Did you guys see that??? I think it deserves a thread...
http://www.nintendoeverything.com/...news-which-is-almost-certainly-wii-u-related/
http://www.nintendoeverything.com/...news-which-is-almost-certainly-wii-u-related/
I really can't see anything "amazing" in Nano Assault graphics
We're pretty much arguing in circles at this point. A 4X power increase would be apparent even with ports. The Xbox showed it day 1 while running PS2 ports and maintained superiority for the rest of the gen. I I think it's safe to assume the cpu isn't X times more powerful than Xenon and certainly not Cell. At this point I'm not seeing any reason to think it's that far ahead of the other two. It's certainly more powerful, but Nintendo insisting on day 1( or soon after ) profit, low power draw and a small form factor have probably limited their hardware choices.I agree, and in my example I compare the difference between 2010 games to today.
More or less. Wii U is expect to be something 2 to 4x the power of current gen, that is more o less the difference between Ps2 and XBOX.
since he mentioned nintendoland he must be referring to touchpad stuff.
so far we have not seen it.
i'm back to being pretty pessimistic on wii u. until i see something (or some gpu specs) that prove otherwise.
the one thing we have that isn't speculation so far is the games, and so far i haven't seen one iota of a thing you couldn't do on 360.
i'm saying the burden of proof is on wii u right now to show it's even better than ps360 gpu-wise.
Did you guys see that??? I think it deserves a thread...
http://www.nintendoeverything.com/...news-which-is-almost-certainly-wii-u-related/
More than likely just referring to IGN hands-on and reviews of Wii U games as they likely now have Wii U's and have been playing games.
I don't think he meant some new news or games. We already know all the launch games and I doubt Nintendo is ready to reveal games outside of the launch window yet.
Oh come on, it clearly has a better GPU its just how much better is the question, most multi plat games are at least a bit better looking
Did you guys see that??? I think it deserves a thread...
http://www.nintendoeverything.com/...news-which-is-almost-certainly-wii-u-related/
Do we know if the Wii U supports game patching?
You are welcomeWhy post this here? This is a specs thread. Did this become the Wii U OT substitute once It got locked or something?
Do we know if the Wii U supports game patching?
i've seen no evidence of that.
i think there was some better textures in a batman screen, but iirc there was some other shortcomings vs 360 version so you could call it a wash? anyway we know wii u has more ram so it can sport some better textures in theory, not disputing that.
and i believe i've read a few reports of wii u multiplatforms having some framerate issues vs the ps3/360 version.
now once the games hit the streets and if df face offs shows any wii u multiplatform superiority then ok.
We also know COD looks better and runs at a higher resolution
More than likely just referring to IGN hands-on and reviews of Wii U games as they likely now have Wii U's and have been playing games.
I don't think he meant some new news or games. We already know all the launch games and I doubt Nintendo is ready to reveal games outside of the launch window yet.
Umm, we actually don't.
so far we have not seen it.
JordanN said:Well if you put it that way your next question becomes null, no?
Wii U handles code better than the 360 would.
Maybe just saying that via the system being OoOE?
That's being obtuse. Read the links and "Directx 11 like effect" (not "DirectX". I'm specifically referring to one API) gets covered.You do realize that 4 of those 6 effects listed on Epic's page have been done on current gen consoles, right?
Linking us to PR sites does not answer what "DirectX like effects" are.
You said "there's nothing easy about game development" so for me to give an objective answer would be seen as contradicting or certainly not interest you.KageMaru said:Not at all, so I'm still curious how you would know.
Microsoft paid for better ports and extra content for every developer that took up their offer that gen.We're pretty much arguing in circles at this point. A 4X power increase would be apparent even with ports. The Xbox showed it day 1 while running PS2 ports and maintained superiority for the rest of the gen. I I think it's safe to assume the cpu isn't X times more powerful than Xenon and certainly not Cell. At this point I'm not seeing any reason to think it's that far ahead of the other two. It's certainly more powerful, but Nintendo insisting on day 1( or soon after ) profit, low power draw and a small form factor have probably limited their hardware choices.
Nintendo and gamers would benefit tremendously from Nintendo doing just that to showcase the hardware. I personally would have been happy if the WiiU was just a place to get current gen games at 1080p and Nintendo franchises. They have probably 1 year or so as the most powerful console and really need to maximise it like MS did with the 360. I don't see the majority of the Wii crowd clamouring to buy the WiiU ( could be wrong ) as Apple seems to be scratching their itch for now, so Nintendo really needs the core gamer this time around and they're giving very little reason for people to switch.Microsoft paid for better ports and extra content for every developer that took up their offer that gen.
GC represented (nearly) the same power increase and due to a variety of factors was mostly "blessed" with direct ports.
Without incentives developers really have no reason to go out of their way to make a platform triumph over other in a spectacular way.
Nintendo and gamers would benefit tremendously from Nintendo doing just that to showcase the hardware. I personally would have been happy if the WiiU was just a place to get current gen games at 1080p and Nintendo franchises. They have probably 1 year or so as the most powerful console and really need to maximise it like MS did with the 360. I don't see the majority of the Wii crowd clamouring to buy the WiiU ( could be wrong ) as Apple seems to be scratching their itch for now, so Nintendo really needs the core gamer this time around and they're giving very little reason for people to switch.
Erm, I'm talking bog standard desktop tech circa the beginning of the century, and the corresponding know-how. Gamedevs don't live in caves. Their office workstations and/or home desktops were already hosting SMP and shader tech before 2005. Devs' non-cube/ps2 projects were most like requiring them to know this stuff. The notion that 360 (will return to ps3 shortly) introduced a sizable amount of tech the likes of which nobody had ever touched is as detached from reality as they come. That does not mean that every gamedev coder was brilliant at SMP code and was writing shaders day-in and day-out in 2005. But guess what - devs aren't even today, and that will remain so in the foreseeable future - there's a sound division of labor and responsibilities on every sizable game project. BTW, I'm talking from the POV of somebody who used to do PC-based game engines in that timeframe, and whose teams (on multiple projects) would include gamedevs of various backgrounds - consoles, pc, handhelds, university graduates. I'm not speaking hypothetically, I'm telling you how things were back then for a representative sample of the industry.
Let me guess, many console devs in your eyes means ps2-only devs? Because entirely disregarding any likely PC exposure of the gamedevs from that timeframe, cube's TEV was proto-PS1.3 tech, and Xbox was dx8 through and through. Basically, your entire argument is resting on the premise there was this exotic tribe in the Amazon forest known as 'console devs' whose exposure to technology was limited to only what their console vendor of choice dropped on them via parachutes once per hw generation. Which, again, is still not sufficient for you, because ps3's 'ultra exotic' CPU tech was precisely targeting seasoned ps2 devs, who were already versed in widely-asymmetric architectures where autonomous streaming processors were meant to (pre-)chew graphics workloads. Yes, the RSX was a castrated desktop part, so that did turn quite a bump in thelearningporting curve for quite a few, but that was not because there was anything exotic in this tech.
No, it does not go 'hand in hand' - most graphics know-how in use today either originates from the academic/CGI/PC space, or finds its way there shortly, and from there on into the wild. Exception is Cell-targeted sw tech, which, let's face it, was a dead end. And how is 'learning how to properly use the new hw' implying that devs had no experience with SMP or shaders per se?
You're confused so let me help. You are mixing high production values (which is normally an asset thing) and use of advanced graphics algorithms (which is normally an R&D thing) - those are different things. Yes, high-production-value projects do tend to also have strong R&D, but a small indie title can be high-tech just as well.
And yet we get anecdotal accounts of devs who managed to increase the performance of their WiiU pipelines multi-fold in the span of the last devkit cycle. Again, let me restate that how much learning WiiU devs have to do to get the hang on the paltform is something which you have to get first-hand only.
Which devs? PDZ and Halo4 are both first-party. Are you suggesting Nintendo will neglect their own platform?
Is there a Wii U news/rumors thread? Where are we supposed to talk about the rumored Nintendo Direct coming possibly on Thursday?
Yes. He clearly saw that GPGPU was being used just by looking at NintendoLand. I think it's not worth it to continue having a technical argument after that.He actually said that? :
We also know COD looks better and runs at a higher resolution
But really saying Wii U is exactly the same is just as bad as the exaggerated, overly optimistic claims that it's going to be almost like Durango and Orbis just a little worse.
We're pretty much arguing in circles at this point. A 4X power increase would be apparent even with ports. The Xbox showed it day 1 while running PS2 ports and maintained superiority for the rest of the gen. I I think it's safe to assume the cpu isn't X times more powerful than Xenon and certainly not Cell. At this point I'm not seeing any reason to think it's that far ahead of the other two. It's certainly more powerful, but Nintendo insisting on day 1( or soon after ) profit, low power draw and a small form factor have probably limited their hardware choices.
I was only confused on that matter, as I mentioned an example before where that was the case. As for whether I'm wrong, there's still a 33% but even then, I owed up and said it could be more than just the GPGPU.Yes. He clearly saw that GPGPU was being used just by looking at NintendoLand. I think it's not worth it to continue having a technical argument after that.
Wii U owners?There is a incentive to make XBOX games with a better look than Ps2 ones. And XBOX has shaders, what Ps2 don't.
Wii U has shaders like a direct X 10.x, but Ps360 make shaders like direct X 9.x.
In the end, Nintendo is not selling that Wii U is better because the bigger graphical power. There is no a big incentive to make ports looks better but some of that are.
This comparison makes no sense, since the 3DS doesn't actually have programmable fragment shaders.And if shaders is the incentive then no Vita game should look better than 3DS, or no PS4/720 game against Wii U. Yet we know one of them is not true.
This comparison makes no sense, since the 3DS doesn't actually have programmable fragment shaders.
Nintendo said today at an investor's meeting that the Wii U will be selling at a loss. Does this say more for the price of the console, gamepad, or both?
Probably gamepad. We saw the silicon it wasn't that big.
Pretty weird to me it's at a loss. I'm kinda skeptical. Maybe initially, quickly transitioning to break even then profit?
Probably gamepad. We saw the silicon it wasn't that big.
Pretty weird to me it's at a loss. I'm kinda skeptical. Maybe initially, quickly transitioning to break even then profit?
AFAIK the 3DS does have shader support confirmed by Nintendo... I remember the interview.
Iwata says it's because of the yen's continued appreciation and refers to the loss as early in the Wii U's launch.
The most impressive technology in the Wii U will be the controller, simple as that. There's a lot of stuff going into it, and that 'stuff' costs money to R&D and manufacture. It should be a pretty impressive piece of technology, especially for the wireless video technology.
It's not really surprising this is where Nintendo's bigger investment lies. It's the staple of the Wii U much in the same way motion/pointer controls were the staple of the Wii. It's not just a controller. It's part of the Wii U hardware package, part of the philosophy, and thus part of all those years of technology R&D and now shipping.
As for the actual processing technology, I'm currently sitting on "expect the worst, hope for the best". Yes, it should outclass current generation consoles, even if such evidence isn't apparent right now. Yes, it might take some time for a developer to flex the Wii U's muscles. Whether or not that difference will be readily noticeable is impossible to say, but the potential is there.
I do feel it will be heavily outclassed by Sony and Microsoft's next generation console, to the point where games look noticeably better. I don't really have anything to back that up other than fragmented pieces of information on all three systems, a vague assessment, and a dash of cynicism. I do firmly believe people thinking the Wii U will manage to keep up admirably with the next generation of consoles will end up disappointed. I don't want to say it's the Wii all over again, and I don't believe it is, but the "PlayStation 2 of next generation" in terms of hardware doesn't sit well with me and I don't agree with it.
End of the day, I believe Nintendo's R&D and philosophy with the Wii U, both in terms of spending and manufacturing, is producing a system that is compact, low voltage, low heat, and thus very stable on the processing front. In addition to this, they've poured quite a bit of tech into the GamePad, which is a major factor of the system, especially the impressive wireless video feed. Both of these points will noticeably impact the raw processing capabilities.
And that's my 2c for now.
I think what you say is generally sensible. Given what we know about the other systems, they will definitely outclass the Wii U. The only concern I have (and have had for some time) is that it gets third party support like the other consoles.
Pretty sure the PICA200 chip does have a fixed hardware pipeline, which means that it can do fixed shader effects. But it doesn't have any programmable shader functionality.
This circular arguing over whether or not Wii U is "any" more powerful than PS360...
... seems to not take into account the fact that Wii U is driving the gamepad with its independent screen view. Step back and consider most games on the current HD consoles that support any form of split screen gameplay. How do they achieve it? Lower resolution in each view. Dramatically reducing details, object pop-in, and turning off dynamic shadows and lighting effects. Most games with split screen views suffer, even with all that taken into account, from inconsistent to bad framerate.
Meanwhile, Wii U has to drive a game view at full resolution and full detail on one screen, while driving various kinds of windows and views on a second device. There are plenty of games in Nintendoland that have full gameplay views split 5 ways. We know there are games coming that let one player use the TV and another use the gamepad for "splitscreen". Sonic Racing can run a rear view of the game while the big display shows the uncut view.
I would say there's plenty of evidence that if nothing else, all that ram, and a much newer GPU are making a difference immediately. The problem, is that difference isn't being displayed by launch games that look better than the current generation's most expensive AAA productions and/or run at twice the framerate just because.
Aside from that, I think one valid critique of the cynicism is, aside from the framerate argument (even though that is based on judging launch ports handled by outside porting companies), superior assets and effects don't just make themselves because one piece of hardware is more powerful than another. I don't think it's rational to assume anything yet, one way or the other - aside from acknowledging that the console has a lot more ram, and the GPU is better. Logically, in the long run, that means some improvements over the current consoles should make themselves clear.
But really saying Wii U is exactly the same is just as bad as the exaggerated, overly optimistic claims that it's going to be almost like Durango and Orbis just a little worse.
Has anybody else considered that the reason why ports aren't looking significantly better is becasue the devs have such strict development deadlines that they have neither the time nor the money and resources to make the ports look significantly better?