be diving into combat where appropriate to bite and deal damage.
I just don't see how you ever turn him back into a healbot standing on the sidelines. You literally cannot talent that way anymore ad in fact if you go totem build you are even more aggressive as you need the totem in their face when you plant it. Sure, bad players will hang back, but his fundamental design pushes you into combat if you want to make the most of it and that's still going to be the case now this patch has hit.
And he was OP as fuck because of his damage.
You are complaining that a support "feels bad" because hes no longer putting out stupid damage while also putting out great healing. This complaint is ridiculous- nothing about his plystyle has changed.
Im unsure where this idea that his build has to turn away from shield now came from tho?
Rehgar was never able to survive in the middle of a team fight after his rework, unless the enemy team was bad.
Because he was busted.Prior to the change to put all his healing power into talents, people used Feral Lunge just like you're implying Maledict. All I'm saying is that it will go right back to that...hang back, hang back, go in when it's safe/you have a playmaking opportunity, gtfo. The difference being a month ago you never had to get back out.
Because he was busted.
New hero out, still talking about rehgar
Yeah i dont mean to attach the idea of totem rehg to this thread, im seeing it pop up around the Internet
That single change was nice, but it didn't solve the core issue w/ him, which was that you had to take the healing talents at each tier.I never said he wasn't. He needed the nerfs.
My issue is with them making him busted and then making his play style less fun afterwards, instead of slowly buffing him up. As I've said previously, the mere addition of Feral Lunge makes him much more fun and they should've stopped there for that patch. Once Rehgar's got weaned on being able to stand in a fight for 5-10 seconds at a time, asking them to go back out and pick their spots feels like playing a new hero again if you had never touched him before.
Do the talents later and piece meal so that they could get their bearings on how it affected the meta and his power level. Making him a god and then reverting it is not very fun design, particularly when folks would've been happy to just have Lunge baseline if that was all they had gotten.
What's every bodies build? Scythe build mortal strikes all the way? I think so. Increased range and slow on a 4s CD is good then at 20 it wins the game.
What's the bone armor talent? I've been going shade and only using it in those oh shit moments.
Lots of discussion on the heroic, and I originally thought it was poison for sure, but now I'm not 100%. Mages work pretty good against ranged assassins. And there's a lots of ranged assassins trying to counter xul.
And then lvl 7 I've been getting the life steal from cursed strikes on heroes so that if I ever get dived or 1v1'd I become surprising hard to kill. But seems like people like the HP from raised skeletons better. Maybe it's a situation of useful more often vs useful when you really need it?
I think he's really good on tod, dshrine, ishrines, and spider. Kind of good on booty bay and sky temple. And kind of bad on boe, cursed and garden.
But complaining that you can't faceroll a hero (and a healer frontlining and not having to worry about positioning is very much that) is just an absurd complaint.
In the short term that's probably ok, if only to get data before making a buff.If they shorten Li Ming's range she's done if they don't buff her otherwise.
Do you see how one of those is not like the other though? Some specialists being able to hurt some structures very early game is alright. But Li Ming is not a specialist, she's an assassin. She should not be able to do this. Also, even those specialists that can do some damage can not so easily completely take out a structure like she can. It's ridiculous.
just add abilities do 30% reduced damage to structures into her trait.
And BD protection so you can't leapfrog damage structures.
Just make it so specialists do full damage to towers and everyone else doesn't
It preemptively stops any future characters from being ridiculous like Li MIng~
Just make it so specialists do full damage to towers and everyone else doesn't
It preemptively stops any future characters from being ridiculous like Li MIng~
I question the extent to which casual players care about the numbers under the hood. I imagine they stand at a structure and attack it until the health bar is low. If it takes longer or shorter because of a patch change it would likely be inconsequential to the majority of players in terms of how they'd behave in response to the patch change (other than limiting them from backdooring).this is the real solution.
the others proposed are not easily communicated to a new player or someone who doesn't do research outside of the game.