Destiny - The Taken King |OT| Time to Explain

papo

Member
What I find pretty shitty is that in the physical CE everything is on one damn code.

I bought it since I wanted the notebook and coin, which are items mostly a veteran would appreciate, but I wanted to sell the stuff I already had.

Now it seems the extra items, TTK and season 1 expansions all come in a single code.
 

Lan_97

Member
Decided to hop back in after vanilla Destiny (with a few brief log ins here and there). A few questions:

1. Is Year 1 stuff all obsolete? Should I just be swapping in higher stat blues as I find them? What should I be doing with my Year 1 exotics and legendaries? Fatebringer :(

2. Does damage scale with light level like it did with Year 1 levels? In other words, are there damage penalties by being a lower light level than the content, albiet on a smoother curve, or is it purely an aggregate representation of attack/defense?
 
Sorry if it has been mentioned already (or sometime ago, didnt keep up with the collectors edition pricing debacle), but I find it ridiculous that I can't buy the taken king seperately. I bought the vanilla game without the season pass, and never bought the dlc's because they were so underwhelming. Now I cant buy the TTK because it requires the previous two expansions. So my next option is to buy the legendary edition which also includes the base game which I already f*king bought. Maybe it is just me, but I refuse to pay for stuff twice. Shame, liked almost everything I saw and was genuinely interested in buying TTK.

What is even more infuriating is that the vanilla game is now pretty much obsolete. You can't equip the new gear. You can't buy anything at the ingame vendors. You are restricted to 1 super easy strike playlist. Crucible playlists are in hoppers (so you can no longer choose beteween control/clash etc.). Actively taking content away which I was able to play before. Despicable IMO

It's actually a good deal. Most of us bought the first batch of dlc for 40 and then taken king dlc solo is 40. The way destiny is set up (all the levels and weapons are intagrated) it kinda makes sense to require the other dlcs, just the way the games built. I'll agree with you that the first two expansions were not as good as taken king but your getting a crap ton of content for like 40 bucks if you trade in your old copy of destiny. Hell, even if u already traded in ur old copy, the new game plus all dlc at 60 is still a good deal, alot payed 80...
 

KeRaSh

Member
The highest light gear may still end up being raid exclusive, yeah. Though they could go another route and focus on the other aspects of the items from raids.

We're unlikely to know how this will work out until someone reaches what we could consider a cap though, since now it seems to just be getting higher through normal progression from what I've heard.

I actually don't mind grinding for better gear. I guess I still have PSO branded onto my soul...

Iron Banner and Crucible are going to have some very good stuff. Raid tier stuff will always be a little bit more "special" (like an elemental version of a primary instead of the normal kinetic version) but in terms of light level and equipment you should be able to get fairly close without ever having to step foot in a raid, especially if you can do the weekly Nightfall.

That being said, over time the raids get easier and quicker simply because the playerbase is growing in power and figuring out how to do them. Don't be surprised to find yourself eventually doing a quick raid somewhere down the road if you decide to stick with Destiny.

Not a fan of the Crucible but I loved soloing the Dark Below raid. Most of my friends moved on after TDB so I might just get TTK and play it with my brother until we hit a road block and see if we want to put in the extra effort or leave it at that.
 

Carn82

Member
What is even more infuriating is that the vanilla game is now pretty much obsolete. You can't equip the new gear. You can't buy anything at the ingame vendors. You are restricted to 1 super easy strike playlist. Crucible playlists are in hoppers (so you can no longer choose beteween control/clash etc.). Actively taking content away which I was able to play before. Despicable IMO

Edit: I live in NL, eu

I`ll just quote myself:

This goes for many online (multiplayer) games. If you don't aquire the new content, you`ll be left behind in one way or another. Maybe the content in question will open up 'later' in the game's lifecycle, but in that case you pay the price of waiting.
 

matmanx1

Member
I'm a player who stopped playing when the first dlc arrived. Please help me make sense of what new currencies I should be grinding and what activities I should be prioritizing. I'm not interested in old gear unless its viable in year two.

Do all of the story stuff. The storyline missions do a good job of pointing you in the right direction. There's a ton of new quests and missions and you should have plenty to work on. Once you reach level 40 you will need Legendary Marks (which can be gained from the Daily and Weekly challenges once you hit 40) to purchase vendor legendaries and to infuse, or power up, your existing gear.

Basically your first goal should be to complete the story missions and hit level 40.
 

UberFrosh

Neo Member
I

edit: just curious, how would you deal with the multiplayer playlist issue? Keep all playlists from Vanilla and duplicate them for TTK owners, and just leave Vanilla users with long match search times since most active players are probably picking up TTK? I gotta say I'm not surprised at non-DLC owners being locked out of playlists as the same thing happened with Halo, I remember buying Halo 3 and being limited to BTB and a few others until I got all the DLC.

I had thought about that, and it is a valid point. But the previous expansions treated non-dlc players very fairly in this regard, which is probably why I am fed up over this :p

I`ll just quote myself:
I get that certain content (especially MP maps) get locked away, I really do. But I feel this point is not entirely fair here, when you choose not to buy said expansion and you are stuck with an obsolete game.
 

matmanx1

Member
Decided to hop back in after vanilla Destiny (with a few brief log ins here and there). A few questions:

1. Is Year 1 stuff all obsolete? Should I just be swapping in higher stat blues as I find them? What should I be doing with my Year 1 exotics and legendaries? Fatebringer :(

2. Does damage scale with light level like it did with Year 1 levels? In other words, are there damage penalties by being a lower light level than the content, albiet on a smoother curve, or is it purely an aggregate representation of attack/defense?

1. Absolutely not. I rocked Fatebringer, Lord of Wolves and Red Death through all of the Story missions so far and they still clean house. All of the story stuff is designed to be completed by folks who have Year 1 gear. It is the post story stuff where you will need better light levels (better gear). Oh and Year 1 stuff is still great in the Crucible (if it was good before it will most likely still be good now with some caveats)

2. I am not the final authority on this but it is a much smoother curve now than it used to be. Damage does scale with light level but at a much more linear rate.
 

Matriox

Member
Sorry if this has been explained, I tried to scan the OT but didn't find anything. So I picked up TTK, but I haven't actually played the 2 DLC from Destiny 1.0 and I'm a little lost on what I should be doing. I got a little intimidated and really didn't know what to do so I logged off for the night. What should I be doing to follow the story? It seems like I just have random icons all over my map but no way of telling what should be done in what order.
 

DNAbro

Member
Sorry if this has been explained, I tried to scan the OT but didn't find anything. So I picked up TTK, but I haven't actually played the 2 DLC from Destiny 1.0 and I'm a little lost on what I should be doing. I got a little intimidated and really didn't know what to do so I logged off for the night. What should I be doing to follow the story? It seems like I just have random icons all over my map but no way of telling what should be done in what order.

TTK quests are marked as so. If you want to do the TDB and HoW story beforehand you could but it's not necessary. You can equip quests to see the progression and which mission to do next.
 

sheaaaa

Member
Damn I am so close to getting this and just diving in. The only bit of Destiny I've played was the demo (alpha test?) a year or so ago.

How much content will I miss if I'm really only keen on playing stuff solo?
 
Damn I am so close to getting this and just diving in. The only bit of Destiny I've played was the demo (alpha test?) a year or so ago.

How much content will I miss if I'm really only keen on playing stuff solo?

depends how you go about it, story wise the vanilla destiny was sub par and what I have seen with TTK you will get a few hours of good fun out of it.

If you mean without having to find a fireteam then most things will pair you up with others apart from the raids and I think the weekly nightfall which both are just optional end game things, strikes are a ton better now and feature matchmaking and so does the daily, I think.
 

ocean

Banned
One quick question, I have a Destiny US (bluray)
Can I buy the expansion in other region or just in US PSN?

ty
DLC has to be the same region as your base game. This applies for any PS4 game not just Destiny.

Whether you have it on disk or digitally, DLC will only work if it belongs to the same region as the game.
 

Meier

Member
It was funny, I played last night for about the second time in the last 9 months or so and coming straight off of MGS 5, I kept trying to duck by hitting X and a few other similar things where the controls are mapped a bit differently. Not super effective to do that in Control.
 

ocean

Banned
Damn I am so close to getting this and just diving in. The only bit of Destiny I've played was the demo (alpha test?) a year or so ago.

How much content will I miss if I'm really only keen on playing stuff solo?
You'll miss out on the game's best content. Vault of Glass, Crota's End, Skolas, King's Fall, all require a team. Daily Heroic missions and Weekly Nightfall Strikes are technically doable solo but it's pretty damn hard sometimes.

That said, grouping up here on GAF is super easy. There's even members who do regular activities with newcomers who are inexperienced and or don't have friends to run it with. Super fun times :)
 

Meier

Member
I'm an idiot.

I picked this up last night from Best Buy, got home later in the day, opened it in, and popped it in my PS4. "Disc Not Supported" flashed. I sighed and worried that my PS4 was acting up until I removed the disc and saw I had somehow bought the PS3 version. I must not have been thinking at all when I went in to buy it. :\

I know Best Buy only exchanges opened items for the same one, but does anyone know if they'd let me exchange it for a different console version? I just bought it last night and still have the receipt.

It's the first time I've ever bought the wrong version of something. Dunno what I was thinking.
I would think they'd be willing to let you return it but if you got the Legendary Edition with DLC codes inside, they may not accept it since you could have used them or sold them. If it was just the base game, I bet they'll be fine with it.. I hope so for your sake at least.
 

Seil

Member
Does your fireteam see the little marks that go on targets or is that just for you?

I have no idea. I actually temporarily forgot that was part of it =p

I'm running around grabbing patrol mats so I can decide which sword to get first haha.
 
How do swords work in terms of ammo?
I've noticed that there is a mention of Heavy Ammo in their descriptions. Do they consume ammo on heavy attacks or something like that? Or is it just a standard heavy weapon text they forgot to remove?
I can't imagine swords require ammo for each swing.
 

jediyoshi

Member
How do swords work in terms of ammo?
I've noticed that there is a mention of Heavy Ammo in their descriptions. Do they consume ammo on heavy attacks or something like that? Or is it just a standard heavy weapon text they forgot to remove?
I can't imagine swords require ammo for each swing.

Yes, they're inoperable without ammo.
 

Trickster

Member
How do swords work in terms of ammo?
I've noticed that there is a mention of Heavy Ammo in their descriptions. Do they consume ammo on heavy attacks or something like that? Or is it just a standard heavy weapon text they forgot to remove?
I can't imagine swords require ammo for each swing.

They use heavy ammo for attacks basically. They would be broke as fuck if they had unlimited use
 

ocean

Banned
Final Eris mission from back in the day should be added to the Director.

I'd love to go back there with my Void bow <3
 
25 hadium chests later

0U27dRy.png

Well that's sexy. Is that the reward from the quest or do you pick which element you want?
 

Gammacide

Member
Can anyone lend a hand with the daily? At the last boss now but can't get him down. PSN is V1ctIm.
Edit. Screw it. Gave up. Level 238 too. Super annoying.
 

Clunker

Member
Sorry if this has been explained, I tried to scan the OT but didn't find anything. So I picked up TTK, but I haven't actually played the 2 DLC from Destiny 1.0 and I'm a little lost on what I should be doing. I got a little intimidated and really didn't know what to do so I logged off for the night. What should I be doing to follow the story? It seems like I just have random icons all over my map but no way of telling what should be done in what order.
What level (and light value) are you now? And did you finish the vanilla Destiny story beforehand? Realistically they've interwoven the previous DLC episodes (Dark Below and House of Wolves) into the story so there's no real set order you need to do anything. Just pick a Quest that you find interesting (from the pause screen) and follow the thread. TDB content takes place on the Moon and Earth and starts around lv 10, House of Wolves is mostly Venus and starts around lv 17-Ish, and the new Taken King missions seem all over the place but start at level 25.

It's become quite a bit more nonlinear; no real right or wrong path, just do whatever feels right. Content should have a suggested level and light value marked on the main map screen.
 

void_if_removed

Neo Member
I got bored with House of Wolves. Is this worth trying out if you are burned out on Destiny?

I've gone from playing Destiny as a comfortable habit, to being excited to dive back in and see what happens next. I had the biggest smile on my face during the first few story missions and I can't wait to carry on.

I'd say it is well worth it.
 

pantsmith

Member
Some light Lore spoilers about the campaign and Oryx's "power levels" - nothing crazy spoilery, but I'll spoiler tag it just the same.

Not digging the power creep with our Guardians trouncing Oryx. Are we really to believe our Guardians can "beat" Oryx in the throne of his Dreadnaught so easily? And I get that the real Oryx is in the raid, but still! This is supposed to be his throne!

Crota single handedly slew hundreds of Guardians on the Moon, so much so that we were forced to retreat. And not just slew, but devoured their Light. When we went to fight his body in his own dimension, the only place he could be slain, we had to kill him with his own sword (the "Sword Logic" of that realm) - our own weapons could only weaken his shields.

Oryx on the other hand is shown speaking clear English to his own Lieutenant and gets his butt handed to him repeatedly. He's a Saturday morning cartoon villain, with an awesome backstory and an endless supply of weak "shadow" forms for us to beat. This dude is supposed to, according to Lore, be many magnitudes more powerful than Crota. He is the top of the bad guy food chain and understands forbidden Eldritch truths about controlling the nature of the universe.

The only reasonable explanation is that this is all some elaborate ploy where he is baiting us and trying to ascertain Humanity's current strength.
 
Keep in mind, they have a guard ability which, like enemy shields, is weak to their element but strong to others.

Hmmm. I'll have to weigh the options then.

Some light Lore spoilers about the campaign and Oryx's "power levels" - nothing crazy spoilery, but I'll spoiler tag it just the same.

Not digging the power creep with our Guardians trouncing Oryx. Are we really to believe our Guardians can "beat" Oryx in the throne of his Dreadnaught so easily? And I get that the real Oryx is in the raid, but still! This is supposed to be his throne!

Crota single handedly slew hundreds of Guardians on the Moon, so much so that we were forced to retreat. And not just slew, but devoured their Light. When we went to fight his body in his own dimension, the only place he could be slain, we had to kill him with his own sword (the "Sword Logic" of that realm) - our own weapons could only weaken his shields.

Oryx on the other hand is shown speaking clear English to his own Lieutenant and gets his butt handed to him repeatedly. He's a Saturday morning cartoon villain, with an awesome backstory and an endless supply of weak "shadow" forms for us to beat. This dude is supposed to, according to Lore, be many magnitudes more powerful than Crota. He is the top of the bad guy food chain and understands forbidden Eldritch truths about controlling the nature of the universe.

The only reasonable explanation is that this is all some elaborate ploy where he is baiting us and trying to ascertain Humanity's current strength.

Definitely a ploy. He grins as he warps out at the end of the cutscene. He is baiting Guardians to come find him.
 

Future

Member
So exactly what's up with this new light system. I thought they were trying to resolve the problem of not equipping what you want to equip due to having to keep your light level high to beat enemies

But I see light level requirements for tasks, and now even my damn weapon is a part of my light level. So I feel compelled more than ever to equip literally everything for max light all the time. Does light level play a factor in enemy damage or is just a barrier for content?
 

Impulsor

Member
So exactly what's up with this new light system. I thought they were trying to resolve the problem of not equipping what you want to equip due to having to keep your light level high to beat enemies

But I see light level requirements for tasks, and now even my damn weapon is a part of my light level. So I feel compelled more than ever to equip literally everything for max light all the time. Does light level play a factor in enemy damage or is just a barrier for content?

The more light you have, better drops you get, more HP, Attack and Armor you have.
 
So exactly what's up with this new light system. I thought they were trying to resolve the problem of not equipping what you want to equip due to having to keep your light level high to beat enemies

But I see light level requirements for tasks, and now even my damn weapon is a part of my light level. So I feel compelled more than ever to equip literally everything for max light all the time. Does light level play a factor in enemy damage or is just a barrier for content?

It's both.
 

ultron87

Member
So exactly what's up with this new light system. I thought they were trying to resolve the problem of not equipping what you want to equip due to having to keep your light level high to beat enemies

But I see light level requirements for tasks, and now even my damn weapon is a part of my light level. So I feel compelled more than ever to equip literally everything for max light all the time. Does light level play a factor in enemy damage or is just a barrier for content?

The idea is that you're always just basing your damage and resistance on your gear. There isn't a point where you're doing way less damage to enemies because you are a lower level than it. If your damage stinks it is because your weapon stinks, not because your boots are low level.

At least that is how I understand it.
 

Klyka

Banned
Some light Lore spoilers about the campaign and Oryx's "power levels" - nothing crazy spoilery, but I'll spoiler tag it just the same.

Not digging the power creep with our Guardians trouncing Oryx. Are we really to believe our Guardians can "beat" Oryx in the throne of his Dreadnaught so easily? And I get that the real Oryx is in the raid, but still! This is supposed to be his throne!

Crota single handedly slew hundreds of Guardians on the Moon, so much so that we were forced to retreat. And not just slew, but devoured their Light. When we went to fight his body in his own dimension, the only place he could be slain, we had to kill him with his own sword (the "Sword Logic" of that realm) - our own weapons could only weaken his shields.

Oryx on the other hand is shown speaking clear English to his own Lieutenant and gets his butt handed to him repeatedly. He's a Saturday morning cartoon villain, with an awesome backstory and an endless supply of weak "shadow" forms for us to beat. This dude is supposed to, according to Lore, be many magnitudes more powerful than Crota. He is the top of the bad guy food chain and understands forbidden Eldritch truths about controlling the nature of the universe.

The only reasonable explanation is that this is all some elaborate ploy where he is baiting us and trying to ascertain Humanity's current strength.

One thing about Guardians to not forget:

There have never been Ghosts before and therefore never Guardians who wield the Travelers light. All the other species the Hive devoured used technology and such but we are the first one they meet where they are literally fighting against the Traveler they've been hunting. Fighting directly against the Light. I think that makes a huge difference.
 
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