MGS5 - "Snake won't really speak much at all. More of a silent protagonist."

Village

Member
Valuable life lesson there.



It's always been linear too. Things change.

The first one doesn't effect the identity of the series though MGS is very much a talkative condence mind dump of whatever political and social bullshit kojima wishes to address in a certain time period. Snake Raiden Big Boss or whoever is used as a sort of " what the hell is going on here " Person to not only question what is going on but to defer explanation to what that is or what its related to, to others or himself.

If snake is doing codec things still,i'm fine.
I think this will be the game where they will let others and cutscenes do the talking because big boss is turning into evil ron swonsan. Mental break downs and such.

However if the notion they might do more than that , i can understand is rubbing.

The talkative thing is MGS, its not what MGS is about that IS MGS.
 

Salaadin

Member
On paper, I'm fine with it. I can't truly judge it until I see how it feels in the final game. I just know that I'm mostly OK with Ground Zeroes and don't mind what I've seen so far from TPP.

A lot of it feels like they're just using a animations to convey words, which might be a good thing for a series known for using way too many words and over explaining things.

I mean, people keep bringing up that ocelot scene but what really needs to be said there? It's a quick mission briefing with tutorial that's already minutes long. Theres enough there, IMO.
 
There should be an option to mute Miller after you've heard him the first time. I would mute the game audio every time I had to replay a mission

There was a Kojima Station last year where they hinted that would be an option. They've definitely heard the complaints about Miller talking too much & repeating stuff you don't need to hear again.
 

atr0cious

Member
The Order just got roasted for being too cinematic with no gameplay and too much talking/cutscenes, now MGS is leaning towards more gameplay/less talking and people are getting angry.

I just think people are going to bitch no matter what.

No, The Order got blasted because it had rote boring gameplay, and wanted to be a movie, making you sit through hours to do the same old shit. The Metal Gear Solid series is reknowned for both it's cinematic style and re-playability with it's game design. The Order won't even let you skip cutscenes, while MGS3 allowed you to kill a boss only if you skipped a custscene. Even MGS4, the corridor mess that it was, had wildly different gameplay from it's predecessors(for better or worse) while still expanding on the core gameplay style.
 

Soriku

Junior Member
I think anything is better than the excessive codecs in MGS Rising. They gave a lot of information, but each character had way too many lines, and they were way too long. Rising is an action game, and it just broke the pace.

Also it would be REALLY nice if they gave you an indication that a character has something new to say in codecs.
 
MGS has always been a talky series

Nothing wrong with evolving the series and shifting things a little more towards gameplay. Typically I would play MGS games just to get to the next cutscene, loved all of it. But playing GZ I realized how much more fun I was having actually playing the game than in previous MGS titles. TPP could be the best mix between gameplay and cutscene cinematics we have ever seen in the series, if not in gaming. I think if Kojima stuck to your logic it would have held TPP back.
 

Chamber

love on your sleeve
Not a fan of this decision. I want another Metal Gear game that's Metal Gear as fuck and I don't think this game will be it.
 
Dumb decision, every other AAA game gives me a blank slate of a player character, I don't want to play as some mirrored version of myself, I want to play as Big goddamn Boss.

Gotta admit this news stings a bit....Just a really silly decision given that this entry is ENTIRELY about Snake going off the deep end and becoming the villain...so what the other characters are going to talk for him as he goes through his most transformative character arc in the series? GTFO
 

poodpick

Member
There was a Kojima Station last year where they hinted that would be an option. They've definitely heard the complaints about Miller talking too much & repeating stuff you don't need to hear again.

Hope so.

I think one of the reasons there was so much more dialogue in the previous games was because Kojima didn't think the ingame models were expressive enough. I think the more advanced mocap in TPP will let the characters display emotion through nuanced facial and body expression rather than WORDS WORDS WORDS
 
The game will turn out to be great. But it will never be the same without Hayter. Sutherland is just what he is...Sutherland.

Snake is Hayter. Hayter is Snake.

Cant believe Kojima kicked him out especially after what he did with Twin Snakes. Hayter took a paycut to bring the original cast back to Twin Snakes.

Great decision Kojima!
sarcasm

http://media2.giphy.com/media/dOJt6XZlQw8qQ/giphy.gif

I thought that Solid sounding exactly like Big Boss was always dumb. I'm glad Kojima fixed it.


I also don't think Kiefer would be THAT more expensive than Hayter. I would actually imagine they would be in a similar ball park figure.
 

Darkangel

Member
I'm hoping that this means quality over quantity. Maybe the added Kiefer-tax has forced Kojima to actually edit his scripts.
 
lol was it Kojima's decision to have him repeat stuff over and over in dialogue?

That said, he still had a good number of original lines in codecs. Now we'll just hear characters talking to themselves. Which has been done before in certain codec calls though...
Yeah, Kojima, or someone in script writing or a voice actor director. Certainly not Hayter.
 
Nothing wrong with evolving the series and shifting things a little more towards gameplay. Typically I would play MGS games just to get to the next cutscene, loved all of it. But playing GZ I realized how much more fun I was having actually playing the game than in previous MGS titles. TPP could be the best mix between gameplay and cutscene cinematics we have ever seen in the series, if not in gaming. I think if Kojima stuck to your logic it would have held TPP back.
The protagonist barely speaking is not an evolution.

Playing through Ground Zeroes with Miller yapping his head off and Big Boss never responding only hurt the experience.
 
My point is that I didn't notice how silent he was because I was enjoying the gameplay side of everything. He talked as much as I would have expected him to and I am glad he wasn't just mumbling the whole time in the open world like in GTAV where they never shut up.

The Order just got roasted for being too cinematic with no gameplay and too much talking/cutscenes, now MGS is leaning towards more gameplay/less talking and people are getting angry.

I just think people are going to bitch no matter what.
The convos are part of what makes the series great to me and enhances the enjoyment I get from them. I'm already getting fearful that the narrative will be heavily toned back just from watching TPP gameplay videos, after playing Ground Zeroes and now especially this.

Comparing complaints about The Order to this is irrelevant. You have to understand that people might like different aspects of this series and heavy dialogue could be a part of it. It's not "just to bitch".
 
I just don't see the benefit of having hired Keifer Sutherland other than advertising using his name. I think Hayter would've had the range to sound differently like Kojima might have wanted and charged much less. Which I would think make Snake talk more.

With snake taking very little, a lot is taken out of the game. A huge part of the MGS series has been codec calls. I guess those can still live on in some other form like Walkman cassettes but with Snake not taking, seems like they would be lacking.
 
No, The Order got blasted because it had rote boring gameplay, and wanted to be a movie, making you sit through hours to do the same old shit. The Metal Gear Solid series is reknowned for both it's cinematic style and re-playability with it's game design. The Order won't even let you skip cutscenes, while MGS3 allowed you to kill a boss only if you skipped a custscene. Even MGS4, the corridor mess that it was, had wildly different gameplay from it's predecessors(for better or worse) while still expanding on the core gameplay style.

MGS1 while critically acclaimed also received the same criticism and has since evolved with every iteration. I'm not saying the two games are similar, I am just saying that people bitch about The Order doing "A" then bitch about TPP not doing "A".
 

Draft

Member
Great idea. The silent protagonist is outdated but the taciturn protagonist is the right idea. If developers have a hard on for characterization and narrative dialog let that happen through NPCs.
 

SJRB

Gold Member
For all we know it's like Peace Walker where Big Boss doesn't say shit during missions but has HUGE amounts of voicework via the cassette tapes and stuff.
 

Screaming Meat

Unconfirmed Member
Yes, for the worse.

Then don't buy it.

#problemsolved

The first one doesn't effect the identity of the series though

Disagree. [anecdote]When it was announced it was going to be an open world stealth title, many here didn't think it could work, given the carefully constructed puzzle rooms and story-heavy leanings of the series so far.[/anecdote]

MGS is very much a talkative condence mind dump of whatever political and social bullshit kojima wishes to address in a certain time period. Snake Raiden Big Boss or whoever is used as a sort of " what the hell is going on here " Person to not only question what is going on but to defer explanation to what that is or what its related to, to others or himself.

If snake is doing codec things still,i'm fine.
I think this will be the game where they will let others and cutscenes do the talking because big boss is turning into evil ron swonsan. Mental break downs and such.

However if the notion they might do more than that , i can understand is rubbing.

The talkative thing is MGS, its not what MGS is about that IS MGS.

I'm pretty sure that MGS' identity doesn't hinge entirely on the main character repeating questions back at people.

Info dumps in MGS tend to come from other characters (Baker, Zero, Granin, Solidus etc.) with Snake giving his monologue about "wot he learneded" at the end.
 

LAA

Member
But why pay for kiefer sutherland if you only want voice acting from him in small amounts?

I don't mind either way really, just seems odd to make a big deal of hiring kiefer and not really use him
 

Kain

Member
I think I'm in the minority here, but I believe BB is at his best the less he talks. Hell, I prefer him to be quiet rather than repeating the things he hears with a question tone and "huh?" at the end. Fuck that. Less talk, more action.
 

JerkShep

Member
Hiring famous actors to voice silent characters is the future of videogames marketing.

Micheal Fassbender as Link in the Legend of Zelda U
 
I find this funny lol

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B_MKRFkUsAASWIC.jpg
 

Corgi

Banned
snake never really talked that much compare to other characters in any MGS game.


Paramedic: blahblahblahblabhlabhlablah

snake: how does it taste?


Big Boss did talk a bunch in MGS
4
though.
 
The more information is given regarding this game, the more I'm starting to doubt it'll actually be a Metal Gear game. Guess I'll have to wait and see.
 

Ishida

Banned
But why pay for kiefer sutherland if you only want voice acting from him in small amounts?

I don't mind either way really, just seems odd to make a big deal of hiring kiefer and not really use him

Kiefer's hiring clearly had nothing to do with his "talent" or "voice acting quality". It was just Kojima's lust for Hollywood, and the idea of having a big Hollywood name attached to the project.
 

LiK

Member
snake never really talked that much compare to other characters in any MGS game.


Paramedic: blahblahblahblabhlabhlablah

snake: how does it taste?


Big Boss did talk a bunch in MGS
4
though.

Uh, you should replay the games. Snake talks A LOT in all of them. Less so in MGS2 but we all know why.
 

Choomp

Banned
But why pay for kiefer sutherland if you only want voice acting from him in small amounts?

I don't mind either way really, just seems odd to make a big deal of hiring kiefer and not really use him

I think actually the whole Snake being more quiet thing could've lead them to that decision, the voice Sutherland is doing is a good fit for that.
 
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