I can imagine but it won't happen.
I know, but imagine the faces of the people that say next gen will be like this gen Wii vs PS3/360.
I can imagine but it won't happen.
I know, but imagine the faces of the people that say next gen will be like this gen Wii vs PS3/360.
Durango will be comfortably more powerful I'm sure, but not nearly as much some are making out. Have people just forgotten how much all this stuff will cost?? I mean, sure they'll happily take a loss, but not a ps3 style loss.
At the moment, however, it benefits them to be as vague as possible. The more mystery, the more hype. Release/leak some target/devkit specs with big numbers, let the rumours flow, take as much buzz as possible away from Nintendo. Simple, smart business.
Orbis is doing the same to Durango to.
I know, but imagine the faces of the people that say next gen will be like this gen Wii vs PS3/360.
600 bums lolMS will probably offset the Xbox Next by making the subscription model more standard than it is now. If I had the option of paying 99 a year for my Xbox + Xbox Live for 6 years I wouldve done it in 2006.
Thing is I can see someone like MS doing something like this:
- Uber powerful console that makes our gonads explode just turning it on
- Charge us $450-$500 for all the bells and whistles
- Have an optional $2-300 version with subscription model for a couple of years
That way the core nutters like us will go "Fuck yeah, $450 is nothing for that baby!" and the more casual/mainstream consumer (who will want it for the all in one media system) will go "Oh yeah, I can afford that"
And it all ends up with Wii U looking like a pocket calculator in comparison. Sony just bleeds money again and eventually gives up the console business.![]()
MS will probably offset the Xbox Next by making the subscription model more standard than it is now. If I had the option of paying 99 a year for my Xbox + Xbox Live for 6 years I wouldve done it in 2006.
Most of these people (who think 640 SP's) also think the Wii U uses a e6760 not r700.
I'm aware of the rest but it does not change the facts all that much. The conclusion is the Wii GPU will have more SP's than possible Durango GPU's.
This has been going on for months though, anytime Wii U speculation gets wildly optimistic, it becomes more powerful than a mooted durango!
BG has never said 1TFLOP + AFAIK
B3D. And even then I said I needed to know more before making any conclusions.
Mmmmm... nah. Most, if not all, of the ones thinking E6760 aren't even that familiar with it. And I base that assessment on other boards besides this one.
But IGN is the only one that's ever proposed a "weak" GPU in Xbox 3 though.
B3D. And even then I said I needed to know more before making any conclusions.
what about that leaked pdf saying 4-6 better than 360?
Really very old doc.
oh,how old was it exactly?
Any possibility of seeing an "APU+GPU" configuration?
what about that leaked pdf saying 4-6 better than 360?
I'm expecting next gen console performance to be roughly on par with 2013 budget gaming PCs. Not sure if that's overly optimistic or not.Either way I think there's still going to be a lot of perturbed faces when we see what each system can actually do, graphics wise.
People are expecting too much from the next gen of consoles imo.
B3D. And even then I said I needed to know more before making any conclusions.
OK I must have missed that and it must have been a recent change for you because just this (last?) week you were still going 600ish GFLOPS. What has made you think this might have changed? <goes back to B3D>
So if I buy the 8 gig I can still throw a 32gb SDHC card in there, right?
Haha. We're talking about Xbox 3.
But, why not just get the pro model?
Nintendoland, gamepad charging stands, and the digital discount along make up the extra $50, let alone it also comes with the 32GB internal which will be much faster as well.
If we do, I don't see any performance gain from that. To me it would be like some have said where the GPU in the APU would be used for video applications and the like.
I'm expecting next gen console performance to be roughly on par with 2013 budget gaming PCs. Not sure if that's overly optimistic or not.
I also suspect that what's in the Wii U isn't as important ahe clock speeds they have it running at. Heat dissipation had to be a concern. That is a tiny console.
Durango will be comfortably more powerful I'm sure, but not nearly as much some are making out. Have people just forgotten how much all this stuff will cost?? I mean, sure they'll happily take a loss, but not a ps3 style loss.
At the moment, however, it benefits them to be as vague as possible. The more mystery, the more hype. Release/leak some target/devkit specs with big numbers, let the rumours flow, take as much buzz as possible away from Nintendo. Simple, smart business.
Orbis is doing the same to Durango to.
Microsoft released a console in 2005 for $300 that will play Assassin's Creed III this year and games that come out in 2013.
I'm really not sure where this idea that gets perpetuated comes from that they can't release a powerful technological advancement at a reasonable price and achieve good return on investment.
Microsoft released a console in 2005 for $300 that will play Assassin's Creed III this year and games that come out in 2013.
I'm really not sure where this idea that gets perpetuated comes from that they can't release a powerful technological advancement at a reasonable price and achieve good return on investment.
MS will probably offset the Xbox Next by making the subscription model more standard than it is now. If I had the option of paying 99 a year for my Xbox + Xbox Live for 6 years I wouldve done it in 2006.
I certainly don't have that idea. I just don't think talking about 2-3 TFLOPS is sensible. Could be wrong of course.
"While initial system design activity is more evolutionary in nature, with HMC providing high bandwidth memory for
direct support to host processors, HMC is likely to also serve as universal or shared memory in next generation system designs. In turn,
HMC's enablement of tremendously higher performance capability should allow design of new approaches for system virtualization."
I think current speculation places them at 1.5-2 TFLOPS.I certainly don't have that idea. I just don't think talking about 2-3 TFLOPS is sensible. Could be wrong of course.
And, diminishing returns yadda yadda....
Loss-leading for an overall profitable venture. That and XBOX was bundled in a division with multiple tremendous moneysinks including Microsoft KIN and Zune, which obscure what degree of loss the 360 was actually making.Probably from the fact MS bleed money for years.
I think current speculation places them at 1.5-2 TFLOPS.
It's not that I don't believe in diminishing returns, it's that I don't think we've hit that plateau yet. I still expect "Wow." moments.
Meanwhile, it's interesting what exactly happens if and when that plateau is hit.
Does Nintendo shoehorn in a new control scheme every generation? My general impression is that the traditional market didn't particularly care for motion control and won't particularly care for a touchscreen; while the expanded audience is incredibly fickle.
Loss-leading for an overall profitable venture. That and XBOX was bundled in a division with multiple tremendous moneysinks including Microsoft KIN and Zune, which obscure what degree of loss the 360 was actually making.
2-3tflops are not impossible, and maybe they (MS) are using some new kind of memory:
HMC = Hybrid Memory Cube
Does Nintendo shoehorn in a new control scheme every generation? My general impression is that the traditional market didn't particularly care for motion control and won't particularly care for a touchscreen; while the expanded audience is incredibly fickle.
Loss-leading for an overall profitable venture. That and XBOX was bundled in a division with multiple tremendous moneysinks including Microsoft KIN and Zune, which obscure what degree of loss the 360 was actually making.
A current budget gaming PC is basically a 30 GFlops processor and 1.5 TFLOPS GPU, not that that really means anything. Current gen console ports can run comfortably at that kind of hardware at med/high settings, 1080p/60fps. I would expect the same IQ for straight cross generational ports and 720p/30fps for titles with upgraded graphics.I'm measuring my expectations in old fashioned sayings and proverbs:
- CPU clock higher than the mountains they face
- More RAM than you can shake a stick at
- Too many FLOPS (which can spoil the broth)
- At least one gpu (which is worth two in the bush)
And if this doesn't please everyone? Well, an ass in Germany is a professor in Rome.
I think people have to be realistic regarding Wii U.
I would expect a 2Ghz CPU and a 500GFLOP GPU, if it's any better than that then fantastic, when you are trying to sell a console for a profit at $300 while keeping the tech inside such a small and low powered box it's never going to be an astounding visual leap over this gen imo, esp when you factor in the extra $30 - $40 the tablet controller is costing to make.
Nintendo games will look great and for me at least that is all that matters.
Im really surprised to be reading that PS4 is 'rumoured' to have a more powerful GPU than the 720, esp considering Sony's financial state.
Last rumours i heard on here were -
PS4 -
AMD Jaguar CPU.
2GB Ram (Dev's pushing for 4GB).
1.8TFLOP GPU.
720 -
AMD Jaguar CPU.
4-6 GB Ram (More Ram for possible Windows 8 integration).
1.5 TFLOP GPU.
Has anyone heard whether Sony and MS's next consoles will be GPGPU based systems ? because if they are not then the Wii U's CPU could prove to be a large problem when porting next gen multiplatform games.
Publishers will always consolidate around whatever genres the market dictates - whether that be FPS due to the success of CoD and Halo or dance and sport games due to the millions who bought Just Dance and Wii Sports.just going to give me more of the same games....
I really don't see how that translates to the traditional market seeing it as a necessary feature in traditional games.Touch screens are both well established and popular pretty much everywhere nowadays in consumer electronics.
A lot of them could be. I don't see why a high attach rate can't be achieved with games targeted towards a casual market or bridging titles with cross-demographic appeal.You call the Casual market fickle, but Nintendo doesn't solely rely on them, the Wii in the US had nearly as high of an attach rate as the PS3, are PS3 gamers fickle too?
Games will go where publishers believe there is an audience for them sufficient to justify the opportunity-cost of devoting development resources - whatever the differentials between platforms.1.5-2 TFLOPS, so between 2.5 and 3.5x stronger than what wii-U is rumored to have? Ports will most likely be very possible in most cases then, whether or not the pub decides to or not is another story.
The inclusion of Kinect 2.0 as standard and the associated cost is the one thing I see limiting how much Microsoft can devote to it's silicon budget - not the vaunted idea that power and affordability are mutually exclusive.Keep in mind that MS is likely to bundle next gen kinect wtih every single system, and if they do they will have to be a bit conservative with the innards to keep the price under control. Wow moments, sure, but I doubt they will be like wow i'm going from MGS2 to MGS4 level, or anything like that.
On the 360 venture, most certainly.Thing is, are they actually in the black now after all these years? I know they're making profit now but when we look overall are they?
I think people have to be realistic regarding Wii U.
I would expect a 2Ghz CPU and a 500GFLOP GPU, if it's any better than that then fantastic, when you are trying to sell a console for a profit at $300 while keeping the tech inside such a small and low powered box it's never going to be an astounding visual leap over this gen imo, esp when you factor in the extra $30 - $40 the tablet controller is costing to make.
Nintendo games will look great and for me at least that is all that matters.
Im really surprised to be reading that PS4 is 'rumoured' to have a more powerful GPU than the 720, esp considering Sony's financial state.
Last rumours i heard on here were -
PS4 -
AMD Jaguar CPU.
2GB Ram (Dev's pushing for 4GB).
1.8TFLOP GPU.
720 -
AMD Jaguar CPU.
4-6 GB Ram (More Ram for possible Windows 8 integration).
1.5 TFLOP GPU.
Has anyone heard whether Sony and MS's next consoles will be GPGPU based systems ? because if they are not then the Wii U's CPU could prove to be a large problem when porting next gen multiplatform games.
Pretty much what I've been assuming.
The Wii U will be to the current gen consoles as the PS4 and 720 will be to the Wii U.
Which isn't a bad way to look at it but at the moment games are upported, whereas the issue will be can they be downported from 720/PS4 to Wii U?
I was thinking about GPGPU, physics (like Physx) on the APU and not GPU.
But well, as AzaK said, this thread is for Wii U![]()
Which isn't a bad way to look at it but at the moment games are "side"-ported, whereas the issue will be can they be downported from 720/PS4 to Wii U?
Definetly.
I'm pretty sure that 2013 will have a couple of games designed with the Wii U in mind but in the processes also downported to the 360/PS4.
I'm sure that'll happen for the Wii U once 720/PS4 comes out, and the question is whether it'll be a case of down ports (from the latter to the former) or up ports (vice versa).
^ I want a collectors edition or I'm gonna sway towards the X360 ver.
Fixed.![]()
It's not about content, it's about tin case, artbook, goodies and the like.Just having the inventory and stuff available without pausing the game is enough to make it a game I'm getting on day one before I start thinking about the DLC and 5 hours worth of extra content. There isn't a GOTY Edition for the 360 yet, is there..?
600 GFLOPS for the Wii U GPU doesn't necessarily mean anything if the performance is similar to a TFLOP GPU does it?
My point is that the Wii U is Nintendo's next-gen sequel to the Gamecube in terms of power/performance. Competitive yet when taken advantage of it's custom features can make it seem like a powerhouse.
Does Nintendo shoehorn in a new control scheme every generation? My general impression is that the traditional market didn't particularly care for motion control and won't particularly care for a touchscreen; while the expanded audience is incredibly fickle.