Custom costumes?
You mean like... mods for existing characters?
Sort of like the L4D2 stuff but not as simple cause it's not in the Steam Workshop?
I've given you random keys to redeem before...
But I don't think you're talking about me.
Lewd! Also that is Nozomi Toujou a character the Love Live! School Idol Project franchise.
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Still need to finish Teslagrad, and been really enjoying it so far. If you own it please consider actually playing it. Don't let it sit in your backlog too long.
Wow dude. You turned into an asshole after you got famousjk
I think you could write a doctoral thesis on a game, and it would get lost in this thread.
Gods Will Be Watching is easily the most disappointing game I've played in years.
Disappointing games are usually those that have some expectation of greatness that have something to do with the developer, series, or gameplay design.
Did they really hype this up that much?
edit: wrong thread
The thread today has been less messy and Ive seen people quoting impressions so not everything is lost.
Gods Will Be Watching is easily the most disappointing game I've played in years.
nah wasnt you. And you never used custom skins on SSF4? dude people make some crazy shit. Not just skins either, they make new hair styles and shit quality sutff. I go deep tho, different skin for each color on each costume for each character.
I spend more time setting up my costumes than actually playing when I was into it. Getting excited to get back to it actually lol
I love the word lewd
Lewd! Also that is Nozomi Toujou a character the Love Live! School Idol Project franchise.
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Still need to finish Teslagrad, and been really enjoying it so far. If you own it please consider actually playing it. Don't let it sit in your backlog too long.
Disappointing games are usually those that have some expectation of greatness that have something to do with the developer, series, or gameplay design.
Did they really hype this up that much?
That looks soo good, just hope they stick to their plans to make it free just not ftp.Unreal Tournament 4 sure is looking good these days
Hmmm, somehow I think it will fail to disappointment more than Strider has. And the only other game I remember being super disappointed with at that level was FFX.
Lewd rhymes with rude. Coincidence? I think not.
And no, never messed with that stuff -- most of my SSF4 playtime is on consoles.
I have AE on PC, but didn't really touch it much until they yanked out GFWL... and even then, I haven't put a lot of time in because Ultra is coming.
The one thing I always wanted to do was swap Yun and Yang's movesets.
The thread today has been less messy and Ive seen people quoting impressions so not everything is lost.
just because people dont comment on it doesnt mean they didnt read it
You are welcome. Make sure to keep practicing little grasshopper.I agree, we been much better than in the past threads. i mean heck, I finally had time to sit down and write a review. So im proud of myself. I think if we can find a balance between of topic stuff, waifu and having fun and also talk about steam games and reviews. I don't see why that isnt possible.
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btw, big prop to Nito for helping me with photoshop, i'm loving my new avatar now! i learned a lot from Sensei!
Disappointing games are usually those that have some expectation of greatness that have something to do with the developer, series, or gameplay design.
Did they really hype this up that much?
Gods Will Be Watching is easily the most disappointing game I've played in years.
I know that feeling man
the internet did, not the devs. its like abyss odyssey really, with the same initial backlash. Although in this case I dont think it will turn around
Gods Will Be Watching is easily the most disappointing game I've played in years.
Hey!
I'm looking the steam store right now, please recommend me any Mac game, I don't know what to buy and I want a little auto gift for my birthday
Thanks!
X-COM Enemy Unknown? Huh I just found out Divinity Original Sin is also on Mac.Hey!
I'm looking the steam store right now, please recommend me any Mac game, I don't know what to buy and I want a little auto gift for my birthday
Thanks!
That bad? Really? I, uh... damnI haven't been this disappointed since Dragon Age II.
I was actually about to pick up Abyss Odyssey, so what was/is the problem with it? I guess you're saying that one turned out positive, though?
Nightmare mode got added. It's pretty damn hard.Abyss Odyssey ended up being too easy in the eyes of most people, don't know how it was turned around as hinted though.
Hey!
I'm looking the steam store right now, please recommend me any Mac game, I don't know what to buy and I want a little auto gift for my birthday
Thanks!
That bad? Really? I, uh... damn
Gods Will Be Watching is easily the most disappointing game I've played in years.
Why were you (and everyone else) that hyped for GWBW anyway? I think I missed out on the reasoning for that.Well if you measure the amount of hype I had for Gods Will Be Watching, it was almost as high as DA II. so yeah I was disappointed.
I always measure my disappointment based on how hyped I was.
for example: I wasn't hyped at all about Iron Man, came out pleasantly surprised it was good.
another example: Was way too hyped for Man of Steel, came out so disappointed.
Very disappointing to hear. Is this due to balance and difficulty issues (that may be able to be tweaked/fixed), or is its gameplay more fundamentally flawed than that?
Why were you (and everyone else) that hyped for GWBW anyway? I think I missed out on the reasoning for that.
Also, you guys being so disappointed with it might make me enjoy it more
Very disappointing to hear. Is this due to balance and difficulty issues (that may be able to be tweaked/fixed), or is its gameplay more fundamentally flawed than that?
The marketing, at least how I saw it, said it was a pnc adventure game with 'big decisions'. So I went in expecting something like Gemini Rue, but not such a slow burn.
Instead, its an uninteresting resource management game.
Rhaknar, for this one to be saved, the dev & Devolver would need to substantially change the product - at least the introduction and first chapter.
Borderlands 2Hey!
I'm looking the steam store right now, please recommend me any Mac game, I don't know what to buy and I want a little auto gift for my birthday
Thanks!
Well I finished The Wolf Among Us with the girlfriend! Is there any talks of a Season 2?
Nightmare mode got added. It's pretty damn hard.
I was actually about to pick up Abyss Odyssey, so what was/is the problem with it? I guess you're saying that one turned out positive, though?
VR, to me, is the only hardware I am looking forward for. After trying out DK1 I cant wait till the CV finally hits.
I really thought the virtual cinema could be an amazing experience, if the resolution is right.
Can't go wrong with Civilization V if you don't own it already.
X-COM Enemy Unknown? Huh I just found out Divinity Original Sin is also on Mac.
Poke through this list.
Borderlands 2
Well I finished The Wolf Among Us with the girlfriend! Is there any talks of a Season 2?
Two hours in with Gods Will Be Watching: (will continue to update as progress occurs)
There's been some kind of misunderstanding I feel, and it lies completely with the developers. For a game sold on choice, you get very little of it. This is not a game about freedom to approach a situation how you please as one may expect. It's a resource management game about finding the golden path forged by developer logic which we chastise old adventure games for.
The first scenario is a hostage mission in which the player is forced to shoulder the weight of every role at once. You have to manage the security to hack the computers and steal the data, calm or disturb the hostages so they don't get complacent or too scared, hold off the incoming anti-terrorism unit, manage health with limited supplies and so on. There are a lot of different ways to approach each situation but there seems to be a random chance that something won't go your way.
The computer can be counter-hacked with even 75% security running, which costs you an action plus another action to correct. Each action either calms or upsets the hostages, and trying to counter-balance that ends up costing you an action. I'm fine with not being able to keep everyone alive without a bit of work but there's almost too much working against the player. That's on normal difficulty.
On easy difficulty we see how the developers don't have much understanding of balance. It's either "Get fucked in the face, Payday 2-on-Death-Wish style" on normal or "okay you baby, here comes the choo-choo train of storyspoon" on easy. It feels like they could have just met somewhere in the middle and avoided some of the frustrations on players while not practically insulting them for not wanting to deal with your sadism.
On that note, what's the point in sadistic and brutal violence if they happen so often and you're forced to repeat the scenarios so frequently that seeing a hostage's head get blown off loses pretty much all meaning? I don't feel conflicted when a life is lost, I just want to sigh and throw my hands up. Perhaps that's what the developer wanted but it makes for an utterly awful game.
It's not that I don't like difficulty either, I dug Dark Souls' jib, I rock Call of Pripyat with Misery Mod, Teleglitch was my personal number one last year. There's just a difference between difficulty and bad game design and this team doesn't seem to know the difference.
Third chapter of GWBW is perhaps the most enjoyable yet. Instead of fucking you with an RNG, the management portion makes a lot of sense. I still feel quite under the gun with different pressures mounting but what the game wants you to do is far more understandable and there's tangible elements to everything that isn't hunting for context that might take you two or three fuckups to notice.
I will probably take a break here for a bit before digging back into it.
The game does actually have a way to explain the mechanics to you, it just doesn't exactly make it known to the player. Use the "Ask about..." option over Liam and he explains the various aspects of the level to you for the first scenario. There are similar aspects in the third scenario which is almost as complicated that can also be explained by one of the characters.
My opinion of the game hasn't changed much since I've had some time away with it. I still feel like it's too intrusive for its own good and not a "good" form of challenge. But we'll see. I'm going back tomorrow.
Keep in mind I don't have everyone maxed out yet. But to be fair I haven't tried cheesing the fog walls either.Not really. Cheese the Fog Walls and enemies will stay standing and you can escape most encounters. Still the 2 miniboses at the same time can be hard if you are not well prepared which I guess makes it hard. Still I defeated Nightmare Mode on my first try.
Mystery Game #3 -- MB-B0F744CEFE11B547 - Taken by Indignate. 33 entrants total. Bad Rats
Mystery Game #2 -- MB-A8790DD02D76D40B - Taken by SSPssp. 46 entrants total. Witcher 3
Mystery Game #1 -- MB-EEC3610A6EEF9907 - Taken by adaen. 26 entrants total. XCOM: Enemy Unknown
Mystery Game #6 -- MB-8A9147987C89DEDB - Taken by Chairmanchuck. 38 entrants total. Bioshock Infinite
Mystery Game #5 -- MB-397AB214A7C23A97 - Taken by DJSebolski. 66 entrants total. Dead Rising 3
Mystery Game #4 -- MB-9852D0C5A2A7CCC5 - Taken by Stuggernaut. 28 entrants total Divinity: Original Sin
Man, I entered for #4, too...My give away is now over. Congrats to the winners! For those curious:
Indignate, PM me for your avatar prize.
My give away is now over. Congrats to the winners! For those curious:
Indignate, PM me for your avatar prize.
My give away is now over. Congrats to the winners! For those curious:
Indignate, PM me for your avatar prize.
it seems like the game is based more on luck. than skills and decision making. Most people have said that on easy, it's way too easy, and on normal, it's way too hard.
He delineated a bit here <snip >