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Heroes of the Storm |OT2| Imitation is the sincerest form of flattery

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Yeah but then it doesn't matter whether they pick Jaina over a hero they are good at.

I'm not a good uther, piano makes me mess up ability placement and I'm fairly bad at juggling CDs, probably why I love Li Ming.

But when it comes to meta picks I'm glad about denial even. When the meta is healthy and there's lots of almost equally viable picks then pick to your strengths but when a couple characters are busted don't let the opponents have all of them.

I can't speak from a good rank perspective though.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
That post was dumb, but I was just saying I don't mind anyone picking a hero they dont know how to play if they know how to play the game. That's why I pick xul. That's why I don't understand why the person who picks rexxar is never there for team fights or objectives, or doesn't know what soaking is.
 

Alur

Member
Edit: HOOOOLY SHIT.

Xul debuting at #1 on the charts.

I'm surprised at him being tops plus it only being 5500 games. Thought he'd be played way more than that but it has just been 3 days I guess.

Looks like most popular build overall is this so far:


  • 1) Shade (Backlash has a smidge higher w/r with about 600 less games picked)
  • 4) Death's Reach (Jailors has 6% higher w/r with half the # of games picked)
  • 7) Harvest Vitality (Rathma's Blessing has highest w/r by about 2% with 500 less games picked)
  • 10) Poison Nova (Skeletal Mages has 6% higher w/r with half the games picked)
  • 13) Decrepify (Corpse Explosion has a 7% higher w/r with roughly ~40% of the games picked as Decrepify)
  • 16) Amplify Damage (Skeleton Mastery has a 6% higher w/r with about half the games picked)
  • 20) Bone Spear (Has 5% higher w/r than Mortal Wound (surprise!), but Raised Mage has highest w/r @ 70% with 454 games picked)

If you swap to Diamond and Master only:


  • 1) Shade (Backlash has 1% higher winrate with 100 less games picked)
  • 4) Death's Reach (Jailors has 5% higher winrate with 1/3rd of the games picked)
  • 7) Harvest Vitality (Rathma's Blessing has almost ~2% higher winrate with about 29 less games picked)
  • 10) Poison Nova (Skeleton Mages has 3% higher winrate at 1/3rd the games picked)
  • 13) Decrepify (Corpse Explosion has 5% higher winrate with 1/5th the games picked)
  • 16) Flowing Wounds/Amplify Damage tied (Skeleton Mastery has 3% higher winrate with 1/3rd the games picked)
  • 20) Mortal Wound (Bone Spear has nearly 10% higher winrate with just 16 less games picked)

I was about to post my surprise at his winrate because I feel like his skeleton talents (sans the ult and the heal on raise at 7) were lackluster...but they have the highest winrate of all. Kinda funny. And it mostly holds true at the higher levels as well.

I am still shocked he is at 58%+ just because he's melee. He felt fine to me, OP in some spots and fodder in others, but nothing like what Li-Ming or KT did on release...yet here he is, around the same winrate. Go figure.

At least he doesn't suck I guess. Don't think it'd take much to cripple him nerf wise so it'll be interesting to see if he is really this strong still in two weeks (assuming he gets the same amount of time to breathe as Li-Ming) and how they'll tackle him.

EDIT: If you include all hero levels he has 12000+ games and is still at 57.1% winrate. Guess that answers that. He's p legit.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
I can vouch for the skeleton heal talent, shit is legit. I also do jailers because its guaranteed damage, but range against certain comps. I almost always go the slow for the lvl 1 talent for greymanes.
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
But prison requires almost melee range, two seconds, and curse to be up if I want to engage without getting back in melee range. And I prolly got q poked before.
 

Panthers

Member
could be worse they could first and 2nd pick BW and Artanis and pick Nova because she's fun.

Nvm Rexxar?! lol, played like 10 games in total with and against that hero. Least popular hero in the game, why would you ever pick him.

Ha. He is my favorite hero and I think someone who is great with him is a huge help for the team. Can solo bosses at a low level and can stun backline. Misha is awesome.
 
But prison requires almost melee range, two seconds, and curse to be up if I want to engage without getting back in melee range. And I prolly got q poked before.

Yeah but what's the slow then for? It's aoe around Xul too after all so if Gmayne goes in just prison him back away and have your backline murder him once he's rooted. That's how I thought it to go at least, have played neither side of the coin.

Ha. He is my favorite hero and I think someone who is great with him is a huge help for the team. Can solo bosses at a low level and can stun backline. Misha is awesome.

Playing with Ming primarily he's just free XP until 16.
 
Bone prison is one of those things that's kinda trash 1v1, is easily avoidable by just not getting close to him, and doesn't have such a long duration as to make it deadly as long as you position yourself properly before it lands, yet as a setup is one of the highest reward : skill/difficulty ratio abilities in the game.

I'd love to see the stats of what Xul's winrate is at when he has a Morales and Li Ming on his team vs when he doesn't. I honestly think his early siege and Poison Nova are the only things drastically overtuned atm. The problem is, 80% of every game right now has a Li Ming and 50% has a Morales.
 

Maledict

Member
Greymane shouldn't be going in on anyone unless he can get the kill, in which case it's likely bone armour will already be on cooldown. Even if it isn't unless he took the evade basic attacks talent it's likely Greymane would get the kill given his level of burst.

If Greymane goes in before Zul is in murder range then he's going to get taken apart by him of course - but Greymane wins any battle of attrition at range against Zul.
 
The worst is when people pre-pick a S-Tier character when they're last in the draft and someone on your team grabs them first since they're one of the first to draft. The last pick ends up bitching & moaning and refuses to fill whatever role is needed and goes with a troll pick.
 

Spl1nter

Member
I think his winrate will drop a bit as people get used to countering him but at the same time in hl without bans you can auto lose at draft against him. Is there any other character that counters another type of hero so hard as Xul against meele assassins?

I agree his winrate is probably inflated by li-Ming. He gets that root off and Li-Ming gets an easy kill.

I suspect his lvl 20 mortal strike will make him an auto ban in competitive. Especially since he scales so well the entire game.
 

Cerato

Neo Member
I wonder if his winrate is affected by purchasing habits of the best players? Do elite players immediately buy and play new toons to stay on top of the game?

Because there's no way Xul is as disruptive as Li Ming. Her sit back and eff your towers BS is the most broken thing in the game.
 

brian!

Member
Doubt mortal strike makes too much of a splash in draft considerations

In general it's hard for me to figure out what place hed have in a draft or comp (besides cheese ofc)
 

I'm an expert

Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Ahem, yes, elite players bought Xul right away.

Xul is in no way ban worthy without obvious tells at a certain comp strategy.

His skill floor is high so I'm surprised by the winrate.
 
I wonder if his winrate is affected by purchasing habits of the best players? Do elite players immediately buy and play new toons to stay on top of the game?

Because there's no way Xul is as disruptive as Li Ming. Her sit back and eff your towers BS is the most broken thing in the game.

Okay her range is insane but not that insane. She has to be halfway in lane at least and to the side so not to hit the wave. At which point she can be picked off if not careful or supported. She can't be left alone and she has to have a good laner to contest her. Her siege is definitely problematic but nerfing her range isn't the solution it'd neuter the hero.

All the while she isn't clearing the wave and the opponents could push it all the way back. The best counter to her early push sometimes is pushing themselves.

Calamity making a kill into a team wipe is much more broken since she can apply her teleport + range to get everyone quickly in succession and she still doesn't have much mana issues.
 

Maledict

Member
Yeah, I have to agree. Whilst her structure damage does need toning down, it's by no means the most broken thing the game has had. I'd say the reworked rehgar was much worse for example.

It's very easy to bully Li-Ming. If you find yourself in a lane with her and she's doing this stuff, you need to reallocate your lanes and rotate just like you would a Sylvanas. it isn't by any means an unstoppable strategy (hence why you never see it work at the pro level).
 

Alavard

Member
So, if Xul is overpowered (and he's at over 58% winrate at the moment, so it looks like he is), what's the proper nerf? I've seen some complaining about Poison Nova's damage, but a) you can walk away from it as was pointed out here when he came out and b) his Skeleton Mage ult has a significantly higher winrate over it anyway.

Maybe just decrease his HP and his damage a tad? He doesn't seem to have any specific talents like Ess of Johan that needs to be looked at, from what I can see anyway.
 

Panthers

Member
Yeah but what's the slow then for? It's aoe around Xul too after all so if Gmayne goes in just prison him back away and have your backline murder him once he's rooted. That's how I thought it to go at least, have played neither side of the coin.



Playing with Ming primarily he's just free XP until 16.

With proper control, hes no harder to keep alive against Ming as any other hero. Just have to control misha and rexxar separately. I can understand why he is the least popular. That is probably why I am attracted to him. But I have had so many epic plays with him.
 

Ketch

Member
I can see xul being pretty strong, maybe OP especially in uncoordinated games. But there's also so many xul games getting played right now that maybe the numbers aren't the best indicator as of yet. Give it a couple weeks first, things can definetly change.

But, his ability to win a lane, sometimes 1v2 and then later push every lane is really good at dragging the game out. Then you add mortal strike at 20 and people just can't handle it. You hit 2 or 3 people with mortal strike and it's game over. It reminds me of Leo's lvl 20 march upgrade when he first came out. Like people just didn't fully respect what it was doing to their team and they'd lose the fight. Same with mortal strike.... But it's on a 4 second cooldown. It becomes almost impossible to lose a fight if your hitting multiple mortal strikes, the other team basically doesn't have a healer and that late into the game no healer means game over.

So you gotta try to end early, but xul is pushing out the lanes which makes it hard.

He doesn't look OP because he's not like wrecking people in team fights, but what he does to the game is really strong... And I think that's also why he's really map dependent.

He has something like an abathur effect except way easier to pull off as a team.

I think if they are to nerf him it has to be mortal strike or his skeletons somehow.

Like legit he's got a better version of another heroes heroic at lvl 1.

Skeletons should require talents to be as good as they are I think.
 

Alur

Member
Jake actually uploaded THH on time this week so I listened to the first bit and Zuna said he thought skeleton build was the way to go. This was after I compiled the talents above.

Gave it a shot. It is a surprising amount of damage. Not as much as I expected based on that reddit thread + the winrates, but it's way, way better than I thought it was. The sustain with the extra two skeletons is better than I expected for sure.

He may actually have two legit, varied builds depending on the comp you play against/map with the Q build and skeleton build. That'd be something truly unique.

EDIT: Also, the talk on THH about coupling Weaken (7 talent) with Shade (1 talent) was something I hadn't considered when talking about his power level. He goes from being a counter to melee to basically devaluing them to the point of obscurity for long stretches of time in a fight with that combo.
 

Spl1nter

Member
I think that would be expected in pub play. I would imagine in competitive if you land it the fight would be 4v5 very quickly.

Tass shields would still be the same correct, It doesn't count as a heal?
 

Ketch

Member
Yea Tass is a strong counter pick because of that reason


What is the skeleton build? Haven't listened to that part, but did they talk at all about his wave clear/push?

Mortal Wound is actually the lowest winrate of his level 20 talents, interestingly enough.

I could see that being the case in QM where supports are a luxury.
 

Alur

Member
Skeleton build, more or less:

1) Shade
4) Jailors
7) Rathma's Blessing
10) whatever, everyone on THH is very underwhelmed with Skeleton Mages tho from what I heard
13) Corpse Explosion
16) Skeleton Mastery
20) Bone Spear/Mortal Wound
 
I'm just not finding Rehgar particularly fun right now, both because of his changes and because Xul is a kinda annoying counter to him, so I'm probably gonna roll Tass again for a while. I figure his E should drop you out of Xul's root the same as it kills Triple Tap and Butcher's charge?
 

Alur

Member
Someone made an app that overlays MMR on the loading screen, if well received and not barred by blizz intends to release it tomorrow.

Milly and I talked about this earlier. While I would love to have the tool for my own personal use, I can only see bad things happening with it in games. There's already the semi-periodic epidemic of people looking up MMR in game and talking shit to a teammate.

If it releases it'll kind of become a must have like WoW gearscore or DPS meters. I do want to know the ranking and/or MMR of the folks I'm playing with, but I'd prefer it be a little more general just based on my own anecdotal evidence from gameplay. People will be forced to make their HOTSlogs accounts invisible in some cases just to avoid it.

I don't see a whole lot of BM at my MMR, but I have seen it even be so petty as people calling out someone is 2750 because they are 3015, for example, even though both are in Diamond and are at least reasonably paired skillwise. I've had people call me out on my alt account which is 2300 QM/3100 HL because I was a paired with Milly and co. and clearly 700 MMR below them on hotdoggies in QM. Never even glanced at my HL match history/MMR. After that I hid my own accounts. I would expect more of that in a loss moving forward if this thing gets released into the wild and isn't frowned upon by Blizzard.

If the app showed just the MMR bracket (ie: Diamond, Bronze, Gold, whatever) I think it'd be a little more palatable for me personally, but I dunno how everyone else feels.
 
The tool sounds nice and something I would use. I don't think it's any different than people flaming because of rank. I guess it would cause issues at rank 1 but I'm not there yet.
 

Alur

Member
That part of it would be intriguing. It could force them to get out some form of visible MMR rating quicker/at all as well.

I think if it drops to the public it's a given it'll be popular so long as it's safe, easy to use, and doesn't hurt performance (all of which I'd assume it will be). People browsing around reddit and here and the internet in general looking for HOTS info would have a hard time passing up something so useful...even if it ultimately colors their perception of games before they go in.
 

brian!

Member
Itd be cool if the overlay just linked to a yelp review of the player, id be down with that

Had a 3800 yesterday who prevented us from winning like 3 times because he was scared and couldnt judge when we could finish, but he was super nice even when i did the passive-aggressive "we could have finished" thing

4/5 stars, would eat again, $$$ pricey but overall experience was good
 

Alur

Member
ROFL. I do wish we had a commendation system. I could downvote Milly every fucking game.

A couple weeks later, Milly pops on GAF:

"Got banned guys. Said I was BMing in chat but I don't remember saying anything."

Alur pops on GAF:

"It was in party chat trololololol YEAHHHHHHHHHHHHHHHHHHHHH"
 

Alur

Member
dMbmErq.gif
 
There's no actual way to find your MMR anyway right now without using Hotdogs and assuming it's gospel, correct?

I mean, I don't even upload anything to there, so anything of mine is by association with everyone I play with uploading.
 

Alur

Member
Yeah, but as your total number of games uploaded with or without your input odds are it becomes decently accurate at judging your bracket, if not the actual number. It's pretty doubtful that every game you lose is uploaded and every game you win is not, for example, so it's bound to converge.

The issue non-uploaders would probably encounter from my POV would be potentially getting locked in via hotdogs but continuing to play (and improve) over a long period of time and the rating potentially not reflecting that. I dunno if that would happen, but it would be more likely at lower MMR's. Once you cross into Diamond threshold it's almost a lock that 4 of every 5 games you play or more are gonna end up on hotdogs.

EDIT: That's kind of all the more reason for something like that just to show brackets, though. If you are someone who legitimately has a flawed hotdogs for whatever reason, however many of those people there are, you're gonna get inflated or deflated in someone running the app's estimation based on that number. If it just shows bracket, most people matched together are in the same bracket unless they are straddling a line between two (sans the super high MMR players, anyway).
 
Holy shit that app and everything it represents is awful for what is supposed to be the most casual MOBA on the market. May as well go back to Dota or pick up League at this point.
 

kirblar

Member
Holy shit that app and everything it represents is awful for what is supposed to be the most casual MOBA on the market. May as well go back to Dota or pick up League at this point.
The problem is that they don't have a proper league system in place to prevent the necessity of this in the first place.
 
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