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Banned
sorry if it's been asked before, but what exactly is a FLOP and why is it such a big deal? Then I also see people saying that the number of flops makes no difference, so I dunno.
Floating point operation. FLOPs per second is a basic measure of how much number crunching headroom you have on a particular system, or chip.sorry if it's been asked before, but what exactly is a FLOP and why is it such a big deal? Then I also see people saying that the number of flops makes no difference, so I dunno.
Eeeh, not necessarily. It's usually the absolute maximum of floating point operations a given hw can do, in the best possible case. Whether that translates to headroom for a given practical task depends entirely on the task. What can be said safely about FLOP ratings, is that if you need 100 FLOPs but the hw is rated at 50 then you're out of juice. The opposite is not true - that if you need 50 and the hw has 100, then you're good - your might not be.Floating point operation. FLOPs per second is a basic measure of how much number crunching headroom you have on a particular system, or chip.
Leaks.
sorry if it's been asked before, but what exactly is a FLOP and why is it such a big deal? Then I also see people saying that the number of flops makes no difference, so I dunno.
I'm not an insider, but I will try to answer some of those questions for you.
I'm hedging my bets that Nintendo have used 3D intergrated circuits for the Wii U. Although its a tech that is not mainstream and still in its infancy, the TDP and performance benifits it offers are significant. What are your thoughts on this? TSMC and IBM have both invested into 3D stacking, And TSMC is rumored to be involved in the Wii U..
I believe more tech-savvy people like Blu, Wsippel, or maybe Bgassassin will give you a better answer than I could on those questions. Hope they will see your post too![]()
Interesting tidbits. What is your opinion on the outlook for 2.5D stacking? Is it viable for somebody like nintendo?There is next to no chance that Nintendo is using TSV ( 3DIC) in the WiiU. As with all new tech only a few tiny players are even offering a low volume TSV process to customers. IBM and TSMC are not using TSV for any of their process flows yet. TSV is a packaging technology and TSMC is just starting to build up their own, in house packaging business. TSMC's customers can choose to have their chips fabbed at TSMC and then have them packaged at 1 of a number of packaging houses. So a customer could have their chips baked at TSMC and eventually have TSV done at a small packaging house, but Nintendo is not going to take that risk. Also the Wii U is huge when it comes to form factor and ability to remove heat. Just compare it to a tablet or high end smartphone.
I work on TSV R&D for a tool vendor and am actually thinking of moving to work on research at one of the companies mentioned above. That is if they can get an offer together in time before I switch to a new group at my current company.
People were expecting 3D stacking now? Holy Sh!t.Interesting tidbits. What is your opinion on the outlook for 2.5D stacking? Is it viable for somebody like nintendo?
People were expecting 3D stacking now? Holy Sh!t.
I don't think people were expecting 3d stacking. Neither was my question about 3d stacking.People were expecting 3D stacking now? Holy Sh!t.
It should be noted that Brain-stew quoted, "Final hardware will have enough for either 720p w/ MSAA or 1080p rendering in a single pass" almost a year ago.
I wonder how much are Nintendo saving by going USB 2.0 instead of 3.0.
For 32bit color + 32bit z @1080p - yes. Not for 720p 4xMSAA, though.16MB is enough
I wonder how much are Nintendo saving by going USB 2.0 instead of 3.0.
They are not really "saving" anything because 3.0 was never a viable option from the get go. Nintendo has been mainly concerned with the Gamepad and the R&D in making the Wii U a next generation Gamecube in terms of performance.
For 32bit color + 32bit z @1080p - yes. Not for 720p 4xMSAA, though.
What makes you think brain_stew meant 2x MSAA?quote is "720p with MSAA" not "720p with 4xMSAA"
32MB is "1080p with MSAA"
No need to be on the defensive blu, i said that and used your post because some people were previously speculating about it.I don't think people were expecting 3d stacking. Neither was my question about 3d stacking.
Maybe not USB 3.0 but Nintendo should have included a faster interface for Hard Drive use, stupid or cheap/whatever oversight on their part.They are not really "saving" anything because 3.0 was never a viable option from the get go. Nintendo has been mainly concerned with the Gamepad and the R&D in making the Wii U a next generation Gamecube in terms of performance.
Ok, I guess my original response should've been 'why are you quoting me?'. Subsequently I noticed people had been speculating about 3d stacking in this thread, but I already expressed my view on the subject elsewhere. Regardless, I'm really curious about the viability of 2.5d for a console maker (in this case - nintendo), as that EETimes article truly put 2.5d into a low-hanging-fruit perspective.No need to be on the defensive blu, i said that and used your post because some people were previously speculating about it.
Of the people posting in these threads you are one of the most versed in the tech subject. So like i said it wasn-t directed towards you.
*avatar quote*
16MB is enough
quote is "720p with MSAA" not "720p with 4xMSAA"
32MB would be "1080p with MSAA"
I just wanted to point out diminishing returns isn't a wall as you describe it here... It's more like a fog that gets thicker with each advancement, it becomes harder and harder to see if you are going forward.
But that was hardly my point. My point was, how would he know how much eDRAM the WiiU has if he's not an insider...
Maybe not USB 3.0 but Nintendo should have included a faster interface for Hard Drive use, stupid or cheap/whatever oversight on their part.
No need to be on the defensive blu, i said that and used your post because some people were previously speculating about it.
Of the people posting in these threads you are one of the most versed in the tech subject. So like i said it wasn-t directed towards you.
Maybe not USB 3.0 but Nintendo should have included a faster interface for Hard Drive use, stupid or cheap/whatever oversight on their part.
on the subject of the CPU, has anyone else besides me thought of the possibility that Nintendo is using a modified PowerPC A2? It's 45nm, rather powerful while energy-efficient (a tri-core, 2.4GHz model runs at 57.6 GFLOPS and consumes 15.5 watts of power), readily available, has Out of Order operations and *gasp* an L2 eDRAM cache.
It's actually in order.on the subject of the CPU, has anyone else besides me thought of the possibility that Nintendo is using a modified PowerPC A2? It's 45nm, rather powerful while energy-efficient (a tri-core, 2.4GHz model runs at 57.6 GFLOPS and consumes 15.5 watts of power), readily available, has Out of Order operations and *gasp* an L2 eDRAM cache.
on the subject of the CPU, has anyone else besides me thought of the possibility that Nintendo is using a modified PowerPC A2? It's 45nm, rather powerful while energy-efficient (a tri-core, 2.4GHz model runs at 57.6 GFLOPS and consumes 15.5 watts of power), readily available, has Out of Order operations and *gasp* an L2 eDRAM cache.
It's still an in-order CPU.
The latter is impossible as the Wii is not a multi-core nor is it "...IBM's most advanced technology".15.5 watts is too much for the Wii U CPU! It's either a modded 470 series or a straight up Broadway core (the horror). Oh, it's true. It seems likely that the L2 controller or some modification of it has been brought over though, so you are on the money with that.
15.5 watts is too much for the Wii U CPU! It's either a modded 470 series or a straight up Broadway core (the horror). Oh, it's true. It seems likely that the L2 controller or some modification of it has been brought over though, so you are on the money with that.
ah, you are correct. my mistake. still, has it not been considered? Low power, high performance. And plus there is a 99.999999999999999996% chance that Nintendo is modifying the thing to have other features to make it 100% compatible with Broadway...unless they are putting a Wii SoC onto the MoBo (which is unlikely as it would make the machine more expensive. A certain other company did that *cough cough Sony cough cough* and they eventualy removed it entirely to cut down on production costs.)
...15.5 watts too much power? Trolling, much? What does the Xenon SoC consume for power anyways?
He's referring to what we know from Iwata. I'm expecting the CPU to be no more than ~6w.
Web Technology, the developer and distributor of various image optimization software, have announced that they have begun selling Optpix imesta 7 for Wii U, an image optimization tool intended for Wii U devs.
Optpix imesta 7 for Wii U can generate beautiful textures in formats (as in files) supported by Wii U. The included Wii U GamePad LCD simulator allows for easy display checks (of the Wii U gamepad screen) right on a PC.
The uniquely tuned compression engine allows for conversion into high quality formats supported by Wii U. MIPMAP image creation functionality for Wii U is also built-in. And with the Optpix color reduction engine, one can reduce the color of full color images with alpha attachment to indexed color images while preserving quality and compressing filesize.
To buy this toolset, one must have a developer contract with Nintendo. The price for new buyers is 238,000 yen for one license.
...15.5 watts too much power? Trolling, much? What does the Xenon SoC consume for power anyways?
Why? For what reason? Like was said early USB 2.0 is already faster than the disc drives used in consoles so...
I'm not too up on current news though, have we had any real info on the drive speed?
22.5MB/s. About 2.5x the PS3. It's not DVD it's a Blu Ray variant with 25GB capacity. (or more if it supports dual layer)
You have no way of knowing this, you're just assuming. Is USB 2.0 faster than the 360's drive speed and throughput? Because that's a valid and real life comparison, unless we're expecting the DVD-ROM to have one of the PS3's drawbacks which is a slow drive speed. I'm not too up on current news though, have we had any real info on the drive speed?
You have no way of knowing this, you're just assuming. Is USB 2.0 faster than the 360's drive speed and throughput?
It's a shame some people would see that as trolling. I am just trying to help set realistic expectations after following the topic closely for the last year and a half! Iwata says the console draws about 40 watts under normal gaming loads. After doing the math, and assuming the gpu will be the majority of that from dev comments, not much is left for the cpu.
Just about any device connected via usb on 360 is faster than DVD:
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http://www.eurogamer.net/articles/xbox-360-storage-update-the-flash-factor-article?page=4
Optical drives are slow as hell, the numbers do actually tell the story (since it matches up with 5x here), and gets worse when you factor in seek times. Optical drives average around 200ms, hard drives are around 10ms, and SSDs are around .1 or less. That's the main reason SSDs feel fast, more so than the insane bandwidth of newer SSDs...and why optical drives feel slow as hell (not that the low bandwidth here will help either).Alright cool. In any case raw numbers never tell the whole story when it comes to read/write speeds, a lot of the story is bandwidth and throughput, which the DVD drive will likely have a major edge. Which is why the absence of a attachable HDD option was a dumb, cheap and overall poor design decision that came down to aesthetics and form factor rather than any other limiting factor (from the manufacturing point of view). Throughput will always favor the metal over ports.
And their solid state USB drives ouperformed the internal HDD. Interesting.
The NAND flash is easily going to be the best method to run the game. I kind of doubt we will be able to rip our games to USB external HDD, would be great to run games right off the flash or at least the 32GB base. Cheaper and faster than last gen plus we can choose.